Strange Vistas


Where "M" is present in a cost or cancel cost, it refers to the ship's move
cost (the wheel icon).

ACTIONS
Format: Name (Rarity) Cost/Cancel Cost [Boarding Attack/Boarding Defenses]

All For One! (U) 0/- [S/DP]
React: Play when you are suffering Hits during a Boarding Attack. Tack
one of your Heroic Crew to absorb Hits equal to twice his or her
Swashbuckling.
"I'd like to introduce you to a little friend of mine..."

Becalmed (C) 3A/- [D/PT]
Weather
Target another Ship. That Ship may not move until after that player
has passed as an action. You may immediately perform another action.
The sun burned down on the immobile ship, as if to sear them into the
deck.

Berek's Already Done That (U) 3A/- [D/PT]
Target and discard one non-Artifact Adventure that hasn't been
completed. This card's cost is reduced by 2 if you have a Sea Dog
Captain.
"Aye, he seduced the Queen of the Sidhe too. An' if ye believe that,
I'll tell ye another." - Bonnie McGee

Brotherhood Pride (R) 0/- [S/DP]
One of your Brotherhood Crew gains +2 Cannon until the end of the
turn. That Crew gains +2 extra Cannon if there is a Montaigne Ship in
play (+4 total).
"A fine wine before battle always tastes better, eh Allende?"

Cannister Shot (C) 4C/- [D/PT]
React: Play instead of performing a Boarding Attack. You inflict a
Cannon Attack on that Ship with Hits equal to the number of untacked
Crew on your Ship with a Cannon skill greater than zero.
"They rip ye to pieces before ye take two steps. The gulls'll eat well
tonight."

Castille Pride (R) 0/- [S/DP]
One of your Castille Crew gains Sailing equal to your Ship's move cost
until the end of the turn. That Crew gains additional Sailing equal to
your Ship's move cost if there is an Explorer Ship in play (total
equal to twice your move cost).
"The world must learn that though we are bloodied, we can never be
beaten." - Enrique Orduno

Corsair Pride (R) 0/- [S/DP]
One of your Corsairs Crew gains +2 Adventuring until the end of the
turn. That Crew gains +2 extra Adventuring if there is a Gosse Ship in
play (+4 total).
"Even an old man like Gosse still has a head to turn - so I can cut it
off." - Dalia

Crimson Roger Pride (R) 0/- [S/DP]
One of your Crimson Roger Crew gains +2 Adventuring until the end of
the turn. That Crew gains +2 extra Adventuring if there is a Sea Dog
Ship in play (+4 total).
"It's time we taught Jeremiah Berek a lesson. No one steals my
property." - Reis

Customs Check (U) 0/5I [S/DP]
Target an Illegal card. Discard that card.
"I made a vow to the Queen that I'd stop this infernal smuggling no
matter what, and your paltry bribe isn't near enough to make me go
back on my word to her Majesty. Now let's see what's in that crate."

Danger on the High Seas (C) 1A/M [S/DP]
Target your Ship and one other Ship. Inflict Hits to the other
player's Ship equal to that Ship's move cost. Then, inflict Hits to
your Ship equal to your Ship's move cost.
"Freedom comes with risk." - Allende

Dispatching The Scum (R) 0/- [S/DP]
React: Play when one of your Swordsman Crew inflicts Hits during a
Boarding Attack. Your Crew inflicts Hits equal to your Crew's
Swashbuckling, but cannot receive any bonuses. The opposing player may
not tack Crew to absorb these Hits.
"Never call me a pirate! I am a Castillian; that is all you need to
know."

Disregard (R) 2A/- [D/PT]
Target one Sea Attachment in this Sea. Discard that Sea Attachment.
This card's cost is reduced to zero if you have a Corsairs Captain.
"It is not a monster. It is a distraction. Throw it overboard and keep
rowing." - Kheired-Din

Drop a Boarding Net (C) 1Sa/3Sw [S/DP]
React: Instead of performing a Boarding Attack, target one Crew on the
other Ship in the Boarding. Tack that Crew.
"Throw it around him, then haul him in like a load of fish. No need to
get bloody." - Philip Gosse

Experience is the Best Teacher (R) 0/- [D/PT]
React: Play when you are tacking a Crew to pay a cost and that Crew
has one or more completed Adventures attached. The Crew produces 1
extra point of the skill. That Crew produces 1 additional point (2
total) if you have a Brotherhood Captain.
"Ye big lummox! I've seen scarier pussy cats! Show me what yer made
of, or there'll be squid fer dinner tonight!"

Explorer Pride (R) 0/- [S/DP]
One of your Explorer Crew gains +1 Cannon and +1 Swashbuckling until
the end of the turn. That Crew gains +1 extra Cannon and +1 extra
Swashbuckling if there is a Castille Ship in play (+2 total each).
"McCormick's quest drives us, but a good fight still makes life worth
living." - Maggie Malone

Fancy Swordplay (C) 0/- [D/PT]
React: Play immediately before one of your Crew with the Swordsman
trait is about to play a Boarding Attack. Draw 2 cards.
"Why should I parry such a clumsy thrust when the chair can do it for
me?"

First Mate's Watch (R) 1A/- [D/PT]
Untack one of your First Mates.
"Pretty quiet by and large. The blood washed right off."

Ghouls Sneak on Board (U) 3A/3Sa [S/DP]
Target a Ship in play. Inflict 1 Hit on the target for every completed
Adventure on the target Ship.
"I was just saying how we could use a little excitement." - Simon the
bosun

Gosse Pride (R) 0/- [S/DP]
One of your Gosse Crew gains +2 Influence until the end of the turn.
That Crew gains +2 extra Influence if there is a Corsairs Ship in play
(+4 total).
"Do they always dive for cover like that, Uncle Philip?" - Thomas
Gosse

Gunnery at its Finest (C) 0/- [D/PT]
React: Play when tacking a Gunner to produce Cannon. That Crew
produces 2 extra Cannon.
"No, no no! Yer doin' it all wrong! Ye want te see the panic in their
eyes before ye fire!"

