Horizon's Edge ACTIONS Format: (Name) (Set)(Type)(Rarity)(Cost)/(Cancel)(Boarding Att)/(Boarding Parry) A Little Broadside Help HZE Action (U) -/- [/] React: Play when you are paying Cannon. Tack one of your Ally cards in this Sea to produce 4 Cannon. A Little On-Shore Help HZE Action (U) -/- [/] React: Play when you are paying Adventuring. Tack one of your Ally cards in this Sea to produce 4 Adventuring. Allende ’s Rescue HZE Action (C) -/- [/] React: Play when you are entering a Boarding. Tack one of your Crew aligned to your Captain’s faction to untack your Captain if your Captain has the Heroic trait. Death Stare HZE Action (R) -/- [/] Fear 1 Knack • Unique React: Target one of your Crew with Fear of 1 or more instead of performing a Boarding Attack. All of your Crew inflict extra Hits equal to the targeted Crew’s Fear level during Boarding Attacks. In addition, your Crew with the Fear trait inflict an additional number of Hits during Boarding Attacks equal to their Fear level. These effects last until the end of the Boarding. Destiny and Loyalty HZE Action (C) -/- [/] You may not play this card if you have a Villainous Captain. React: Play when your Captain tacks to produce skill points. Your Captain produces extra skill points equal to the number of Loyal Crew you have on Board. First Mate's Duel HZE Action (U) -/4Sw [/] Target another player’s Ship in this Sea. That player must target one of his or her Crew. Target one of your Crew and play a card from your hand to begin a Duel between both of the targeted Crew. The Crew playing the final Boarding Attack in the Duel inflicts 4 extra Hits. Hit to the Deck HZE Action (U) -/- [/] React: Play this card when you are suffering Hits. Attach this card to your Ship as a Damage Attachment to absorb 4 Hits. While this card is attached you may not bring Crew cards into play. You may sink this Attachment by paying 4 Swashbuckling as an Action. You may not sink or discard this card with other card effects. Inquisition Witch Hunt HZE Action (U) 3Ad/- [/] Target and tack all Sorcery Knacks and non-Captain Sorcerers in play. Iron Mask HZE Action (C) 4Sw/- [/] React: Play when you suffer Hits. Attach this card to one of your Villainous Crew without a Face attachment to absorb 2 Hits. This card has the Face trait, and gives the attached Crew the trait Fear 1. If the Crew already has the Fear trait, that Crew gains +1 to their Fear. A Crew may not have more than one Face attachment. Lyin' John's Fate HZE Action (U) -/- [/] You may only play this card if you have an untacked Villainous Captain. Search an opponent’s discard pile and target a Crew card in that discard pile. Place that Crew card in that player’s sunk pile. Until the end of the turn, any player placing a Crew card in the discard pile must place that Crew in the sunk pile instead. Sink this card. Northern Trade Route HZE Action (C) M+0/- [/] Move your Ship 2 Seas towards the Trade Sea (moving through each Sea, one at a time). Predators of the Sea HZE Action (R) M+5/M+3 [/] Target a Ship in an adjacent Sea. Move your Ship to that Sea and begin a Boarding with that Ship. Pushing the Limits HZE Action (R) -/- [/] Sink a Sorcery Knack attached to one of your Crew to untack that Crew. Sink this card. Southern Trade Route HZE Action (C) M+0/- [/] Move your Ship 2 Seas towards The