Fate's Debt Spoiler

ACTIONS
Format: (Name) (Rarity) (Cost){(CostType)}/(Cancel){(CancelType)} [(Boarding Att)/(Boarding Parry)]

"Cut a Path!" (U) -/- [D/P/T]
Tack your Captain or one of your Crew with the First Mate trait to play this card. All of your Crew aligned to your Captain's faction gain +2 Adventuring until the end of the turn.

"Fire as She Passes!" (C) 3Ca/- [D/P/T]
React: Play when a Ship in this Sea has finished resolving a Cannon Attack against your Ship to target that Ship. Inflict a 6 Hit Cannon Attack on the target Ship.

"Heave To!" (U) -/4In [D/P/T]
Target an Ally in this Sea controlled by another player. Discard the target Ally. You may immediately put an Ally into play from your hand or hire a Crew, reducing that card's skill point cost by the cost of the targeted Ally.

"My Last Bit of Luck." (U) -/3Ad [S/D/P]
React: Play when an opponent pays the Cancel cost of one of your Action Cards. Inflict 2 Hits to that player.

"She Canna Take It!" (R) -/- [S/D/P]
Target a Ship. Inflict Hits to the target equal to four times the number of Damage Attachments attached to that Ship.

"She'll Hold Together" (C) -/- [S/D/P]
React: Play when you tack your Captain or a Crew with the First Mate trait to absorb Hits. That Crew absorbs an additional amount of Hits equal to the number of Damage Attachments attached to your Ship.

A Hero at Last (C) -/- [D/P/T]
React: Play when one of your Heroic Crew tacks or sinks to absorb Hits. That Crew's Swashbuckling is increased by 2 until the end of the turn.

A Pirate's Reputation (U) -/- [S/D/P]
React: Target an opposing player when you are paying the skill cost to put a Control card into play. This card produces skill points equal to the number of Crew cards plus cards with the Ally trait in the target's sunk pile.

A Single Shot (R) -/- [S/D/P]
Unique * You may not play this card if you have a Villainous or Heroic Captain. Discard one of your Attachments which increases Influence to attach this card to your Captain. This card gives +3 Influence and the Heroic Trait.

A Thousand Fires Alight (R) -/- [S/D/P]
Unique * Your Captain gains +1 to all skills for each Control card you have in play. This bonus lasts until the end of this turn.

Awaiting the Signal (C) -/- [D/P/T]
You may only play this card if your Ship's Move Cost is currently less than its printed Move Cost. React: Play this card before performing an action to move to an adjacent Sea.
Orduno watched as the Grace approached. "They are honorable foes," he muttered. "How can their captain betray them like this?"

Better off Chum (U) 4Ca/- [S/D/P]
Target a Ship in this Sea to inflict a 7 Hit Cannon Attack on that Ship. The target may cancel this attack by sinking one of their Crew.

Blasted Bulkhead (U) -/- [D/P/T]
React: Play this card when you are suffering Hits to absorb 3 Hits. This card attaches to your Ship as a Damage Attachment. This card counts as 1 Crew toward your Crew maximum. You may sink this Attachment by tacking 2 Swashbuckling as an action. You may

Bloody Fight (U) -/- [D/P/T]
React: Play when the other player in a Boarding plays a card instead of performing a Boarding Attack. That Player must tack or discard one of their non-Captain crew. You may not play another Bloody Fight during this round of the Boarding.

Broken Mast (C) -/- [D/P/T]
React: Play this card when you are suffering Hits to absorb 5 Hits. This card attaches to your Ship as a Damage Attachment. While this card is attached to your Ship all of your Crew have -2 Sailing (minimum 0). You may sink this Attachment by tacking 4 Sw

But, not in Vain (C) -/- [S/D/P]
React: Play immediately after you sink one of your Crew to absorb Hits during a Boarding. If you have no other Crew with a higher Influence cost, the Boading is ended.

Call to Arms (C) 1Sw/- [S/D/P]
React: Play immediately after an opponent begins a Boarding with your Ship that is not canceled. Untack one of your non-Captain Crew with the Swordsman or First Mate trait.

Captured! (U) -/- [S/D/P]
Target a player with 1 or more untacked Captive Crew on their Ship. Target player must tack one of their Captive Crew.

Crackers on Demand (R) -/- [D/P/T]
Target and untack any Pet card in play.

Crossbow Bolt (C) 1Sw/2Sw [D/P/T]
React: Play when you send one of your untacked Crew out to fight against an opponent's Crew that has been pushed forward to start a Boarding Attack. Tack the opposing Crew.

Dockside Raid (U) -/- [D/P/T]
Target a Captain. Tack and Sink one of your Crew with an Influence cost of 3 or more to reduce all of the target Captain's skills by 2 (minimum 1) until the end of the turn.

Dust to Dust (U) -/- [S/D/P]
React: Play when you are inflicting exactly 4 Hits to inflict 2 extra Hits.

Entwining Kelp (C) 2Ad/M+0 [S/D/P]
React: Play when a Ship tacks to use its Free Move ability. The Free Move is canceled.

