Promos Spoiler ACTIONS Format: (Name) (Set) (Type) (Rarity) (Cost/Cancel) (Boarding Att/Boarding Parry) A Friend In Need PRO Action (F) -/- [S/d/p] React: Play this card when you are absorbing Hits from a Boarding Attack in which you pushed one of your Crew forward. Tack one of your Crew, except the one pushed forward to suffer 4 fewer Hits. "Ah, he woulda done the same fer me." Ambush! PRO Action (F) 1In/- [D/p/t] React: Play when a Ship uses its Free Move to enter your Sea. Inflict 2 Hits on the Ship. "Suprise!" Brother in Arms PRO Action (F) -/- [S/d/p] React: Play when you are hiring a Loyal Crew from your Captain's faction to produce 3 Influence "Oh no... wait, everything's okay. Maybe my luck's in for a change..." Calling in Favors PRO Action (F) -/- [D/p/t] React: Play this card and discard two cards from your hand when you are paying an Influence cost to produce 2 Influence. "Let them take it. We could never have repaired the ship if Gosse hadn't come along. For that, I'm willing to give up a little swag." -Allende Gentleman's Agreement PRO Action (F) -/- [D/p/t] You may only play this card if you have a Heroic Captain. React: Play when you are hiring a Heroic Crew to produce 2 influence. "I promise you riches beyond your dreams, and I always keep my promises." - Philip Gosse In the Dark of the Night PRO Action (F) 5Ad/3Sa [D/p/t] Target a player. That player draws 2 fewer cards during the Draw phase this turn (minimum 1). "...and I hates me the night watch.." - Grousin George Indisposed PRO Action (F) 2In/3Ca [S/d/p] Target a Captain who has more than one Attachment. Tack that Captain. "Troubles, like a midnight kiss, are easily forgotten." - Leila The Moon Beckoned PRO Action (F) -/- [S/d/p] You may only play this card if all of your Crew are tacked. Move your Ship to an adjacent Sea. Sink this card. "We drove the ship all night, through the fog, through the ice, through the sun and moon herself. I've never seen a captain so sure of the wind and the stars." What Do We Have Here? PRO Action (F) -/- [D/p/t] Draw the next 3 cards from your deck. You may attach any Adventure cards drawn to Seas they can be legally placed in. Discard all of these cards which you do not put into play. Berek was going to set course for somewhere big. Then the Crimson Rogers showed up. CREW Format: (Name) (Set) (Type) (Rarity) (Faction) (Cost)I C:(Cannon) S:(Sailing) A:(Adventuring) I:(Influence) Sw:(Swashbuckling) (Boarding Att)/(Boarding Parry) Dregs and Thugs PRO Crew (F) Unaligned 4I C:0 S:0 A:0 I:0 Sw:2 [P/c/t] Unique - No Attachments When Dregs and Thugs tack to absorb hits, they absorb 2 extra hits. React: Once per turn, discard a card from your hand when you are suffering hits to reduce the hits suffered by 2. Faye Dunsinain PRO Crew (F) Unaligned 5I C:1 S:0 A:3 I:1 Sw:2 [P/c/t] Unique - Swordsman +1 React: Tack Faye when one of your crew is targeted by a card which begins a Duel. Cancel that action. "Alas, poor Stewart. I knew him... right before I cut off his lying head." Freya Danya Gydasdottir PRO Crew (F) Unaligned 8I C:0 S:3 A:2 I:2 Sw:3 [P/c/t] Heroic - 1st Mate - Unique Act: Once per turn, name one of the five skills. Until the end of the turn, all of your crew aligned to your Captain's faction have a +1 bonus to the named Skill. "It never ends, Yngvild. Blood begets blood and we'll all drown in it before you see any real justice." Hassad The Enforcer PRO Crew (F) Unaligned 4I C:0 S:0 A:1 I:2 Sw:3 [P/c/t] Unique - When your unaligned Crew sink to absorb Hits, they absorb 1 extra Hit. "Stay alive, damn you, or I'll kill you myself!" Jacklyn the Black PRO Crew (F) Unaligned 4I C:0 S:0 A:2 I:0 Sw:3 [P/c/t] Unique..Swordsman+1 - Once per Boarding, if you are the devender, you may push Jacklyn forward for a Boarding Attack when she is tacked. She protects her ship like a lioness protects her cubs. Neeman the Coward PRO Crew (F) Unaligned 2I C:0 S:3 A:1 I:0 Sw:1 [P/c/t] Unique - Discard Neeman if another Ship enters your Sea. "I assure you that my sword is only used to meet the demands of fasion. Now, if you will excuse me.." Salvador Bernoulli PRO Crew (F) Unaligned 7I C:1 S:2 A:3 I:4 Sw:3 [P/c/t] Unique * Heroic * First Mate * Swordsman +2 Salvador inflicts an additional 4 Hits during a Boarding Attack when the other Ship in the Boarding has a Villainous Captain on board. ADVENTURES None. ATTACHMENTS Format: (Name) (Set) (Type) (Rarity) (Cost) (Boarding Att)/(Boarding Parry) Ill-Fated Journey PRO Attachment (F) - [C/d/s] Sea Attachment..Unique..Fate - You must tack one of your Crew with a Fate of 1 or more to put this card into play. When the next Ship enters this Sea, Ill-Fated Journey inflicts 5 Hits on that Ship, then sinks. Vodacce is a nation full of black cats - extremely dangerous unless all of the cats belong to you. CHANTEYS None. SHIPS Format: (Name) (Set) (Type) (Rarity) (Faction) (Crew Max) CM/(Move Cost) MC Fair Weather Friend PRO Ship (F) 8 CM / 3 MC Immediately after players reveal their starting Crews, choose and sink up to 6 of the cards in your deck. React: Tack before performing an action, to move to an adjacent Sea. Homeward Arrow PRO Ship (F) 5 CM / 1 MC (Crew max may not be increased) Act: Tack one of your Crew to move to an adjacent Sea. React: Tack before performing an action, to move to an adjacent Sea. The Highland Piper PRO Ship (F) Unaligned 6 CM / 2 MC React: Tack before performing an action to move to an adjacent Sea. React: Tack when you are paying Adventuring to complete an Adventure with the Goods or Item traits to reduce the Adventuring cost of that Adventure by 3 (minimum 0) CAPTAINS Format: (Name) (Set) (Type) (Rarity) (Faction) W(Wealth) C:(Cannon) S:(Sailing) A:(Adventuring) I:(Influence) Sw:(Swashbuckling) Captain McGee PRO Captain (F) Unaligned W8 C:3 S:2 A:3 I:3 Sw:4 Start: Frothing Sea * Heroic * Swordsman +2 * You may not have Bloody Bonnie McGee on board. McGee may only use Ships with no Faction symbol. React: Once per turn, after another player's Villainous Crew has been sunk from play, untack McGee if you have 3 or more unaligned Crew with a printed Influence cost greater than 2.