Mirror (moving through each Sea, one at a time). Swelling Tides HZE Action (C) -/2Sa [/] Weather Target a Ship in this Sea. Tack the target. The Discovery Attacks HZE Action (C) -/- [/] React: Play when you are paying Swashbuckling. Tack one of your Ally cards in this Sea to produce 4 Swashbuckling. The Path to San Cristobal HZE Action (C) M+2/- [/] Move your Ship to any Sea with a Port card attached (moving through each Sea, one at a time). CREW Format: (Name) (Set) (Type) (Rarity) (Faction) (Cost)I C:(Cannon) S:(Sailing) A:(Adventuring)I:(Influence) Sw:(Swashbuckling) (Boarding Att)/(Boarding Parry) Andare de Castillo HZE Crew (C) Castille 3I C:0 S:2 A:0 I:1 Sw:1 [P/c/t] Holy Andare has +2 Influence and +1 Swashbuckling while you have one or more cards in play with the Oath trait. Andre Braudel HZE Crew (F) Gosse 9I C:3 S:4 A:3 I:2 Sw:4 [P/c/t] Experienced • Unique • First Mate Heroic • Loyal • Swordsman +2 (Andre inflicts 2 extra hits during Boarding Attacks) Act: Tack Andre to suffer 2 fewer Hits from all cannon attacks (minimum 0) until the end of the turn. Benny Gimble HZE Crew (R) Sea Dogs 7I C:0 S:2 A:3 I:2 Sw:1 [P/c/t] Experienced • Unique • Loyal Glamour 2 React: Discard an Attachment attached to Benny when you are suffering Hits to reduce the Hits suffered by 2. Captive Thugs HZE Crew (C) Corsairs 3I C:1 S:2 A:0 I:0 Sw:1 [P/c/t] Captive • Rower • Loyal • No Attachments Cathwulf Vogt HZE Crew (R) Montaigne 8I C:4 S:2 A:2 I:1 Sw:3 [P/c/t] Experienced • Unique Gunner Attachments which increase Cathwulf’s Cannon skill each provide an addtional +1 Cannon. Connor Lynch HZE Crew (R) Gosse 6I C:2 S:0 A:2 I:0 Sw:4 [P/c/t] Experienced • Unique • Heroic Swordsman +1 (Connor inflicts 1 extra hit during Boarding Attacks) During a Boarding, Connor has a bonus to his Swashbuckling equal to the number of Crew on the other Ship with an Influence cost less than 3. Daring Fools HZE Crew (U) Sea Dogs 3I C:1 S:0 A:2 I:1 Sw:2 [P/c/t] Loyal • No Attachments Act: Tack and sink the Daring Fools to draw 2 cards from your deck. You may only use this ability if you have no cards in your hand. Foul Weather Jack HZE Crew (R) Explorers 5I C:4 S:0 A:2 I:2 Sw:2 [P/c/t] Experienced • Unique Loyal • Gunner You must discard the top card of your deck when Jack tacks to produce Cannon. If the Boarding Attack on the discard is a Slash, Jack produces 2 less Cannon (minimum 0). Franco Vesefe HZE Crew (R) Explorers 5I C:0 S:4 A:1 I:1 Sw:2 [P/c/t] Unique • Heroic Your Captain has +1 Adventuring and +1 Influence while Franco is on board your Ship. Gerard Rois et Reines HZE Crew (R) Montaigne 10I C:2 S:2 A:4 I:4 Sw:4 [P/c/t] Experienced • Unique • Loyal • Heroic • First Mate • Swordsman +3 (Gerard inflicts 3 extra hits during Boarding Attacks) While Gerard is untacked, your Montaigne Crew that sink to absorb Hits absorb additional Hits equal to half of their printed Influence cost (rounded up). Grendel Thorton HZE Crew (C) Brotherhood 4I C:0 S:0 A:2 I:3 Sw:1 [P/c/t] When Grendel sinks to absorb Hits he absorbs 2 extra Hits. Act: Discard Grendel to search your deck for a card with the Port trait, reveal it to the other players and place it in your hand. Shuffle your deck. Grutch HZE Crew (R) Crimson Rogers 3I C:0 S:3 A:0 I:0 Sw:2 [P/c/t] Unique • Villainous • Loyal When hiring Grutch, you may pay an additional 