False Colors (C) -/- [D/P/T]
Tack your Ship and one of your Attachments with the Ally trait to play this card. Move your Ship to that Ally's Sea, and move that Ally to the Sea your Ship occupied at the start of this action.

Foolish Bet (C) -/- [D/P/T]
React: Play when you send one of your own untacked Crew out to fight against an opponent's Crew that has been pushed forward to start a Boarding Attack. Hits inflicted by either Crew in this Boarding Attack may not be absorbed by tacking Crew.

Free Men Can Do Anything (C) 1Sw/- [D/P/T]
React: Play this card when you are paying a skill cost. This card produces 1 point of that skill.

Fresh Fruit (C) -/- [S/D/P]
React: Play when you are producing Adventuring. Tack one of your Crew to produce Adventuring equal to the Crew's Adventuring plus Swashbuckling.

Fresh Water (C) -/- [S/D/P]
Your cost to complete Adventures is reduced by 1 (minimum 1) until the end of the turn.

Frozen Sails (C) 3Ad/3Ad [S/D/P]
Weather * Target a Ship. That Ship must tack a Topman or suffer 4 Hits.

Hard Tack (C) -/- [S/D/P]
Discard one of your completed Adventures to move your Ship to an adjacent Sea.

Headhunters (C) 2Ad/2Ad [D/P/T]
React: Play immediately after another Player completes an Adventure. That player suffers 2 Hits.

Hidden Crew (C) -/- [S/D/P]
React: Play immediately after an opponent begins a Boarding with your Ship that you do not cancel. Immediately hire one Crew from your hand. Reduce the Crew's cost by 3 (minimum 0).

Hidden Rum (C) 2Sw/- [D/P/T]
React: Play this card when you are paying a cancel cost to produce 4 points toward the cancel cost.

Holy Vision (U) -/- [S/D/P]
Tack one of your Crew with the Holy trait to discard two cards from your hand and then draw two cards.

Honorable Surrender (U) -/- [D/P/T]
React: Play this card when you sink or discard an opponent's card with the Control or Ally trait to untack one of your Heroic Crew.
The owner of that card may place it in their hand. The robbery served as a quiet reminder that Gosse was still the gentleman pirate. The nightmares would return soon enough.

Ice Storm (U) -/- [D/P/T]
Weather * Laerdom 1 Knack * Tack one of your Crew with Laerdom to target a Ship in this Sea. Inflict 2 Hits on that Ship, or Inflict 4 Hits if the target Ship is in the Trade Sea.

Ivory Totem (U) -/- [S/D/P]
Laerdom 1 Knack * Tack one of your Crew with Laerdom to target a Crew with a faction symbol. If that Crew's Captain does not have the same faction symbol as the target, the target is discarded.

Launching the Falcon's Roost (U) 4Ad/- [S/D/P]
Move your Ship to your Captain's Starting Sea. Sink this card. Delaina smiled from the crowd as the merchant broke the bottle on the ship's prow.

Lice (R) -/- [S/D/P]
Target another player's Ship. If the target Ship is in a Sea with an attached Port, all Crew on the target Ship have their Influence reduced by 1 until the end of the turn (minimum 0).

Loot and Pillage (U) -/- [S/D/P]
Until the end of the turn, all Crew with the Villainous trait have +1 Influence while they are in a Sea with a Port attached.

Mad Martin's Tattoos (C) -/- [D/P/T]
React: Play immediately after you tack one of your Crew to produce Adventuring to complete an Adventure. This card attaches to that Crew and gives a +1 Swashbuckling.

Nasty Bit 'o Luck (C) -/- [S/D/P]
React: Play when a player moves into your Sea by using their Ship's Free Move. That player does not take their Action and play continues to the next player.
Espera used his privileged status to sabotage every part of the Strange Skies. They wouldn't be following him, even with Kheired-Din's magic.

Next of Kin (U) -/- [D/P/T]
React: Play immediately after you sink a Crew as a result of absorbing hits. You may immediately hire a Crew from your hand. If that Crew belongs to your Captain's Faction, reduce the Crew's Influence cost by 2 (minimum 0).

No Fun to be a Captive (C) -/- [D/P/T]
Sink one of your Captive Crew to give +2 Cannon, Sailing and Adventuring to another Captive Crew until the end of the turn.

No Space For Luxuries (U) -/- [D/P/T]
Target a Ship Attachment on a Ship which is currently exceeding its Crew Maximum. Sink the target Attachment and inflict 3 Hits on that Ship.
No one knew how the fire started, but it spread with unnatural speed. In moments, the Hanged Man's lower decks were completely engulfed.

Not Quite Dead (C) 2Ad/- [D/P/T]
React: Play when one of your non-Captain Crew is being sunk. Place that Crew in your hand. Attachments on that Crew are discarded. Sink this card.

Orduno's Honor (C) -/4In [D/P/T]
Target another player's Ship which is in a Sea to which you have a Control card attached. Move the target Ship to a Sea adjacent to its current Sea.

Powering Through (R) M+4/M+4 [S/D/P]
Target a Ship in this Sea. Inflict Hits equal to your Ship's Move Cost +6 on that Ship. Then inflict Hits equal to the opposing Ship's Move Cost +2 on your Ship.

