No Quarter


Actions
NameCost CancelAttack Defense
12-Pound Cannon Volley (C) 6C - Slash Dagger/Punch
Target one Ship in this Sea. You inflict a 7 Hit Cannon Attack on that Ship.
"Through the cannon's smoke, I saw their marines chanting and cheering our doom making ready to board us at any moment."
16-Pound Cannon Volley (U) 9C - Slash Dagger/Punch
Target one Ship in this Sea, You inflict an 11 Hit Cannon Attack on that Ship.
"Let her go down, lads! Swim for it!"
20-Pound Cannon Volley (R) 12C - Slash Dagger/Punch
Target a Ship in this Sea. You inflict a 15 Hit Cannon Attack on that Ship.
The ship listed to starboard and I leapt for my life. "Better to chance the mermaids than burn alive," I thought. I was wrong.
A Better Offer (C) 3A 1I Dagger Punch/Thrust
Target a ship. If that ship has more than one untacked Crew, that player must tack one of their Crew.
"Obviously, they don't take care of you on that sorry excuse for a ship. You need to join up with a real crew." - The Kire
A Hero's Courage (R) 0 - Dagger Punch/Thrust
React: Play when a Heroic Crew with a Swashbuckling greater than 4 tacks to absorb Hits from a Boarding Attack. Reduce the Hits inflicted to zero.
"Look out, Sir!" he shouted. The shot just missed me, but my first mate wasn't so lucky...
A Sailor's Quarrel (C) 0 1Sa Dagger Punch/Thrust
You must tack one of your Crew with Swashbuckling greater than 2 to play this card. Target a Ship in this Sea. You inflict 2 Hits on that Ship.
"Ya know, Casey, he looked smaller through the spyglass."
Again, Boys (R) 2C - Dagger Punch/Thrust
React: Play after you finish resolving a Cannon Attack. You may immediately conduct a new cannon attack.
"I don't care if they're red hot. I don't care if they're meltin' through the decks! Fire! Fire! Fire!"
Ambush Boarding (R) M+4 - Dagger Punch/Thrust
Target an opposing Ship in this Sea. Your Ship begins boarding with that Ship. This boarding cannot be canceled without a card effect.
"For some reason, the lookout ne'er saw 'em comin'. Don't ask me how they did it - them Avalons are tricky bastards."
Artifact Leg (R) 3A - Dagger Punch/Thrust
React: Play when you suffer hits. You suffer 2 fewer hits, and this card attaches to your Captain. This attachment has the Leg trait and gives a +1 Influence. A Crew may not have more than one Leg Attachment.
"A wee bit higher, and I've lost something really valuable. Me Money purse! Haarr haarr haarr!"
Away Boarders! (R) 4Sw - Slash Dagger/Punch
React: Play immediately after you have completed a Boarding Attack. You may immediately conduct an additional Boarding Attack.
"Now, me boys! Now! The time'll ne'er be better!"
Bad Powder (U) 1A 2A Dagger Punch/Thrust
React: Play when a player tacks a Crew to produce Cannon. That Crew produces no Cannon. That Crew's controller may pay 2 Adventuring to prevent this effect.
As he stared at the ruined kegs, the Captain could only think of Simon and bosun's earlier words, "I hope the powder will be safe in this storm."
Bad Maps (C) 1A 2Sa Dagger Punch/Thrust
React: Play when a player tacks a Crew to produce adventuring. That Crew produces no adventuring. That Crew's controller may pay 2 Sailing to prevent this effect.
After the third hole with no sign of the treasure, Reis buried him alive with his own shovel.
Betrayal (R) 6Sa - Dagger Punch/Thrust
React: Play when you suffer Hits. Redirect those Hits to any other Ship of your choice.
Not all betrayals are planned. Some are just convenient.
Black Heart (U) 0 - Slash Dagger/Punch
You may only play this card if you have a Villainous Captain. Sink one friendly Crew, then draw four cards.
"Thanks for you help, boys. You men may fire at will." - Reis
Calm Before the Storm (C) 0 - Dagger Punch/Thrust
Weather
Target a player who has three or more Adventures in the same Sea that are not completed. That player suffers 1 Hit, and all those Adventures are discarded.
"Don't worry 'bout them storm clouds on the horizon. We've got plenty of time."
Carousing (C) 0 - Dagger Punch/Thrust
React: Play when you are paying a skill cost. Discard one card from your hand to produce 1 point of Cannon, Sailing, Adventuring, Influence, or Swashbuckling.
Ain't nothin' like a little rest an' recuperation to put a man's head on straight.
Castille Gunpowder (U) 2I - Slash Dagger/Punch
React: Play when tacking crew to produce Cannon. That crew produces 3 extra Cannon.
"Measured and mixed exactly, my friend. There will be a small fee for... transportation across the Castille blockade, of course."
Chain Shot (R) 2I - Slash Dagger/Punch
React: Play when you perform a Cannon Attack. Hits absorbed from this Cannon Attack are absorbed by tacking (and sinking) Sailing instead of Swashbuckling. Crew with 0 Sailing may be sunk to absorb 1 Hit.
He fell to the decks, screaming a prayer to the Prophets to protect him.
Cheap Barrels (U) 3A 3I Dagger Punch/Thrust
Target a Ship. Until the end of the turn, all Crew on that Ship have a -1 Adventuring (minimum 0).
"There ain't no such thing as bargains. Only suckers." - Lyin' John Fox
Courtly Manner (U) 0 - Dagger Punch/Thrust
React: Play this card when you are paying an Influence cost to produce one Influence.
" If the Queen sees a bumpkin, she treats you as a bumpkin. If she sees a lord, she treats you like a lord."
Crescent Fire (U) 4I - Dagger Punch/Thrust
React: Play when you tack a Crew to produce Cannon. That Crew produces 4 extra Cannon.
"The Vodacce import it from the forbidden lands and sell it like gold. Of course, Reis never has a problem getting hold of that damned fire." - Allende
Crossing the T (R) 0 - Slash Dagger/Punch
Target another Ship in this sea. Tack 6 or more Cannon and 3 or more Sailing to produce a Cannon Attack on that Ship which inflicts 1 Hit for each Cannon and Sailing produced.
The glow of the fire burned in me Cap'n's eyes and against his cheeks. His gaze was mad when I heard him roar out, "Now lads, now! We've got'em right where we want 'em!"
Cut the Ropes (C) 1Sw 3Sw Dagger Punch/Thrust
React: Play immediately after you suffer Hits during a Boarding. This Boarding is ended. The opposing Ship may tack 3 Swashbuckling to cancel this action.
"They're gettin' killed down there! Cut the ropes lads, before it's too late!" - P. Cole
Dark Temptations (R) 3A 4I Dagger Punch/Thrust
You must have a Villainous Captain to play this card. Target a non-Heroic Crew, except Captains. That Crew is Villainous until the end of the turn.
"Trust me, wee lad. Its the end that justifies the means. Stick close to me and I'll show ya exactly what I mean."
Dead Men Tell No Tales (R) 2A 3Sa Dagger Punch/Thrust
Target a Ship. That Ship suffers 1 Hit for every two Crew cards in that player's sunk pile.
Does I needs to explain this one to ya, lad, or can ya figures it out all by yourself?
Death From Above! (R) 0 - Slash Dagger/Punch
React: Play instead of Boarding Attack. Tack your Captain to inflict Hits equal to his or her Swashbuckling.
He jumped from the rigging with a cry on his lips and murder in his eyes...
Decks Awash (R) 0 - Dagger Punch/Thrust
Weather
Target an Attachment on a Crew card that has more than two Attachments. That Attachment is discarded.
"Hold on, lads! Mother Ocean's comin' to take back her own!"
Decks Running Red (R) 2Sw - Slash Dagger/Punch
Target a Villainous Crew, except Captains. Inflict Hits on the target's Ship equal to the target's Swashbuckling.
"I couldn't stop 'em. They went for each other's throats and before I could even move, there was blood everywhere!"
Derwyddon's Schemes (R) 4I 6I Slash Dagger/Punch
Target a Patron or Letter of Marque. That card is discarded.
He can see the future and the past but he cannot see himself in either. A fact that Avalon will curse.... soon.
Direct Hit! (C) 0 - Slash Dagger/Punch
React: Play when tacking a Crew with Cannon skill greater than 6. That Crew produces 3 extra Cannon.
"As the flames leapt up into the night, I thought surely that I'd wandered into the very mouth of the Abyss. By morning, I knew I was right."
Disarmed! (R) 0 - Slash Dagger/Punch
React: Play immediately one of your Crew with a Swashbuckling greater than 2 Starts a Boarding Attack. Your opponent must discard two cards from his or her hand. You may only play one Disarmed per Boarding Attack.
"Let's see how brave you are without... this!"
Divvying the Plunder (R) 1I - Slash Dagger/Punch
React: Play after completing an Adventure. You may perform another action immediately after this one.
Two years of rats, disease, leeches and worms is what you lived through, boys. Now it's time to get your reward.
Evasive Course (R) 3Sa - Dagger Punch/Thrust
React: Play when you suffer Hits from a Cannon Attack. Reduce the Hits suffered by 5.
"There! That's our way out, lads! Between 'em!" - J. Berek
Eyepatch (U) 0 - Dagger Punch/Thrust
React: Play when you suffer Hits. You suffer 1 fewer Hit, and this card attaches to one of your Crew. This Attachment has the Eye trait. A Crew may not have more than one Eye Attachment.
"Ya keep starin' yu'll see one in the mirror for the rest of yur life!"
Fire the Chase Guns! (R) 0 - Dagger Punch/Thrust
React: Play after you finish resolving a Cannon Attack for which you produced 7 or more Cannon. You may immediately conduct a new Cannon Attack.
Load them chase guns, boys! We snapped her mast and she ain't goin' nowhere.
Flogging (U) 0 - Slash Dagger/Punch
You may only play this card if you have a Villainous Captain. Tack one of your Crew, then draw two cards.
"I ain't punishin' ya for you mistake, lad. Just makin' sure ya ne'er do it again."
From Stem to Gudgeon (C) 0 - Dagger Punch/Thrust
React: Play instead of performing a Boarding Attack. Until the end of this Boarding, Boarding Attacks by either player inflict 2 extra Hits.
"Reis shouted a curse and cut through the main mast. All McGee could do was jump out of the way and look for a safe place to dive overboard."
Gambling House (R) 1I - Slash Dagger/Punch
React: Play when you are paying an Influence cost. Discard the top card on your deck to produce Influence depending on the Boarding Attack on the discard. Club = 1, Dagger = 2, Punch = 3, Thrust = 5. If the Boarding Attack on the discard is a Slash, Gambling House produces 0 Influence and you suffer 1 Hit.
Gold Only Buys Obedience (C) 0 - Slash Dagger/Punch
React: Play when you purchase a Crew from your Captain's faction. That Crew's Cost is reduced by 2 (minimum 0).
"Put your revenge away for awhile McGee. Serve with me and I promise you, together we'll find that black-hearted bastard and give him what he deserves." - J. Berek
Good Shot! (C) 0 - Dagger Punch/Thrust
React: Play when you tack a Crew to produce Cannon. That Crew produces 1 extra Cannon.
"I said 'Fire a shot across her bow!' " "I guess I'm just not trained to miss, sir."
Grape Shot (R) 2I - Slash Dagger/Punch
React: Play when you perform a Cannon Attack. Hits suffered from this Cannon Attack are absorbed by tacking (and sinking) Cannon instead of Swashbuckling. Crew with 0 Cannon may be sunk to absorb 1 Hit.
"They fell, a dozen of them, as the shot ripped through their muscle and bone like paper."
Grappling Hooks (C) 1Sw - Dagger Punch/Thrust
React: Play when you pay the Sailing cost to begin a Boarding to produce 3 Sailing.
