Commander's Edition 351 cards total (110 Rare, 110 Uncommon, 110 Common, 5 Support, 8 Box Power, 8 New Deck Card) Key: {R} - Resource {T} - Tap n/a - "not applicable" Card Title: Accelerated Turnaround Card Type: Command Cost: 2+2L Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. You may activate this card only at the end of your Missions phase. For each construction counter above the cost of this card, you may untap one of your Units. Artist: Doug Chaffee Rarity: Uncommon Card Title: Adam Steiner Card Type: Command - Unique - Inner Sphere - Steiner Cost: 3+5P+4T Arm/Str/Att: 2/3/(n/a) Card Text: {T}: Choose any Unit and untap it. Use this ability only during your Missions phase, but not during a mission. Artist: Mike Jackson Rarity: Rare Card Title: Aerospace Fighter Mission Card Type: Command Cost: 4+5P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any number of Units and/or sites and deal 5 damage to them divided any way you choose. Artist: Doug Chaffee Rarity: Common Card Title: Airstrikes Close to Home Card Type: Command - Inner Sphere - Rasalhague Cost: 2+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Look at an opponent's hand. For each construction counter above the cost of this card, you may choose one card from his or her hand. That opponent scraps the chosen cards. Artist: Thomas Milliorn Rarity: Uncommon Card Title: Albatross Revised (ALB-3U) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Slow Cost: 6+3A+3M+3T Arm/Str/Att: 3/7/4 Card Text: Missile 1 Overheat 2: +2 attack Mass: 95 tons Armament: 2 Lg Lasers, 15 LRMs, AC/10 Artist: Lee M. Fields Rarity: Rare Card Title: Aletha Kabrinski Card Type: Command - Pilot - Unique - Clan - Ghost Bear Cost: 2+1T Arm/Str/Att: (n/a)/(n/a)/+1 Card Text: +1 initiative, +1 attack Prevent up to 3 damage to 'Mech piloted by Aletha Kabrinski. Use this ability only if that 'Mech is fast or moderate, and only during a mission. Artist: William Simpson Rarity: Rare Card Title: Alex Mallory Card Type: Command - Unique - Inner Sphere - Davion Cost: 3+3P+3T Arm/Str/Att: 3/1/(n/a) Card Text: {T}: Look at any opponent's hand and choose any card in it. That opponent restocks that card and draws a card. Use this ability only during your Missions phase, but not during a mission. Scrap Alex Mallory to roll a die: 1-6, gain +(1-6) resources. Use this ability only during your Deploy phase. Artist: Joel Biske Rarity: Rare Card Title: Alshain Card Type: Clan - Ghost Bear Card Text: {T}: Scrap a card from your hand to activate a 'Mech in your Construction Region that is fully constructed. Put a +1 attack counter on it for every 3 construction counters above its cost. Use this ability only during your Deploy phase. Artist: Kevin McCann Rarity: Box Power Card Title: Anastasius Focht Card Type: Command - Unique - Inner Sphere - ComStar Cost: 4+5P Arm/Str/Att: 5/2/(n/a) Card Text: {R}, {T}: Choose any Inner Sphere Unit and any Clan Unit controlled by different players. Tap one and untap the other. Use this ability only during your Missions phase, but not during a mission. Artist: Tony Roberts Rarity: Rare Card Title: Annihilator (ANH-2A) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 7+1L+3M Arm/Str/Att: 3/7/5 Card Text: Alpha Strike: +4 attack Annihilator cannot block unless guarding. Mass: 100 tons Armament: 4 Med Lasers, 4 AC/10s Artist: Clint Langley Rarity: Rare Card Title: Anvil Revised (ANV-3M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Moderate Cost: 5+3A+3T Arm/Str/Att: 2/6/4 Card Text: Jump (-1 attack: +1 initiative) ECM (Units in groups including any with ECM each get +1 armor.) Mass: 60 tons Armament: 2 Lg Lasers, 2 Med Lasers Artist: Sam Wood Rarity: Uncommon Card Title: Arms Reduction Card Type: Command Cost: 3+8P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Players cannot spend more than {R}{R} on construction counters each turn. Any player may pay 5+3P during his or her Deploy phase to end this effect. Artist: Romas Rarity: Rare Card Title: Arrow IV Battery Card Type: Command - Artillery Cost: 1+1L +1M Arm/Str/Att: 0/3/(n/a) Card Text: {T}: Choose any site and deal 1 structure damage to it. Use this ability only during your Missions phase, but not during a mission. Artist: Romas Rarity: Uncommon Card Title: Assassin (ASN-23) Card Type: Unit - 'Mech - Inner Sphere Speed: Fast Cost: 1 Arm/Str/Att: 1/3/1 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armament: Med Laser, 5 LRMs Artist: Doug Chaffee Rarity: Uncommon Card Title: Assault on the Rear Echelon Card Type: Command Cost: 2+4T Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. For the rest of this turn, after each mission, deplete all patrolling Units that blocked the mission Artist: Doug Chaffee Rarity: Rare Card Title: Atlas (AS7-D) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 7+1L Arm/Str/Att: 3/11/3 Card Text: Missile 1 Alpha Strike: +2 attack Mass: 100 tons Armament: 20 LRMs, 6 SRMs, AC/20 Artist: Tom Baxa Rarity: Common Card Title: Atlas Revised (AS7-K) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Slow Cost: 8+2L+2M+2T Arm/Str/Att: 3/11/3 Card Text: Missile 1 Overheat 4: +3 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Atlas.) Long-Range 2 (If Atlas is blocked, it may deal up to 2 of its damage to the target.) Mass: 100 tons Armament: Gauss Rifle, 20 LRMs Artist: Mike Raabe Rarity: Rare Card Title: Avatar (AV1-OC) Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita Speed: Slow Cost: 5+1T Arm/Str/Att: 2/8/2 Card Text: Missile 1 Overheat 1: +1 attack C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Mass: 70 tons Armament: PPC, 20 LRMs, AC/5 Artist: Franz Vohwinkel Rarity: Uncommon Card Title: Awesome (AWS-8Q) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 6 Arm/Str/Att: 3/10/4 Card Text: Long-Range 1 (If Awesome is blocked, it may deal 1 of its damage to the target.) Mass: 80 tons Armament: 3 PPCs Artist: Doug Chaffee Rarity: Common Card Title: Awesome Revised (AWS-9M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Slow Cost: 8+4A+4M+4T Arm/Str/Att: 3/10/5 Card Text: Overheat 2: +2 attack Long-Range 3 (If Awesome is blocked, it may deal up to 3 of its damage to the target.) Mass: 80 tons Armament: 3 PPCs, 4 SRMs Artist: Doug Chaffee Rarity: Common Card Title: Bait and Switch Card Type: Mission Card Text: Play only during battle. Choose one of your Units whose damage has not been assigned yet and one of your untapped Units not involved in the battle. Roll a die: 1-2: Draw a card after the mission. 3-6: Remove the first Unit from the battle, then tap the second one to have it join the battle. Artist: Christina Wald Rarity: Uncommon Card Title: Banshee (BNC-5S) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 8+2A Arm/Str/Att: 3/9/5 Card Text: Overheat 4: +3 attack Mass: 95 tons Armament: Gauss Rifle, 2 PPCs, 6 SRMs Artist: Kelly D. Krantz Rarity: Common Card Title: Bearer of McKennsy Hammer Card Type: Command - Pilot - Inner Sphere - Steiner Cost: 2+2T Arm/Str/Att: (n/a) Card Text: +1 initiative Whenever 'Mech piloted by Bearer of McKennsy Hammer attacks or blocks, roll a die: 1-3: No effect. 4-6: Untap that 'Mech after the mission. Artist: Mike Kimble Rarity: Rare Card Title: Behemoth (Stone Rhino) Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar Speed: Slow Cost: 11+3A+4L+4M Arm/Str/Att: 3/11/8 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Long-Range 2 (If Behemoth is blocked, it may deal up to 2 of its damage to the target.) Mass: 100 tons Armament: 2 Gauss Rifles, 2 Lg Lasers Artist: Mark Tedin Rarity: Rare Card Title: Berserker Revised (BRZ-A3) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 9+4A+4T Arm/Str/Att: 4/11/4 Card Text: Overheat 1: +1 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Berserker.) ECM (Units in groups including any with ECM each get +1 armor.) Hand-to-Hand 2 (Berserker has +2 attack, only usable against Units of the same speed or slower.) Mass: 100 tons Armament: PPC, 2 Lg Lasers, Hatchet Artist: Ted Naifeh Rarity: Rare Card Title: Black Hawk A (Nova) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 7+1A+1M+1T Arm/Str/Att: 1/7/5 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Black Hawk A.) Mass: 50 tons Armament: 2 PPCs, Med Laser Artist: Clint Langley Rarity: Common Card Title: Black Hawk C Revised (Nova) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 3+1A+1M+1T Arm/Str/Att: 1/7/3 Card Text: Jump (-1 attack: +1 initiative) Long-Range 1 (If Black Hawk C is blocked, it may deal 1 of its damage to the target.) Mass: 50 tons Armament: Gauss Rifle, 4 SRMs Artist: Clint Langley Rarity: Uncommon Card Title: Black Hawk D (Nova) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 2+3A Arm/Str/Att: 1/7/0 Card Text: Missile 2 Jump (-1 attack: +1 initiative) Mass: 50 tons Armament: 20 LRMs, AC/5 Artist: Clint Langley Rarity: Common