Quaranteened Port (C) -/M+0 [D/P/T]
Any player may pay this card's Cancel Cost.Target a Sea. Until the end of the turn, players with Ships in the target Sea may not hire Crew.

Sails Don't Bleed (C) -/- [D/P/T]
React: Play when one of your Crew with the Topman trait tacks to absorb Hits. The Topman absorbs 4 extra Hits. You may not play this card during a Boarding.

Second Chance (C) -/- [D/P/T]
React: Play when you are paying an Adventuring cost. If you are in a Sea to which you have a Port attached, Second Chance produces 3 Adventuring.

Shining Example (R) -/- [D/P/T]
React: Play when tacking a Crew with the First Mate trait to produce skill points. That Crew produces 3 extra skill points.

Steady Leak (R) -/- [S/D/P]
React: Play this card when you are suffering Hits to absorb 9 Hits. This card attaches to your Ship as a Damage Attachment. While this card is attached to your Ship you suffer 1 extra Hit each time you suffer Hits. You may sink this Attachment by tacking

The Betrayal of Allende (C) -/- [D/P/T]
React: Play before performing an action. Target a Crew on another Ship in this Sea. Tack all Attachments attached to that Crew.

The Destruction of the Spear (U) 2Ca/M+0 [S/D/P]
All non-Gosse Ships currently in the Trade Sea have their Move Cost increased by 1 until the end of the turn. Any player in the Trade Sea may cancel this action.

The Fury of the Rogers (C) 3Ad/4In [S/D/P]
Target another Ship in this Sea to begin a Boarding with target Ship.

The Futility of It All (U) -/- [S/D/P]
React: Play instead of a Boarding Attack. Until the end of the Boarding, non-Captain Crew may not inflict more Hits than their printed Influence cost during a Boarding Attack.

The Next Chapter (C) -/- [S/D/P]
React: Play this card when you push your Captain forward to start a Boarding Attack. Your Captain inflicts 3 extra Hits in this Boarding Attack.
Somewhere in the faerie kingdom of Bryn Bresail, Queen Eleanor added another chapter to her book.

The Nibelungen's Price (R) -/- [D/P/T]
React: Play when you are paying the cost for an Item Attachment. Discard one of your completed Item or Goods Adventures to reduce the cost by 6.

The Sinking of the Hanged Man (U) 6Ca/2Sa [S/D/P]
Target a Ship in this Sea. Attach this card to that Ship as a Damage Attachment. While attached, the Ship may not hire Crew or move to another Sea. Any player in the same Sea may sink this card by tacking 5 Swashbuckling as an Action. This card may not be
Berek's warning had saved them from the flames. Now they needed another ship.

The Spear of the West Wind (U) -/- [D/P/T]
Weather * Laerdom 1 Knack * React: Tack one of your Crew with Laerdom to target another Ship when it enters this Sea. Inflict 4 Hits on the target Ship.

The Stake (U) -/- [S/D/P]
Target a Sea. The Adventuring cost to complete Adventures in the target Sea is increased by 2 until the end of the turn.

Too Strong to Die (U) -/2Sw [D/P/T]
React: Play when an opponent is suffering more than 5 Hits. The Hits are reduced to zero. That player must sink 3 random cards from their Hand.

Undead Ambush (C) -/- [D/P/T]
React: Play when you are inflicting exactly 2 Hits to inflict 2 extra Hits.

Vengence of the Damned (R) 1Ad/- [S/D/P]
Target a Ship in the same Sea as an uncompleted Artifact Adventure. Inflict 3 Hits on that Ship.

Whites of Their Eyes (C) 4Ca/- [S/D/P]
React: Play when an opponent attempts a Boarding with your Ship. The Boarding is canceled.

Worthless Trinket (U) -/- [D/P/T]
You may not play this card if you have a Villainous Captain. Discard one of your Item or Goods Attachments to draw 2 cards.

Would-Be Adventurers (U) -/- [S/D/P]
React: Play when you are paying an Adventuring cost to produce 2 Adventuring. Your Ship suffers 3 Hits.


CREW
Format: (Name) (Rarity) (Faction) (Cost)I C:(Cannon) S:(Sailing) A:(Adventuring) I:(Influence) Sw:(Swashbuckling) [(Boarding Att)/(Boarding Parry)]

"Lyin'" John Fox (R) Sea Dogs 6I C:2 S:3 A:3 I:1 Sw:2 [P/C/T]
Experienced * Unique * All of your completed Adventures which increase Influence provide one extra Influence.

"Niklaas Wynkoop" (C) Vestenmannavnjar 3I C:0 S:0 A:2 I:1 Sw:2 [P/C/T]
Niklaas gains +1 to all Skills while you are in a Sea that has another player's Port attached.

Ahmed Khalid (U) Corsairs 3I C:0 S:2 A:0 I:0 Sw:1 [P/C/T]
Rower * Captive * Loyal * React: Discard Ahmed when you are tacking a Crew to produce Sailing. That Crew produces 2 extra Sailing.