Reginald looked up from the flaming deck and saw the hooks sink deep into the ship's rails. "It's only a matter o' time now," he whispered and touched the Prophet's Cross about his neck.
Handsome Scar (U) 0 - Punch Club/Thrust
React: Play when you suffer Hits during a Boarding. You suffer 3 fewer Hits, and this card attaches to one of your Crew. This Attachment has the Face trait. A Crew may not have more than one Face Attachment.
"Wait 'till ya see the one I have in mind for you."
Hiding in the Reefs (C) M - Slash Dagger/Punch
React: Play when an opponent begins Boarding your Ship. That Ship suffers 3 Hits. The Boarding is canceled.
"Didn't you hear me, mister? I said 'Follow them.'" I nodded and plotted the course. Death was better than disobeying the Captain's commands.
High Seas Boarding (C) M+3 M+3 Dagger Punch/Thrust
Target an opposing Ship in this Sea. Your Ship begins Boarding that Ship. All of your Boarding Attacks during this Boarding inflict 1 extra Hit.
"Steady, men. Here they come!"
Hired Swordsman (R) 0 - Slash Dagger/Punch
React: Play when an opponent begins Boarding your Ship. You may conduct the first Boarding Attack.
"Nothin' worse than runnin' into a Swordsman when yur tryin' to engage in a little honest piracy." - Grimey Stubbs
Hole in the Hull (U) 2A - Slash Dagger/Punch
Target a Ship. That Ship suffers 1 Hit.
The gunners heard the creaking, looked up, and before they could do anything they were knee deep in water.
Hook (U) 1A - Dagger Punch/Thrust
React: Play when you suffer Hits. You suffer 2 fewer Hits, and this card attaches to one of your Crew. This Attachment has the Hand trait. A Crew may not have more than one Hand attachment.
"He's a great fighter... I just wish he wouldn't eat with it."
I Fights Better Drunk (C) 0 - Slash Dagger/Punch
React: Play instead of conducting a Boarding Attack. Target one of your Crew, who gains +2 Swashbuckling until the end of the Boarding.
"It deadens the pain, don't ya know!"
I Told You Not To Trust Him (R) 3A - Slash Dagger/Punch
Target a Villianous Crew, except Captains, with two or more Attachments. That Crew is discarded.
"You're a cold-hearted bastard, Reis!" "Not as cold as you're about to be, Mister Clemmens."
Into the Fray (R) 0 - Dagger Punch/Thrust
React: Play instead of performing a Boarding Attack. Until the end of this Boarding, all of your Boarding Attacks which inflict 3 or more Hits inflict 2 extra hits.
"Hesitatin' is the best way to wind up siren lunch, lad."
It's Who You Know (C) 0 - Slash Dagger/Punch
React: Play when you purchase a Crew Attachment to reduce the Attachment's cost by 2.
"I do believe we have something in common, Frederic," he said and revealed the symbol inked into his palm. Frederic nodded. "Indeed, we do, my brother. Indeed, we do."
Last Second Cannon Volley (R) 6C - Dagger Punch/Thrust
React: Play when an opponent begins Boarding your Ship. You inflict a 3 Hit Cannon Attack on their Ship. The Boarding is canceled.
"The master gunner threw down his arm. "Now!" he shouted,. Our guns belched doom that night."
Leviathan Bone (R) 3A - Dagger Punch/Thrust
React: Play when you suffer Hits. You suffer 2 fewer Hits, and this card attaches to your Captain. This Attachment has the Hand trait, and gives a +1 Swashbuckling. This Crew inflicts 2 extra Hits during Boarding Attacks. A Crew may not have more than one Hand Attachment.
Mermaids (U) 6A 3Sa Slash Dagger/Punch
Target any ship with more then 5 crew cards that ship suffers 1 hit for every crew card on board
"Don't be fooled by the stories, lad. They don't sing to lure men to their death. They only sing when they're feeding."
Mind Your P's and Q's (R) 4A 2I Dagger Punch/Thrust
React: Target a Crew as an opponent brings it into play. That Crew is returned to the players hand.
"I'll be right with ya, Cap'n. Just as soon as I teach this here scurvy pup some manners."
Misfire (C) 1A - Dagger Punch/Thrust
React: Play Immediately after a player pays to produce a Cannon Attack, but before Hits are inflicted. That attack inflicts 1 fewer Hits, and the attacker suffers 1 Hit from this card.
"Poor beggar ne'er kenw what hit him. He was a good man. I'll never know why Theus chose to spare a dog like me instead of him."
Monkey's Fist (U) 0 - Slash Dagger/Punch
Discard one of your Villainous Crew. Draw three cards.
"We're better off without him anyways." - Paule du Paix
Mutiny! (R) 0 3I Dagger Punch/Thrust
Target up to three Crew on one Ship that are from a different faction than their Captain. Those Crew are tacked.
"Damn it all, George. Ya picked a fine time to complain."
Narrow Escape (U) 0 - Slash Dagger/Punch
React: Play when you are paying an Adventuring Cost to produce 1 Adventuring.
"As he looked back at his trapped mates, he realized it was a bit more narrow for some than others."
Near Miss (C) 0 - Dagger Punch/Thrust
React: Play when you suffer hits during boarding. You suffer 2 fewer Hits.
"I looked through the smoke and thought how lucky we were the shot only took the figurehead. Then, I though twice about what I thought first..." -Gerald Hohne
Nice Try! (R) 0 - Slash Dagger/Punch
React: Tack your Captain when you suffer Hits to absorb 8 Hits.
"Ya couldn't hit the broad side of the Queen of the Sea ya lubber! Is that the best ya can do? I'm standin' right here! Next time, why don't ya try to hit me?"
No Escape! (R) M - Slash Dagger/Punch
Move Your Ship one sea closer to another players ship. You may then perform a Cannon Attack if you are in sea with another Ship.
"Steering into the shallows does ya no good if it don't get ya out of the range of their guns". - Denny La Bree
Off Course (U) 3A M Dagger Punch/Thrust
Target another player's Ship. Move that Ship to a Sea adjacent to its current location.
"The Navigator and the Captain both looked at the broken compass. Then they looked at the map. Then the Captain looked at his pistol, and the Navigator started running."
One With the Sails (U) 1Sa - Slash Dagger/Punch
React: Play when you pay Sailing to produce 3 Sailing.
"It's been nine days since we went out on the account with an act of pardon from her Grace on a small barkadeer. Hangin' here amongst the booms and fenders pulling a boot-toppin' for the Cap'n, watchin' the bully boys heave the sheets to bring a spring upon her cable." He winked at me. "Know what I mean?"
Out of Rum (U) 4A - Dagger Punch/Thrust
Target a Crew with Swashbuckling less than 3. Tack that Crew.
"Check for yourselves. There isn't a drop o' rum anywhere aboard ship!" - Reputed last words of Kenneth Thyme, quartermaster.
Panache (U) 0 - Slash Dagger/Punch
React: Play when you are paying a Swashbuckling cost to produce 1 Swashbuckling (This may neither absorb Hits nor inflict Hits during Boarding).
"You have skill, my enemy," he said. "But what you lack is style."
Peg Leg (U) 2A - Slash Dagger/Punch
React: Play when you suffer Hits. You suffer 3 fewer Hits, and this card attaches to one of your Crew. This attachment has the Leg trait. A Crew may not have more than one Leg Attachment.
"Cor, that's just how I lost me own leg!"
Piles of Skulls (R) 5Sw 2A Dagger Punch/Thrust
React: Play when a player completes an Adventure. That Adventure is discarded without benefit, unless the player pays 2 adventuring.
"We were expecting the treasure of Red Bart and found his accursed bones instead."
Point Blank Cannon Volley (C) 3C - Dagger Punch/Thrust
React: Play instead of performing a Boarding Attack. You inflict a 4 Hits on the other Ship in this Boarding.
Just as he lifted the brandy he'd been saving for his birthday to his lips, there was a crash and a roar... and it was gone.
Prepare for Boarding (C) 0 - Dagger Punch/Thrust
React: Play instead of performing a Boarding Attack. For the remainder of the Boarding, all of your Boarding Attacks inflict 1 extra Hit.
"Make fast yur souls, me boy! There be no turnin' back now!"
Press Gang (C) 2A - Dagger Punch/Thrust
Put into play, from your hand, a Crew with an Influence Cost less than 3.
"Rigging? Rigging? What in the blazes is rigging?"
Queen of the Sea (R) 6A 2Sa Dagger Punch/Thrust
Target a Ship. That Ship suffers 3 Hits.
"Only three men have seen her and lived to tell the tale. And you've seen what's left of 'em, you'd know the price they paid wasn't worth the story."
Quick Reload (U) 1A - Slash Dagger/Punch
Untack one of your Crew with the Gunner trait.
"Quicken thy pace, sluggards!" shouted the Dolman. "Slothfulness is a demon and I shall beat it out of you if I have to!"
Quick Sailing (U) 2A - Dagger Punch/Thrust
Untack one of your Crew with the Topman trait.
"I'm going as fast as I can, ye fat old pig." Jeremy muttered under his breath.
Quick Tack (C) 0 - Slash Dagger/Punch
React: Play when you suffer hits from a Cannon attack. You suffer 2 fewer Hits.
"Hard to Starboard! Move, or you lads are all sleepin' in St. Rose's Grave tonight!"
Ramming Speed (R) 3Sa 5Sa Slash Dagger/Punch
Target a Ship. Inflict Hits equal to your Ship's Move Cost +4 to that Ship. Then you suffer Hits equal to the opposing Ship's move Cost +1.
"Damn the flames, and damn the water. If we're goin' down, we're takin' them with us."
Red Skies at Morning (R) 3A 3Sa Slash Dagger/Punch
Weather
Target a Ship. Until the end of this turn, any time that ship pays a Sailing cost, the cost is increased by 2 Sailing.
"...sailors take warning."
Red Skies at Night (C) 2A - Slash Dagger/Punch
Weather. Target a Ship. That Ship's Move Cost is decreased by 1 (minimum 1) until the end of the turn.
"...sailor's delight."
Rough Voyage (U) 4A 2Sa Slash Dagger/Punch
Weather
Target a Ship. That Ship suffers 2 Hits.
"One hand for the ship - one hand for yourself." - Sailor's Proverb
Sabotaged Sails (U) 1A 2Sw Dagger Punch/Thrust
React: Play when a player tacks a Crew to produce sailing. That Crew produces no Sailing. That Crew's controller may pay 2 Swashbuckling to prevent this effect.
Sneakin' one saboteur aboard in the middle of the night costs a lot less than five tons o' cannon shot. That's more for us at the end o' the day!
Sailing Under the Jolly Roger (U) 2Sa - Dagger Punch/Thrust
Get any one Adventure card from your deck or discard pile. Show it to your opponent, then place it into your hand. Shuffle your deck.
"It's one of the blessings of St. Rogers that a ship that flies his colors will always find a bit of adventure to spice up their voyage."
Scarlet Hook of Madness (R) 4A - Slash Dagger/Punch
React: Play when you suffer Hits. You suffer 1 fewer Hit, and this card attaches to your Captain. This Attachment has the Hand trait. A Crew may not have more than one Hand Attachment. While this card is attached, once per turn as an action you may Sink one of your Crew to untack the Captain.
Scurvy (U) 5A 2A Dagger Punch/Thrust
Target a Ship. Until the end of this turn, all Crew on that Ship have a -1 Swashbuckling (minimum 1).
"That's what I likes to see on me crew: smilin' faces!"
Slip of the Tongue (C) 1A 2C Dagger Punch/Thrust
React: Play when a player tacks a Crew to produce Influence. That Crew produces no Influence. That Crew's controller may pay 2 Cannon to prevent this effect.
"Oh... did I say that out loud? I'm terribly... hey, where are you going? Come back!"