Helpful Advice (U) 0/- [D/PT]
You may only play this card if you have a Heroic Captain. Target
another player. The next time that player pays a Sailing cost, this
card produces 4 Sailing for that player, then attaches to one of your
Crew, giving +2 Adventuring.
"If we can rig sails on the masthead, we'll reach the site by
nightfall." - Maggie Malone

"I'll Be Taking That..." (U) 1A/3Sa [S/DP]
Target an Item card in play. Discard that card.
"Looking for something? This is my cabin, so I can tell you where
everything is." - Allende

Infection (U) 0/- [S/DP]
Target a Crew with a Face, Eye, Leg, or Hand Attachment. Tack that
Crew.
"It can't be the leg. Nothing so valuable can hurt so much."

Lemons (C) 0/- [D/PT]
React: Play immediately after you have completed an Adventure. Untack
one of your Crew which tacked to pay the Adventuring cost of that
Adventure.
"...and I hates me the scurvy..." - Grousin' George

Long Range Cannon Volley (C) 4C/- [D/PT]
React: Target a Ship when it enters this Sea. You may immediately
perform a Cannon Attack against that Ship.
Reis's voice was guttural and unfeeling. "Sink it," was all he said.

Low on Shot (R) 3A/- [S/DP]
Target a Crew. Until the end of the turn, that Crew's Cannon skill is
always zero.
"Oh no. The Captain's gonna kill me." - Mortimer Snuff

"Man the Bilge Pumps!" (C) 1Sw/- [S/DP]
React: Play immediately after you tack Crew to absorb Hits, except
during Boarding. Untack one of your Crew which tacked to absorb Hits.
"You don't think the sirens could slip through that hole, do you?"

McCormick's Quest (R) 2A/- [D/PT]
Target another player's uncompleted Adventure. Move that Adventure to
any Sea. This card's cost is reduced to zero if you have an Explorers
Captain.
"He said it held a clue to his wife's location, so he wants us to hide
it good." - Cosette

Montaigne Pride (R) 0/- [S/DP]
One of your Montaigne Crew gains +2 Swashbuckling until the end of the
turn. That Crew gains +2 extra Swashbuckling if there is a Brotherhood
Ship in play (+4 total).
"You don't have to use Porté to escape from these imbeciles; they
never look up."

Parting Shot (C) 0/- [D/PT]
Target another Ship in this Sea. Tack 3 Cannon plus your Ship's move
cost to inflict a 3 Hit Cannon Attack on that Ship. Immediately after
this Cannon Attack is resolved, move your Ship to an adjacent Sea.
"We wouldn't want you leaving without something to remember us by." -
Padre Esteban

Plague of Boca (C) 8A/- [S/DP]
Target one Sea. Discard all Sea Attachments in that Sea. This does not
affect uncompleted Adventures.
"Get back on the boat! This town's a ghost, and I won't be joining it
today!" - Magaretta Orduno

Prayer (U) 0/- [D/PT]
React: Play when one of your Crew with the Holy trait is tacking to
pay a skill cost. The Crew produces 2 extra points of the skill.
The words left Alfonso's lips, and it seemed the entire crew drew
strength from them.

Purple Heaves (R) 3A/- [D/PT]
React: Play when another player untacks one of his or her Crew during
the Actions phase. That Crew is discarded, unless that Crew is a
Captain, in which case you inflict 5 Hits on that Ship.
"You know what you boys need? A nice plate of warm pig fat" - Grimey
Stubbs

Riposte (C) 0/- [D/Special]
Riposte can be played as a Boarding Attack, reversing any type of
Boarding Attack played by your opponent. This card produces a Dagger
Boarding Attack.
The blades met, sending sparks into the air. "My turn now," Dalia
smiled.

Run 'im Through! (C) 0/- [D/PT]
React: Play when one of your Crew inflicts Hits with a Boarding
Attack. The Boarding Attack inflicts 2 extra Hits.
"I don't want the cargo. I want them dead." - Reis

Sea Dog Pride (R) 0/- [S/DP]
One of your Sea Dog Crew gains +2 Swashbuckling until the end of the
turn. That Crew gains +2 extra Swashbuckling if there is a Crimson
Roger Ship in play (+4 total).
John Fox sniffed out the stolen Cross like a bloodhound. But only
Berek had the guts to take it.

Secrets of the Tops (C) 0/- [D/PT]
React: Play when tacking a Topman to produce Sailing. That Crew
produces extra Sailing equal to your Ship's move cost.
"He's the only topsman who hasn't broken a bone tryin' that stunt."

Sharp Maneuvering (C) M/M+1 [S/DP]
Target another Ship in this Sea. Until the end of this turn, your
Cannon Attacks targeting that Ship each inflict 2 extra Hits if your
Ship has a lower move cost.
"Tell Harry we're swingin' round again! I want them bleeding from
every side!" - Jeremiah Berek

"Stroke, Stroke..." (U) 1A/- [S/DP]
Untack one of your Rower Crews.
The whip struck Fitzpatrick's back, earning another defiant grin.
Someday Edahgo, he thought, yer gonna eat that lash.

"Take it Like a Man!" (U) 3A/- [S/DP]
React: Play when a player plays an Action card in reaction to
suffering Hits. That card is canceled.
"Hans once took a volley twice that big and you don't see him crying!
Of course, he never was that bright." - Dupre

Taking the Hit (C) 0/- [S/DP]
React: Play when you are suffering Hits. Each Crew that tacks to
absorb Hits absorbs 1 extra Hit.
"Watch, my friends. Watch and see how a Castillian dies." - Enrique
Orduno

The Captain's Word (R) 1I/- [D/PT]
You may only play this card if you have a Heroic Captain. Discard
three cards from your hand to name a skill. All of your Crew gain +1
to that skill until the end of the turn. You only have to discard one
card if you have a Gosse Captain.
"My riches are yours," Gosse intoned. "After all, this may be my last
chance to spend them."