Alec Mercer (C) Crimson Rogers 4I C:1 S:4 A:0 I:0 Sw:3 [P/C/T]
Villainous * Alec is considered to have a Face Attachment. When Alec is performing a Cannon Attack targeting a ship with more Crew than its printed Crew Maximum, the Cannon Attack inflicts 4 extra Hits.

Alix Brower (C) Corsairs 3I C:0 S:0 A:3 I:2 Sw:2 [P/C/T]
Discard Alix at the end of the Action phase if she is untacked.

Benny Gimble (U) Sea Dogs 4I C:0 S:0 A:2 I:1 Sw:1 [P/C/T]
Unique * Glamour 1 * Benny's Influence and Swashbuckling may not be increased. While Benny is untacked, you suffer 1 fewer Hit from each Boarding Attack during a Boarding (minimum 0).

Delaina Darling (U) Brotherhood 5I C:0 S:3 A:2 I:1 Sw:1 [P/C/T]
Experienced * Unique * Topman * The Adventuring cost to play your Action cards is reduced by 2 (minimum 1).

Donna (U) Brotherhood 6I C:1 S:0 A:3 I:1 Sw:4 [P/C/T]
Experienced * Unique * Loyal * Act: Once per turn you may discard 1 card from your hand and target another Ship in this Sea to begin a Boarding with that Ship. The player controlling the Ship targeted by the Boarding may cancel this action by paying their

Dunti (F) Corsairs 7I C:2 S:2 A:3 I:2 Sw:3 [P/C/T]
Experienced * Unique * Holy * If Ernesto Castillus is your Captain, Dunti has the trait: First Mate. React: Tack and sink one of your Crew aligned to your Captain's faction when a player plays an Action card as a React to Suffering Hits. That Action card
"My destiny never lay with 'Din. It lay with Espera."

Edahgo (R) Corsairs 10I C:3 S:4 A:2 I:3 Sw:4 [P/C/T]
Experienced * Unique * Loyal * First Mate * Villainous * Act: Once per turn, sink one of your Captive Crew to give your Captive Crews +2 to each of their skills which are currently greater than one.
He never speaks of the burns Espera gave him, or the way they were inflicted.

Emily de Gallegos (U) Unaligned 4I C:0 S:0 A:1 I:0 Sw:1 [P/C/T]
Glamour 1 * React: Instead of performing a Boarding Attack, tack Emily to tack all non-Captain Crew on board the Ships in the Boarding with a printed Influence cost less than 2.

Fierbas Desaix du Paix (R) Montaigne 7I C:3 S:2 A:0 I:2 Sw:2 [P/C/T]
Experienced * Unique * Gunner * Port‚ 1 * Act: Target an Attachment attached to another player's Captain or Ship. Tack Fierbas to discard that card. The controller of that card may cancel this action by paying 3 Swashbuckling.

Frieda Discher (U) Montaigne 3I C:1 S:0 A:2 I:1 Sw:2 [P/C/T]
No Attachments * Frieda's Boarding Attacks that finish with a Punch inflict 2 extra Hits.

Fyodor Zastienchivy (R) Brotherhood 7I C:2 S:3 A:3 I:2 Sw:3 [P/C/T]
Experienced * Unique * Loyal * Holy * Act: Once per turn, discard one card with the word Prayer in the title from your hand to untack Fyodor.
"Theus' hand plucked us from the Hanged Man, my brothers. Now we must pluck Allende from whatever Abyss he has been cast into."

Hamish (U) Corsairs 6I C:0 S:0 A:2 I:0 Sw:3 [P/C/T]
Experienced * Unique * No Attachments * If Hamish inflicts Hits during a Boarding Attack, sink all Crew on either Ship involved in the Boarding with an Influence cost less than 2.

Hauptmann von Lichen (C) Unaligned 3I C:0 S:0 A:1 I:0 Sw:3 [P/C/T]
Heroic * Swordsman +1(von Lichen inflicts 1 extra Hit during Boarding Attacks) Act: Tack von Lichen to target a Ship Attachment on another Ship in this Sea. Discard von Lichen and the target Attachment.

Hull Rot Bill (C) Unaligned 2I C:0 S:0 A:0 I:1 Sw:1 [P/C/T]
Act: Target and discard one Ship Attachment attached to your Ship to give Bill +1 Adventuring or +1 Influence until the end of the turn.

Imshi (U) Corsairs 6I C:4 S:0 A:0 I:2 Sw:2 [P/C/T]
Experienced * Unique * Gunner * Act: Tack Imshi to target an uncompleted Artifact Adventure. The cost to complete that Artifact Adventure is reduced by 4 until the end of the turn (minimum 1).

Joseph Gallegos de Avila (C) Castille 4I C:0 S:2 A:3 I:0 Sw:2 [P/C/T]
Act: Tack a card attached to Joseph with the word Musket in the title to inflict 2 Hits on another Ship in this Sea.

Julius Caligari (R) Crimson Rogers 6I C:1 S:0 A:2 I:3 Sw:3 [P/C/T]
Experienced * Unique * Villainous Julius is considered to have an Eye Attachment. Act: Once per turn, you may discard an Attachment card attached to Julius to target a Ship in this Sea. You inflict 2 Hits on that ship.