Sniper (U) 1Sa - Slash Dagger/Punch
React: Play immediately after a Crew with 1 Swasbuckling tacks to aborb hits from a Boarding Attack. That Crew is Sunk.
"Nah, we're not sure when the Cap'n got him but he can shoot the fish out of a seagull's mouth from fifty yards - backwards."
Son of a Gun (R) 1Sw - Slash Dagger/Punch
React: Play when you pay Cannon to produce 2 Cannon.
"Miss Aim? Never heard of her."
Southern Trade Winds (R) 0 - Slash Dagger/Punch
Weather
Until the end of the turn, your Ship's Move Cost is reduced by 2 (minimum of 1) while you are moving toward the Mirror.
"Faster Lads! We'll need more than this if we're gonna get by them Castillian Cannons!"
Speed Isn't Everything (C) 0 - Dagger Punch/Thrust
React: Play when you suffer Hits. Is your Ship's Move Cost is less than 3, you suffer 3 less Hits. You may not play this card during a Boarding.
"...but it sure helps." - Berek
St. Roger's Day (C) 2A - Dagger Punch/Thrust
Move your Ship to an Adjacent Sea. Beginning with the player on your left, Any player may pay 3 Adventuring to cancel this action.
"Looks after his own, he does. Ain't never been a storm on St. Rogers Day, son. Never been and never will be."
Steal Their Wind (U) 1Sa 3Sa Slash Dagger/Punch
Weather
Target another Ship in this Sea. Until the end of this turn, when any Ship pays Sailing, the cost is increased by 2 Sailing.
"As they raced ahead, we fell behind. If only our captain's curses could've filled the sails."
Steering Clear (C) 0 2Sa Dagger Punch/Thrust
React: Play when an opponent starts Boarding your Ship. This Boarding is canceled. The other player may pay 2 Sailing to cancel this action.
"As he sailed away, Berek's men yelled insults at the Castillian navy ships - who found themselves empty-handed yet again."
Stirring Speech (R) 0 - Dagger Punch/Thrust
Tack a Holy Crew or a First Mate Crew to untack one of your other Crew, except your Captain.
"A better man would have something to say to you today, boys. But me, all I's got to say is this: Every man who's standin' by me side when we're done tonight will have more gold than any one man can carry."
Syrneth Crystal Eye (R) 0 - Dagger Punch/Thrust
React: Play when you suffer Hits. You suffer 1 fewer Hits, and this card attaches to your Captain. This Attachment has the Eye trait, and gives a +1 Influence. A Crew may not have more than one Eye Attachment.
"Don't look too close lad. The last man who did... well, I don't wanna see it twice."
Tagging (C) 1A 2I Club Dagger/Slash
React: Play when a player tacks a Crew to pay a Swashbuckling cost. That Crew produces no Swashbuckling (This may not prevent a Crew from absorbing Hits or from inflicting Hits during Boarding). That Crew's controller may pay 2 Influence to cancel this action.
"Target Their Powder Rooms!" (R) 0 - Slash Dagger/Punch
React: Play when taking a Crew with a cannon skill greater than 3. That Crew produces 2 extra Cannon.
"Run, lads, run!"
The Better Part of Valor (C) 5Sa - Club Dagger/Slash
React: Play when an action card targets one of your cards. That action is canceled. Sink this card.
"He who fights and runs away, gets his arse kicked twice as hard the next time we meet." - The General
The Great Grey (U) 0 - Slash Dagger/Punch
Target any ship which has 3 or more Adventures in play, but not completed. That ship suffers 5 Hits.
You can't stay still too long in the ocean. There's too many things lurking under the waves that can smell a warm body.
The Living Storm (U) 0 - Slash Dagger/Punch
Weather
Target any Ship which has 2 or more Adventures in play, but not completed. That ship suffers 3 Hits.
"The old sailors told me that some storms were smarter than others. I never believed it... until I sailed on the Forbidden Sea."
The Sailor's Curse (U) 4A 4A Dagger Punch/Thrust
Target one Crew in play with an Influence less than 2. That Crew Tacks.
A purse of gold and a pretty face
Don't belong in the same place
Wake with no clothes, no gold, no purse
A love for the Jennies is the Sailor's curse.
- Traditional Shanty
Too Close for Comfort (C) 0 - Dagger Punch/Thrust
React: Play when you tack a Crew to absorb Hits. That Crew absorbs 2 extra Hits.
"If I'd needed a shave, I would've asked for it."
Unexpected Turn of Events (U) 0 - Slash Dagger/Punch
React: Play when a player in another Sea performs an action that causes you to suffer Hits. That player suffers the Hits instead of you.
"Didn't expect to see us again, didya Smith?" "This is what your mother looks like, eh Diddles?" "Ooo. Yus gonna pay for that, Smith. Yus gonna pay."
Vodanken (R) 10A 4Sa Slash Dagger/Punch
Target a Ship. That Ship suffers 6 Hits.
"If that's Matushka's steed, I'd hate to see Matushka." - The General
Wenching (C) 3I - Dagger Punch/Thrust
Target any one of your Crew, except your Captain. That Crew is untacked.
"Another pint o'er here, lass. The mug can rest on the table and ye can rest on me lap."
When All Else Fails (C) 4A - Slash Dagger/Punch
Target a Sea Attachment. That Attachment is destroyed.
"When all else fails, take a hostage. Their guns get quiet when one of their own is tied to the figurehead." - J. Berek
Who Can You Trust? (R) 2I - Slash Dagger/Punch
Target a Ship. That Ship suffers 1 Hit for each Villainous Crew card on board.
"You can't trust the weather. You can't trust the sea. Who can you trust, my brother, if you can't trust me?" - "The Treacherous Sailor"
"You Won't Be Needin' This!" (R) 1A - Slash Dagger/Punch
Take any one Crew Attachment from your sunk pile, and put it on the top of your deck. Sink this card.
"Don't ya be lookin' at me that way. He ain't gonna be needin' it where he's goin'. Trust me lad, sooner or later, you'll be learnin' there ain't no place for honor on the Seven Seas."

Adventures
Name AttackDefense
Across the Mirror (C) Thrust Club/Slash
1 Sea Away
To complete: Tack 3 Adventuring (2 if completed in the Mirror).
Crew Attachment: +3 Adventuring.
"I ain't gonna lie ta ya. It's one long haul across the Mirror, boys. But once we get to the other side, there's enough gold ta buy ya all crowns and women who will treat ya like kings!"
Ancient Maps (R) Thrust Club/Slash
Unique · 3 Seas Away
To complete: Tack 18 Adventuring (10 if completed in Frothing Sea).
Artifact Captain Attachment: Act: Tack the Maps to draw a card.
"These maps are everything I could've hoped for and more. They tell me where to look for the keys to the Three Tests..." - Javier de Bejarano
Avalon Noble (C) Thrust Club/Slash
1 Sea Away
To Complete: Tack 3 Adventuring, (2 if completed in Frothing Sea)
Crew Attachment: +3 Adventuring
"I need you to take this to the Emperuer of Montaigne, and the Queen musn't hear one word of it."
Barrels of Beer (C) Thrust Club/Slash
1 Sea Away · Goods Adventure
To Complete: Tack 3 Adventuring (2 if completed in La Boca)
Crew Attachment: +2 Influence
"Yes, Sir. I was just gettin' to that, Sir."
Bjornsson's Horn (R) Thrust Club/Slash
Unique · 3 Seas Away
To complete: Tack 17 Adventuring (10 if completed in Trade Sea).
Artifact Captain Attachment: React: Tack your Captain and discard the horn instead of performing a Boarding Attack. Untack all of your Crew (including your Captain).
Bolts of Fine Cloth (C) Thrust Club/Slash
1 Sea Away · Goods Adventure
To complete: Tack 3 Adventuring (2 if completed in Frothing Sea).
Crew Attachment: +2 Influence.
"Finer cloth you'll never see, m'lady. I had it shipped in from Cathay just this week, and my supplies are running short already."
Casks of Fine Wine (C) Thrust Club/Slash
1 Sea Away · Goods Adventure
To Complete: Tack 3 Adventuring (2 if completed in Trade Sea).
Crew Attachment: +2 Influence
"Blimey, Mitchell! This is the best wine we've ever guarded."
Castillian Merchant Ship (C) Thrust Club/Slash
1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in the Forbidden Sea).
Crew Attachment: +3 Cannon
"Let's have us a toast in memory of them fine men... and the fine wine they left behind!"
Castillian Swordmaster (U) Thrust Club/Slash
1 Sea Away
To Complete: Tack 4 Adventuring (3 if completed in La Boca).
Crew Attachment: +1 Swashbuckling. This Crew inflicts 2 extra Hits during Boarding Attacks.
"No! No! Stop! If you cannot master the song you will never master the blade. Begin again!"
Crashing Seas (C) Thrust Club/Slash
1 Sea Away
To complete: Tack 3 Adventuring (2 if completed in Frothing Sea).
Crew Attachment: +3 Sailing.
"One minute he was there, standin' next to me. The next, Mother Ocean had him, and all I could do was thank her for not takin' me with him."
Cutlass of Command (U) Thrust Club/Slash
Unique · 3 Seas Away
To complete: Tack 12 Adventuring (6 if completed in Forbidden Sea).
Artifact Captain Attachment: +2 Cannon, +2 Sailing, +2 Adventuring, +2 Influence, +2 Swashbuckling
"Somehow, the cutlass just seemed "realer" than everything else. It's silly, I know, but I can't explain it any other way."
Eisen Cannons (C) Thrust Club/Slash
1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in Frothing Sea).
Item · Crew Attachment: +3 Cannon
"She ain't made o' that Eisen steel, but she's Eisen design from head to toe that's good enough for me."
Forbidden Delicacies (C) Thrust Club/Slash
1 Sea Away · Goods Adventure
To complete: Tack 3 Adventuring (2 if completed in the Mirror).
Crew Attachment: +2 Influence.
"Yurgh! I can see why they're forbidden."
Franzini's Lost Notebooks (C) Thrust Club/Slash
1 Sea Away
To complete: Tack 3 Adventuring (2 if completed in la Boca).
Item · Crew Attachment: +3 Adventuring.
"She painted to ease her loneliness, but she invented to ease her guilt."
From the Depths (R) Thrust Club/Slash
2 Seas Away
To complete: Tack 7 Adventuring (5 if completed in Trade Sea)
Crew Attachment: +5 Cannon
"Take that, ya varmint!"
Ivory Spyglass (R) Thrust Club/Slash
2 Seas Away
To Complete: Tack 15 Adventuring (8 if completed in La Boca).
Unique · Artifact · Captain Attachment: +3 Sailing
Your Hand Size is increased by 2 while the Spyglass is attached to your Captain.
Not only did the spyglass show its owner the future - it showed him several likely futures.
Keel of Rowan Wood (R) Thrust Club/Slash
1 Sea Away
To complete: Tack 6 Adventuring (4 if completed in Trade Sea).
Item Crew Attachment: +3 Influence
"I don' care what the Cap'n did to get it, that Sidhe wood smells... like blood."
Lady Katerina (C) Thrust Club/Slash
1 Sea Away
To complete: Tack 3 Adventuring (2 if completed in the Mirror).
Crew Attachment: +1 Swashbuckling. This Crew inflicts 1 extra Hit during Boarding Attacks.
"Take this to the general Montegue. And don't let anyone see you leave."
Mordekai's Casket (U) Thrust Club/Slash
1 Sea Away
To Complete: Tack 4 Adventure (3 if completed in the Mirror)
Item Crew Attachment +1 Swashbuckling. This Crew inflicts 2 extra Hits during Boarding Attacks.
"What's in it?" I asked. "You don't want to know," responded the Kire.