3 Influence to give him +3 Cannon and the trait Gunner until the end of the game. Gullbait Friedrich HZE Crew (R) Black Freighter 3I C:2 S:2 A:0 I:0 Sw:1 [P/c/t] Unique • Villainous • Loyal When hiring Friedrich, you may pay an additional 3 Influence to give him the trait: Fear 1 and +3 Swashbuckling until the end of the game. Hector Beuchamp du Charouse HZE Crew (U) Corsairs 5I C:3 S:0 A:1 I:1 Sw:2 [P/c/t] Captive • Porté 0 Heinrich Logan HZE Crew (U) Castille 3I C:2 S:0 A:0 I:0 Sw:2 [P/c/t] Heroic • Gunner Heinrich has +3 Cannon if another Ship in this Sea has a Sorcerer on Board. Ian O'Toole HZE Crew (U) Vesten 4I C:0 S:0 A:0 I:3 Sw:3 [P/c/t] Villainous When Ian produces Swashbuckling tosink or discard a Damage Attachment, he produces additional Swashbuckling equal to his Influence. Ilya “Gadalka” Letinovich HZE Crew (C) Vesten 4I C:4 S:0 A:0 I:0 Sw:2 [P/c/t] Gunner • Pyeryem 0 J.P. Wardbraddon HZE Crew (R) Sea Dogs 3I C:2 S:0 A:1 I:0 Sw:1 [P/c/t] Unique • Heroic • Loyal When hiring J.P., you may pay an additional 3 Influence to give him the trait Glamour 1 and +3 Influence until the end of the game. Jacques Renault HZE Crew (R) Unaligned 7I C:0 S:2 A:3 I:2 Sw:3 [P/c/t] Experienced • Unique • First Mate Holy • Heroic • Swordman +2 (Jacques inflicts 2 extra hits during Boarding Attacks) Act: Tack Jacques to target another player’s Villainous, non-Captain Crew in this Sea. Play a card from your hand as a Boarding Attack to begin a Duel between Jacques and the target Crew. James Stiller HZE Crew (R) Gosse 3I C:1 S:2 A:0 I:0 Sw:2 [P/c/t] Unique • Heroic • Loyal When hiring James, you may pay an additional 3 Influence to give him the trait: Swordsman +2 and +1 Swashbuckling until the end of the game. Josephina Culpepper HZE Crew (C) Crimson Rogers 4I C:0 S:4 A:2 I:0 Sw:2 [P/c/t] Villainous • Glamour 0 Juliet Jones HZE Crew (C) Unaligned 4I C:0 S:4 A:0 I:0 Sw:1 [P/c/t] Topman • No Attachments Your Captain has +1 Sailing while Juliet is on Board. Korintine Nicolovich HZE Crew (F) Explorers 8I C:1 S:4 A:3 I:3 Sw:3 [P/c/t] Experienced • Unique • Loyal First Mate • Pyeryem 2 When Korintine is Experienced or Hired you may search your deck and discard pile for an Attachment card that is a Pyeryem Knack, attach it to Korintine and then shuffle your deck. Louis Fontaine HZE Crew (R) Corsairs 3I C:0 S:2 A:2 I:0 Sw:2 [P/c/t] Unique • Captive • Loyal When hiring Louis, you may pay an additional 3 Influence to give him +2 Sailing, +1 Swashbuckling and the Rower trait until the end of the game. Miguel Bascalle HZE Crew (R) Castille 3I C:0 S:2 A:1 I:1 Sw:2 [P/c/t] Unique • Heroic • Loyal When hiring Miguel, you may pay an additional 3 Influence to give him +2 Sailing, +2 Adventuring and the Holy trait until the end of the game. Montaigne Musketeers HZE Crew (C) Montaigne 3I C:0 S:0 A:1 I:2 Sw:2 [P/c/t] Loyal • No Attachments Swordsman +1 (The Musketeers inflict 1 extra hit during Boarding Attacks) Montaigne Musketeers may attach Swordsman Knacks. Naughty Dan HZE Crew (U) Brotherhood 3I C:0 S:0 A:0 I:0 Sw:3 [P/c/t] Heroic React: Sink Dan when you are suffering 3 or less Hits. Redirect those Hits to another Ship in this Sea. No-Leg William HZE Crew (R) Black Freighter 7I C:2 S:4 A:2 I:1 Sw:2 [P/c/t] Loyal • Experienced • Unique Topman William is considered to have two Leg attachments. Act: If