The General's Tactics (R) 4A/M [D/PT]
Target a Ship in an adjacent Sea. Tack one of your Crew to inflict a
Cannon Attack equal to that Crew's Cannon skill to the target. The
cost to play this card is reduced by 2 if you have a Montaigne
Captain.
"Sink them you curs, or by Theus you'll take their place!" - The
General

The Three Fate Witches (U) 0/- [S/DP]
Tack all cards in play with the Fate trait.
"They came from Vodacce to find their errant sisters, carrying silver
shears tucked into their corsets. Grown men screamed like little girls
whenever they took them out." - Guy McCormick

The Wrath of Reis (R) 3Sw/- [D/PT]
React: Play when the other player in a Boarding tacks a Crew to absorb
Hits. The number of Hits absorbed is reduced to zero. The cost to play
this card is reduced to zero if you have a Crimson Roger Captain.
"That will do nicely, Riant. We don't want him dying before he talks"
- Reis

Théah Eats the Weak (C) 8A/- [S/DP]
Weather
Target a Ship. Inflict 3 Hits on that Ship.
"If the sea wants you, it'll take you. Don't mean you have to like it,
though." - Jacob Faust

"There's More Where They Came From" (U) 0/- [D/PT]
React: Play when one of your Captive cards is discarded from your Ship
or sunk to immediately put a Captive Crew into play. The Crew's cost
is reduced by 3 (minimum 0).
"I never tire of hurting you." - Edahgo

"Throw Me the Whip!" (C) 0/- [D/PT]
Attach one of your Item or Artifact Crew Attachments in play to a
different Crew on board your Ship.
"He's got two hands, after all."

Turning Enemies Into Friends (U) 0/- [S/DP]
You may only play this card if you have a Heroic Captain. Target
another player. The next time that player pays an Influence cost, this
card produces 2 Influence for that player, then attaches to your
Captain. This Attachment may be discarded when you are paying an
Influence cost to produce 4 Influence.
"If the General's treating you so badly, why don't you sign on with a
real sailor?" - Lyin' John Fox

Uprising! (U) 0/3I [S/DP]
Target a Ship in this Sea. That Ship suffers 1 Hit for each untacked
Villainous Crew card on board plus 2 Hits for each untacked Captive
Crew card on board.
"Sometimes, the velvet glove is preferable to the iron fist." -
Enrique Orduno

Wake of Estallio (C) 5A/- [S/DP]
Target a Ship in la Boca. Move that Ship to either Frothing Sea or
Forbidden Sea.
It flashed past them like liquid thunder. As the ship rocked in its
wake, the beast waited eagerly for the sailors to fall overboard.

"Walk the Plank!" (U) 0/- [D/PT]
You may not play this card if you have a Heroic Captain.
React: Play when one of your actions is canceled. Discard one of your
Crew cards that tacked to pay for the action to attach this card to
your Captain. This Attachment gives +2 Influence.
"My justice is absolute. Betray me and suffer the consequences." - The
General

"Warship to Port!" (C) 8A/4Sa [S/DP]
Target a Ship. Inflict 4 Hits to that Ship.
Simon the bosun said, "It could be worse." The man was a prophet.

Wild Party! (R) 4I/- [S/DP]
You may only play this card if you have a Gosse Captain. The Actions
phase ends. Play proceeds to the Draw phase. Sink this card.
"Just make sure the chair doesn't damage his sword arm, lad." - Philip
Gosse

"X" Almost Marks the Spot (R) 1A/5Sa [D/PT]
Target another player's non-Artifact Adventure. Move the Adventure to
any other Sea.
"Find out who took my Cross," Reis whispered. "Or I might get angry."

ADVENTURES
Format: Name (Rarity) [Boarding Attack/Boarding Defenses]

A Gallant Stand (C) [T/CS]
1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in Trade Sea).
Crew Attachment: +2 Influence
"I assure you, gentlemen, you are not masters of the blade - no matter
what that Ussuran vodka tells you."

Ancient Training Techniques (U) [T/CS]
2 Seas Away
To complete: Tack 6 Adventuring (4 if completed in la Boca).
Crew Attachment: +2 Swashbuckling. This Crew inflicts 3 extra Hits
during Boarding Attacks.
"We wait until the fight's over. The ones left alive - consider them
trained." - The General

Artifact Cannon (R) [T/CS]
Unique · 3 Seas Away
To complete: Tack 20 Adventuring (13 if completed in Trade Sea).
Corsairs Ship Attachment · Artifact
Act: Tack this card and discard any number of cards from your hand to
target another Ship in this Sea. You inflict a Cannon Attack on that
Ship with Hits equal to twice the number of cards discarded.

Back Alley Rum (U) [T/CS]
2 Seas Away
Illegal Goods Adventure
To Complete: Tack 2 Adventuring (1 if completed in la Boca).
Illegal · Crew Attachment: +3 Influence
"Aye, it's a good vintage, me boys. Best rum I ever... that's not a
rat tail in there, is it?"

Boatload of Jennys (U) [T/CS]
1 Sea Away
Illegal Goods Adventure
To Complete: Tack 4 Adventuring (2 if Completed in Trade Sea).
Illegal · Crew Attachment: +3 Influence
"The General would kill us if he knew what we were doing. But somebody
has to keep up morale."

Braving the Nor'wester (R) [T/CS]
3 Seas Away
To complete: Tack 5 Adventuring (4 if completed in Trade Sea).
Crew Attachment: +5 Sailing
"Hold fast boys! If the whales can take it, so can we."

Crossfire (R) [T/CS]
2 Seas Away
To complete: Tack 4 Adventuring (3 if completed in la Boca).
Crew Attachment: +4 Cannon
As the cannons opened fire on the Castillian ship, Allende couldn't
help but smile. El Vago had come through again.

Dangerous Cargo (U) [T/CS]
1 Sea Away
Illegal Goods Adventure
To Complete: Tack 4 Adventuring (2 if completed in the Mirror).
Illegal · Crew Attachment: +3 Influence
"We gots him from an Ussuran. Gentlest thing I ever seen. Say, is that
blood on its--" CRUNCH!