Kirsten Blumfeld (U) Explorers 6I C:0 S:0 A:4 I:2 Sw:3 [P/C/T]
Experienced * Unique * React: Tack Kirsten when you are completing an Artifact Adventure to name one of the Seas. The Adventure may be completed as if it were in the named Sea.

Kurt Weinberg (C) Sea Dogs 4I C:0 S:1 A:2 I:0 Sw:3 [P/C/T]
Heroic * When Kurt tacks or sinks to absorb Hits he absorbs 1 extra Hit. Act: If Kurt does not have a card with the title: Cutlass attached, attach a Cutlass to Kurt from your hand without cost.

Lieutenant Novak (C) Unaligned 3I C:0 S:0 A:0 I:1 Sw:1 [P/C/T]
Unique * Act: Sink Lieutenant Novak when there are no other Ships in this Sea. Until the end of the turn, you may not perform, or be targeted by, Cannon Attacks or Boarding attempts. You may not put another copy of Lt. Novak into play this game.

Lt. Juan Rodriguez de Soldano (C) Brotherhood 4I C:1 S:3 A:1 I:0 Sw:2 [P/C/T]
Captive * You may tack your Captain to put Juan into play without cost.

Luis de Rioja (R) Castille 5I C:0 S:0 A:1 I:2 Sw:1 [P/C/T]
Experienced * Unique * React: Tack Rioja when you are entering a Boarding as the Defender. Any of your Crew that are sunk during this boarding as a result of absorbing Hits, may be placed in your discard pile instead of your sunk pile.

Mabela (R) Gosse 6I C:0 S:2 A:3 I:1 Sw:2 [P/C/T]
Experienced * Unique * Holy * React: Discard a card with a Thrust Boarding Attack as Mabela is being pushed forward to start a Boarding Attack to give Mabela +1 Swashbuckling until the end of the Boarding.
The skeletons swarmed from their hiding place. Mabela just smiled.

Maximillian (C) Gosse 4I C:0 S:0 A:1 I:1 Sw:1 [P/C/T]
Villainous * Act: Tack and discard Maximillian. Until the end of the turn, your Boarding Attacks against a Ship with a Villainous Captain, inflict 1 extra Hit and your Cannon Attacks targeting a Ship with a Villainous Captain inflict 1 extra Hit.

Mike Fitzpatrick (C) Montaigne 6I C:2 S:4 A:1 I:1 Sw:2 [P/C/T]
Experienced * Unique * Heroic * Mike may not be placed on a Villainous Captain's Ship. React: Tack Mike instead of performing a Boarding Attack. If the opposing player has any Captive Crew in play, that player must discard one Captive Crew of their choosi

Moldy Morris (R) Black Freighter 6I C:2 S:0 A:0 I:1 Sw:3 [P/C/T]
Experienced * Unique * Loyal * Morris inflicts 3 extra Hits during Boarding Attacks. If one or more Crew during a Boarding Attack are sunk to absorb hits inflicted by Morris, you may immediately hire 1 Skeletal Crew from your hand with an Influence cost o

Montaigne Marines (C) Montaigne 3I C:0 S:2 A:1 I:0 Sw:2 [P/C/T]
No Attachments * React: When another player performs an Action that discards or sinks one of your Ally or Control cards, discard the Marines to cancel the action.

Petro Angelina (C) Corsairs 4I C:0 S:2 A:0 I:1 Sw:2 [P/C/T]
Captive * Holy * Rower * Act: Tack Petro to give all of your other Rower cards +1 Sailing until the end of the turn.
Petro was one of Kheired-Din's captive rowers, anonymous and abused, until Espera's escape gave him the chance to show his loyalty.

Piotr the Badger (C) Explorers 4I C:0 S:0 A:3 I:0 Sw:1 [P/C/T]
Pyeryem 1 * React: Discard Piotr when paying Adventuring to produce 3 Adventuring.

Red Thorfild (R) Vestenmannavnjar 9I C:1 S:3 A:4 I:2 Sw:4 [P/C/T]
Experienced * Unique * Villainous Loyal * First Mate * Swordsman +2 (Red inflicts 2 extra Hits during Boarding Attacks) Red has a Hand attachment. React: Once per turn, instead of performing a Boarding Attack, reduce Red's Swashbuckling by 3 to add +6

Reggie Wilcox (F) Brotherhood 8I C:2 S:3 A:4 I:2 Sw:3 [P/C/T]
Experienced * Unique * Loyal First Mate * Act: Tack Reggie and pay 2 Adventuring to target a player with a Ship in this Sea. That player must discard one of their non-Captain Crew.
"Since when does stealin' a ship mean climbin' a wall an' kidnappin' a bloody harbor master?"

Reynaldo Pasado (U) Crimson Rogers 4I C:1 S:4 A:0 I:0 Sw:1 [P/C/T]
Unique * Villainous * Reynaldo may not be placed on a Heroic Captain's Ship. Your hand size is increased by 1 while there is a Heroic Captain in play.