William is untacked, pay 2 Sailing to attempt a Boarding with another Ship in this Sea (this may be canceled normally). Percival du Lac HZE Crew (R) Montaigne 3I C:0 S:2 A:0 I:2 Sw:1 [P/c/t] Unique • Heroic • Loyal When hiring Percival, you may pay an additional 3 Influence to give him the trait: Porté 1 and +2 Cannon until the end of the game. Peter Silver HZE Crew (R) Gosse 6I C:2 S:3 A:3 I:1 Sw:2 [P/c/t] Experienced • Unique Heroic • Swordsman +1 (Peter inflicts 2 extra hits during Boarding Attacks) React: Once per turn, when Peter is tacking to produce skill points, you may tack one of your other Crew to have Peter produce an extra 2 points of that skill. Roald Andreasson HZE Crew (C) Vesten 3I C:0 S:4 A:1 I:0 Sw:2 [P/c/t] Villainous Roald may not be part of your starting Crew unless you have a Villainous Captain. You may not hire Roald unless you have more than one Villainous Crew in play. When Roald tacks to absorb Hits he absorbs 1 extra Hit. Roberta Estrada HZE Crew (R) Brotherhood 7I C:2 S:3 A:4 I:1 Sw:3 [P/c/t] Experienced • Unique • Loyal Heroic Act: Tack Roberta to get an Adventure from your discard pile and put it into play, uncompleted. You may immediately move your Ship one Sea towards that Adventure. Rosa Maria de Barcino HZE Crew (R) Castille 7I C:0 S:0 A:3 I:3 Sw:4 [P/c/t] Experienced • Unique Swordsman +1 (Rosa inflicts 1 extra hit during Boarding Attacks) React: After you have reversed a Boarding Attack with any one of your Crew, tack Rosa to tack the opposing Crew involved in the Boarding Attack. Singing Sal HZE Crew (C) Corsairs 3I C:0 S:2 A:0 I:1 Sw:1 [P/c/t] Captive • Rower Sal has +2 Sailing if there is a Chantey in play. Soren “Painless” Halstead HZE Crew (C) Unaligned 6I C:1 S:1 A:1 I:1 Sw:3 [P/c/t] Heroic When hiring Soren, you may pay 5 Swashbuckling to reduce his Influence cost to 0. Sylvia Étalon du Toille HZE Crew (U) Gosse 5I C:0 S:0 A:2 I:2 Sw:3 [P/c/t] Heroic • Swordsman +2 (Sylvia inflicts 2 extra hits during Boarding Attacks) Sylvia may attach cards as if she were Montaigne • When Sylvia comes into play, you may search your deck for a card with the title: “Montaigne Puzzle Sword” and attach it to Sylvia at no cost. Talia del Emelia HZE Crew (R) Brotherhood 3I C:2 S:1 A:0 I:0 Sw:2 [P/c/t] Unique • Gunner • Loyal When hiring Talia, you may pay an additional 3 Influence to give her the trait: Fate 1 and +2 Sailing until the end of the game. Ten Barrels Bob HZE Crew (U) Explorers 5I C:0 S:4 A:2 I:0 Sw:1 [P/c/t] Villainous React: Tack Bob instead of performing a Boarding Attack to target a Crew on the other Ship in the Boarding with an Influence cost equal to or less than the number of completed Adventures attached to Bob. Target Crew is discarded. Two Dagger Dirk HZE Crew (C) Gosse 4I C:0 S:2 A:0 I:0 Sw:2 [P/c/t] Topman • Swordsman +2 (Dirk inflicts 2 extra hits during Boarding Attacks) React: Discard a card from your hand after Dirk has played a Boarding Attack. Change that Boarding Attack to a Slash. Ulfgar Jor Brønsen HZE Crew (C) Explorers 4I C:0 S:0 A:4 I:0 Sw:2 [P/c/t] Heroic • Lærdom 0 Undead Boarders HZE Crew (C) Black Freighter 3I C:0 S:0 A:2 I:1 Sw:3 [P/c/t] Loyal • No Attachments Skeletal (This Crew may not tack to absorb Hits. Place this Crew in your discard pile when it sinks.) During a Boarding, Undead Boarders may tack to absorb