Dredging the Trade River (U) [T/CS]
1 Sea Away
To complete: Tack 2 Adventuring (1 if completed in Trade Sea).
Crew Attachment: +2 Adventuring
"What does Sieger want with dirt, anyway?"

Escorting the MacDuff (C) [T/CS]
1 Sea Away
To complete: Tack 2 Adventuring (1 if completed in Frothing Sea).
Crew Attachment: +1 Influence
"I've urgent business in Vendel, and Queen Elaine has assured me that
you can keep quiet about it." - High King James MacDuff II

Fancy Footwork (U) [T/CS]
2 Seas Away
To complete: Tack 5 Adventuring (4 if completed in The Mirror).
Crew Attachment: +2 Swashbuckling. This Crew inflicts 2 extra Hits
during Boarding Attacks.
He danced madly across the deck, thrusting the blade in time with his
feet. By the time he reached the tiller, they no longer pursued him.

Fine Rigging (U) [T/CS]
1 Sea Away
To complete: Tack 3 Adventuring (2 if completed in Frothing Sea).
Item · Crew Attachment: +3 Sailing
"Scrub it up right, boys. We want to look our best when we send 'em
back to the bottom where they belong." - Berek

Making of a Hero (R) [T/CS]
1 Sea Away
To Complete: Tack 2 Adventuring (1 if completed in la Boca).
Crew Attachment: May not be attached to a Villainous Crew. This Crew
gains the Heroic trait.
"The threads show me your future. Fire the cannon now." - Alesio

Palace Raid (C) [T/CS]
1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in Forbidden Sea).
Crew Attachment: +2 Influence
"Enough money can overcome anyone's common sense... even mine." -
Reggie Wilcox

Sidhe Storm (R) [T/CS]
2 Seas Away
To complete: Tack 4 Adventuring (3 if completed in Trade Sea).
Item · Crew Attachment: +4 Cannon
"I don't care what they are. I've got something big enough to tame
them" - Wee Willy

Staying Ahead of Trouble (R) [T/CS]
1 Sea Away
To complete: Tack 6 Adventuring (4 if completed in The Mirror).
Crew Attachment: +4 Sailing
Berek had stolen the Cross from the Crimson Rogers - and it was only a
matter of time before Reis caught up with him.

Strength isn't Everything (C) [T/CS]
1 Sea Away
To complete: Tack 5 Adventuring (4 if completed in Frothing Sea).
Crew Attachment: +1 Swashbuckling. This Crew inflicts 3 extra Hits
during Boarding Attacks.
"Find out where he got that vest. It belonged to Amanda." - Guy
McCormick

Syrneth Tiller (C) [T/CS]
1 Sea Away
To complete: Tack 3 Adventuring (2 if completed in la Boca).
Artifact · Ship Attachment
Act: Sink Syrneth Tiller to move your Ship to an adjacent Sea.
"The Syrneth harnessed the currents for us. It would be a shame to
waste their gift." - Guy McCormick

The Finest Cannons... (C) [T/CS]
1 Sea Away
To complete: Tack 2 Adventuring (1 if completed in The Mirror).
Item · Crew Attachment: +2 Cannon
"These are the finest cannons Vendel money can buy. I don't think your
pirate problems will continue much longer."

The First Switch (R) [T/CS]
2 Seas Away
To complete: Tack 4 Adventuring (3 if completed in Forbidden Sea).
Crew Attachment: +4 Adventuring
"This is only one, my lord. How can we possibly find them all?"
Kheired-Din smiled. "The Prophet will provide."

Their Captain's Will (C) [T/CS]
1 Sea Away
To complete: Tack 2 Adventuring (1 if completed in Forbidden Sea).
Crew Attachment: +2 Sailing
They fear their captain more than any wind or storm. One look from
Kheired-Din could get them up a mountain using only the sail.

Trinkets and Baubles (U) [T/CS]
1 Sea Away
Illegal Goods Adventure
To Complete: Tack 4 Adventuring (2 if completed in Forbidden Sea).
Illegal · Crew Attachment: +3 Influence
"You like it? Keep it. There's a chest full of them back at home." -
Philip Gosse

Ussuran Intrigue (U) [T/CS]
1 Sea Away
To complete: Tack 6 Adventuring (4 if completed in The Mirror).
Crew Attachment: +3 Influence
"Captain Allende has been helpful to us in the past. Perhaps he can be
helpful again." - Lady Ketheryna

ATTACHMENTS
Format: Name (Rarity) Cost [Boarding Attack/Boarding Defenses]

A Sailor's First Skill (C) 0 [C/DS]
Crew Attachment · Item
This Crew's Boarding Attacks that finish with a Punch inflict 2 extra
Hits.
"Wrap your fingers around a piece of steel, an' you can flatten 'em
with one blow. Here, let me show you." - Thomas Metzger

Aldana School (U) 2I [C/DS]
Crew Attachment · Swordsman Knack (A Crew may only attach a number of
Swordsman Knacks up to their Swordsman bonus.)
React: Tack Aldana School immediately before this Crew plays a card
during a Boarding Attack. Draw three cards. Place one of these cards
in your hand, then discard the others.
"Don't join the dance until you know the song by heart."

Ambrogia School (U) 2I [C/DS]
Crew Attachment · Swordsman Knack (A Crew may only attach a number of
Swordsman Knacks up to their Swordsman bonus.)
React: Tack Ambrogia School to draw a card after this Crew plays a
Boarding Attack.
"In Montaigne, it's fiendish and dishonorable. Here, it's just
business as usual."

Belaying Pin (C) 0 [C/DS]
Crew Attachment · Item
This Crew's Boarding Attacks that finish with a Club inflict 2 extra
Hits.
"They never complain when I hit 'em, but they bellow like walruses
when they wake up." - Bonnie McGee

Belit (R) 2I [C/DS]
Gosse Captain Attachment
Unique · Pet
React: Tack Belit instead of performing a Boarding Attack. Inflict 2
Hits on the other Ship in the Boarding.
"She's really quite harmless. Except when she's not." - Melinda Gosse

Cargo Hook (C) 0 [C/DS]
Crew Attachment · Item
This Crew's Boarding Attacks that finish with a Slash inflict 2 extra
Hits.
"You and yer fancy fencin' school can say hello to St. Rose fer me."