Passionate Duel (U) Thrust Club/Slash
1 Sea Away
To Complete: Tack 6 Adventuring (4 if completed in Forbidden Sea)
Crew Attachment: +2 Swashbuckling. This Crew inflicts 1 extra Hit during Boarding Attacks.
"You duel divinely, my dear. Let us put our swords away and try a different kind of duel."
Raze the Village (C) Thrust Club/Slash
Location: 1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in Forbidden Sea).
Crew Attachment: +1 Swashbuckling. This Crew inflicts 1 extra Hit during Boarding Attacks.
"Today we have collected only a few of the blood debts the Vendel owe us. Soon enough, the merchants will pay in full."
Rose & Cross Apprentice (C) Thrust Club/Slash
1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in the Frothing Sea)
Crew Attachment: +1 Swashbuckling. This Crew inflicts 1 extra Hit during Boarding Attacks.
Sails of Wind (R) Thrust Club/Slash
Unique · 3 Seas Away
To Complete: Tack 15 Adventuring (8 if completed in the Mirror).
Artifact Captain Attachment: React: Tack Sails of Wind after your Ship has moved to an adjacent Sea to move again at no cost.
Save the Princess (C) Thrust Club/Slash
1 Sea away
To Complete: Tack 3 Adventuring (2 if completed in Frothing Sea). Crew Attachment: +3 Adventuring
"Aye, an' when yur done payin' us for savin' her, that'll be doubly true!"
Scraping the Bottom (U) Thrust Club/Slash
1 Sea Away
To complete: Tack 6 Adventuring (4 if completed in Forbidden Sea).
Crew Attachment: +4 Adventuring.
"Oh no. Hard tack and water again!" - Mortimer Snuff
Sidhe Sails (U) Thrust Club/Slash
1 Sea Away
To complete: Tack 6 Adventuring (4 if completed in Trade Sea).
Crew Attachment: +4 Sailing.
"I don't know how the Captain got those sails from the Sidhe, and I don't want to know, neither. Some things you're just better off not knowing."
Sinking of the Swan (C) Thrust Club/Slash
1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in La Boca).
Crew Attachment: +3 Cannon
"YOU tell the Empereur the ship cannont sail if it is made of gold. I already upset him this morning, and I haven't even talked to him yet."
Stolen Guns (U) Thrust Club/Slash
2 Seas Away Goods Adventure
To complete: Tack 4 Adventuring (3 if completed in Frothing Sea).
Crew Attachment: + 3 Influence
They ain't stolen, they be salvage! The ship we got 'em from was sinkin'!
Storms Make Sailors (C) Thrust Club/Slash
Location: 1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in Trade Sea).
Crew Attachment: +1 Swashbuckling. This Crew inflicts 1 extra Hit during Boarding Attacks.
"Storms make men and break boys." - Sailor Proverb
The Ocean's Teeth (R) Thrust Club/Slash
2 Seas Away
To complete: Tack 7 Adventuring (5 if completed in Trade Sea).
Crew Attachment: +5 Adventuring
The northern islands of the Vestenmannavnjar hold more dangers than just mermaids.
Ussuran Pelts (C) Thrust Club/Slash
1 Sea Away · Goods Adventure
To Complete: Tack 3 Adventuring (2 if completed on the Forbidden Sea).
Crew Attachment: +2 Influence.
We don't know who skinned 'em, and we don't care... even if there are twelve foot bears showin' up in e'ery port we dock.
Vodacce Valuables (U) Thrust Club/Slash
2 Seas Away
To complete: Tack 4 Adventuring (3 if completed in the Forbidden Sea).
Crew Attachment: +3 Influence
"So I said to Jones, 'Why split it two ways when one will do?' and pulled the trigger. Poor old gullible Jones. He actually thought I meant to share."
We Need Us an Ussuran Gunner (U) Thrust Club/Slash
2 Seas Away
To Complete: Tack 4 Adventuring (3 if completed in The Mirror).
Crew Attachment: +4 Cannon
"But sir, how're we gonna feed 'im?"
Wind at Your Back (C) Thrust Club/Slash
1 Sea Away
To complete: Tack 3 Adventuring (2 if completed in the Mirror).
Crew Attachment: +3 Sailing.
"The old man claimed he could taste the wind. Sounds like that rune nonsense to me." - Bjorn Brind
Winds of Fate (C) Thrust Club/Slash
Location: 1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in La Boca).
Crew Attachment: +3 Sailing
"West," the fate witch whispered. "We are meant to go west." The Captain nodded. "Right," he said, not even bothering to ask her why.
Wreckers (R) Thrust Club/Slash
2 Seas Away
To complete: Tack 7 Adventuring (5 if completed in the Forbidden Sea).
Crew Attachment: +5 Sailing
"Thank the Prophets for that lighthouse," muttered Simon the bosun. Just then, it winked out, leaving us at the mercy of the rocks."

Attachments
Name CostAttack Defense
Asprey (C) 2I Club Dagger/Slash
React: Discard Asprey instead of performing a Boarding Attack. Inflict 3 hits to the other Ship in the Boarding.
"Huh? Wh-what? What in the Creator's name... Arrggh! Get it off! Get it off!" "Chimey always had that effect on people."
Augusto Rodriguez (C) 2A Club Dagger/Slash
This Sea Attachment
Any player in this Sea may sink Augusto by tacking 3 Swashbuckling as an action. The Influence costs of Crew Attachments you are putting into play are decrease by 2 while you are in this Sea.
"If you need it, he has it. Of course, the price fluctuates according to your need..." - J. Berek
Avoid Fate (R) 0 Club Dagger/Slash
Crew Attachment · Fate 1 Knack
React: Tack Avoid Fate when suffering Hits. The number of Hits you are suffering is reduced by this Crew's Fate.
"Guess a kiss goodbye from Mom wasn't such a bad idea." - Pasquale Villachonze
Billy Bones (U) 0 Club Dagger/Slash
Opponent's Ship Attachment
Billy Counts as one Crew against the crew maximum of the Ship he's attached to. Any player in the same Sea may tack 2 Swashbuckling as an action to sink Billy.
"Hiding deep in the shadows of the hold, Billy sneaks whatever food he can, waiting for the day he finds the man who took his life away."
Broken Compass Inn (C) 2A Club Dagger/Slash
This Sea Attachment
Any player may sink the Inn by tacking 3 Adventuring as an action.
React: Tack when you are in this Sea and paying an Influence cost to produce 1 Influence.
"The ship went down and e'ery man did drown and die."
"Well, if ya'll died them it must be true!"
Captain's Quarters (R) 2I Club Dagger/Slash
Captain Attachment · Unique
Act: Discard Captain's Quarters to draw two cards.
"I saw the Cap'n and he were lookin' o'er charts."
"What manner of charts?" "Maps, really. Maps of Montaigne."
Cat O' Nine Tails (U) 0 Club Dagger/Slash
Villainous Crew Attachment · Item
React: Tack Cat O' Nine Tails when another of your Crew is tacking to produce skill points. That Crew produces 3 extra skill points, and then the Crew is discarded.
"I don't think you men are trying very hard." - Riant Gaucher
Charter (F) 0 Club Dagger/Slash
Explorer Captain Attachment · Unique · Letter of Marque
You may not put this card into play unless you have 3 completed Adventures in play. All completed Adventures you have in play that provide skill bonuses give an additional +1 to the appropriate Skill.
Confusion (R) 0 Club Dagger/Slash
Crew Attachment · Glamour 1 Knack (May only be attached to a Crew with Glamour of 1 or more.)
React: Discard Confusion immediately after a player pays their Ship's Move Cost. Reduce the Sailing that player produced by one. That player may continue to produce Sailing. If the cost of the action is not paid, it is canceled.
Constitution (F) 0 Club Dagger/Slash
Brotherhood Captain Attachment · Unique · Letter of Marque
You must tack two of your Brotherhood Crew to put this card into play.
React: Tack the Constitution when you are paying an Influence cost for hiring a Brotherhood Crew to produce 2 Influence.
"So I swear," he whispered, cut his hand, and let his blood drip into the cup. Then, he signed his name with his blood and the blood of his new brothers.
Cutlass (C) 6A Club Dagger/Slash
Crew Attachment · Item
This Crew inflicts 2 extra Hits during Boarding Attacks.
"Why use your bare hands when Theus gave us steel?"
Fate's Blessing (R) 0 Club Dagger/Slash
Crew Attachment · Fate 1 Knack (May only be attached to a Crew with a Fate of 1 or more)
React: Tack Fate's Blessing when you are suffering Hits during Boarding. You suffer 2 fewer Hits.
Pasquale felt the strands stretch as he turned to the Montaigne Swordsmen. "Now I am ready, Signore."
Fine Galley (C) 2I Club Dagger/Slash
Ship Attachment
Fine Galley counts as one Crew toward your crew maximum. React: Tack Fine Galley when a Crew tacks for a skill. That Crew produces 1 extra point of the skill.
"Nothing raises a crew's spirits like a good hot meal."
Flashing Swords Inn (U) 3Sw Club Dagger/Slash
This Sea Attachment
Any player in this Sea may sink the Inn by tacking 3 Swashbuckling as an action.
Act: Tack the Inn to target a Heroic Crew in this Sea. Tack that Crew.
"Ya shouldn't ha' done that, mister."
Galleon of the Treasure Fleet (C) 2Sa Club Dagger/Slash
This Sea Attachment
Any player in this Sea may sink the Galleon by tacking 4 Influence as an action. When you are paying an Influence cost in this Sea, you may tack 3 Cannon to produce 1 Influence.
"There be good pickin's in these waters, men. Mayhaps we'll stay awhile."
Glamour Knowledge (R) 0 Club Dagger/Slash
Crew Attachment · Glamour Knack (May only be attached to a Crew with Glamour)
+1 Glamour
"There's a reason the oldest stories are the greatest stories: they contain the secrets of the universe." - Jillson Brown
Glimpse of the Skein (R) 0 Club Dagger/Slash
Crew Attachment · Fate Knack (May only be attached to a Crew with Fate)
+1 Fate
Sometimes, a Fate Witch sees not just single strands, but the entire webwork. Some are enlightened by the experience. Others are not so lucky.
Good King Sandoval (R) 2I Club Dagger/Slash
Castille Captain Attachment · Unique · Patron
React: Tack King Sandoval when you are paying an Influence cost to put a Castille Crew into play. King Sandoval produces 2 Influence.
"I never wanted to be King," Sandoval said. El Vago bowed. "That is a perfect place to start, your majesty."
Grappling Gun (R) 4I Club Dagger/Slash
Crew Attachment · Item
Tack the Grappling Gun when you enter a Boarding to untack this crew.
"Let's go for a swim, shall we? On second thought, why don't you go without me?"
Hammocks (R) 5I Club Dagger/Slash
Ship Attachment · Unique
The Ship's Crew Maximum is increased by 2.
"I can't sleep here! What if we get in a fight?" The bosun smiled. "You'll be the first to know."
Here There Be Monsters (U) 3A Club Dagger/Slash
This Sea Attachment
Any Player in this Sea may Sink Here There Be Monsters by tacking 4 Cannon as An action.
Act: Tack Here There Be Monsters and target a ship in this sea to inflict 3 Hits on a Ship in this Sea.
"Ya caught somethin' big there, lad. What might it... Sweet St. Rogers, cut the nets!!!"
Hidden Knife (U) 6Sw Club Dagger/Slash
Villainous Crew Attachment · Item
This Crew inflicts 2 extra Hits during Boarding Attacks.
"A flick of his wrists, and I suddenly found myself facing a man armed with two knives. It was right then that I remembered a pressing engagement I had elsewhere." - Grimey Stubbs
Letter of Marque (F) 0 Club Dagger/Slash
Sea Dog Captain Attachment · Unique · Letter of Marque
You must discard two cards from your hand to put this card in play.