Hits. Valgard Skaardalneir HZE Crew (R) Vesten 3I C:0 S:0 A:0 I:2 Sw:3 [P/c/t] Unique • Heroic • Loyal When hiring Valgard, you may pay an additional 3 Influence to give him the trait: Lærdom 1 and +2 Influence until the end of the game Vinchenzo de Tonelli HZE Crew (U) Crimson Rogers 5I C:1 S:4 A:0 I:1 Sw:1 [P/c/t] Villainous • Topman Act: Once per turn, tack one of your Patron cards to untack this Crew. Volta HZE Crew (R) Crimson Rogers 8I C:2 S:0 A:4 I:2 Sw:4 [P/c/t] Experienced • Unique • Loyal Swordsman +2 (Volta inflicts 2 extra hits during Boarding Attacks) React: Tack your Captain when another Ship begins a Boarding with your Ship to cancel the Boarding. The attempting player must target one of their Crew. Play a card from your hand as a Boarding attack to begin a Duel between Volta and the targeted Crew. “Magpie” Muscov HZE Crew (R) Explorers 3I C:0 S:4 A:0 I:0 Sw:1 [P/c/t] Unique • Loyal When hiring “Magpie”, you may pay an additional 3 Influence to give him the trait: Pyeryem 1, +2 Adventuring and +2 Swashbuckling until the end of the game. ADVENTURES Format: (Name) (Set) (Type) (Rarity) [(Boarding Att)/(Boarding Parry)] Blink Attack HZE Adventure (U) [T/c/s] 1 Sea Away To Complete: Tack one of your Sorcerers with Porté of 1 or more. Crew Attachment • Porté 1 Knack: Act: Tack this Crew to target another player’s untacked, non-Captain Crew. Play a card out of your hand as a Boarding Attack to begin a Duel between this Crew and the target Crew. Faerie Path HZE Adventure (U) [T/c/s] 1 Sea Away To Complete: Tack one of your Sorcerers with Glamour of 1 or more. Crew Attachment Glamour 1 Knack: Act: Tack this card to target another player’s Ship. That player must target an adjacent Sea and then move their Ship to that Sea. Grandmother Ussura HZE Adventure (U) [T/c/s] 1 Sea Away To Complete: Tack one of your Sorcerers with Pyeryem of 1 or more. Crew Attachment Pyeryem 1 Knack: React: Tack this card when this Crew tacks to absorb Hits during a Boarding. The other player in the Boarding must sink 2 cards from their hand. Hidden Fate Heritage HZE Adventure (C) [T/c/s] 1 Sea Away To Complete: Pay 5 Adventuring (3 if completed in the Forbidden Sea or if you have a Fate Sorcerer on Board) Crew Attachment (You may not attach this card to a Crew with the Fate trait): This Crew has the trait Fate 1. Hidden Glamour Heritage HZE Adventure (C) [T/c/s] 1 Sea Away To Complete: Pay 5 Adventuring (3 if completed in Frothing Sea or if you have a Glamour Sorcerer on Board) Crew Attachment (You may not attach this card to a Crew with the Glamour trait): This Crew has the trait Glamour 1. Hidden Lærdom Heritage HZE Adventure (C) [T/c/s] 1 Sea Away To Complete: Pay 5 Adventuring (3 if completed in the Trade Sea or if you have a Lærdom Sorcerer on Board) Crew Attachment (You may not attach this card to a Crew with the Lærdom trait): This Crew has the trait Lærdom 1. Hidden Porté Heritage HZE Adventure (C) [T/c/s] 1 Sea Away To Complete: Pay 5 Adventuring (3 if completed in La Boca or if you have a Porté Sorcerer on Board) Crew Attachment (You may not attach this card to a Crew with the Porté trait): This Crew has the trait Porté 1. Hidden Pyeryem Heritage HZE Adventure (C) [T/c/s] 1 Sea Away To Complete: Pay 5 Adventuring (3 if completed in The Mirror or if you have a Pyeryem Sorcerer on