Card Title: Black Hawk Prime (Nova) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 13+1L +2M Arm/Str/Att: 1/7/7 Card Text: Overheat 4: +6 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armament: 12 Med Lasers Artist: Clint Langley Rarity: Common Card Title: Blackjack (BJ-2) Card Type: Unit - 'Mech - Inner Sphere - Davion Speed: Slow Cost: 3+2A Arm/Str/Att: 1/6/3 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armament: 2 Lg Lasers, 8 SRMs Artist: Tom Baxa Rarity: Common Card Title: Blackjack (BJ2-OB) Card Type: Unit - 'Mech - Omni - Inner Sphere Speed: Slow Cost: 4 Arm/Str/Att: 1/7/3 Card Text: Jump (-1 attack: +1 initiative) C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Long-Range 2 (If Blackjack is blocked, it may deal up to 2 of its damage to the target.) Mass: 50 tons Armament: Gauss Rifle, 10 LRMs Artist: Jock Rarity: Uncommon Card Title: Black Knight (BL6-KNT) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Slow Cost: 5+2A Arm/Str/Att: 2/8/3 Card Text: Overheat 3: +3 attack Mass: 75 tons Armament: PPC, 2 Lg Lasers, 4 Med Lasers Artist: Charles Gillespie Rarity: Uncommon Card Title: Black Lanner Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 7+3A+3M+3T Arm/Str/Att: 1/7/4 Card Text: Overheat 2: +2 attack ECM (Units in groups including any with ECM each get +1 armor.) Mass: 55 tons Armament: Lg Laser, 2 Med Lasers Artist: Sam Wood Rarity: Rare Card Title: Black Market Connections Card Type: Command - Resource Cost: 2 Arm/Str/Att: 4/1/(n/a) Card Text: {T}: {R} {T}: Scrap two cards from your hand to put any card from your Scrapheap into your hand. Use this ability only during your Deploy phase. Artist: Patrick Beel Rarity: Uncommon Card Title: Blitzkrieg Card Type: Mission - Inner Sphere - Marik Card Text: Play only when attacking. Remove all patrolling Units from the battle and untap them. Artist: Colin MacNeil Rarity: Rare Card Title: Blood of Kerensky Card Type: Command - Resource - Clan - Wolf Cost: 2+2P Arm/Str/Att: 5/1/(n/a) Card Text: {T}: {R} {T}: Look at the top two cards of your Stockpile, then restock one of them. Use this ability only during your Draw phase. Artist: Mark Poole Rarity: Uncommon Card Title: Blow the Pass! Card Type: Mission - Inner Sphere Card Text: Play only during battle. For each Unit, roll a die. Each Unit with the lowest die roll receives 5 damage. Artist: Zak Plucinsky Rarity: Rare Card Title: Booty Cache Card Type: Command - Resource Cost: 2+4P Arm/Str/Att: 3/2/(n/a) Card Text: Whenever you damage an opponent's Stockpile, put a booty counter on this card. {T}: Remove any number of booty counters from this card to gain {R}{R} for each counter removed. Use this ability only during your Deploy phase. Artist: Clint Langley Rarity: Rare Card Title: Brutal Punch Card Type: Mission - Inner Sphere Card Text: Play only during battle. One of your 'Mechs gets +X attack, where X is its base armor. Artist: Franz Vohwinkel Rarity: Common Card Title: C3 Retrofit Card Type: Command - Enhancement - Inner Sphere Cost: 1+2T Arm/Str/Att: -0/-1/(n/a) Card Text: When you activate this card, put it on one of your Units. That Unit gets -1 structure and gains C3. (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) You may deploy this card revealed to make an additional deployment this turn. Artist: Tony Roberts Rarity: Uncommon Card Title: Caesar Revised (CES-3R) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 6 Arm/Str/Att: 2/6/6 Card Text: Long-Range 2 (If Caesar is blocked, it may deal up to 2 of its damage to the target.) Mass: 70 tons Armament: Gauss Rifle, PPC, 2 Med Lasers Artist: Randy Gallegos Rarity: Common Card Title: Candace Liao Card Type: Command - Unique - Inner Sphere - St. Ives Cost: 4+2P Arm/Str/Att: 4/2/1 Card Text: No Subterfuge cards do anything when activated. Artist: Liz Danforth Rarity: Rare Card Title: Catapult (CPLT-C1) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Slow Cost: 4 Arm/Str/Att: 2/6/1 Card Text: Missile 2 Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 65 tons Armament: 4 Med Lasers, 30 LRMs Artist: Kevin McCann Rarity: Uncommon Card Title: Catapult (CPLT-C3) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Slow Cost: 5 Arm/Str/Att: 2/6/3 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) {T}: Choose any Unit or the target and deal 1 damage to it. Use this ability only during a mission. Mass: 65 tons Armament: 4 Med Lasers, Arrow IV Artist: Charles Gillespie Rarity: Common Card Title: Cauldron-Born A Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar Speed: Moderate Cost: 10+3M Arm/Str/Att: 2/7/4 Card Text: Overheat 6: +6 attack Alpha Strike: +2 attack Long-Range 1 (If Cauldron-Born A is blocked, it may deal 1 of its damage to the target.) Mass: 65 tons Armament: 2 Lg Lasers, AC/20 Artist: Patrick Beel Rarity: Rare Card Title: Centurion (CN9-D) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 2+2A Arm/Str/Att: 1/6/2 Card Text: Alpha Strike: +2 attack Mass: 50 tons Armament: 10 LRMs, AC/10 Artist: David Seeley Rarity: Uncommon Card Title: Cerberus (MR-V2) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 9+3L Arm/Str/Att: 3/7/8 Card Text: Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Cerberus.) Long-Range 2 (If Cerberus is blocked, it may deal up to 2 of its damage to the target.) Mass: 95 tons Armament: 2 Gauss Rifles, 4 Med Lasers Artist: Christina Wald Rarity: Uncommon Card Title: Charger Revised (CGR-3K) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Moderate Cost: 5+3A+3T Arm/Str/Att: 3/6/2 Card Text: Missile 2 Jump (-1 attack: +1 initiative) Mass: 80 tons Armament: 4 Med Lasers, 20 LRMs Artist: Charles Gillespie Rarity: Rare Card Title: Cicada (CDA-3M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Fast Cost: 1+1A Arm/Str/Att: 0/3/2 Card Text: (n/a) Mass: 40 tons Armament: 2 Med Lasers, AC/5 Artist: Mike Jackson Rarity: Common Card Title: Civilian Settlement Card Type: Command - Enhancement - Terrain - Inner Sphere Cost: 3+2P Arm/Str/Att: (n/a) Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. For every 3 damage dealt by attacking Units to your Units and/or the target, deal 1 damage to attacking player's Stockpile. Use this ability only during a mission whose target is in the region enhanced by this card. Artist: Doug Chaffee Rarity: Uncommon Card Title: Clint Revised (CLNT-2-3U) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Moderate Cost: 1+1A+2T Arm/Str/Att: 1/3/3 Card Text: Jump (-1 attack: +1 initiative) Long-Range 1 (If Clint is blocked, it may deal 1 of its damage to the target.) Mass: 40 tons Armament: PPC, 2 Med Lasers Artist: Clint Langley Rarity: Uncommon Card Title: Com Guard Response Team Card Type: Mission - Inner Sphere Card Text: The target gets +4 attack. Artist: Thomas Milliorn Rarity: Common Card Title: Commando (COM-5S) Card Type: Unit - 'Mech - Inner Sphere - Steiner Speed: Moderate Cost: 0+1M Arm/Str/Att: 1/2/2 Card Text: (n/a) Mass: 25 tons Armament: 8 SRMs Artist: David Seeley Rarity: Common Card Title: Communications Failure Card Type: Mission Card Text: Put a static counter on each attacking Unit. Whenever a Unit with one of these static counters would untap, roll a die: 1-3: That Unit remains tapped. 4-6: Remove all static counters from that Unit and untap it. Artist: Douglas Shuler Rarity: Rare Card Title: ComStar High Command Card Type: Command - Unique - Inner Sphere - ComStar Cost: 3 Arm/Str/Att: 4/2/(n/a) Card Text: {T}: The target gets +2 attack. Use this ability only during a mission. Artist: Steve White Rarity: New Deck Card Card Title: ComStar Investment Card Type: Command - Resource - Inner Sphere - ComStar Cost: 4+4P Arm/Str/Att: 4/2/(n/a) Card Text: At the beginning of each of your turns, put an investment counter on this card. {T}: Gain {R} for each investment counter on this card. Use this ability only during your Deploy phase. Artist: Zina Saunders Rarity: Uncommon Card Title: ComStar Support Card Type: Command - Resource - Inner Sphere Cost: 1 Arm/Str/Att: 3/3/(n/a) Card Text: {T}: {R} When you activate this card, choose the asset it provides. Artist: Zina Saunders Rarity: Common Card Title: Contract with 21st Centauri Lancers Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 2+6P Arm/Str/Att: 1/5/3 Card Text: {T}: Reduce the armor of each opposing Unit to 0. Choose one of your Units. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. Artist: Doug Chaffee Rarity: Rare Card Title: Contract with Black Thorns Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 2+6P Arm/Str/Att: 2/4/2 Card Text: {T}: Choose one of your Units and roll two dice. That Unit gets additional attack equal to the first roll and additional armor equal to the second. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. Artist: Janine Johnston Rarity: Rare Card Title: Contract with Eridani Light Horse Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 1+6P Arm/Str/Att: 2/4/2 Card Text: {T}: One of your Units gets +2 attack and +5 armor. If that Unit damages any cards under construction, scrap them. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. Artist: David Deitrick Rarity: Rare Card Title: Contract with Gray Death Legion Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 1+6P Arm/Str/Att: 2/4/2 Card Text: {T}: One of your Units gets +3 attack and +2 armor. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. Artist: Jeff Miracola Rarity: Rare Card Title: Contract with Hansen's Roughriders Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 5+6P Arm/Str/Att: 2/4/2 Card Text: {T}: Choose any Unit card in your hand, and put it in your Patrol region, activated. That Unit joins the battle. If that Unit receives 5 or more damage, scrap it and this card; otherwise, return that Unit to your hand after the mission. Use this ability only during battle. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. Artist: Thomas Milliorn Rarity: Rare Card Title: Contract with Kell Hounds Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 3+6P Arm/Str/Att: 2/4/2 Card Text: {T}: One of your Units gets +3 attack and +4 armor. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. Artist: Mike Raabe Rarity: Rare Card Title: Contract with Northwind Highlanders Card Type: Command - Mercenary - Inner Sphere Cost: 1+6P Arm/Str/Att: 2/4/2 Card Text: {T}: One of your Units gets +2 attack and +3 armor. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. If this card would be put into your Scrapheap from play, restock it instead. Artist: Christina Wald Rarity: Uncommon Card Title: Contract with Snord's Irregulars Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 3+6P Arm/Str/Att: 2/4/2 Card Text: {T}: One of your Units gets +2 attack and +3 armor. If that Unit is scrapped later this mission, put it on top of your Stockpile. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. Artist: Janet Aulisio Rarity: Rare Card Title: Coordinator Theodore Kurita Card Type: Command - Unique - Inner Sphere - Kurita Cost: 4+5P Arm/Str/Att: 4/2/1 Card Text: Counts as Theodore Kurita while in play. Making a deployment costs each opponent an additional 0+2L. Tactics (Your base initiative is 1.) Artist: Zina Saunders Rarity: Rare Card Title: Corridor of Fire Card Type: Command - Inner Sphere Cost: 4+3M+5P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any site and deal damage to it equal to the number of construction counters above the cost of this card. Artist: Cliff Upp Rarity: Uncommon Card Title: Corvis Card Type: Unit - 'Mech - Clan Speed: Slow Cost: 4+2A+1M Arm/Str/Att: 1/6/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armament: 2 Med Lasers, AC/10 Artist: Dom! Rarity: Common Card Title: Coventry Metal Works Card Type: Command - Resource - Inner Sphere - Steiner Cost: 0+2P Arm/Str/Att: 4/2/(n/a) Card Text: {T}: {R} {T}: Reroll one of your missile die rolls. Use this ability immediately after rolling that missile die. Munitions (Your missile die rolls do 3 damage on a roll of 3.) Artist: Romas Rarity: Uncommon Card Title: Creative Terraforming Card Type: Command Cost: 1+4P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any Terrain card or any Enhancement on a site and scrap it. Artist: Simon Harrison Rarity: Rare Card Title: Critical Hit Card Type: Mission Card Text: Play only during battle. Choose one of your Units. Roll a die: 1-5: Return this card to your hand after the mission. 6: That Unit gets +6 attack. Artist: Mike Jackson Rarity: Common Card Title: Crockett (CRK-5003-1) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Slow Cost: 7+2A Arm/Str/Att: 3/9/5 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 85 tons Armament: 2 Lg Lasers, 12 SRMs, AC/10 Artist: David Deitrick Rarity: Uncommon Card Title: Cyclops (CP 10-Z) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 3+2L Arm/Str/Att: 2/6/2 Card Text: Overheat 4: +3 attack Mass: 90 tons Armament: 2 Med Lasers, 10 LRMs, AC/20 Artist: Colin MacNeil Rarity: Uncommon Card Title: Daikyu (DA1-01) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Moderate Cost: 6+2M Arm/Str/Att: 2/8/4 Card Text: Alpha Strike: +1 attack Long-Range 2 (If Daikyu is blocked, it may deal up to 2 of its damage to the target.) Mass: 70 tons Armament: PPC, 2 AC/5s Artist: Mike Jackson Rarity: Uncommon Card Title: Daimyo (DMO-1K) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Moderate Cost: 4+1M Arm/Str/Att: 1/6/4 Card Text: Long-Range 1 (If Daimyo is blocked, it may deal 1 of its damage to the target.) Mass: 40 tons Armament: PPC, 2 Med Lasers, 6 SRMs Artist: Dom! Rarity: Common Card Title: Daishi Prime (Dire Wolf) Card Type: Unit - 'Mech - Omni - Clan Speed: Slow Cost: 19+3A+3L+3M Arm/Str/Att: 4/11/11 Card Text: Overheat 6: +6 attack Alpha Strike: +2 attack Mass: 100 tons Armament: 4 Lg Lasers, 2 AC/5s Artist: Joel Biske Rarity: Rare Card Title: Dasher B (Fire Moth) Card Type: Unit - 'Mech - Omni - Clan - Ghost Bear Speed: Fast Cost: 4+2T Arm/Str/Att: 0/2/3 Card Text: ECM (Units in groups including any with ECM each get +1 armor.) AP (Dasher B has +1 attack, only usable against targets other than Units.) You may move Dasher B to your Patrol region as soon as you activate it. Mass: 20 tons Armament: 2 Med Lasers Artist: Kelly D. Krantz Rarity: Rare Card Title: Dasher Prime (Fire Moth) Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 2+2A Arm/Str/Att: 0/2/3 Card Text: You may move Dasher Prime to your Patrol region as soon as you activate it. Mass: 20 tons Armament: 2 Med Lasers, 10 SRMs Artist: Kelly D. Krantz Rarity: Common Card Title: Davion High Command Card Type: Command - Unique - Inner Sphere - Davion Cost: 1+3T Arm/Str/Att: 4/2/(n/a) Card Text: When you activate this card, put three innovation counters on it. Put another innovation counter on it during each of your Untap phases. {T}: Remove any number of innovation counters from Davion High Command to get that much initiative. Use this ability only during a mission. Artist: Steve White Rarity: New Deck Card Card Title: Death Commando Strike Card Type: Command - Subterfuge - Inner Sphere - Liao Cost: 5+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any Command card in play or any card under construction and scrap it. Artist: Mike Kimble Rarity: Rare Card Title: Death from Above Card Type: Mission - Inner Sphere Card Text: Play only during battle. Choose one of your Units with Jump and any opposing Unit. Roll a die: 1: Your Unit receives 1 damage. Return this card to your hand after the mission. 2-6: Roll a die; if your Unit is 60 tons or more, roll 2 dice instead. Your Unit and that Unit each receive that much damage. Artist: Thomas Milliorn Rarity: Uncommon Card Title: Defensive Formation Card Type: Mission Card Text: Prevent 1 damage to each of your Units. Artist: Thomas Milliorn Rarity: Common Card Title: Deploy Reinforcements Card Type: Mission Card Text: Play only during battle. Choose one of your untapped Units that is not in the battle. Roll a die: 1-2: Return this card to your hand after the mission. 3-6: Tap that Unit and it joins the battle. Artist: Patrick Beel Rarity: Common Card Title: Dervish (DV-7D) Card Type: Unit - 'Mech - Inner Sphere - Davion Speed: Slow Cost: 3+1A Arm/Str/Att: 1/6/2 Card Text: Jump (-1 attack: +1 initiative) Mass: 55 tons Armament: 20 LRMs, 4 SRMs, 2 Med Lasers Artist: Charles Gillespie Rarity: Common Card Title: Difficult Terrain Card Type: Command - Enhancement - Terrain Cost: 2+3T Arm/Str/Att: (n/a) Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. During any mission in which the target is in the region enhanced by this card, all attacking Units are one speed slower. Artist: Kevin McCann Rarity: Uncommon Card Title: Disguised Coordinates Card Type: Command - Subterfuge Cost: 3+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. You may activate this card only when attacked. For each attack against you this turn (including this one), you may choose any site that is a legal target for that attack and redirect it to that site. Artist: Zak Plucinski Rarity: Uncommon Card Title: Double-Time Offense Card Type: Command Cost: 4+4L Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. You may activate this card only during your Missions phase, but not during a mission. For every two construction counters above the cost of this card, you may untap one of your Units. Artist: Janet Aulisio Rarity: Uncommon Card Title: Dragon (DRG-1N) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Moderate Cost: 2+1A Arm/Str/Att: 1/7/2 Card Text: (n/a) Mass: 60 tons Armament: 10 LRMs, AC/5 Artist: Chris Moeller Rarity: Common Card Title: Dragonfly A (Viper) Card Type: Unit - 'Mech - Omni - Clan - Ghost Bear Speed: Fast Cost: 6+3A+1M Arm/Str/Att: 1/5/4 