Roger Gaffrin (R) Sea Dogs 7I C:0 S:3 A:1 I:3 Sw:2 [P/C/T]
Experienced * Unique * Loyal * All of your Sea Dog Crew inflict 1 extra Hit during Boarding Attacks.

Rosamaria Falisci (U) Unaligned 4I C:0 S:0 A:0 I:1 Sw:1 [P/C/T]
Unique * Fate 1 * React: Tack Rosamaria immediately after another player draws cards during the Actions phase other than during a Boarding, to end the Actions phase.

Scott Preston (U) Unaligned 3I C:0 S:0 A:0 I:0 Sw:3 [P/C/T]
Unique * No Attachments * Act: Tack Scott. Until the end of the turn, other Ships have their Move Costs increased by 2 when attempting to start a Boarding against your ship.

Shala (R) Corsairs 8I C:2 S:4 A:3 I:3 Sw:3 [P/C/T]
Experienced * Unique * Loyal * Villainous * React: Once per turn, when you are producing Influence, you may sink one of your Corsairs Crew to produce 2 Influence.
Kheired-Din could barely be contained after the escape. Only Shala's gentle words kept him from butchering the entire crew.

Skeletal Dregs (U) Black Freighter 1I C:0 S:0 A:0 I:0 Sw:1 [P/C/T]
Loyal * No Attachments * Skeletal (This Crew may not tack to absorb Hits. Place this Crew in your discard pile when it is sunk.) React: When the Dregs sink to absorb Hits, discard a card from your hand to place the Dregs in your hand instead of the disca

The Calloways (R) Explorers 7I C:0 S:3 A:2 I:3 Sw:3 [P/C/T]
Experienced * Unique * Loyal * Swordsman +1 * (The Calloways inflict 1 extra Hit during Boarding Attacks) The Calloways have +2 Swashbuckling while you are the Defender in a Boarding.

Uriah the Dribbler (U) Black Freighter 4I C:3 S:0 A:1 I:0 Sw:2 [P/C/T]
Loyal * Gunner * Skeletal * (This Crew may not tack to absorb Hits. Place this Crew in your discard pile when it sinks.)
A former associate of Foul Weather Jack, it was Uriah who first told his master about the Spear of the West Wind, and what they could do once they harnessed it.

Ursula von Stahl (R) Unaligned 5I C:0 S:0 A:1 I:1 Sw:2 [P/C/T]
Unique * Villainous * Act: Pay 3 Influence and tack Ursula to target another player's Ship in this Sea. That player must discard one of their non-Captain Crew. If that player does not have a non-Captain Crew with an Influence cost less than 3, this abilit

Velik (U) Brotherhood 7I C:2 S:3 A:3 I:2 Sw:3 [P/C/T]
Experienced * Unique * Loyal * Heroic * Laerdom 1 * React: If Velik is untacked and his Adventuring skill is greater than 2, you may discard 1 card from your hand when you are paying an Adventuring cost to produce 2 Adventuring. Reduce Velik's Adventuring by 3 until end of turn.

Whalers (U) Unaligned 4I C:1 S:4 A:1 I:0 Sw:2 [P/C/T]
Rower * No Attachments When Whalers pay Cannon or Swashbuckling to discard a Sea Attachment, that Sea Attachment is sunk instead.

William Highport (U) Gosse 6I C:0 S:0 A:0 I:0 Sw:1 [P/C/T]
Heroic * Swordsman +1 (William inflicts 1 extra Hit during Boarding Attacks) William may not be placed on a Villainous Captain's Ship. Act: Once per turn, target one of William's skills. William gains +3 to that skill for the remainder of the turn.

Yr Hagin Bronsson (U) Vestenmannavnjar 4I C:0 S:1 A:0 I:0 Sw:1 [P/C/T]
Laerdom 1 * React: Once per turn, target a player drawing cards during the Actions phase other than during a Boarding. Inflict a number of Hits to that player equal to the number of cards drawn.
"Beware the path you tread, Olafssdottir."


ADVENTURES
Format: (Name) (Rarity) [(Boarding Att)/(Boarding Parry)]

Foul Weather Jack's Map, Part I (R) [T/C/S]
Unique * 1 Sea Away * To complete: Pay 5 Adventuring (minus 1 for each completed Foul Weather Jack's Map adventure you have in play) * Item * Captain Attachment: React: Tack this card when paying a Cannon cost to produce 1 Cannon for each completed Foul

Foul Weather Jack's Map, Part II (R) [T/C/S]
Unique * 1 Sea Away * To complete: Pay 5 Adventuring (minus 1 for each Foul Weather Jack's Map adventure you have completed and in play) * Item * Captain Attachment: React: Tack this card when paying an Influence cost to produce 1 Influence for each com

Foul Weather Jack's Map, Part III (R) [T/C/S]
Unique * 2 Sea Away * To complete: Pay 3 Adventuring (minus 1 for each Foul Weather Jack's Map adventure you have completed and in play) * Item * Captain Attachment: React: Tack this card when paying a Sailing cost to produce 1 Sailing for each complete

Foul Weather Jack's Map, Part IV (R) [T/C/S]
Unique * 2 Sea Away * To complete: Pay 3 Adventuring (minus 1 for each Foul Weather Jack's Map adventure you have completed and in play) * Item * Captain Attachment: React: Tack this card when paying a Swashbuckling cost to produce 1 Swashbuckling for e

Nibelungen Forge (R) [T/C/S]
2 Seas Away * To complete: Pay 5 Adventuring (3 if completed in Frothing Sea). * Unique * Artifact Captain Attachment: All of your Crew Attachments which tack to inflict Hits inflict 1 extra Hit.