Board) Crew Attachment (You may not attach this card to a Crew with the Pyeryem trait): This Crew has the trait Pyeryem 1. Lucrezia's Prophecy HZE Adventure (U) [T/c/s] 1 Sea Away To Complete: Tack one of your Sorcerers with Fate of 1 or more. Crew Attachment • Fate 1 Knack: React: Tack this card instead of performing a Boarding Attack. The other player in the Boarding must tack one of their Crew. Mark of the Grumfather HZE Adventure (U) [T/c/s] 1 Sea Away To Complete: Tack one of your Sorcerers with Lærdom of 1 or more. Crew Attachment Lærdom 1 Knack: React: Tack this card instead of performing a Boarding Attack. The other player in the Boarding must target one of your tacked Crew. Untack target Crew. Taking El Toro Rojo HZE Adventure (U) [T/c/s] Prize • 2 Seas Away (While this Adventure is uncompleted, any player in this Sea may discard this card by paying the completion cost as an Action.) To Complete: Pay 2 Adventuring and then suffer 2 Hits. Unique • Captain Attachment: +1 Swashbuckling. Your Crew with the Loyal trait have +1 Swashbuckling. The Porté Escape HZE Adventure (U) [T/c/s] 2 Seas Away To Complete: Tack one of your Sorcerer Crew. Sorcerer Attachment: This Crew gains +2 to their Sorcery trait(s), and may not attach another copy of this card. The Rise of Cabora HZE Adventure (C) [T/c/s] 1 Sea Away To complete: Pay 4 Adventuring (3 if completed in The Mirror). Crew Attachment: This Crew absorbs 3 extra Hits when tacking to absorb Hits. The Sixth Switch HZE Adventure (R) [T/c/s] Unique • 2 Seas Away To Complete: Pay 8 Adventuring (5 if your Ship’s printed crew maximum is less than 9). Artifact • Ship Attachment: React: Tack this card after you tack a Crew to produce Adventuring to complete an Adventure (not this one). Untack that Crew. ATTACHMENTS Format: (Name) (Set) (Type) (Rarity) (Cost) (Boarding Att)/(Boarding Parry) A Blooded Coin HZE Attachment (U) 1In [C/d/s] CREW ATTACHMENT Porté 1 Knack React: Tack when you are inflicting 4 or less Hits with a Cannon Attack. The player suffering the Hits may not play any cards in reaction to suffering these Hits. Alesio's Sacrifice HZE Attachment (U) - [C/d/s] CREW ATTACHMENT Fate 1 Knack React: Tack Alesio’s Sacrifice after one of your Crew with an Influence cost greater than 3 is sunk. Place the Crew in your discard pile. Berserker School HZE Attachment (U) 2In [C/d/s] Swordsman Knack (A Crew may only attach a number of Swordsman Knacks up to their Swordsman bonus.) A Crew may not have more than one copy of Berserker School attached. +1 Swashbuckling. If a Crew is not pushed forward to fight this Crew when this Crew starts a Boarding Attack, this Crew inflicts 4 extra Hits. Bones of Our Ancestors HZE Attachment (R) 4In [C/d/s] VESTEN CAPTAIN ATTACHMENT Patron • You may tack one of your Lærdom Sorcerers when attaching this card to your Captain to reduce the Influence cost of this card to 0. React: Tack this card when you inflict Hits on another Ship in this Sea. That Ship suffers 3 additional Hits. Get To It! HZE Attachment (R) - [C/d/s] CREW ATTACHMENT Fear 2 Knack Eye (A Crew may not have more than 1 Eye attachment) React: Tack this card when one of your other Crew tacks to produce skill points. That Crew produces extra skill points equal to this Crew’s Fear level. Local Assistance HZE Attachment (R) - [C/d/s] CAPTAIN