Common Pier (C) 3I [C/DS]
Sea Attachment
Any player in this Sea may sink Common Pier by tacking 4 Cannon as an
action.
Act: Tack Common Pier and target an opposing Ship in this Sea if your
Ship is in this Sea. Your Ship begins a Boarding with that Ship. This
Boarding cannot be canceled without a card effect.
"Didn't ye dogs hear? There's a toll if ye want te get back to yer
ship tonight."

Cool Castillian Blood (U) 2A [C/DS]
Captain Attachment
The cost to play this card is reduced to zero if you have a Castillian
Captain.
React: Discard Cool Castillian Blood when one of your Action cards has
been canceled. The canceled card is put into your hand.
"Did you feel something?"

Cross of Virtue (R) 6A [C/DS]
Holy Crew Attachment · Unique · Item
This Crew gains +1 Cannon, +1 Sailing, +2 Adventuring, +2 Influence,
+1 Swashbuckling.
"Captain Orduno, you have allowed a sacred religious treasure to fall
into the hands of the Crimson Rogers. Do not fail me again." - Esteban
Verdugo

Donovan School (U) 2I [C/DS]
Crew Attachment · Swordsman Knack (A Crew may only attach a number of
Swordsman Knacks up to their Swordsman bonus.)
React: Tack Donovan School to draw two cards after this Crew plays a
Slash Boarding Attack.
"Antiquated? Maybe. But who's the one walking away from this?"

Eisenfaust School (U) 2I [C/DS]
Crew Attachment · Swordsman Knack (A Crew may only attach a number of
Swordsman Knacks up to their Swordsman bonus.)
React: Tack Eisenfaust School to draw two cards after this Crew plays
a Punch Boarding Attack.
"Hard and relentless, like the land which created it."

Giovanni Villanova (R) 4I [C/DS]
Forbidden Sea Attachment
Unique · Patron
Any player may sink Villanova by tacking 4 Influence as an action. All
of your Villainous Crew inflict 1 extra Hit during Boarding Attacks.
"He's been an annoyance long enough. Eliminate him for me, and I'll
forget your sister's indiscretion."

Gold Earring (C) 3A [C/DS]
Crew Attachment · Item
+1 Influence
"It's me first. Looks good, don't it?"

Grappling Cannon (C) 5A [C/DS]
Ship Attachment
React: Tack Grappling Cannon when you are paying the Sailing cost to
begin a Boarding. Grappling Cannon produces Sailing equal to your
Ship's move cost.
"Where do you think you're going, my pretties?" - Domingo

Harpoon (C) 0 [C/DS]
Crew Attachment · Item
This Crew's Boarding Attacks that finish with a Thrust inflict 2 extra
Hits.
"Back to the bottom with ye, ye grinnin' sardine!" - Bonnie McGee

Jack-of-All-Trades (R) 8A [C/DS]
Crew Attachment
Adventuring 1 Knack (May only be attached to a Crew with Adventuring
of 1 or more)
+1 Cannon, +1 Sailing, +1 Adventuring, +1 Influence, +1 Swashbuckling
"He cooks, he cleans, he breaks skulls. If he had a pretty face, I'd
marry him."

Jean-Marie Rois-et-Reines (U) 0 [C/DS]
Captain Attachment
React: Discard Jean Marie when a player performs an action which
discards or sinks one of their own Crew. The other effects of that
action are negated.
"I am a gentlemen and not given to wasteful slaughter - so give me one
reason why I should spare your black heart."

Jenny House (C) 2A [C/DS]
Sea Attachment
Any player in this Sea may sink Jenny House by tacking 3 Swashbuckling
as an action.
Act: Tack Jenny House and target a Crew, except Captain, in this Sea.
Pay 1 Influence to tack that Crew.
"Don't expect me to sympathize when you wake up with your wallet
missing." - Tom Toblin

Kalem the Believer (R) 3A [C/DS]
Corsairs Captain Attachment · Unique · Patron
This card does not untack during the Untack phase.
React: Tack Kalem when you are paying an Influence cost to produce 3
Influence.
React: Untack Kalem when another player's Crew is sunk.

Kheired-Din's Secret (R) 5A [C/DS]
Corsairs Ship Attachment · Unique
Act: Tack Kheired-Din's Secret to move your Ship to any Sea. You
suffer 5 Hits.
It came out of the mist like silent thunder. The crew barely had time
to recognize it before the Corsairs were upon them.

Leegstra School (U) 2I [C/DS]
Crew Attachment · Swordsman Knack (A Crew may only attach a number of
Swordsman Knacks up to their Swordsman bonus.)
+2 Swashbuckling
"The Vesten may be ignorant and backwards, but they can take a gunshot
like it was a little girl's kiss."

Long Hand (U) 0 [C/DS]
Crew Attachment · Porté 1 Knack (May only be attached to a Crew with
Porté of 1 or more)
React: Tack Long Hand to produce 2 Adventuring when you are paying to
complete an Adventure.
"Call it infernal if you like, but the Montaigne sorcerers can get
into places we could never dream of." - Guy McCormick

Musket (C) 6A [C/DS]
Crew Attachment · Item
React: Instead of performing a Boarding Attack, tack the Musket to
inflict 2 Hits on the other Ship in the Boarding.
"If ye don't like that drink, I've got a chaser here for ye!"

Old Flame (R) 0 [C/DS]
This Sea Attachment · Unique · Patron
You may only play this card if you have a Gosse Captain. Any player in
this Sea may sink Old Flame by tacking 4 Swashbuckling as an action.
While Old Flame is in play, other players may not attach Attachment
cards to this Sea. Cards already attached are unaffected.
He writes her every day, pledging to make her proud again.