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armament: 5 Med Lasers, 6 SRMs Artist: Thomas Milliorn Rarity: Rare Card Title: Dragonfly B (Viper) Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 4+1A Arm/Str/Att: 1/5/3 Card Text: Overheat 2: +1 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armament: PPC, 2 Sm Lasers Artist: Thomas Milliorn Rarity: Uncommon Card Title: Dragonfly Prime (Viper) Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 3+2A+1M+2T Arm/Str/Att: 1/5/3 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Dragonfly Prime.) Mass: 40 tons Armament: 2 Med Lasers, 4 SRMs Artist: Thomas Milliorn Rarity: Uncommon Card Title: Dr. Ariel Reed Card Type: Command - Unique - Inner Sphere Cost: 0+3P Arm/Str/Att: 2/3/(n/a) Card Text: {T}: Put any Unique Command card from your Scrapheap into your hand. Use this ability only during your Draw phase. Artist: Pat Morrissey Rarity: Rare Card Title: DropShip Site Card Type: Command Cost: 0+2L+6P Arm/Str/Att: 0/6/(n/a) Card Text: {R}, {T}: Draw a card. Use this ability only during your Draw phase. Artist: Chris Trevas Rarity: Uncommon Card Title: Earthwerks Limited Card Type: Command - Resource - Inner Sphere - Liao Cost: 2+2P Arm/Str/Att: 4/2/(n/a) Card Text: {T}: {R} {T}: Activate one of your 'Mechs under construction that is within 2 Resources of being fully constructed. Use this ability only during your Deploy phase. Assembly (Once during your Repair/Reload phase, you may pay {R} to repair 1 damage to one of your Units.) Artist: Patrick Beel Rarity: Rare Card Title: ECM Retrofit Card Type: Command - Enhancement Cost: 1+2T Arm/Str/Att: -0/-1/(n/a) Card Text: When you activate this card, put it on one of your Units. That Unit gets -1 structure and gains ECM (Units in groups including any with ECM each get +1 armor.). You may deploy this card revealed to make an additional deployment this turn. Draw a card when you activate this card. Artist: Audrey Corman Rarity: Rare Card Title: Enforcer (ENF-5D) Card Type: Unit - 'Mech - Inner Sphere - Davion Speed: Moderate Cost: 2+1A+1M Arm/Str/Att: 1/7/2 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armament: Lg Laser, AC/10 Artist: Ron Spencer Rarity: Common Card Title: Evantha Fetladral Card Type: Command - Unique - Clan - Wolf Cost: 0+2T Arm/Str/Att: 3/1/(n/a) Card Text: {T}: You get +1 initiative and choose any Unit. That Unit gets +1 attack. Use this ability only during a mission. Artist: Douglas Shuler Rarity: Rare Card Title: Exterminator (EXT-4D) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 3+1A+1M Arm/Str/Att: 1/7/3 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Exterminator.) Mass: 65 tons Armament: 4 Med Lasers, 10 LRMs Artist: David Seeley Rarity: Uncommon Card Title: Falconer (FLC-8R) Card Type: Unit - 'Mech - Inner Sphere - Davion Speed: Moderate Cost: 7+3M+3T Arm/Str/Att: 2/8/4 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Long-Range 2 (If Falconer is blocked, it may deal up to 2 of its damage to the target.) Mass: 75 tons Armament: Gauss Rifle, PPC, 4 Med Lasers Artist: Chippy Rarity: Rare Card Title: Falcon Hawk (FNHK-9K1A) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 2+2M Arm/Str/Att: 0/6/3 Card Text: (n/a) Mass: 35 tons Armament: 2 Lg Lasers, 2 Med Lasers Artist: Simon Gurr Rarity: Common Card Title: Fanatical Leader Card Type: Command - Pilot Cost: 2+2T Arm/Str/Att: (n/a) Card Text: +1 initiative Each Unit in a group that includes 'Mech piloted by Fanatical Leader gets +1 attack. Use this ability only during a mission. Artist: Douglas Shuler Rarity: Uncommon Card Title: Feint Card Type: Mission Card Text: Choose one of your Units. Roll a die: 1: No effect. 2-6: Prevent all damage dealt by and received by that Unit. Artist: David Seeley Rarity: Common Card Title: Fenris C (Ice Ferret) Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Fast Cost: 2+3A Arm/Str/Att: 1/6/1 Card Text: Missile 1 Mass: 45 tons Armament: 15 LRMs Artist: Brian Dugan Rarity: Common Card Title: Fenris D (Ice Ferret) Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Fast Cost: 6+2A+1M+1T Arm/Str/Att: 1/6/5 Card Text: Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Fenris D.) Mass: 45 tons Armament: 4 Med Lasers Artist: Brian Dugan Rarity: Common Card Title: Field Command Post Card Type: Command - Resource Cost: 2 Arm/Str/Att: 5/1/(n/a) Card Text: {T}: {R} {T}: Add +1 to one of your die rolls. Use this ability immediately after that die roll. Artist: Pat Morrissey Rarity: Uncommon Card Title: Firefly (FFL-4B) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 1+2A Arm/Str/Att: 0/5/2 Card Text: Jump (-1 attack: +1 initiative) Mass: 30 tons Armament: 3 Med Lasers Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Firestarter (FS9-OD) Card Type: Unit - 'Mech - Omni - Inner Sphere Speed: Moderate Cost: 4+2A+1T Arm/Str/Att: 1/6/2 Card Text: Jump (-1 attack: +1 initiative) ECM (Units in groups including any with ECM each get +1 armor.) C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Long-Range 1 (If Firestarter is blocked, it may deal 1 of its damage to the target.) Mass: 45 tons Armament: PPC, Med Laser, 5 LRMs Artist: Richard Kane Ferguson Rarity: Uncommon Card Title: First Circuit Summons Card Type: Command - Inner Sphere - ComStar Cost: 2+2L+6P Arm/Str/Att: 4/4/(n/a) Card Text: {T}: Search your Stockpile for any ComStar card other than a Unit and put it into your hand. Shuffle your Stockpile afterwards. Use this ability only during your Deploy phase. Artist: Janine Johnston Rarity: Rare Card Title: Flashman (FLS-8K) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 8 Arm/Str/Att: 2/8/4 Card Text: Overheat 3: +3 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Flashman.) Mass: 75 tons Armament: 2 Lg Lasers, 4 Med Lasers Artist: David Seeley Rarity: Rare Card Title: Flea (FLE-17) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 1+2L Arm/Str/Att: 0/2/1 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) You may deploy Flea revealed to make an additional deployment this turn. Mass: 20 tons Armament: 2 Med Lasers, 2 Small Lasers Artist: Kelly D. Krantz Rarity: Uncommon Card Title: Fog-Shrouded Moors Card Type: Command - Enhancement - Terrain Cost: 2 Arm/Str/Att: (n/a) Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. Each Unit gets -1 attack and +1 armor. Use this ability only during a mission whose target is in the region enhanced by this card. Artist: Dom! Rarity: Uncommon Card Title: Forged Mission Orders Card Type: Mission Card Text: Play only when blocked. Choose any blocking Unit. Remove that Unit from battle and untap it. Artist: David Ho Rarity: Common Card Title: For the Chancellor! Card Type: Mission - Inner Sphere - Liao Card Text: Play only when blocked. After the mission, for each blocking Unit that took structure damage during the combat, you may untap one of your 'Mechs. Artist: Ted Naifeh Rarity: Uncommon Card Title: Galahad (Glass Spider) Card Type: Unit - 'Mech - Clan Speed: Slow Cost: 4+1A+2M+1T Arm/Str/Att: 2/8/4 Card Text: Long-Range 2 (If Galahad is blocked, it may deal up to 2 of its damage to the target.) Mass: 60 tons Armament: 2 Gauss Rifles Artist: Ted Naifeh Rarity: Common Card Title: Gallowglas (GAL-1GLS) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 5+2M+2T Arm/Str/Att: 2/8/4 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Long-Range 1 (If Gallowglas is blocked, it may deal 1 of its damage to the target.) Mass: 70 tons Armament: PPC, 2 Lg Lasers, 2 Med Lasers Artist: Simon Harrison Rarity: Rare Card Title: Gearhead Card Type: Command - Pilot - Inner Sphere Cost: 0+2A+2T Arm/Str/Att: +1/+0/+1 Card Text: +1 attack, +1 armor Repair 1 damage to 'Mech piloted by Gearhead. Use this ability only once each turn, during your Repair/Reload phase. Artist: Douglas Shuler Rarity: Common Card Title: Ghost Bear High Command Card Type: Command - Unique - Clan - Ghost Bear Cost: 2+2T+1L Arm/Str/Att: 4/2/(n/a) Card Text: Whenever a card other than a Resource or Unit is scrapped from your Stockpile, put that card into your hand. Artist: John Coulthart Rarity: New Deck Card Card Title: Gladiator A (Executioner) Card Type: Unit - 'Mech - Omni - Clan - Ghost Bear Speed: Slow Cost: 12+2L +2M Arm/Str/Att: 3/10/8 Card Text: Overheat 4: +3 attack Jump (-1 attack: +1 initiative) Mass: 95 tons Armament: 3 Lg Lasers, 4 Med Lasers Artist: Doug Chaffee Rarity: Uncommon Card Title: Gladiator B (Executioner) Card Type: Unit - 'Mech - Omni - Clan - Ghost Bear Speed: Slow Cost: 8+1A+1M+1T Arm/Str/Att: 3/10/6 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Gladiator B.) Mass: 95 tons Armament: PPC, AC/20 Artist: Doug Chaffee Rarity: Rare Card Title: Good Shooting! Card Type: Mission Card Text: One of your Units gets +2 attack. Artist: David Deitrick Rarity: Common Card Title: Grand Dragon (DRG-5K) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Moderate Cost: 4 Arm/Str/Att: 2/6/3 Card Text: Overheat 2: +1 attack Mass: 60 tons Armament: PPC, 10 LRMs Artist: Stuart Beel Rarity: Common Card Title: Grand Titan Revised (T-IT-N10M) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Slow Cost: 8+3L +3M+3T Arm/Str/Att: 3/11/3 Card Text: Missile 1 Overheat 5: +4 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Grand Titan.) Mass: 100 tons Armament: 2 Lg Lasers, 15 LRMs, 12 SRMs Artist: Doug Chaffee Rarity: Common Card Title: Grasshopper (GHR-5H) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 4 Arm/Str/Att: 2/8/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 70 tons Armament: Lg Laser, 4 Med Lasers Artist: Sam Wood Rarity: Common Card Title: Grendel Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 7+1A+2M+2T Arm/Str/Att: 1/6/5 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armament: Lg Laser, 3 Med Lasers, 6 SRMs Artist: Andrew J. Hepworth Rarity: Common Card Title: Grim Reaper (GRM-R-PR29) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 4+3A+3M Arm/Str/Att: 1/8/2 Card Text: Missile 1 Overheat 1: +1 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Grim Reaper.) Mass: 55 tons Armament: Lg Laser, 20 LRMs Artist: Doug Chaffee Rarity: Common Card Title: Guillotine (GLT-5M) Card Type: Unit - 'Mech - Inner Sphere - ComStar - Marik Speed: Slow Cost: 4+2A Arm/Str/Att: 2/7/4 Card Text: Jump (-1 attack: +1 initiative) Mass: 70 tons Armament: 4 Med Lasers, 6 SRMs Artist: Sam Wood Rarity: Rare Card Title: Gunslinger (GUN-1ERD) Card Type: Unit - 'Mech - Inner Sphere - Davion - Kurita - Steiner Speed: Slow Cost: 10 Arm/Str/Att: 3/9/7 Card Text: Jump (-1 attack: +1 initiative) ECM (Units in groups including any with ECM each get +1 armor.) Long-Range 2 (If Gunslinger is blocked, it may deal up to 2 of its damage to the target.) Mass: 85 tons Armament: 2 Gauss Rifles, 4 Med Lasers Artist: Simon Harrison Rarity: Uncommon Card Title: Haakon Magnusson Card Type: Command - Unique - Inner Sphere - Rasalhague Cost: 2+3P Arm/Str/Att: 4/2/1 Card Text: {T}: Scrap one of your Resources in play to draw two cards. Use this ability only during your Deploy phase. Artist: Zina Saunders Rarity: Rare Card Title: Hatamoto-Chi (HTM-27T) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Slow Cost: 4 Arm/Str/Att: 3/8/3 Card Text: Overheat 2: +1 attack Mass: 80 tons Armament: 2 PPCs, 12 LRMs Artist: Tom Baxa Rarity: Uncommon Card Title: Hatchetman Revised (HCT-5S) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 3+3A Arm/Str/Att: 1/6/3 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Hand-to-Hand 1 (Hatchetman has +1 attack, only usable against Units of the same speed or slower.) Mass: 45 tons Armament: 3 Med Lasers, AC/10, Hatchet Artist: Charles Gillespie Rarity: Uncommon Card Title: Headhunter Card Type: Command - Pilot Cost: 1+3T Arm/Str/Att: (n/a)/(n/a)/+1 Card Text: +1 attack For each 1 damage dealt by 'Mech piloted by Headhunter to a Unit later this battle, you may roll a die. Use this ability only during battle: 1-2: Prevent that damage. 3-5: No effect. 6: Scrap the Unit receiving that damage. Artist: Kevin McCann Rarity: Rare Card Title: Heavy Fog Card Type: Mission Card Text: Each attacking Unit gets -2 attack. The attacking player prevents up to 2 damage to each attacking Unit. Artist: Dylan Martin Rarity: Uncommon Card Title: Heavy Woods Card Type: Command - Enhancement - Terrain Cost: 3 Arm/Str/Att: (n/a) Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. Prevent up to 2 damage to the target. Use this ability only during a mission whose target is in the region enhanced by this card. Artist: Kelly D. Krantz Rarity: Uncommon Card Title: Hellhound (Conjurer) Card Type: Unit - 'Mech - Clan - Jade Falcon Speed: Moderate Cost: 5+3A+1M Arm/Str/Att: 1/7/4 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armament: Lg Laser, 2 Med Lasers Artist: Doug Chaffee Rarity: Uncommon Card Title: Hercules (HRC-LS-9000) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Moderate Cost: 5+1A+1M+1T Arm/Str/Att: 2/8/4 Card Text: Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Hercules.) Long-Range 1 (If Hercules is blocked, it may deal 1 of its damage to the target.) Mass: 70 tons Armament: PPC, AC/10 Artist: Mark Poole Rarity: Uncommon Card Title: Hermes (HER-1S) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Fast Cost: 1+1A Arm/Str/Att: 0/4/1 Card Text: You may move Hermes to your Patrol region as soon as you activate it. Mass: 30 tons Armament: 2 Med Lasers, Flamer Artist: David Seeley Rarity: Common Card Title: Hermes II (HER-5S) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 1+1A+1M Arm/Str/Att: 1/5/2 Card Text: (n/a) Mass: 40 tons Armament: Med Laser, AC/5 Artist: David Seeley Rarity: Common Card Title: Heroic Sacrifice Card Type: Mission Card Text: Play only if you have Tactics in play and only when blocked. One of your Units deals all of its damage to the target, but double all damage received by that Unit. Artist: Joel Biske Rarity: Common Card Title: Hidden Reserves Card Type: Command Cost: 1+3L Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Draw three cards. Artist: Jock Rarity: Common Card Title: Highlander (HGN-732) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Slow Cost: 6+1A Arm/Str/Att: 3/10/2 Card Text: Missile 1 Overheat 3: +2 attack Jump (-1 attack: +1 initiative) Mass: 90 tons Armament: Gauss Rifle, 20 LRMs Artist: Charles Gillespie Rarity: Rare Card Title: Hitman (HM-1) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Fast Cost: 2+2A+1T Arm/Str/Att: 0/4/2 Card Text: ECM (Units in groups including any with ECM each get +1 armor.) Mass: 30 tons Armament: 3 Med Lasers, 5 LRMs Artist: Dermot Power Rarity: Rare Card Title: Hohiro Kurita Card Type: Command - Pilot - Unique - Inner Sphere - Kurita Cost: 2+4P +2T Arm/Str/Att: (n/a)/(n/a)/+1 Card Text: +2 initiative, +1 attack You may choose not to untap 'Mech piloted by Hohiro Kurita during your Untap phase. All Units engaged in battle with 'Mech piloted by Hohiro Kurita will not untap as long as Hohiro Kurita pilots that 'Mech, and it remains tapped. Use this ability only during battle. Artist: Zina Saunders Rarity: Rare Card Title: Holographic Decoy Card Type: Command - Subterfuge Cost: 0+2A+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. For every three construction counters above the cost of this card, you may choose any Unit and tap it. Artist: Jim Nelson Rarity: Uncommon Card Title: Hoplite (HOP-4D) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 1+1A+1M Arm/Str/Att: 1/8/1 Card Text: Alpha Strike: +1 attack Mass: 55 tons Armament: 5 LRMs, AC/10 Artist: Mike Raabe Rarity: Rare Card Title: Hunchback (HBK-4G) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 2+1A+1M Arm/Str/Att: 1/7/2 Card Text: Alpha Strike: +2 attack Mass: 50 tons Armament: 2 Med Lasers, AC/20 Artist: David Deitrick Rarity: Common Card Title: Hunchback IIC Card Type: Unit - 'Mech - Clan Speed: Slow Cost: 6+1M Arm/Str/Att: 1/4/5 Card Text: Alpha Strike: +5 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armament: 2 Med Lasers, 2 AC/20s Artist: Clint Langley Rarity: Common Card Title: Hunchback Revised (HBK-5M) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 2+1L +1M Arm/Str/Att: 1/7/3 Card Text: Alpha Strike: +1 attack Mass: 50 tons Armament: 2 Med Lasers, AC/20 Artist: Kevin McCann Rarity: Common Card Title: Huntress Card Type: Clan - Smoke Jaguar Card Text: {T}: Scrap a card from your hand to choose one of your 'Mechs. Re-roll all of the missile dice for that 'Mech. Use this ability only after all of the missile dice for that 'Mech have been rolled. Artist: Kevin McCann Rarity: Box Power Card Title: Huron Warrior (HUR-W0-R4L) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Moderate Cost: 4+2M Arm/Str/Att: 1/7/3 Card Text: Overheat 1: +1 attack Mass: 50 tons Armament: Gauss Rifle, Lg Laser Artist: Franz Vohwinkel Rarity: Common Card Title: Hussar (HSR 200-D) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Fast Cost: 0+2L Arm/Str/Att: 0/1/1 Card Text: You may deploy Hussar revealed to make an additional deployment this turn. Mass: 30 tons Armament: Lg Laser Artist: Tom WŠnerstrand Rarity: Uncommon Card Title: Imp Revised (IMP-3E) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 9+5L+4M Arm/Str/Att: 3/11/3 Card Text: Missile 1 Overheat 4: +4 attack Long-Range 2 (If Imp is blocked, it may deal up to 2 of its damage to the target.) Mass: 100 tons Armament: 2 PPCs, 4 Med Lasers, 15 LRMs Artist: Randy Asplund-Faith Rarity: Uncommon Card Title: Inside Job Card Type: Command - Subterfuge Cost: 0+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. You may activate this card only when one of your Units attacks alone. This mission cannot be blocked. Artist: Douglas Shuler Rarity: Common