ATTACHMENT Unique Act: Tack this card to target another Ship in this Sea. If you are in your Captain’s Starting Sea, inflict 3 Hits on the target Ship. Reis' Fury HZE Attachment (C) - [C/d/s] VILLAINOUS CREW ATTACHMENT Face (A Crew may not have more than 1 Face Attachment) React: Tack Reis’ Fury when this Crew inflicts Hits with a Boarding Attack. Heroic Crew may not tack to absorb these Hits. Robin Goodfellow HZE Attachment (U) - [C/d/s] CREW ATTACHMENT Glamour 1 Knack React: Tack this card when this Crew or a card attached to this Crew inflicts Hits on another player’s Ship. The Ship suffers 3 additional Hits. San Cristobal Under Siege HZE Attachment (R) - [C/d/s] THIS SEA ATTACHMENT Any player in this Sea may sink this Attachment by paying 3 Swashbuckling as an action. Players in this Sea during the untack phase must sink the top card of their deck and the top card of their discard pile. Sparrow Hawk HZE Attachment (U) - [C/d/s] CREW ATTACHMENT Pyeryem 1 Knack React: Tack this card when another player plays or performs an action that would create a Duel involving one of your Crew. That action is canceled. Spectral Aura HZE Attachment (U) - [C/d/s] CREW ATTACHMENT Fear 1 Knack Any Crew pushed forward to fight against this Crew during a Boarding must tack to do so. Syrneth Navigator HZE Attachment (U) 2Ad [C/d/s] HEROIC CREW ATTACHMENT Artifact • Hand (A Crew may not have more than 1 Hand Attachment) React: Tack this Crew when another player performs a React which cancels one of your Actions that will result in a Boarding. Cancel the React. The Eternal Grave HZE Attachment (R) - [C/d/s] CREW ATTACHMENT Unique • Fear 2 Knack React: Sink this card when another player inflicts Hits on your Ship. Reduce the Hits to zero. Trickster's Grin HZE Attachment (C) - [C/d/s] HEROIC CREW ATTACHMENT Face (A Crew may not have more than 1 Face Attachment) Act: Tack this Crew to draw a card. Tungsinn ("Gloom") HZE Attachment (R) - [C/d/s] CREW ATTACHMENT Unique • Lærdom 1 Knack React: Tack instead of performing a Boarding Attack. Target and tack a Crew on the other Ship with an Influence cost less than double this Crew’s Lærdom. We'll Get Him Back! HZE Attachment (U) - [C/d/s] SEA ATTACHMENT Unique • Oath While attached to a Sea your hand size is reduced by 1. React: Tack this card and attach it to your Captain after you have hired a Crew with a printed Influence cost greater than 6. While attached to your Captain, you draw 1 extra card between rounds of a Boarding. CHANTEYS Format: (Name) (Set)(Type)(Rarity)(Cost)/(Cancel)(Boarding Att)/(Boarding Parry) Into the Tower HZE Chantey (U) -/2In [/] All Captains are considered to have the following ability: Act: Once per turn, tack your Captain to search your deck for a card with the Oath trait. Show it to your opponent(s) and place it in your hand. One Shot — Make it Count HZE Chantey (C) -/- [/] Any player may sink this Chantey by paying 4 Influence as an action. Action cards are placed in the sunk pile instead of the discard pile after they have been canceled or resolved (except Action cards which become attachments). Rewrite the Rules HZE Chantey (C) -/2Sw [/] Instead of drawing three cards at the end of the turn, players must draw cards from their deck until they reach their maximum hand size. All Captains have the following ability: Act: Discard