Act: Tack the Letter of Marque to draw a card.
"Received it from the Queen herself, he did. Seen it wit' me own two eyes. Why, it was a sight worth seein' a hundred times."
Mad Jack O'Bannon (R) 0 Club Dagger/Slash
This Sea Attachment · Unique
Any player in this Sea may sink Mad Jack by tacking 2 Adventuring as an action.
Act: Tack while your Ship is in this Sea. You suffer 5 Hits. Draw a card.
"Do you trust him?" Allende asked. McCorley shook his head. "I trust him to be the O'Bannon and nothing more."
Master Gunner (C) 3I Club Dagger/Slash
Crew Attachment
+1 Cannon
"No! No! No! You'll get yur head blown clean off if you don't pay... Oh well. He weren't learnin' anyway."
Master of the Tops (C) 3I Club Dagger/Slash
Crew Attachment
+1 Sailing
"He climbs like a spider, weaving a web to catch the wind."
Montaigne Puzzle Sword (U) 2I Club Dagger/Slash
Montaigne Crew Attachment · Item
A Crew may not have more than one Montaigne Puzzle Sword Attached.
React: Tack the Montaigne Puzzle Sword when this Crew plays a card for a Boarding Attack. The other player in this Boarding must discard one card from their hand.
Montaigne Valet (C) 3I Club Dagger/Slash
Crew Attachment
+1 Influence
"Would you like the d'Aubertaigne or the d'Auntaigne this morning, sir?"
Mr. Briggs (R) 3I Club Dagger/Slash
Captain Attachment · Unique
React: When you are suffering Hits from a Boarding Attack, sink Mr. Briggs to absorb all of the Hits.
"They surrender? What do you think Mr. Briggs?" "Awk! Kill 'em all! Kill 'em all!" "You heard what he said, boys. Kill 'em all!"
Musketeers (C) 4I Club Dagger/Slash
Crew Attachment
+1 Swashbuckling
"Giving young Willie here a hard time, Smithers?" the first one asked. "You wouldn't be so bold is you didn't have a sword." "Or a collar," said the second. "Or a hat," said the third. "Or pants..."
Naval Sanction (F) 0 Club Dagger/Slash
Castille Captain Attachment · Unique · Letter of Marque
You may not put this card into play unless you have started one or more Boardings this game. While Naval Sanction is in play, your Crew each inflict 1 extra Hit during Boarding Attacks.
"Soon, we will strike back at Montaigne, and reclaim our land." - Esteban Verdugo
Only Two Came Out (U) 0 Club Dagger/Slash
Explorer Captain Attachment
You may only put Only Two Came Out into play if you have one or more completed Artifact adventures in play.
React: Tack Only Two Came Out when you are paying an Influence Cost to produce 3 Influence.
Ten of us went in...
Peek at the Future (R) 0 Club Dagger/Slash
Crew Attachment · Fate 2 Knack (May only be attached to a Crew with Fate of 2 or more)
Act: Tack this Crew to look at the top five cards of your deck. You may discard any or all those cards. Return the remaining cards to the top of your deck in any order.
"Hmm," she whispered. "What? What?" I asked. She smiled. "Oh. Nothing. Nothing at all."
Persuasion (R) 0 Club Dagger/Slash
Crew Attachment · Glamour 1 Knack (May only be attached to a Crew with a Glamour of 1 or more)
React: Tack Persuasion when you tack a Crew to produce Influence. That Crew produces 1 extra Influence.
"There's two kinds of persuasion on the Black Dawn. I prefer Celedoine's to McGee's any day o' the week." - Phelan Cole
Port Master (R) 5I Club Dagger/Slash
Brotherhood Captain Attachment · Unique · Patron
Act: Tack this Crew to untack one of your other Crew.
"Thirty Guilders, eh? well then, lad. I know just the place you are lookin' for."
Porte Knowledge (R) 0 Club Dagger/Slash
Crew Attachment · Porte Knack (May only be attached to a Crew with Porte)
+1 Porte
"There are always darker bargains to be made..."
Porte Ward (R) 0 Club Dagger/Slash
Crew Attachment · Porte 1 Knack (May only be attached to a Crew with Porte of 1 or more)
React: Tack Porte Ward when a player plays a Boarding Attack card during a Boarding with your Ship. That card is discarded without effect. That player may draw a card, then play a new card for their Boarding Attack.
Queen Elaine (R) 5I Club Dagger/Slash
Sea Dogs Captain Attachment · Unique · Patron
React: Sink Queen Elaine immediately after you perform an action. You may perform another action immediately after this one.
"Avalon before all else, Captain." Berek nodded, "Before all else."
Queen of the Sidhe (R) 5A Club Dagger/Slash
Explorer Captain Attachment
Act: Tack the Queen. Until the end of the turn, any opposing Ships in or moving from the Trade Sea or Frothing Sea have their Move Costs increased by 2.
35 years ago, an Explorer ship sailed into the Trade Sea searching for the island of mists. Only a young Guy McCormick returned to tell the tale. He never has.
Rats! (U) 2A Club Dagger/Slash
This Sea Attachment
Any player in this Sea may sink Rats by tacking 3 Swashbuckling as an action. Any player in this Sea that wishes to put into play or complete a Goods Adventure must tack 2 Adventuring to do so, in addition to any other costs.
Billy heard the skittering sounds and double-checked his pocket. Only three matches left...
Reclusive Backers (C) 3A Club Dagger/Slash
This Sea Attachment
Any player may sink the Backers by tacking 3 Influence as an action.
React: Tack while you are in this Sea and are paying Influence to produce 2 Influence.
"Naturally,you understand that discretion is of the utmost importance in our endeavor. My name is not to be used under any circumstances."
Red (C) 3I Club Dagger/Slash
Crew Attachment
+1 Adventuring
"You ask her name! The last fella that did that couldn't sit for a week."
Romantic Captive (R) 0 Club Dagger/Slash
Captain Attachment · Unique
You must tack your Captain to put Romantic Captive into play. +1 Swashbuckling.
"She sure don't look like she's bein' held against her will," Wilcox mumbled.
Rough Waters (U) 2A Club Dagger/Slash
This Sea Attachment
Any player in this Sea may sink Rough Waters by tacking 4 Adventuring as an action. When a Ship is in this Sea or moving out of it, its Move cost is increased by 1.
"Hey Cap'n. I gots me some fine rotten onions here. Great for a sad stomach, they are!"
Seal of the Sun King (F) 0 Club Dagger/Slash
Montaigne Captain Attachment · Unique · Letter of Marque
You may not put this card into play if any other player has more Influence than you.
Act: Tack the Seal and target any one Ship in Frothing Sea. You inflict 3 Hits on that Ship.
"Every time the general sees it, he winces and mumbles his ship's name and a curse for the man who wrote the bloody thing."
Seven League Striders (U) 3A Club Dagger/Slash
Sea Dog Crew Attachment · Leg (A Crew may not have more than one Leg attachment)
+2 Adventuring
"I saw him leapin' from one ship to the other, sailin' like a bird in flight... An' I thought all bards did was tell stories."
St. Roger's Blessing! (R) 0 Club Dagger/Slash
Crew Attachment · Glamour 2 Knack (May only be attached to a Crew with Glamour of 2 or more.)
React: Tack this Crew when one of your Crew is sunk. That Crew is placed on the top of your deck, and all Attachments on that Crew are put into the discard pile.
Swiveling Cannon (U) 3I Club Dagger/Slash
Castille Crew Attachment · Item
+2 Cannon
"Castillian ingenuity is responsible for far more deaths then the white plague."
"Take No Prisoners!" (U) 0 Club Dagger/Slash
Crimson Roger Ship Attachment
You must sink one of your Crew when you put Take No Prisoners! into play.
React: Tack Take No Prisoners and one of your Crimson Roger Crew instead of making a Boarding Attack. Target a Crew on the opposing Ship other than their Captain who has a Swashbuckling less than 3. Discard the target Crew.
"Did I stutter?" -- Reis
The Inquisition (U) 2Sw Club Dagger/Slash
This Sea Attachment
Any player in this Sea may sink the Inquisition by tacking 4 cannon as an action.
Act: Target one Villainous Crew in this sea, except Captains. The target is tacked.
"You would rather serve the Church than gain illegal profit. You agree with me, of course. Let's go then."
The Marquis d'Arrent (R) 4I Club Dagger/Slash
Montaigne Ship Attachment · Unique · Patron
React: Tack when you are paying the influence cost of a Montaigne Crew with an influence of 2 or more to produce 3 Influence.
"Ask and I shall ask and then we shall see if you receive"
The Pact of the Crimson Rogers (F) 0 Club Dagger/Slash
Crimson Roger Attachment · Unique · Letter of Marque
You must sink one of your Crew to put this card into play.
React: Tack the Pact when performing a Cannon Attack. This Cannon Attack inflicts 2 extra Hits.
Through the Portal (R) 0 Club Dagger/Slash
Crew Attachment · Porte 2 Knack (May only be attached to a Crew with Porte of 2 or more)
Act: Tack this Crew, and target a Crew, except a Captain. Tack the target Crew.
"We heard a thin scream over the roar of the cannons. Then Marc shouted, and I turned to see a Montaigne light a fuse on a barrel of gunpowder..."
Treasure Hold (U) 1I Club Dagger/Slash
Ship Attachment
The Treasure Hold counts as one Crew against your Crew Maximum. You may sink the Treasure Hold to absorb 1 Hit.
React: When you pay Influence, tack the Treasure Hold to produce 2 Influence.
Vincenzo Caligari (R) 5I Club Dagger/Slash
Crimson Roger Captain Attachment · Unique · Patron
React: Tack Vincenzo when you are playing an adventure cost to produce 3 Adventuring.
"Very impressive, Captain Reis, but not the piece I'm looking for. Still, it's worth a little recompense...."
Waylaid (C) 2A Club Dagger/Slash
This Sea Attachment
Any player in this Sea may sink Waylaid by tacking 3 Cannon as an action.
Act: Tack this card and target a Ship in this Sea to inflict a 2 Hit Cannon Attack on that Ship.
"This bay looks safe." - Simon the bosun
Who Shot the Albatross? (U) 0 Club Dagger/Slash
Ship Attachment
Any player in this Sea may Sink Who Shot the Albatross by tacking 1 Swashbuckling as an action. While Who Shot the Albatross is attached to your Ship, you have +5 Sailing for the purposes of determining Initiative.
"Yes, sir. I saw who done it. It was... hey, where'd he go?"
Willowed Ropes (U) 5I Club Dagger/Slash
Brotherhood Ship Attachement · Item
All of your Crew Inflict one extra hit during boarding attacks.
Allende got 'em from some Vestenmannavnjar raiders a few weeks ago and they work like magic.

Captains
Name Faction Wealth Skills Start
Allende (F) Brotherhood 9 2C 3S 5A 3I 4Sw La Boca
Heroic · Swordsman +2 (Allende inflicts 2 extra Hits during Boarding Attacks)
While you have 3 or more other Brotherhood Crews on your Ship, you are always considered to be in the Sea with the lower completion cost when completing an Adventure.
"Just don't call him 'the Pirate King' and you'll get along just fine on this ship, lad."
Berek (F) Sea Dogs 10 3C 2S 2A 4I 4Sw Trade Sea
Heroic · Swordsman +2 (Berek inflicts 2 extra Hits during Boarding Attacks)
When you are drawing cards at the end of the turn, you may draw an additional card if you have three or more other Sea Dog Crew on your Ship and none of your Crew were sunk this turn.
"Never been done, eh? We'll have to see about that."
Enrique Orduno (F) Castille 8 2C 4S 3A 3I 5Sw La Boca
Swordsman +3 (Orduno inflicts 3 extra Hits during Boarding Attacks)
While you have three or more Castillian Crew on your Ship, all of your Boarding Attacks inflict 1 extra Hit.