Card Title: Intimidating Paint Job Card Type: Command - Enhancement Cost: 1+4L Arm/Str/Att: (n/a) Card Text: When you activate this card, put it on one of your 'Mechs of 80 tons or more. Each opposing Unit gets -1 attack. Use this ability only during battle. Artist: Dermot Power Rarity: Uncommon Card Title: Ironhold Card Type: Clan - Jade Falcon Card Text: {T}: Scrap a card from your hand to repair up to 3 damage to each of your Units. Use this ability only during your Repair/Reload phase. Artist: Kevin McCann Rarity: Box Power Card Title: ISF Counterespionage Card Type: Command - Inner Sphere - Kurita Cost: 0 Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. You may activate this card only when any opponent activates a Subterfuge card. That Subterfuge card has no effect. Artist: D. Alexander Gregory Rarity: Rare Card Title: Jade Falcon High Command Card Type: Command - Resource - Unique - Clan - Jade Falcon Cost: 2+1L Arm/Str/Att: 4/2/(n/a) Card Text: {T}: {R}{R} Artist: John Coulthart Rarity: New Deck Card Card Title: Jagermech (JM6-DD) Card Type: Unit - 'Mech - Inner Sphere - Davion - Kurita Speed: Slow Cost: 2+3A Arm/Str/Att: 1/5/3 Card Text: Alpha Strike: +1 attack Mass: 65 tons Armament: 2 AC/5s, 2 AC/2s Artist: Randy Asplund-Faith Rarity: Common Card Title: Jenner (JR7-D) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Fast Cost: 2+1A+1M Arm/Str/Att: 1/2/2 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 35 tons Armament: 4 Med Lasers, 4 SRMs Artist: Jock Rarity: Common Card Title: Jenner IIC Card Type: Unit - 'Mech - Clan Speed: Fast Cost: 3+2M Arm/Str/Att: 0/3/3 Card Text: Jump (-1 attack: +1 initiative) You may move Jenner IIC to your Patrol region as soon as you activate it. Mass: 35 tons Armament: 16 SRMs Artist: Jock Rarity: Common Card Title: Jerrard Cranston Card Type: Command - Unique - Inner Sphere - Davion Cost: 2+4P Arm/Str/Att: 3/2/(n/a) Card Text: Counts as Galen Cox while in play. Jerrard Cranston does not untap as normal during your Untap phase. {T}: Choose any opponent. That opponent may not play Mission cards until the beginning of your next turn. Use this ability only during your Deploy phase. {R}{R}: Untap Jerrard Cranston. Use this ability only during your Deploy phase. Artist: Janet Hamlin Rarity: Rare Card Title: Jump Jet Retrofit Card Type: Command - Enhancement Cost: 0+1T Arm/Str/Att: (n/a) Card Text: When you activate this card, put it on one of your Units without Jump. That Unit gains Jump (-1 attack: +1 initiative). You may deploy this card revealed to make an additional deployment this turn. Draw a card when you activate this card. Artist: David Deitrick Rarity: Rare Card Title: Kai, Champion of Solaris Card Type: Command - Pilot - Unique - Inner Sphere - Davion - St. Ives Cost: 6+4T Arm/Str/Att: (n/a)/(n/a)/+4 Card Text: Counts as Kai Allard-Liao while in play. +1 initiative, +4 attack You win initiative. Use this ability only during a mission. Deal 2 damage to each opposing Unit. Use this ability only during battle. Artist: Paolo Parente Rarity: Rare Card Title: Katana (CRK-5003-2) Card Type: Unit - 'Mech - Inner Sphere - ComStar - Kurita Speed: Slow Cost: 5+2A+1M Arm/Str/Att: 2/7/4 Card Text: Overheat 3: +2 attack Jump (-1 attack: +1 initiative) Mass: 85 tons Armament: 2 Lg Lasers, 12 SRMs, AC/10 Artist: Alan Rabinowitz Rarity: Common Card Title: Katherine Steiner-Davion Card Type: Command - Unique - Inner Sphere - Steiner Cost: 3+5P Arm/Str/Att: 4/3/(n/a) Card Text: {T}: Choose any Command card that provides {P} and scrap it. Use this ability only during your Deploy phase. Artist: David A. Roach Rarity: Rare Card Title: Khan Bjorn Jorgensson Card Type: Command - Unique - Clan - Ghost Bear Cost: 3+3T Arm/Str/Att: 1/6/2 Card Text: Counts as Bjorn Jorgensson while in play. {T}: One of your Units has +5 attack, only usable against targets other than Units. Use this ability only during a mission. Artist: Douglas Shuler Rarity: Rare Card Title: King Crab (KGC-000) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Slow Cost: 7+4L+4M Arm/Str/Att: 3/11/3 Card Text: Alpha Strike: +4 attack Mass: 100 tons Armament: Lg Laser, 2 AC/20s Artist: Franz Vohwinkel Rarity: Rare Card Title: Kintaro (KTO-19) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 5+1T Arm/Str/Att: 1/8/3 Card Text: Overheat 2: +1 attack NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 55 tons Armament: 2 Med Lasers, 12 SRMs Artist: Jock Rarity: Uncommon Card Title: Kintaro (KTO-20) Card Type: Unit - 'Mech - Inner Sphere - ComStar - Kurita Speed: Moderate Cost: 4+3A+2M Arm/Str/Att: 1/8/3 Card Text: Overheat 1: +1 attack Mass: 55 tons Armament: Lg Laser, 2 Med Lasers, 12 SRMs Artist: Jock Rarity: Common Card Title: Komodo (KIM-2) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Moderate Cost: 6+3A+3M+3T Arm/Str/Att: 1/5/6 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Komodo.) ECM (Units in groups including any with ECM each get +1 armor.) Mass: 45 tons Armament: 10 Med Lasers Artist: Franz Vohwinkel Rarity: Rare Card Title: Koshi B (Mist Lynx) Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 4 Arm/Str/Att: 0/4/4 Card Text: Jump (-1 attack: +1 initiative) Mass: 25 tons Armament: 2 Med Lasers, 12 SRMs Artist: Kevin McCann Rarity: Common Card Title: Koshi C (Mist Lynx) Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar Speed: Fast Cost: 3+1A+1M+1T Arm/Str/Att: 0/3/3 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Koshi C.) ECM (Units in groups including any with ECM each get +1 armor.) Mass: 25 tons Armament: Lg Laser, Med Laser Artist: Kevin McCann Rarity: Rare Card Title: Koshi Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 1+2A Arm/Str/Att: 0/3/2 Card Text: Jump (-1 attack: +1 initiative) Mass: 25 tons Armament: 10 LRMs, 4 SRMs Artist: Kevin McCann Rarity: Common Card Title: Kraken (Bane) Card Type: Unit - 'Mech - Clan - Jade Falcon Speed: Slow Cost: 8+3A+3L Arm/Str/Att: 4/11/5 Card Text: Long-Range 3 (If Kraken is blocked, it may deal up to 3 of its damage to the target.) Mass: 100 tons Armament: 10 AC/2s Artist: Chippy Rarity: Uncommon Card Title: Kurita High Command Card Type: Command - Unique - Inner Sphere - Kurita Cost: 3+3T Arm/Str/Att: 4/2/(n/a) Card Text: Each of your 'Mechs gets -1 structure and gains C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Artist: Steve White Rarity: New Deck Card Card Title: Lance Commander Card Type: Command - Pilot - Inner Sphere Cost: 0+3T Arm/Str/Att: (n/a) Card Text: +2 initiative Prevent 1 damage to one Unit in the group that includes 'Mech piloted by Lance Commander. Use this ability only during a mission. Artist: Mark Poole Rarity: Uncommon Card Title: Lancelot (LNC25-01) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 4+3A Arm/Str/Att: 2/5/4 Card Text: Overheat 4: +1 attack Mass: 60 tons Armament: PPC, 2 Lg Lasers Artist: Randy Asplund-Faith Rarity: Rare Card Title: Laser System Retrofit Card Type: Command - Enhancement Cost: 1+4M Arm/Str/Att: (n/a)/(n/a)/-1 Card Text: When you activate this card, put it on one of your Unit having at least 1 attack. That Unit gets -1 attack and gains Overheat 2: +3 attack. You may deploy this card revealed to make an additional deployment this turn. Artist: Lee Fields Rarity: Uncommon Card Title: Last Stand at Hanover Card Type: Mission - Inner Sphere Card Text: Scrap one of your Units to roll a die: 1: No effect. 2-6: Attacking Units deal no damage. Artist: Ted Naifeh Rarity: Uncommon Card Title: Linebacker B Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Moderate Cost: 7+2A+2M+1T Arm/Str/Att: 2/8/6 Card Text: Long-Range 1 (If Linebacker B is blocked, it may deal 1 of its damage to the target.) Mass: 65 tons Armament: Gauss Rifle, 3 Med Lasers Artist: Kevin McCann Rarity: Common Card Title: Linebacker Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 7+2A+1M+2T Arm/Str/Att: 2/8/5 Card Text: Overheat 1: +1 attack Long-Range 2 (If Linebacker Prime is blocked, it may deal up to 2 of its damage to the target.) Mass: 65 tons Armament: 2 PPCs Artist: Kevin McCann Rarity: Common Card Title: Loki B (Hellbringer) Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Moderate Cost: 5+1A+2M Arm/Str/Att: 1/5/6 Card Text: (n/a) Mass: 65 tons Armament: Gauss Rifle, 12 SRMs Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Long Range Targeting System Card Type: Command - Enhancement Cost: 0+4A Arm/Str/Att: (n/a) Card Text: When you activate this card, put it on one of your Units. That Unit gains Long-Range X, where X is equal to half its attack, rounded down. (If this Unit is blocked, it may deal X of its damage to the target.) You may deploy this card revealed to make an additional deployment this turn. Artist: Christina Wald Rarity: Rare Card Title: Luck of the Fox Card Type: Mission - Inner Sphere - Davion Card Text: Choose any opposing Unit. Roll a die: 1: No effect. 