Pistol (C) 4A [C/DS]
Crew Attachment · Item
React: Instead of performing a Boarding Attack, tack the Pistol to
inflict 1 Hit on the other Ship in the Boarding.
"Riposte this."

Posh Quarters (R) 1I [C/DS]
Ship Attachment · Unique
Posh Quarters counts as one Crew against your crew maximum. The
Influence cost of all of your Crew is reduced by 2 (minimum 1).
"We are still Montaigne. We expect the very best." - Gerard
Rois-et-Reines

Ramming Spike (U) 3I [C/DS]
Ship Attachment
Act: Target a Ship in this Sea. Tack the Ramming Spike and pay your
Ship's move cost in Sailing to inflict Hits on that Ship equal to your
Ship's move cost. The target may pay their Ship's move cost in Sailing
to cancel this action.
"The Old Empire used to sink pirates in this manner. Sometimes, the
old ways are best." - Don Deanna

Retired Smuggler (C) 1A [C/DS]
This Sea Attachment
Any player in this Sea may sink this card by tacking 2 Influence as an
action.
Act: Tack Retired Smuggler to get one Item card from your discard pile
and move it to your hand.
"He's an old salt, but he gets what I need when I need it." - Jeremiah
Berek

Rigged for Speed (R) 1I [C/DS]
Ship Attachment · Unique
This card may only be attached to Ships with a move cost less than 3.
While Rigged for Speed is attached to your Ship, you have +8 Sailing
for the purposes of determining Initiative.
"Let's see that Brotherhood dog outflank this." - The General

Roger School (U) 2I [C/DS]
Crew Attachment · Swordsman Knack (A Crew may only attach a number of
Swordsman Knacks up to their Swordsman bonus.)
React: Tack Rogers School when this Crew inflicts Hits with a Boarding
Attack. This attack inflicts 3 extra Hits.
"Pirates learn to fight, same as gentlemen. We just don't brag about
it as much."

Safe Path (U) 0 [C/DS]
Crew Attachment · Fate 1 Knack (May only be attached to a Crew with
Fate of 1 or more)
React: Tack Safe Path when you are paying a cancel cost to produce 4
points toward its cost.
"Don't look. Just keep rowing." - Andres Donovich

Shore Knowledge (U) 0 [C/DS]
Adventure Attachment
This can only be attached to another player's uncompleted Adventure,
and only if you have a Heroic Captain. The cost to complete this
Adventure is reduced by 2 (minimum 0). Once the Adventure is
completed, Shore Knowledge attaches to one of your Crew, giving +2
Influence.
"It's between those coves, McCormick. Trust me."

Special Gift (U) 0 [C/DS]
Crew Attachment · Porté 1 Knack (May only be attached to a Crew with
Porté of 1 or more)
Act: Tack Special Gift and target another Ship in this Sea. Inflict 1
Hit to that Ship.
"I can't say I like using it, but I have sworn to obey the General. My
magic awaits his orders."

The Code (F) 0 [C/DS]
Corsairs Captain Attachment · Letter of Marque · Unique
You must tack your Captain to put this card into play.
React: Tack the Code and one of your Crew when you are paying a
Sailing cost. That Crew produces Sailing equal to your Ship's move
cost.
"The Second Prophet is your master now." - Kheired-Din

The Unwritten Rules (F) 3I [C/DS]
Gosse Captain Attachment · Letter of Marque · Unique
You may not put this card into play if any other player has more
Heroic Crew in play than you.
Act: Sink the Unwritten Rules, and get any card from your deck, show
it to your opponents, and put it in your hand. Shuffle your deck.
Every man knows them, and none need reminding.

Valroux School (U) 2I [C/DS]
Crew Attachment · Swordsman Knack (A Crew may only attach a number of
Swordsman Knacks up to their Swordsman bonus.)
React: Tack Valroux School to draw two cards after this Crew plays a
Thrust Boarding Attack.
"You're slow and sloppy, like all your kind. A pity I can't teach you
how true men fight."

Warship (R) 4A [C/DS]
This Sea Attachment
Any player in this Sea may sink Warship by tacking 6 Cannon as an
action.
Act: Tack Warship to attach it to a Sea adjacent to this Sea.
Act: Tack Warship to target a Ship in this Sea. Warship inflicts a 4
Hit Cannon Attack on that Ship.
"The Castillian blockade can spare a ship - and I need a fox-hound to
drive Allende to me." - The General

"We're Doomed!" (U) 0 [C/DS]
Crew Attachment · Glamour 1 Knack (May only be attached to a Crew with
Glamour of 1 or more)
React: Tack "We're Doomed!" when a Sea Attachment is inflicting Hits
to a Ship. The Attachment inflicts 2 extra Hits.
"I didn't know Leviathans could fly." - Mortimer Snuff

Well Equipped Sick Bay (R) 3I [C/DS]
Ship Attachment · Unique
The Sick Bay counts as one Crew against your crew maximum. All of your
Crew absorb 2 extra Hits when they sink to absorb Hits.
"Why would he save me like that? He never even liked me," whispered
the General. "Because you are the Captain, monsieur. It was his duty."

Well Stocked Armory (R) 2I [C/DS]
Ship Attachment
The Armory counts as one Crew against your crew maximum. Your Boarding
Attacks inflict 1 extra Hit.
Place a sword in every hand and your enemies will fear to sleep. -
Crescent proverb.

CAPTAINS
Format: Name (Rarity) Faction Wealth Skills

Kheired-Din (F) Corsairs 9 3C 4Sa 2A 2I 5Sw 
Start: Forbidden Sea
Villainous · Holy · Swordsman +2 (Kheired-Din inflicts 2 extra Hits
during Boarding Attacks)
Once per turn while you have three or more other Corsairs on your Ship
and you are suffering Hits, Kheired-Din absorbs Hits equal to his
Swashbuckling (without tacking or sinking).

Philip Gosse (F) Gosse 9 2C 3Sa 3A 4I 3Sw 
Start: Frothing Sea
Heroic · Swordsman +2 (Gosse inflicts 2 extra Hits during Boarding
Attacks)
While you have four or more other Gosse Crew on your Ship, the
Swashbuckling skill of your Gosse Crew is increased by 1.
"I've led a good life. I hope to die a good death."