"The Castillians say that the man with many enemies and no allies is the most dangerous man."
The General (F) Montaigne 10 2C 2S 3A 5I 3Sw Frothing Sea
Swordsman +2 (The General inflicts 2 extra Hits during Boarding Attacks)
While you have three or more other Montaigne Crew on your Ship, your crew maximum is increased by 2.
"Captain! What color should we paint the figurehead?" The General broke his nose. "Paint it red."
Guy McCormick (F) Explorers 9 2C 3S 5A 4I 3Sw Trade Sea
Heroic · Swordsman +2 (Guy inflicts 2 extra Hits during Boarding Attacks)
Act: Once per turn, while you have three or more other Explorer Crew on your Ship, you may get an Item Adventure or Artifact Adventure from your deck, show it to your opponents, and put it in your hand. Shuffle your deck.
Reis (F) Crimson Rogers 8 4C 3S 3A 2I 4Sw Forbidden Sea
Villainous · Swordsman +2 (Reis inflicts 2 extra Hits during Boarding Attacks)
While you have 4 or more other Crimson Roger Crews on your Ship, all of your Crew have a +1 Cannon skill.
Mortimer looked at Reis, then at the mermaids down below. He decided to take his chances with the mermaids.

Crew (sorted by faction)
Name Faction Cost Skills Attack Defense
Alesio (R) Brotherhood 8 0C 0Sa 2A 4I 1Sw Punch Club/Thrust
Unique · Loyal · Fate 1 · First Mate
Act: Tack to move one of your Sea Attachments to a Sea adjacent to its current location.
"They say a Fate Witch can smell a destined man a hundred miles away. Why else do you think she stays so close to the Cap'n?"
Buccaneers (C) Brotherhood 3 1C 0Sa 3A 0I 2Sw Punch Club/Thrust
Loyal · No Attachments
"Oh blast. There goes two months of wages. Hey, Cap'n, ya lookin' for a rigger?"
Denny La Bree (C) Brotherhood 3 0C 3Sa 2A 0I 1Sw Punch Club/Thrust
Topman
"Bad food, no sleep, worms, rats, scurvy, sea monsters, smelly bunkmates. Heh, still beats a cold cell back on the island any day of the week."
Donna (R) Brotherhood 5 1C 0Sa 3A 1I 3Sw Punch Club/Thrust
Unique
You may draw 1 card immediately before Donna starts a Boarding Attack.
"Someone once asked him if he had a girlfriend named 'Ed'. Donna killed him, too."
Fyodor Zastienchivy (U) Brotherhood 6 0C 1Sa 2A 1I 3Sw Punch Club/Thrust
Loyal · Holy
React: Tack when one of your Crew with the No Attachments trait is sunk. That Crew is put in your discard pile.
"Saved me life he did by liftin' that cannon. Ne'er met a man with such strength, or a bigger heart."
Invar Andersson (U) Brotherhood 4 1C 2Sa 2A 0I 2Sw Punch Club/Thrust
Heroic · Swordsman + 1 (Invar inflicts 1 extra Hit during Boarding Attacks)
He works all night long, he fights with a stout heart, and a whenever he's done with the day's work, he looks to the north, sighs to himself and whispers "I'm coming home, Anna. Soon as I can."
Jillison Brown (C) Brotherhood 3 0C 0Sa 1A 2I 1Sw Punch Club/Thrust
React: Tack when you are paying a cancel cost of an action to produce 3 points towards its cost.
Jillison is here to watch, listen and remember, so that others will not forget.
Reggie Wilcox (R) Brotherhood 5 1C 1Sa 2A 0I 2Sw Punch Club/Thrust
Act: Tack Reggie and target a Ship in this sea. The target player must tack one of his or her Crew.
" I canno' climb a wall o' glass, Cap'n. No' for free, anyways."
Sean McCorley (U) Brotherhood 5 1C 0Sa 3A 0I 3Sw Punch Club/Thrust
Heroic · Swordsman +1 (Sean inflicts 1 extra Hit during Boarding Attacks)
Don' take it so seriously, lad. We all gonna die someday. It ain't the when that matters... it's the how.
Thom Brunner (C) Brotherhood 4 3C 0Sa 1A 0I 2Sw Punch Club/Thrust
Gunner
"No sir, Captain Allende, sir. I don't mind the small quarters at all. More room here than in my cell back on the island, that's for certain."
Velik (U) Brotherhood 6 2C 2Sa 3A 1I 3Sw Punch Club/Thrust
Heroic
React: Tack when a card with the Weather trait is targeting one of your cards. That action is canceled.
"No magic, my Captain. Just a little miracle. Glad you appreciate it."
William Fodd (U) Brotherhood 4 0C 3Sa 2A 0I 1Sw Punch Club/Thrust
Topman
When William tacks to absorb Hits from a Cannon Attack, he absorbs 2 extra Hits.
"I ne'er seen anything like it. The cannon shot flies by his head and he just don't seem to notice."
Antonio Aldonez (U) Castille 5 1C 2Sa 2A 0I 4Sw Punch Club/Thrust
Loyal · Heroic · Swordsman +1 (Antonio inflicts 1 extra Hit during Boarding Attacks.)
"Really, Babette. I never met a woman so intent on looking at my face."
Carlos Altenar (C) Castille 3 1C 2Sa 0A 1I 2Sw Punch Club/Thrust
Villainous
"Carlos never liked Avalons. Or Castillians. Or Montaignes. Or Ussurans..."
Domingo Marten de Avila (U) Castille 5 2C 2Sa 0A 1I 3Sw Punch Club/Thrust
Topman · No Attachments
Domingo has +2 Sailing if his captain is Castillian.
"It's the Avalons! Sink the dogs below the waves! For Castille! For Castille!"
Don Deanna (U) Castille 5 0C 0Sa 2A 1I 3Sw Punch Club/Thrust
Loyal · Villainous · Swordsman +1 (Don Deanna inflicts 1 extra hit during Boarding Attacks.)
You may draw 1 card immediately before Don Deanna starts a Boarding Attack.
"Let's try this once again, only without the groveling."
Felipe Jose de Granjero (R) Castille 5 0C 1Sa 0A 2I 3Sw Punch Club/Thrust
Unique · Swordsman +2 (Felipe inflicts 2 extra Hits during Boarding Attacks.)
React: Tack and sink Felipe when you are suffering hits and you have Margaretta Orduno in play. All of the Hits are absorbed. You may not put another copy of Felipe into play this game.
"If I were the captain, I'd keep a close eye on any fellow who's teaching my wife how to use a sword."
Luis de Rioja (C) Castille 4 0C 0Sa 0A 1I 1Sw Punch Club/Thrust
Act: Tack and sink Luis to get any one crew card from your sunk pile and put it in your hand.
"He'll be alright. Now, if you will excuse me, I have other patients who need my attention."
Manuel Dejavez (U) Castille 4 1C 4Sa 0A 0I 2Sw Punch Club/Thrust
Topman
React: When Manuel tacks to absorb hits, he absorbs 2 extra Hits, except during a Boarding.
"He used to be a dancer. Before you laugh, try balancing on a swaying mast without holding onto anything."
Margaretta Orduno (R) Castille 7 0C 0Sa 2A 3I 4Sw Punch Club/Thrust
Unique · Loyal · First Mate · Swordsman +2 (Margaretta inflicts 2 extra hits during Boarding Attacks)
Margaretta has +2 Swashbuckling while you have Enrique Orduno in play and tacked.
"Of course I married below my station. Doesn't every woman?"
Padre Alfonso (R) Castille 4 0C 0Sa 1A 3I 2Sw Punch Club/Thrust
Unique · Loyal · Holy · Villainous
React: Tack after a Crew tacks to absorb Hits. That Crew absorbs zero Hits.
"Goodbye, my son. May Theus receive you and hold you near," the priest intoned, and then plunged his knife into the wounded man's eye.
Padre Esteban (C) Castille 3 2C 1Sa 0A 0I 2Sw Punch Club/Thrust
Gunner · Holy
"Let us give thanks to Theus for the lead you are about to receive..."
Rosa Maria de Barcino (U) Castille 4 0C 0Sa 3A 2I 3Sw Punch Club/Thrust
Rosa has +1 Influence while in la Boca.
"Come, come, gentlemen. I am armed, but then again, what could a woman know about using a sword?"
Sandoval's Guard (C) Castille 3 1C 1Sa 1A 0I 3Sw Punch Club/Thrust
Loyal · No Attachments
"Steel is the best sword. Honor is the best shield."
Andrei Levovich (C) Crimson Rogers 3 1C 0Sa 1A 0I 3Sw Punch Club/Thrust
React: Untack Andrei after another Ship begins a Boarding against your ship and you do not cancel it.
"Don't be talkin' about Matushka in the Mirror, boy. Andrei did. He was an Ussuran once. Now, we don't know what he is."
Domingo (U) Crimson Rogers 5 3C 0Sa 1A 1I 2Sw Punch Club/Thrust
Gunner
"This ought to give 'em a bellyful eh, me beauty?"
Gerald Hohne (U) Crimson Rogers 4 2C 0Sa 1A 0I 1Sw Punch Club/Thrust
Act: Sink one of your Crew to give Gerald a +3 Swashbuckling until the end of the turn. You may perform this action once per turn.
"Be careful, lad. Round here, folks who don't prove useful wind up Gerald's dinner." - Paule du Paix
Javier de Bejarano (R) Crimson Rogers 4 0C 0Sa 2A 1I 1Sw Punch Club/Thrust
Loyal · Villianous
React: Tack when a player is taking a card from their discard or sunk pile. The card is sent to their sunk pile.
"At last, immorality is nearly within my grasp. I know the secret of the First Test, and the other two shall soon follow."
Jemy (C) Crimson Rogers 3 0C 3Sa 0A 0I 2Sw Punch Club/Thrust
Topman · Heroic
Jemy may not start a Boarding Attack. Jemy has +1 Swashbuckling when defending against a Boarding Attack.
"He hasn't said a word since we found him, but Jemy's as strong as three men. The mangy cur just refuses to fight." - Riant Gaucher
Joern Keitelsson (R) Crimson Rogers 7 2C 2Sa 3A 2I 3Sw Punch Club/Thrust
Unique · Loyal · First Mate
While Joern is on the Ship, your Hand Size is increased by 1.
I shoved the knife deep into the Vestenmannavnjar's stomach. He didn't even blink. Just smiled. "My turn," he said and raised his sword...
Julius Caligari (U) Crimson Rogers 5 1C 0Sa 0A 3I 3Sw Punch Club/Thrust
Villainous
"My brother? For that price, I'd sell him, my father, my mother, and my sister." "Done and done."
Paule du Paix (U) Crimson Rogers 4 1C 0Sa 2A 0I 2Sw Punch Club/Thrust
While your Ship is engaged in a Boarding, Paule has a +2 Swashbuckling.
Paule carries out vengeance with all the reverance of a priest in prayer. Some men dig two graves before sailing out on the sea of revenge. Paule digs thirty.
Rafael de St. Theresa (C) Crimson Rogers 3 1C 0Sa 1A 1I 2Sw Punch Club/Thrust
Rafael's Boarding Attacks that finish with a Thrust inflict 1 extra Hit.
Red Scarves (C) Crimson Rogers 3 2C 0Sa 1A 0I 1Sw Punch Club/Thrust
Loyal · No Attachments
When Red Scarves tack to absorb Hits, they absorb 1 extra Hit.
"Look out lads! Reis is lookin' for a new cannon crew!"
Riant Gaucher (R) Crimson Rogers 6 1C 2Sa 2A 2I 2Sw Punch Club/Thrust
Unique · Loyal · Villainous
React: When you are paying an influence cost, tack Riant and sink one friendly Crew to produce 5 Influence.