2-3: Return this card to your hand after the mission. 4-6: That Unit deals no damage. Artist: Joel Biske Rarity: Rare Card Title: Luthien Card Type: Inner Sphere - Kurita Card Text: {T}: Scrap a card from your hand to give your attacking 'Mech +1 attack. Use this ability only during a Mission, and only if that 'Mech is attacking alone. Artist: Kevin McCann Rarity: Box Power Card Title: Mad Cat B (Timber Wolf) Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Moderate Cost: 9+1A+1M Arm/Str/Att: 2/9/7 Card Text: (n/a) Mass: 75 tons Armament: Gauss Rifle, Lg Laser, 10 LRMs Artist: Tony Roberts Rarity: Uncommon Card Title: Mad Cat Prime (Timber Wolf) Card Type: Unit - 'Mech - Omni - Clan Speed: oderate Cost: 15+2L Arm/Str/Att: 2/9/7 Card Text: Missile 2 Overheat 3: +3 attack Mass: 75 tons Armament: 2 Lg Lasers, 40 LRMs Artist: Tony Roberts Rarity: Common Card Title: Mandrill Card Type: Unit - 'Mech - Clan Speed: Slow Cost: 2+3A+3M Arm/Str/Att: 0/5/1 Card Text: Missile 3 Jump (-1 attack: +1 initiative) Mass: 30 tons Armament: 30 LRMs Artist: David Seeley Rarity: Rare Card Title: Man O' War B (Gargoyle) Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Moderate Cost: 5+2A Arm/Str/Att: 3/7/4 Card Text: (n/a) Mass: 80 tons Armament: 10 LRMs, 4 SRMs Artist: Randy Asplund-Faith Rarity: Rare Card Title: Man O' War Prime (Gargoyle) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 5+2A Arm/Str/Att: 3/7/4 Card Text: (n/a) Mass: 80 tons Armament: 12 SRMs, 2 AC/5s Artist: Randy Asplund-Faith Rarity: Common Card Title: Marissa Morgan Card Type: Command - Unique - Inner Sphere - Marik Cost: 1+3T Arm/Str/Att: 3/1/(n/a) Card Text: {T}: You get +1 initiative and choose any Unit. Prevent up to 2 damage to that Unit. Use this ability only during a mission. Artist: David A. Roach Rarity: Rare Card Title: Masakari Prime (Warhawk) Card Type: Unit - 'Mech - Omni - Clan Speed: Slow Cost: 13+3A+3L+5M Arm/Str/Att: 3/9/10 Card Text: Overheat 4: +3 attack Mass: 85 tons Armament: 4 PPCs Artist: Thomas Milliorn Rarity: Rare Card Title: Maskirovka Operatives Card Type: Command - Subterfuge - Inner Sphere - Liao Cost: 2+4P Arm/Str/Att: 3/1/(n/a) Card Text: Scrap this card when it is revealed unless you reveal it during your Deploy phase. {T}: Choose any opposing Unit and tap it. Use this ability only during your Missions phase, but not during a mission. Artist: Janine Johnston Rarity: Rare Card Title: Massive Battlefield Confusion Card Type: Mission Card Text: Play only when blocking. Roll a die: 1: No effect. 2-4: Return this card to your hand after the mission. 5-6: Each Unit assigns all its damage to a randomly selected Unit other than itself, possibly even a Unit in its group. If a Unit had already assigned damage, this random assignment replaces the original one. Artist: Joel Biske Rarity: Rare Card Title: Mauler (MAL-1R) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Slow Cost: 4+1A+1M Arm/Str/Att: 2/7/3 Card Text: Missile 1 Overheat 2: +1 attack Mass: 90 tons Armament: 2 Lg Lasers, 30 LRMs, AC/2 Artist: John Coulthart Rarity: Rare Card Title: 'Mech Hangar Card Type: Command Cost: 2+2L Arm/Str/Att: 1/5/(n/a) Card Text: {T}: You may make an additional deployment this turn. Use this ability only during your Deploy phase. Artist: Joel Biske Rarity: Common Card Title: 'Mech Trap Card Type: Command - Subterfuge Cost: 4+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. You may activate this card only when attacked. After the mission, deplete all attacking 'Mechs. Artist: Dermot Power Rarity: Common Card Title: MedEvac Team Card Type: Command - Inner Sphere Cost: 1+2L Arm/Str/Att: 3/1/(n/a) Card Text: {T}: Put any Pilot card from your Scrapheap into your hand. Use this ability only during your Deploy phase. Artist: Pat Morrissey Rarity: Rare Card Title: Mercenary Commission Contacts Card Type: Command - Inner Sphere Cost: 0+5P Arm/Str/Att: 4/2/(n/a) Card Text: {T}: Search your Stockpile for any Mercenary card, show that card to all players, and put it in your hand. Shuffle your Stockpile afterwards. Use this ability only during your Deploy phase. Artist: Janet Hamlin Rarity: Rare Card Title: Misrouted Command Card Type: Command - Subterfuge Cost: 3+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any Unit, tap it, and put three diversion counters on it. As long as there are any diversion counters on that Unit, whenever it would untap, remove one of these diversion counters from it instead. Artist: Doug Chaffee Rarity: Common Card Title: Missile Rack Retrofit Card Type: Command - Enhancement Cost: 2+3M Arm/Str/Att: (n/a)/(n/a)/-1 Card Text: When you activate this card, put it on one of your Units having at least 1 attack. That Unit gets -1 attack and gains Missile 2. You may deploy this card revealed to make an additional deployment this turn. Artist: Lee Fields Rarity: Uncommon Card Title: Missile Spotter Card Type: Mission - Inner Sphere Card Text: For the rest of this mission, you may subtract 1 from each missile die roll immediately after rolling that missile die. Artist: David Deitrick Rarity: Uncommon Card Title: Mongoose (MON-66) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Fast Cost: 1+3A Arm/Str/Att: 1/3/2 Card Text: (n/a) Armament: 3 Med Lasers Artist: Sam Wood Rarity: Uncommon Card Title: Morgan Hasek-Davion Card Type: Command - Unique - Inner Sphere - Davion Cost: 4+4T Arm/Str/Att: 1/3/(n/a) Card Text: {T}: You get +1 initiative and each attacking Unit gets +1 attack. Use this ability only during a mission. Artist: Kevin McCann Rarity: Rare Card Title: Morgan Kell Card Type: Command - Pilot - Unique - Mercenary - Inner Sphere Cost: 4+5T Arm/Str/Att: (n/a) Card Text: If 'Mech piloted by Morgan Kell attacks alone, it cannot be blocked, but put this card into your hand after the mission. Artist: Liz Danforth Rarity: Rare Card Title: Move to Partial Cover Card Type: Mission Card Text: Prevent up to 2 damage to one of your Units. Artist: Pete Venters Rarity: Common Card Title: Naga D Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Moderate Cost: 8+3A+3L Arm/Str/Att: 2/5/7 Card Text: {T}: Choose any Unit or the target and deal 2 damage to it. Use this ability only during a mission. Mass: 80 tons Armament: 4 SRMs, 2 Arrow IVs Artist: Randy Asplund-Faith Rarity: Uncommon Card Title: Naga Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 8+1A+1T Arm/Str/Att: 2/5/6 Card Text: Overheat 1: +1 attack {T}: Choose any Unit or the target and deal 2 damage to it. Use this ability only during a mission. Mass: 80 tons Armament: 2 Arrow IVs Artist: Randy Asplund-Faith Rarity: Uncommon Card Title: Naginata (NG-C3A) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Slow Cost: 7+1A+1T Arm/Str/Att: 3/9/0 Card Text: Missile 4 C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Mass: 95 tons Armament: PPC, 45 LRMs Artist: Christina Wald Rarity: Uncommon Card Title: Narrow Valley Card Type: Command - Enhancement - Terrain Cost: 3 Arm/Str/Att: (n/a) Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. No group containing more than two Units can attack a target in the region enhanced by this card, and no group containing more than two Units can block an attack against such a target. Artist: Randy Gallegos Rarity: Uncommon Card Title: New Avalon Card Type: Inner Sphere - Davion Card Text: {T}: Scrap a card from your hand to get +2 initiative. Use this ability only during a mission. Artist: Kevin McCann Rarity: Box Power Card Title: Night Gyr B Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Slow Cost: 6+3A+2M Arm/Str/Att: 2/9/5 Card Text: Jump (-1 attack: +1 initiative) Long-Range 2 (If Night Gyr B is blocked, it may deal up to 2 of its damage to the target.) Mass: 75 tons Armament: 2 Gauss Rifles, 2 AC/2s Artist: Colin MacNeil Rarity: Common Card Title: Nightsky Revised (NGS-4S) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Moderate Cost: 4 Arm/Str/Att: 1/7/3 Card Text: Jump (-1 attack: +1 initiative) Hand-to-Hand 1 (Nightsky has +1 attack, only usable against Units of the same speed or slower.) Mass: 50 tons Armament: Lg Laser, Hatchet Artist: Mark Poole Rarity: Uncommon Card Title: Nobori-nin A (Huntsman) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 6+4A+4T Arm/Str/Att: 1/7/6 Card Text: Jump (-1 attack: +1 initiative) Mass: 50 tons Armament: 2 Lg Lasers, 10 LRMs, AC/2 Artist: Lee M. Fields Rarity: Uncommon Card Title: Omi Kurita Card Type: Command - Unique - Inner Sphere - Kurita Cost: 4+6P Arm/Str/Att: 4/1/(n/a) Card Text: {T}: Put any Resource or Kurita card you own on top of your Stockpile. Use this ability only during a mission. Artist: D. Alexander Gregory Rarity: Rare Card Title: OmniMech-Pod Cache Card Type: Command Cost: 3+3A+3L Arm/Str/Att: 3/3/1 Card Text: {T}: Scrap any Omni 'Mech you control to search your Stockpile for any configuration