The Fourth Switch (R) [T/C/S]
Unique * 2 Seas Away * To complete: Pay 8 Adventuring (4 if completed in Frothing Sea). * Captain Attachment: Act: Sink this card. All Ships not in this Sea must pay their Ship's Move Cost +2 or suffer 5 Hits.

The Lure of Gold (R) [T/C/S]
Unique * 1 Sea Away * To complete: Pay 4 Adventuring and Sink two of your untacked Crew. * Captain Attachment: You draw 1 extra card during the Draw phase.


ATTACHMENTS
Format: (Name) (Rarity) (Cost)(CostType) [(Boarding Att)/(Boarding Parry)]

"Have at um' Boys!" (C) - [C/D/S]
React: Sink this card and tack one of your Crew instead of performing a Boarding Attack. Until after the end of this Boarding, players may not play Action cards instead of performing a Boarding Attack.

"I've Seen Worse" (U) - [C/D/S]
Adventuring 3 Knack (May only be attached to a Crew with 3 or more Adventuring) React: Discard this card when this Crew tacks to produce skill points. The Crew produces 2 extra points of the skill.

Alesio's Fate (U) - [C/D/S]
Fate 1 Knack (May only be played on a Crew with Fate 1 or more). Act: Tack Alesio's Fate to target a Crew with more than 2 attachments. That Ship suffers 1 Hit for each Knack attached to the target Crew.

Arisent (R) 12In [C/D/S]
Unique * Control * Port * You must be in the Frothing Sea to play this card. Any player in the Frothing Sea may discard Arisent by tacking one of their Crew with Swashbuckling greater than 6, as an action. When you are in an adjacent Sea, and tacking to

Bad Surgeon (R) - [C/D/S]
You must discard one of your Ship or Captain Attachments to put this card into play. Any player in this Sea may, as an action, pay 3 Influence to discard Bad Surgeon. Crew on this ship absorb 1 less Hit (minimum 1) when tacking to absorb Hits.

Caligari's Island (R) 12Sw [C/D/S]
Unique * Control * Port * You must be in the Forbidden Sea to play this card. Any player in the Forbidden Sea may discard Caligari's Island by tacking one of their Crew with Swashbuckling greater than 6, as an action. When you are in an adjacent Sea, and

Carleon (R) 12Ad [C/D/S]
Unique * Control * Port * You must be in the Trade Sea to play this card. Any player in the Trade Sea may discard Carleon by tacking one of their Crew with Cannon greater than 6, as an action. When you are in an adjacent Sea, and tacking to pay for a Con

Demon Eyes (R) 3Ad [C/D/S]
Eye * Fear 1 Knack (May only be attached to a Crew with Fear of 1 or more)(A Crew may not have more than 1 Eye Attachment) * React: Tack this card when a Crew tacks to absorb Hits inflicted by this Crew during a Boarding Attack. The number of Hits absorbe

Eyes of Reason (U) 3Ad [C/D/S]
Eye (A Crew may not have more than one Eye Attachment) React: Tack the Eye of Reason and target a Crew on another player's Ship instead of performing a Boarding Attack. All Attachments on the target are tacked. The Attachments are considered to be blank u

Fool's Errand (C) 3Ad [C/D/S]
Unique * Any player in this Sea may sink Fool's Errand by tacking one of their Crew as an action. Heroic Captains may not tack to produce Cannon or Adventuring while this card is in play.

le Beau's Compass (R) - [C/D/S]
Unique * Item * Port‚ 1 Knack (May only be attached to a Crew with Port‚ of 1 or more) Act: Tack and sink this card to target an Adventure in your Discard or Sunk Pile. Put that Adventure into play as if it were played normally.

Overstocked (U) - [C/D/S]
Act: Tack this card and target a Ship which is exceeding its Crew Maximum to inflict 3 Hits on that Ship.

Preparing for a Long Voyage (U) 2Ad [C/D/S]
You may only attach this card if your Ship's Crew Maximum is 8 or less. This card counts as 1 Crew toward your Crew Maximum. React: Tack this card when paying a Sailing cost to produce 3 Sailing. React: Discard this card when paying Adventuring to produc

Reis' Brides (R) 2Ad [C/D/S]
Unique * Pet The cost of Reis' Brides is zero if you have a Crimson Roger Captain. React: Tack Reis' Brides when a Crew is discarded or sunk in this Sea to give your Captain +2 Influence, until the end of the turn.

Responsive Helm (R) - [C/D/S]
Unique * This card may only be attached to a Ship with a printed Move Cost of 2 or less. React: Tack when you suffer Hits, except during Boarding. You suffer 2 fewer Hits.