CREW
Format: Name (Rarity) Faction Cost Skills [Boarding Attack/Boarding Defenses]

CREW: BROTHERHOOD

Bjorn Brind (U) Brotherhood 5 1C 3Sa 1A 0I 1Sw [P/CT]
React: Tack Bjorn immediately after you complete a Goods Adventure to
draw a card.
"He's still got contacts from his days as a prisoner. We couldn't have
taken la Bucca without him." - Allende

CREW: CASTILLE

Miguel Cortez (U) Castille 4 0C 0Sa 2A 1I 3Sw [P/CT]
Heroic · Swordsman +1 (Miguel inflicts 1 extra Hit during Boarding
Attacks)
Miguel inflicts 2 extra Hits during a Boarding Attack when the
opposing Captain is Villainous.
"That buffoon nearly made me spill my drink."

CREW: CORSAIRS

Al-Katim (C) Corsairs 4 3C 0Sa 0A 0I 1Sw [P/CT]
Gunner · Villainous
"I'll kill whoever you want, Captain. Just keep that monster away from
me."

Andres Donovich (C) Corsairs 3 0C 2Sa 0A 1I 1Sw [P/CT]
Loyal · Rower
Andres gains +1 to all of his skills for every Face, Eye, Hand, or Leg
card currently attached to your Captain.
"Kheired-Din is a messiah, here to usher in the New Age. I would die
to see with his vision."

Dalia (U) Corsairs 5 0C 0Sa 1A 1I 3Sw [P/CT]
Swordsman +1 (Dalia inflicts 1 extra Hit during Boarding Attacks)
Draw one card immediately after Dalia plays a Slash attack during a
Boarding Attack.
"He was so busy ogling her, he didn't notice the daggers in her hands
until they slid into his stomach." - Espera

Dunti (U) Corsairs 5 2C 0Sa 2A 0I 2Sw [P/CT]
When Dunti inflicts Hits with a Boarding Attack, you may discard 2
cards from your hand to inflict 3 extra Hits, once per Boarding
Attack.
"They say that one day he just left his monastery and became a pirate.
What an odd bird." - Espera

Edahgo (R) Corsairs 9 3C 4Sa 2A 3I 4Sw [P/CT]
Unique · Loyal · Villainous · First Mate
While Edahgo is on your Ship, your Captive Crews have a +1 to all
skills.
Hate personified. Spite on legs. Kheired-Din's taskmaster rules
through fear and pain, the only emotions he understands.

Espera (C) Corsairs 3 0C 2Sa 2A 1I 1Sw [P/CT]
When you are putting Espera into play from your hand, his Influence
cost is zero if you have Dalia on your Ship.
He guides the Strange Skies on her course, chained to the wheel like a
dog. But Dalia's dancing keeps him captive as no shackle can.

Galley Captives (C) Corsairs 4 0C 4Sa 0A 0I 1Sw [P/CT]
Rower · Captive · No Attachments
Galley Captives may only be placed on a Corsairs Ship.
"Pull, you worthless dogs! Or maybe I'm being too gentle with you..."
- Edahgo

Hamish (R) Corsairs 4 0C 0Sa 2A 0I 3Sw [P/CT]
Unique · Loyal · No Attachments
React: Instead of performing a Boarding Attack, tack Hamish to inflict
5 Hits on the other Ship in the Boarding. Then you suffer 3 Hits.
Hamish cannot tack or sink to absorb these 3 Hits.
"He's more beast than man. When loosed, he always kills as many of my
own crew as the enemy." - Kheired-Din

Imshi (R) Corsairs 5 3C 0Sa 0A 1I 2Sw [P/CT]
Unique
React: Tack Imshi when you tack the Artifact Cannon. Imshi adds his
Cannon skill to the Hits inflicted by the Artifact Cannon.
He keeps Kheired-Din's precious cannon working - and the crew hates
him all the more for it.

Inil (U) Corsairs 3 0C 0Sa 3A 0I 1Sw [P/CT]
Loyal
React: Tack Inil when the other player in a Boarding performs an
action instead of performing a Boarding Attack. Cancel the effects of
that action.
The men consider him a sorcerer for what he can do with his
crossbow... maybe he is.

Mike Fitzpatrick (U) Corsairs 5 0C 4Sa 0A 1I 2Sw [P/CT]
Rower · Captive
Mike may not be placed on a Heroic Captain's Ship. Discard Mike at the
end of the Action phase if he is untacked.
"Someday I'll escape, and then, by Mad Jack, you'll all regret the day
you captured me."

Shala (R) Corsairs 7 2C 2Sa 3A 2I 3Sw [P/CT]
Unique · Loyal · Villainous
Act: Discard one of your Crew to draw one card. This can be done once
per turn.
One day, Shala knew, Theus would finish with Kheired-Din and then he
would be hers at last.

CREW: CRIMSON ROGERS

Volta (R) Rogers 6 2C 0Sa 3A 1I 4Sw [P/CT]
Villainous · Swordsman +1 (Volta inflicts 1 extra Hit during Boarding
Attacks)
Volta's Boarding Attacks that finish with a Slash inflict 2 extra
Hits.
Even though his tongue's been cut out, Smitts swears he heard him
talking in his sleep.

CREW: EXPLORERS

Joseph Dunn (C) Explorers 3 0C 1Sa 1A 1I 1Sw [P/CT]
When Joseph tacks to absorb Hits, except during Boarding, you may
discard one card from your hand to absorb 3 extra Hits. You may only
use this ability once each time you suffer Hits.
"Don't worry, me beauty. I'll soon have you all patched up."

CREW: GOSSE

Andre Braudel (R) Gosse 8 3C 3Sa 3A 2I 3Sw [P/CT]
Unique · Loyal · Heroic · First Mate · Swordsman +1 (Andre inflicts 1
extra Hit during Boarding Attacks)
React: When your Ship is suffering 7 or more Hits from a single
action, reduce the Hits you are suffering by 4. You may only use this
ability once each time you suffer Hits.
"Just stay calm. Here's what we're gonna do..."