"There's nothing so lovely as the red and white of a man's back flayed open to the bone."
Samuel Smitts (C) Crimson Rogers 4 3C 0Sa 0A 0I 2Sw Punch Club/Thrust
Gunner
Samuel uses his Cannon skill instead of his Swashbuckling when inflicting Hits in a Boarding Attack.
Long ago, Smitts tried to steal a pearl from Reis' treasure trove. When the Captain caught him, he let him keep it.
Archaeologists (C) Explorers 3 0C 2Sa 2A 1I 2Sw Punch Club/Thrust
Loyal · No Attachments
"Charles, Madeline, pay attention this time. We don't want another fiasco like that last one. It's a good thing for you two that Martin is so short, or we'd have been carrying him home in two parts."
Brennan (U) Explorers 3 0C 0Sa 3A 2I 1Sw Punch Club/Thrust
Loyal
Act: Tack Brennan and discard a card from your hand to draw a card.
"Brennan is always prepared for every situation... as if he's been planning for years." - Guy McCormick
Cosette (R) Explorers 7 2C 3Sa 2A 1I 2Sw Punch Club/Thrust
Unique · Loyal · Heroic · First Mate
Cosette has a +1 to all skills while you have an uncompleted Artifact Adventure in play.
"Don't know why such a pretty face would be wastin' her time on a sailin' ship, and e'ery time someone asks, she just walks away."
Foul Weather Jack (C) Explorers 3 2C 0Sa 1A 1I 1Sw Punch Club/Thrust
Gunner
You must discard the top card of your deck each time you shuffle your deck. Sink Jack if the boarding attack on the discard is a Slash.
"Had a parrot once. Lost 'im. Had me a cat, too. Had me a dog. Had me a rat. Had me a wife... you don't wanna hear about her."
Jacob Faust (U) Explorers 5 1C 0Sa 3A 2I 2Sw Punch Club/Thrust
Loyal · Heroic
Once per turn, when your Ship is in a Sea containing one of your Artifact Adventures, you may immediately perform an action to complete it.
"He's seen horror no man should have to see, and his face only shows the half of it."
Korintine Nicolovich (R) Explorers 5 1C 2Sa 2A 1I 3Sw Punch Club/Thrust
Unique
React: When Korintine is about to be sunk, discard the top card of your deck. If the Boarding Attack on the discard is a Dagger, then Korintine is placed on the top of your deck instead of in the sunk pile.
"I'll take the Ussuran. He's unarmed... Oh no." - Llew Babel's last words
Lord Windamshire (U) Explorers 4 0C 1Sa 3A 2I 1Sw Punch Club/Thrust
When you complete an Adventure which increases a Crew's Influence, you must attach it to Windamshire, if able.
Act: Discard 2 cards from your hand to move an Influence-increasing Attachment from Windamshire to another of your Crew.
Maggie Malone (C) Explorers 3 0C 3Sa 1A 0I 1Sw Punch Club/Thrust
Topman
When Maggie tacks to absorb Hits, she absorbs 1 extra Hit, except during Boarding.
McCormic found her on the Isle of Syrneth and gave her his mother's maiden name. The only reminder she has of her heritage are two strange tattoos on the bottom of her feet.
Samuel Sanderson (C) Explorers 3 0C 0Sa 1A 1I 2Sw Punch Club/Thrust
When Samuel tacks to absorb Hits, he absorbs 2 extra Hits.
"It never hurts to improvise a bit during a fight."
The Calloways (U) Explorers 5 0C 0Sa 2A 3I 2Sw Punch Club/Thrust
React: Tact immediately after you have put an Artifact Adventure into play. Move your Ship 1 Sea closer to the Adventure.
Vincent and Rose were both born on an Explorer ship, they met on an Explorer ship, got married on an Explorer ship and they'll probably die on an Explorer ship.
Warren Abbotsford (U) Explorers 4 1C 0Sa 1A 0I 2Sw Punch Club/Thrust
Villainous
Act: Tack to inflict 3 Hits on a Ship in this Sea. Discard the top card of your deck - Warren is sunk if the Boarding Attack on the discard is a Punch.
"You never know what you're gonna find in those ruins. Look at these humming marbles, for...oops."
Wee Willy (R) Explorers 5 3C 0Sa 1A 0I 1Sw Punch Club/Thrust
Unique · Gunner · Loyal
React: When Wee Willy tacks to conduct a cannon attack, discard the top card of your deck. If the boarding attack on the discard is a slash, this cannon inflicts 3 extra hits.
"Are you sure that's gonna fit in the cannon?" "Trust me, Just cover your eyes when we fire it."
Aimon Riché du Pourisse (C) Montaigne 3 0C 2Sa 0A 0I 2Sw Punch Club/Thrust
Topman
When Aimon tacks to absorb Hits, she absorbs 2 extra Hits, except during Boarding.
"She's too small, mon General," the bosun explained. "Small and fast," the General nodded. "And that is exactly what we need to catch the Avalon dog."
Babette (U) Montaigne 4 0C 0Sa 1A 1I 3Sw Punch Club/Thrust
Swordsman +1 (Babette inflicts 1 extra Hit during Boarding Attacks)
When Babette's opponent in a Boarding Attack plays the final Boarding Attack card, she is sunk but all of the Hits are absorbed.
"I'm going to cut that pretty face of yours right off your skull, Antonio."
Fierbas Desaix du Paix (U) Montaigne 6 2C 1Sa 0A 2I 2Sw Punch Club/Thrust
Gunner
When Fierbas tacks to produce Cannon, you man discard a card from your hand to produce 2 extra Cannon.
"Fierbas!" I shouted. "We're out of shot!" I heard a rip and a scream, then he shouted back. "Not anymore, my friend!"
Gerard Rois et Reines (R) Montaigne 8 1C 2Sa 3A 3I 4Sw Punch Club/Thrust
Unique · Loyal · Heroic · First Mate · Swordsman +2 (Gerard inflicts 2 extra hits during Boarding Attacks)
When Montaigne Crew on this Ship are tacking to absorb Hits, they absorb 1 extra Hit.
"For five generations, every first-born has been a musketeer. Gerard will be the last."
Gilles Allais du Crieux (U) Montaigne 5 2C 0Sa 2A 2I 3Sw Punch Club/Thrust
Villainous
The Avalons used to call him "Snowbeard", so he shaved it off. Now, they just call him things that shouldn't be repeated in the presence of ladies.
Isabeau Dubois du Arrent (C) Montaigne 4 0C 2Sa 1A 2I 2Sw Punch Club/Thrust
Loyal
Act: Tack to inflict 1 Hit on an opposing Ship in your Sea.
"Hold still," she whispered high in the rigging. "Hold still or I might hit that lovely gentleman behind you."
Louis Sices du Sices (C) Montaigne 5 3C 0Sa 0A 2I 3Sw Punch Club/Thrust
Gunner · Heroic
"Methodical is one word. Meticulous is another. I wouldn't use either to describe Louis. I'd call him an artist before I'd call him a gunner." - Gerard
Maureen Leveque (U) Montaigne 5 2C 1Sa 0A 1I 2Sw Punch Club/Thrust
React: When a Ship enters this Sea, Maureen may immediately tack to perform a Cannon Attack against that Ship.
She just makes everything on the ship run a little smoother.
Michel Rois et Reines (U) Montaigne 4 0C 2Sa 0A 2I 2Sw Punch Club/Thrust
React: Tack when your Ship moves to a different Sea. Target a Sea Attachment in the new Sea. That attachment is discarded.
"Well, that depends, are you referring to the Church Meridian or the Pirate Meridian? The Pirate Meridian is 13 degrees to the east."
Pepin (R) Montaigne 6 0C 0Sa 0A 0I 1Sw Punch Club/Thrust
Unique · Loyal
Act: Tack Pepin to untack one of your Crew.
"Pepin may be small, but he's got a heart the size of the Mirror. And that is more than I can say for most of you." - The General
Rosamonde du Montaigne (C) Montaigne 3 0C 0Sa 0A 1I 1Sw Punch Club/Thrust
Loyal · No Attachments
React: Tack when you tack one of your Crew to produce Influence. That Crew produces 3 Extra Influence.
"We are here to ensure I'Empereur's fleet is performing exactly as it ought to be." "A bloody waste of deck space if you ask me," the General grumbled to himself.
Timothy le Beau (R) Montaigne 7 0C 0Sa 0A 2I 2Sw Punch Club/Thrust
Unique · Loyal · Porte 1
Act: Tack Timothy and target a Ship. Timothy inflicts 1 Hit on that Ship.
"Are you sure you were able to drop that penny into the Captain's pocket, Pepin?" The boy nodded. Timothy grinned and rubbed his bloody hands together.
Angus McCloud (U) Sea Dogs 6 2C 1Sa 2A 1I 3Sw Punch Club/Thrust
Heroic
Angus' Boarding Attacks inflict 3 extra Hits when the Ship has a Villainous Captain.
"McGee calls him 'Cousin Angus'. Then again, every Highlander I meet calls him Cousin Angus. Small island, I guess." - Lyin' John Fox
Bloody Bonnie McGee (R) Sea Dogs 8 3C 2Sa 3A 3I 4Sw Punch Club/Thrust
Unique · Loyal · Heroic · First Mate · Swordsman +2 (Bonnie inflicts 2 extra hits during Boarding Attacks)
React: Tack Bonnie immediately after you perform a Cannon Attack. You may begin a Boarding with the Ship that was targeted by the Cannon Attack, paying all costs.
"It's not a skirt! It's a kilt, ya dumb... oh, just hand me me cudgel and I'll explain the difference."
Celedoine (R) Sea Dogs 6 0C 0Sa 0A 2I 1Sw Punch Club/Thrust
Unique · Loyal · Glamour 1
When Celedoine tacks to produce Influence, you may discard a card from your hand to produce 2 extra influence.
"There are so many stories about Celedoine and Berek... and in Avalon, they just may all be true."
Dorf Klinderhoff (R) Sea Dogs 4 1C 2Sa 1A 0I 2Sw Punch Club/Thrust
Unique · Loyal
Dorf does not count toward your crew maximum.
"I said 'Keep 'er still!' How do you expect me to get anything done down here while... Blast it! Keep 'er still!"
Jack Tars (C) Sea Dogs 4 1C 2Sa 0A 0I 2Sw Punch Club/Thrust
Loyal
Jack Tars have a +2 Swashbuckling during a Boarding with a Ship you have targetied with a Cannon attack. this turn.
"No sir, Cap'n Berek, sir. No problem. Just a wee storm, that's all. Remember when Harry o'er there got himself struck by lightnin'? Now that was a storm!"
Jimmy Bass (U) Sea Dogs 4 3C 0Sa 0A 0I 2Sw Punch Club/Thrust
Gunner
Jimmy produces 2 extra Cannon when you are targeting a Ship that you have performed a boarding with this turn.
"The hook took hold on the ship just next to Jimmy's head. He tilted the cannon fifteen degrees and let the Brotherhood scum taste Avalon shot first-hand."
"Lyin'" John Fox (C) Sea Dogs 4 2C 2Sa 2A 0I 2Sw Punch Club/Thrust
React: Tack John immediately after completing a Goods Adventure. You may perform an additional action after this one.
"These ain't no dentist tools - these be arcane Syrneth artifacts or my name ain't John Wiggins."
Needle Nose Nye (C) Sea Dogs 3 1C 3Sa 0A 1I 1Sw Punch Club/Thrust
Nye may not tack to absorb Hits during Boarding. Nye may be sunk to absorb 1 Hit during Boarding.
"We calls him that because nobody can pronounce his name 'cept the Cap'n. 'Course, with 'im not speaking Avalon and us not speakin' Castillian, I don't think he knows what it means." -Phelan Cole
Phelan Cole (U) Sea Dogs 5 2C 3Sa 0A 1I 2Sw Punch Club/Thrust
Topman
React: Tack after you suffer Hits in a Boarding to end the Boarding. The other player in the Boarding may cancel this action by tacking 4 Swashbuckling.