all cards in your hand. Sorcerer's Lament HZE Chantey (U) -/- [/] Any player may, as an action, sink two of their Sorcery Knacks to sink this Chantey. Sorcery Knacks may not be untacked. Surprise Rescue HZE Chantey (U) M+0/M+0 [/] The Sailing cost to attempt a Boarding is reduced by 2 (minimum 1). The Coming Tempest HZE Chantey (C) -/- [/] Any player may sink this Chantey by paying 7 Sailing as an action. All Captains have the following ability: React: When another player performs an effect to cancel one of your actions that will result in a Boarding, tack one of your completed Adventures to cancel that effect. Through the 7th Sea HZE Chantey (U) -/- [/] Any player may sink this Chantey by paying 6 Adventuring as an action. Players with a Ship in the Trade Sea may, as an action, pay their Ship’s Move Cost to move their Ship to The Mirror, and vice-versa. What Does Not Kill Us HZE Chantey (C) -/- [/] All completed Adventures that provide printed Skill bonuses of +4 or more provide an additional +2 to the appropriate Skill(s). SHIPS Format: (Name) (Set) (Type) (Rarity) (Faction) (Crew Max) CM / (Move Cost) MC Eisen Dreizack HZE Ship (R) Unaligned 7 CM / 2 MC Crew Maximum: 7 Your Crew produce 3 extra Swashbuckling when tacking to produce Swashbuckling in order to discard or sink a Damage attachment attached to this Ship. React: Tack before performing an action, to move to an adjacent Sea. El Toro Rojo HZE Ship (F) Gosse 7 CM / 2 MC Crew Maximum: 7 Act: Tack to get a Chantey from your deck, show it to your opponent(s), and place it in your hand. Shuffle your deck. React: Tack before performing an action, to move to an adjacent Sea. The Redeemer HZE Ship (F) Explorers 11 CM / 4 MC Crew Maximum: 11 React: Once per turn, when you are tacking a Crew to produce skill points, that Crew produces 2 extra points of that skill, if the Crew has a Adventure attached that increases the skill being produced. React: Tack before performing an action, to move to an adjacent Sea. CAPTAINS Format: (Name) (Set) (Type) (Rarity) (Faction) W(Wealth) C:(Cannon) S:(Sailing) A:(Adventuring) I:(Influence) Sw:(Swashbuckling) Captain Cosette HZE Captain (F) Explorers W9 C:3 S:4 A:4 I:4 Sw:3 Start: The Mirror Heroic • Swordsman +2 (Cosette inflicts 2 extra hits during Boarding Attacks) You may not have Cosette on Board. Act: Once per turn, if you have three or more other Explorers Crew on board, you may look at the top five cards of your deck. You may reveal one Adventure card or Explorer Crew card from those cards, then place it in your hand. Discard the remaining cards. Captain Melinda Gosse HZE Captain (F) Gosse W9 C:2 S:2 A:4 I:4 Sw:3 Start: Frothing Sea Heroic • Swordsman +2 (Melinda inflicts 2 extra hits during Boarding Attacks) You may not have Melinda Gosse on Board. React: Tack Melinda when you are entering a Boarding. If you have three or more other Gosse Crew on board, you may untack two other Heroic Gosse Crew. Der Kire HZE Captain (R) Unaligned W8 C:0 S:2 A:4 I:3 Sw:5 Start: Trade Sea Heroic • Holy • Swordsman +2 (Der Kire inflicts 2 extra hits during Boarding Attacks) You may not have The Kire on Board. Der Kire may only use unaligned Ships. While you have four or more unaligned Crew with a printed Influence cost greater than 2 on board, Der Kire inflicts 4 extra Hits during Boarding Attacks.