Daniel (U) Gosse 4 2C 0Sa 2A 0I 1Sw [P/CT]
Heroic · Gunner
"He's never been off the island before. Gosse didn't want him to go,
but he snuck aboard anyway. So we had him run ammo for us - and cut me
open if he isn't a natural at it." - Andre Braudel

Dupre & Hans (C) Gosse 3 0C 3Sa 0A 0I 2Sw [P/CT]
Heroic · Topman
When Dupre & Hans tack to absorb Hits from a Cannon Attack, they
absorb 1 extra Hit.
"This one doesn't like us, Hans." "Perhaps he'll find the sharks more
agreeable."

Entertainers (C) Gosse 3 0C 0Sa 0A 2I 2Sw [P/CT]
Loyal · No Attachments
React: When you are paying a cost to cancel an action, tack the
Entertainers to produce 3 skill points toward the cancel cost.
"Just keep playing. Eventually they'll all pass out."

Gaspar (R) Gosse 4 0C 3Sa 0A 1I 1Sw [P/CT]
Unique
Gaspar is considered to have a Leg Attachment. Your Fine Galleys
provide 2 extra skill points instead of 1.
"A well-fed crew is a happy crew."

Henderson (C) Gosse 3 1C 0Sa 1A 1I 2Sw [P/CT]
Unique · Loyal · Heroic
React: Tack Henderson when one of your Crew tacks to absorb Hits
during Boarding. That Crew absorbs 6 extra Hits.
"Back to the Uncharted Course, my good man. I fear we've worn out our
welcome here."

Hernando Ochoa (C) Gosse 3 0C 0Sa 2A 2I 1Sw [P/CT]
Hernando does not untack during the Untack phase. You may discard a
card from your hand to untack Hernando during the Draw phase.
"No, my child, I'm not all right. But seeing the world again is worth
it."

Mabela (U) Gosse 4 0C 1Sa 2A 0I 2Sw [P/CT]
Holy
When Mabela tacks to absorb Hits, he absorbs 2 extra Hits. Mabela's
Boarding Attacks that finish with a Thrust inflict 2 extra Hits.
"I don't understand a word he says, but how can you hate a man who
enjoys himself that much?" - Philip Gosse

Martin Tytus (C) Gosse 3 0C 0Sa 1A 1I 2Sw [P/CT]
All Goods Adventures attached to Martin which produce Influence,
produce 1 extra Influence.
"I always thought the sea smelled like money, myself."

Melinda Gosse (R) Gosse 6 1C 3Sa 2A 2I 3Sw [P/CT]
Loyal · Unique · Heroic · Swordsman +2 (Melinda inflicts 2 extra Hits
during Boarding Attacks)
React: Tack Melinda when you are putting Andre Braudel into play from
your hand to reduce his Influence cost by 5.
"If you boys can't wait your turn, I'll have to kill you all at once."

Sergei Nyasvy (U) Gosse 4 1C 0Sa 1A 1I 3Sw [P/CT]
Heroic
If a Crew is not pushed forward to oppose Sergei when he starts a
Boarding Attack, Sergei's attack inflicts 3 extra Hits.
"But where are you going? Come, let us wrestle, and then I shall feast
on your bones!"

Thomas Gosse (U) Gosse 4 0C 0Sa 1A 0I 2Sw [P/CT]
React: Tack Thomas when another Ship enters your Sea to untack one of
your Crew, except the Captain.
"He's been up there for twelve straight hours. Run him up a glass of
water or something, will you please?" - Philip Gosse

Torvo Espada (R) Gosse 6 0C 0Sa 1A 1I 4Sw [P/CT]
Heroic · Swordsman +3 (Torvo inflicts 3 extra Hits during Boarding
Attacks)
If Torvo plays a Club, Dagger, Punch, Slash, and Thrust during the
same Boarding Attack, his opponent may not play any more Boarding
Attack cards during this Boarding Attack.
"Don Aldana took credit for my father's swordsman school. I will not
rest until he is dead."

CREW: MONTAIGNE

Galafré Flaubert du Doré (U) Montaigne 5 3C 2Sa 1A 0I 2Sw  [P/CT]
When Galafré tacks to absorb Hits, he absorbs 1 extra Hit.
"But you have only a single scar," Babette said. "Jean-Claude has
four." Galafré looked at the departing ship and nodded. "Then I shall
go and earn five more."

CREW: SEA DOGS

Seven-Color Sam (C) Sea Dogs 3 0C 0Sa 1A 0I 2Sw [P/CT]
Sam may not be placed on a Villainous Captain's Ship. Sam has +2
Swashbuckling while there is a Villainous Captain in play.
"Seven generations of sailors have worn these smocks, an' each one's
added a new strand. I haven't decided what color mine'll be just yet."

CREW: UNALIGNED

Julia (C) Unaligned 2 0C 0Sa 1A 0I 2Sw [P/CT]
Heroic
"The Guild taught me everything I know. Now I'm going to teach you."

Tyree the Worthless (R) Unaligned 4 1C 3Sa 1A 1I 1Sw [P/CT]
No Attachments · Unique
Tyree may not be put into play if you already have a First Mate in
play.
React: Tack and discard Tyree when you put a First Mate into play from
your hand to reduce the Crew's cost by 8 (minimum 0).
"We could always keel-haul him if we get bored."

CREW: VESTENMANNAVNJAR

Iken of Venderheim (R) Vestenmannavnjar 5 0C 2Sa 3A 0I 4Sw [P/CT]
"I live so far north of here, it's south."

SHIPS
Format: Name (Rarity) Faction Crew Max/Move Cost

Strange Skies (F) Corsairs 11/4
The move cost of the Strange Skies may not be increased.
React: Tack before performing an action, to move to an adjacent Sea.

Uncharted Course (F) Gosse 9/3
Your Ship Attachments do not count toward your crew maximum.
React: Tack before performing an action, to move to an adjacent Sea.
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