"He's a good man to have when having one's the only thing that will save your neck." - Bloody Bonnie
Roger Gaffrin (U) Sea Dogs 5 0C 1Sa 0A 1I 1Sw Punch Club/Thrust
Loyal
React: Tack instead of performing a Boarding Attack. Until the end of this Boarding, your Sea Dogs Crew inflict 1 extra Hit during Boarding Attacks.
"I do not understand why the Avalons insist on having a shantyman aboard. Seems a waste of deck space to me." - The General
Tom Toblin (U) Sea Dogs 5 1C 2Sa 1A 1I 2Sw Punch Club/Thrust
While Tom is in play, your item Attachments have their Influence costs reduced by 1 (minimum 0).
"Tom" is hiding behind her dead brother's name until she's ready to bring the bastard who killed him to justice.
William Toss (C) Sea Dogs 4 0C 1Sa 1A 2I 3Sw Punch Club/Thrust
I looked at the double-headed coin and smiled. "Heads, of course." It landed in his hands and we both looked. "Sorry, pal. I'll take that purse now."
Arturo Rodriguez (R) Unaligned 4 1C 2Sa 2A 1I 1Sw Punch Club/Thrust
Heroic
"Three shares? That's a lot of Guilders, Captain. Unfortunately for you, Guilders are not what I'm interested in."
Blacktooth Bill (C) Unaligned 1 0C 0Sa 1A 0I 1Sw Punch Club/Thrust
No Attachments
"I can takes ya wherever ya wants ta go. Jus' give me th' gold and we'll be on our way."
Brutes (C) Unaligned 1 0C 0Sa 0A 0I 1Sw Punch Club/Thrust
No Attachments
When this Crew tacks to absorb Hits, it absorbs 2 extra hits.
" What are you lookin' at?"
Bully Boys (C) Unaligned 2 0C 0Sa 0A 0I 2Sw Punch Club/Thrust
No Attachments
When this Crew tacks to absorb Hits, it absorbs 2 extra Hits.
"Not today, ya scurvy scum! Not today or any other day!"
Burke (R) Unaligned 4 0C 0Sa 2A 0I 4Sw Punch Club/Thrust
Unique
Burke has -2 Swashbuckling (minimum 1) while performing a Boarding Attack if the opposing Captain is Heroic.
"Once, I was a member of the King's Men. It came to light that I'd been seeing the Captain's daughter in secret. Now, monsieur, I can never go home."
Fancy Dans (C) Unaligned 2 0C 0Sa 0A 2I 1Sw Punch Club/Thrust
No Attachments
"After you, Alfonse!" "Oh no! After you, I insist!"
Grimey Stubbs (R) Unaligned 4 4C 0Sa 1A 0I 2Sw Punch Club/Thrust
Unique · Gunner
After Grimey tacks to produce Cannon, discard the top card of your deck. If the Boarding Attack on the discard is a Thrust, Grimey is sunk.
"Whoops, almost dropped me match in the keg. Maybe I oughta move it out of the way... nah."
Grousin' George (R) Unaligned 4 0C 4Sa 0A 0I 2Sw Punch Club/Thrust
Topman · Villainous
George may not be placed on a Heroic Captain's Ship.
"I hates me the rats, and I hates me the food and I hates me the bosun and I hates me the..."
Jack Trades (R) Unaligned 5 2C 2Sa 2A 2I 2Sw Punch Club/Thrust
Heroic
"I'm on it, Sir."
Jens Bjorn (U) Unaligned 2 0C 0Sa 1A 1I 1Sw Punch Club/Thrust
"This is no place for a lady at this time of night, ma'am. There are all sorts of unsavory characters about. Me f'r instance."
Leonard Pinkerton (U) Unaligned 1 0C 0Sa 0A 0I 1Sw Punch Club/Thrust
When Leonard Pinkerton tacks to absorb Hits during a Boarding, he absorbs 2 extra Hits.
"I know the crew thinks I'm lucky, Captain, but do I have to play during the battles, too?"
Li'l Jim (U) Unaligned 3I 0C 3Sa 1A 0I 1Sw Punch Club/Thrust
Topman
"He signed on the ship as a swabber, but when we got into the thick of it, we learned he could do more than just push a mop."
Lucky Lou (U) Unaligned 2 0C 0Sa 0A 1I 1Sw Punch Club/Thrust
React: When Lou is about to be sunk, discard the top card of your deck. If the Boarding Attack is a Punch or a Dagger, place Lou in your discard Pile instead.
"Come on, Raven. Let's go see if we can't find a gambling hall. With any luck, we'll have something besides fish for dinner."
Lucrezia (U) Unaligned 3 0C 0Sa 1A 0I 1Sw Punch Club/Thrust
Fate 1
"One day, she just appeared up there, laughin' like a storm. Since nobody's got the guts to go up and bring her down, she's been there e'er since."
Mad Mario (U) Unaligned 3 2C 0Sa 0A 0I 1Sw Punch Club/Thrust
When Mario sinks to absorb Hits, he absorbs 4 extra Hits.
"Spy on this, ya Montaigne bastard!"
Mark Scars (R) Unaligned 6 4C 0Sa 1A 1I 2Sw Punch Club/Thrust
Gunner
"Don't ask him about his scars and tattoos unless you want one yourself." - Grimey Stubbs
Marketeers (C) Unaligned 1 0C 0Sa 0A 1I 1Sw Punch Club/Thrust
No Attachments
"Right here, Cap'n! Ya lookin' for a crew! Here's the best crew ya'll ever find on the Seven Seas! Hey, where ya goin'?"
Michael Fitzhugh (U) Unaligned 3 1C 1Sa 1A 1I 1Sw Punch Club/Thrust
Villainous
When Michael tacks to absorb Hits, he absorbs 1 extra Hit.
"Aye, Cap'n, useful he may be, but how much longer does ya think ya can trust him?"
Mountainous Mike (U) Unaligned 4 0C 1Sa 1A 0I 3Sw Punch Club/Thrust
You may draw one card when Mountainous Mike tacks to start a Boarding Attack.
" By the time I finished looking up at 'im, I was too tired to fight, so I bought 'im a drink instead." - Grimey Stubbs
Mr. Smythe (U) Unaligned 3 2C 0Sa 0A 0I 2Sw Punch Club/Thrust
Heroic
"Yes, Sir! How high, Sir?"
Otiro (U) Unaligned 3 1C 0Sa 2A 0I 2Sw Punch Club/Thrust
"Funny lookin' fella. Could be Crescent, could be from Cathay. Can't say. But he's chasin' somethin', that's for sure."
Phineas Flynn (U) Unaligned 3 0C 0Sa 0A 0I 2Sw Punch Club/Thrust
Glamour 1
"I've already been a robber on the road. Time to try being a robber on the waves."
Powder Monkeys (C) Unaligned 2 1C 0Sa 1A 0I 1Sw Punch Club/Thrust
No Attachments
"I don't care if the water's over yer head! Get down there and man them cannons or I'll stick this pistol so far up yur nose yu'll be sneezin' gunpowder for a week!"
Riggers (C) Unaligned 2 0C 2Sa 0A 0I 1Sw Punch Club/Thrust
No Attachments
When this Crew tacks to absorb Hits, it absorbs 1 extra Hit, unless your ship is engaged in a Boarding.
"You take his legs and I'll take his arms." "Blast it, I always get the legs!"
Scott Jay (R) Unaligned 6 0C 0Sa 4A 0I 3Sw Punch Club/Thrust
React: When you are paying an Influence cost, once per turn, you may discard 2 cards from your hand to produce 2 Influence.
He used to collect artifacts for the Explorers. Now he collects Guilders for the highest bidder.
Shellbacks (C) Unaligned 2 0C 0Sa 2A 0I 1Sw Punch Club/Thrust
No Attachments
"Soft me lads! This cove has claimed better men than us."
Sidney (U) Unaligned 3 0C 1Sa 0A 0I 1Sw Punch Club/Thrust
Porte 1
"Half-breed," Timothy sneered at him. Sidney smiled. "Sometimes, a little is just enough."
Slippery Sal (U) Unaligned 2 2C 0Sa 0A 0I 1Sw Punch Club/Thrust
Villainous · No Attachments
Sal counts as two crew against your crew maximum.
"How was I suppose to know the powder monkeys were down there?"
Solomon Sails (U) Unaligned 3 0C 3Sa 0A 0I 1Sw Punch Club/Thrust
React: When Solomon sinks to absorb Hits, he absorbs 4 extra Hits.
"Aye, it's me real name. Me grandfather's name in fact. Ain't it funny how fate works out?"
Thomas Metzger (U) Unaligned 5 2C 0Sa 3A 1I 3Sw Punch Club/Thrust
Thomas' Punch Attacks inflict 2 extra Hits.
I used to be Thomas Zahnarzt, but I had it changed.
Two-Toe Terrence (C) Unaligned 1 0C 1Sa 0A 0I 1Sw Punch Club/Thrust
No Attachments
"Nah, I'm all right. Just lost me footin', that's all. Give me a moment to catch me breath, and I'll be right back up in the riggin' where I belongs."
Vincent Rochester (C) Unaligned 3 2C 0Sa 1A 0I 2Sw Punch Club/Thrust
No Attachments
"Get back ta work an' keep yur hands out o' the powder!"
Wilhelm Dunst (R) Unaligned 4 0C 0Sa 3A 1I 3Sw Punch Club/Thrust
Heroic · Holy
"Don't tell me how to fight. I've killed more men than you have thoughts in your little head."

Ships
Name Faction Crew Max Move Cost
The Black Dawn (F) Sea Dogs 7 2
React: Tack before performing an action, to move to an adjacent Sea.
React: Tack when suffering Hits to absorb 2 Hits.
Corazon del Castille (F) Castille 11 4
React: Tack before performing an action, to move to an adjacent sea.
React: Tack when you are paying the Sailing cost to begin a Boarding to produce 5 Sailing.
The Crimson Roger (F) Crimson Rogers 9 3
React: Tack before performing an action, to move to an adjacent Sea.
React: Tack when you tack a crew to produce Cannon. That crew produces 2 Extra Cannon.
The Discovery (F) Explorers 9 3
React: Tack before performing an action to move to an adjacent Sea.
React: Tack when paying a Sailing cost to produce 3 Sailing.
Grenouille du Grâce (F) Montaigne 6 2
React: Tack before performing an action, to move to an adjacent Sea.
React: Tack when paying an Influence cost to produce 1 Influence.
The Hanged Man (F) Brotherhood 8 3
React: Tack before performing an action, to move to an adjacent Sea.
React: Tack when you are paying an Adventuring Cost to produce 2 Adventuring.

Seas
Forbidden Sea (F)
"...surrounds Vodacce and is called so because of the Church's sanction. No Théan may sail too far in those waters lest he fall into the treacherous hands of the Crescent Empire." - The Explorer's Society Guide to Théah
Frothing Sea (F)
"...off the coast of Montaigne. The General sits there and waits for the unwary and foolish." - The Explorer's Society Guide to Théah
La Boca (F)
"...is the gulf just south of Castille. It is also the home of the Brotherhood of the Coast and their Pirate King." - The Explorer's Society Guide to Théah.
Trade Sea (F)
"...lies to the north and is home to Avalon and the Vendel. It is also home to the isle of the Sidhe and the horrible, man-eating mermaids." - The Explorer's Society Guide to Théah
The Mirror (F)
"...is as calm and smooth as its namesake. It is there that the Vodaken lurks, waiting for ships who dare the ice-blue waters." - The Explorer's Society Guide to Théah

Hosted by uCoz