Salted Meat (C) 3Ad [C/D/S]
Item * Cheap * Act: Discard this card to increase this Crew's Swashbuckling by 2 until the end of the turn.

San Cristobal (R) 12Ca [C/D/S]
Unique * Control * Port * You must be in La Boca to play this card. Any player in La Boca may discard San Cristobal by tacking one of their Crew with Sailing greater than 6, as an action. When you are in an adjacent Sea, and tacking to pay for a Control c

Scatter Pistol (U) 3Ad [C/D/S]
Item * React: Tack and discard the Scatter Pistol immediately before the first round of Boarding. If you are the Defender, inflict 2 Hits on the other ship in the Boarding.

Senor Ladron (R) - [C/D/S]
Unique * Pet * React: Tack Ladr¢n when you are paying a skill cost for an Item Adventure or Item Attachment to reduce the cost by 3 (minimum 0).

Sousdal (R) 12Sa [C/D/S]
Unique * Control * Port * You must be in the Mirror to play this card. Any player in the Mirror may discard Sousdal by tacking one of their Crew with Adventuring greater than 6, as an action. When you are in an adjacent Sea, and tacking to pay for a Con

St. Roger's Spyglass (R) - [C/D/S]
Unique * Item * Glamour 2 Knack (May only be attached to a Crew with Glamour of 2 or more) Your Adventures may be placed 1 Sea closer or farther when brought into play (minimum 1 Sea Away).

Stealing the Falcon's Roost (R) 6Ad [C/D/S]
Unique * When this card enters play, sink all Ship Attachments attached to your Ship, including all Damage Attachments. Your crew maximum is modified to a 9 and your Ship's Move Cost is modified to a 3 while this card is attached.

Swivel Gun (C) 4Ca [C/D/S]
Act: Tack Swivel Gun and target another Ship in this Sea to inflict a 1 Hit Cannon Attack on that Ship. React: Tack Swivel Gun when paying a Cannon cost to produce 1 Cannon.

The Guiding Gem of Hierro (R) - [C/D/S]
Unique * You must tack your Captain to bring this card into play. Act: Tack this card when you are paying a Sailing cost to produce 2 Sailing.

The Setine Key (R) 2Ad [C/D/S]
Unique * The cost of The Setine Key is zero if you have a Crimson Roger Captain React: Tack the Setine Key when one of your Crew aligned to your Captain's Faction tacks for a skill. That Crew produces 1 extra skill point.

The Witches' Shears (R) - [C/D/S]
Fate 2 Knack (May only be attached to a Crew with Fate of 2 or more) Act: Tack and discard this Crew to sink a non-Captain Crew in play with a lower Influence.

Val Mokk (R) 4In [C/D/S]
Unique * Patron * React: Tack Val when you are paying the cost to discard another player's Control Card. That cost is reduced by 3 (minimum 0).


SHIPS
Format: (Name) (Rarity) (Faction) (Crew Max) CM / (Move Cost) MC

Die Seevogel (R) Unaligned 6 CM / 2 MC
Act: Tack Die Seevogel and one of your Crew to untack another one of your non-Captain Crew. React: Tack before performing an action, to move to an adjacent Sea.

Freedom's Key (F) Corsairs 7 CM / 2 MC
Up to 2 Captive Crew on your ship do not count against your Crew Maximum. React: Tack before performing an action, to move to an adjacent Sea.

The Dolphin (R) Unaligned 9 CM / 3 MC
You may draw one card immediately before one of your Crew with the Swordsman trait starts a Boarding Attack. React: Tack before performing an action, to move to an adjacent Sea.

The Falcon's Roost (F) Brotherhood 9 CM / 3 MC
React: Tack one Topman and this Ship when you are being targeted with a Cannon Attack to cancel that Cannon Attack and move your Ship to an Adjacent Sea. React: Tack before performing an action, to move to an adjacent Sea.

The Invictus (R) Unaligned 10 CM / 3 MC
Cannon Attacks targeting The Invictus inflict 1 less Hit (minimum 1). React: Tack before performing an action, to move to an adjacent Sea.


CAPTAINS
Format: (Name) (Rarity) (Faction) W(Wealth) C:(Cannon) S:(Sailing) A:(Adventuring) I:(Influence) Sw:(Swashbuckling)

Ernesto Castillus (Fixed) Corsairs W8 C:2 S:2 A:3 I:3 Sw:3
Start: Forbidden Sea * Heroic * Swordsman +2 (Ernesto inflicts 2 extra Hits during Boarding Attacks) You may not have Espera on board. Your Captive Crew do not have the No Attachments trait. Act: Once per turn, if you have three or more Captive Crew on y
"My name is not Espera; not anymore."

Jeremiah Berek (Fixed) Brotherhood W9 C:3 S:3 A:4 I:3 Sw:4
Start: Forbidden Sea * Heroic * Swordsman +2 (Berek inflicts 2 extra Hits during Boarding Attacks) React: When you are suffering Hits, tack one of your completed Adventures to reduce the Hits suffered by 1 (minimum 0) if you have three or more other Brot

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