of that 'Mech. (For example, you may scrap a Puma A to search for a Puma Prime, A, B, etc.) For each point by which the base construction cost of the new 'Mech exceeds that of the old, pay {R} or scrap one card from your Stockpile. Put the new 'Mech into your Patrol region, activated. Shuffle your Stockpile afterwards. Use this ability only during your Deploy phase. Artist: Thomas Milliorn Rarity: Uncommon Card Title: Orion (ON1-M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Slow Cost: 6+2A+1T Arm/Str/Att: 2/9/3 Card Text: Missile 1 NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 75 tons Armament: 20 LRMs, 4 SRMs, AC/10 Artist: Clint Langley Rarity: Rare Card Title: Overrun Card Type: Mission Card Text: Play only when blocked. After this mission, if all blocking Units were scrapped when damage was resolved, untap each attacking Unit. Artist: Doug Chaffee Rarity: Common Card Title: Overwhelm Card Type: Mission - Inner Sphere Card Text: Play only during battle. Choose any opposing Unit. Each of your Units gets +2 attack. You may assign their damage only to that opposing Unit. Artist: Douglas Shuler Rarity: Uncommon Card Title: Owens Revised (OW-1) Card Type: Unit - 'Mech - Omni - Inner Sphere Speed: Fast Cost: 2+1A+1T Arm/Str/Att: 0/6/1 Card Text: C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Mass: 35 tons Armament: 1 Med Laser, 10 LRMs Artist: Charles Gillespie Rarity: Uncommon Card Title: Owens Revised (OW-1D) Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita Speed: Fast Cost: 3+1A+1T Arm/Str/Att: 0/6/1 Card Text: NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Mass: 35 tons Armament: 4 LRMs Artist: Charles Gillespie Rarity: Rare Card Title: Panther (PNT-9R) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Slow Cost: 1+1A Arm/Str/Att: 1/4/2 Card Text: Jump (-1 attack: +1 initiative) Mass: 35 tons Armament: PPC, 4 SRMs Artist: Tom Baxa Rarity: Common Card Title: Penetrator Revised (PTR-4D) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 5+2A+2M+2T Arm/Str/Att: 2/8/4 Card Text: Overheat 6: +3 attack Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Penetrator.) Mass: 75 tons Armament: 2 Lg Lasers, 6 Med Lasers Artist: Dermot Power Rarity: Uncommon Card Title: Peregrine (Horned Owl) Card Type: Unit - 'Mech - Clan Speed: Moderate Cost: 4+1M Arm/Str/Att: 0/5/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 35 tons Armament: Lg Laser, 2 Med Lasers Artist: Dermot Power Rarity: Common Card Title: Perimeter Alarm Card Type: Command - Enhancement Cost: 2+2A+4L Arm/Str/Att: (n/a) Card Text: When you activate this card, put it on one of your sites. Patrolling Units may block attacks against site enhanced by this card regardless of their speed. You may deploy this card revealed to make an additional deployment that turn. Artist: Pete Venters Rarity: Rare Card Title: Phantom A Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Fast Cost: 5+2A+3M+3T Arm/Str/Att: 1/5/4 Card Text: You may move Phantom A to your Patrol region as soon as you activate it. Mass: 40 tons Armament: Med Laser, 5 Sm Lasers Artist: Zak Plucinski Rarity: Uncommon Card Title: Phantom B Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Fast Cost: 4+1A+1M+1T Arm/Str/Att: 1/5/3 Card Text: You may move Phantom B to your Patrol region as soon as you activate it. Mass: 40 tons Armament: Med Laser, 8 SRMs Artist: Zak Plucinski Rarity: Uncommon Card Title: Phantom Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 4+1A+1M+1T Arm/Str/Att: 1/5/2 Card Text: ECM (Units in groups including any with ECM each get +1 armor.) You may move Phantom Prime to your Patrol region as soon as you activate it. Mass: 40 tons Armament: Med Laser, 5 LRMs Artist: Charles Gillespie Rarity: Common Card Title: Phelan Ward Card Type: Command - Pilot - Unique - Clan - Wolf Cost: 3+4P+2T Arm/Str/Att: (n/a)/(n/a)/+2 Card Text: Counts as Phelan while in play. +1 initiative, +2 attack Put Phelan Ward into your hand to have all Units deal no damage. Use this ability only during battle. Artist: Zina Saunders Rarity: Rare Card Title: Piranha Card Type: Unit - 'Mech - Clan Speed: Fast Cost: 2+2A+2M Arm/Str/Att: 0/3/2 Card Text: Alpha Strike: +1 attack AP (Piranha has +1 attack, only usable against targets other than Units.) You may move Piranha to your Patrol region as soon as you activate it. Mass: 20 tons Armament: 2 Med Lasers, 12 MGs Artist: Tom Kyffin Rarity: Rare Card Title: Point Defense System Card Type: Command - Enhancement Cost: 0+2A+2L Arm/Str/Att: (n/a) Card Text: When you activate this card, put it on one of your sites. Prevent all missile damage to the site enhanced by this card. If that site is damaged, attacking player may choose to redirect 4 of that damage to this card, scrapping it. Use this ability only during a mission. You may deploy this card revealed to make an additional deployment this turn. Artist: Mark Poole Rarity: Uncommon Card Title: Pouncer B Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Moderate Cost: 5+1A+2M Arm/Str/Att: 1/5/4 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Long-Range 1 (If Pouncer B is blocked, it may deal 1 of its damage to the target.) Mass: 40 tons Armament: 2 Lg Lasers, 10 LRMs, 8 SRMs Artist: Doug Chaffee Rarity: Common Card Title: Pouncer C Card Type: Unit - 'Mech - Omni - Clan - Wolf Speed: Moderate Cost: 4+4A+4M Arm/Str/Att: 1/5/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armament: 2 Med Lasers, AC/10 Artist: Pete Venters Rarity: Common Card Title: Pouncer Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 6+1A+1M+2T Arm/Str/Att: 1/5/5 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Long-Range 2 (If Pouncer Prime is blocked, it may deal up to 2 of its damage to the target.) Mass: 40 tons Armament: 2 PPCs Artist: Pete Venters Rarity: Common Card Title: Primus Sharilar Mori Card Type: Command - Unique - Inner Sphere - ComStar Cost: 2+6P Arm/Str/Att: 4/4/(n/a) Card Text: Counts as Sharilar Mori while in play. {T}: Scrap any Resource card from your hand to draw a card. Use this ability only during your Deploy phase. Logistics (At the end of your turn, you may restock one card from your hand.) Artist: David A. Roach Rarity: Rare Card Title: Prince Victor Steiner-Davion Card Type: Command - Pilot - Unique - Inner Sphere - Davion Cost: 6+4T Arm/Str/Att: (n/a)/(n/a)/+3 Card Text: Counts as Victor Steiner-Davion while in play. +3 initiative, +3 attack Each other Unit in a group that includes 'Mech piloted by Prince Victor Steiner-Davion gets +1 attack and +1 initiative. Use this ability only during a mission. Artist: Zina Saunders Rarity: Rare Card Title: Prometheus (Dire Wolf) Card Type: Unit - 'Mech - Omni - Unique - Inner Sphere - Davion Speed: Slow Cost: 20 Arm/Str/Att: 4/11/10 Card Text: Overheat 4: +6 attack Alpha Strike: +2 attack Each opposing Unit gets -1 attack. Use this ability only during battle. Mass: 100 tons Armament: 5 Lg Lasers, AC/20 Artist: Tom Kyffin Rarity: Rare Card Title: Pryde's Pride Card Type: Mission - Clan - Jade Falcon Card Text: Play only during battle. Choose one of your Units. If that Unit is scrapped later this mission, each Unit that had assigned damage to that Unit during the battle receives 2 structure damage. Artist: Joel Biske Rarity: Rare Card Title: Puma A (Adder) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 3+1A+1M Arm/Str/Att: 1/5/1 Card Text: Missile 3 Mass: 35 tons Armament: 40 LRMs Artist: Jim Pavelic Rarity: Common Card Title: Puma C (Adder) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 4+2A+2T Arm/Str/Att: 1/5/2 Card Text: Missile 2 NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 35 tons Armament: 30 LRMs Artist: Jim Pavelic Rarity: Uncommon Card Title: Puma D (Adder) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 3+2A+2M Arm/Str/Att: 1/5/3 Card Text: Alpha Strike: +2 attack Mass: 35 tons Armament: Lg Laser, 4 SRMs, AC/5 Artist: Pete Venters Rarity: Uncommon Card Title: Puma Prime (Adder) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 5+2A+1M Arm/Str/Att: 1/5/4 Card Text: Overheat 2: +2 attack Long-Range 3 (If Puma Prime is blocked, it may deal up to 3 of its damage to the target.) Mass: 35 tons Armament: 2 PPCs Artist: Jim Pavelic Rarity: Common Card Title: Pushing the Envelope Card Type: Mission Card Text: One of your Units gets +3 attack but receives 3 damage. Artist: Randy Gallegos Rarity: Uncommon Card Title: Quickdraw (QKD-4G) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 2+1A+1M Arm/Str/Att: 2/4/2 Card Text: Overheat 4: +2 attack Jump (-1 attack: +1 initiative) Mass: 60 tons Armament: 4 Med Lasers, 10 LRMs, 4 SRMs Artist: Mark Poole Rarity: Common Card Title: Quickdraw (QKD-5M) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 2+2A Arm/Str/Att: 2/5/2 Card Text: Jump (-1 attack: +1 initiative) Mass: 60 tons Armament: 4 Med Lasers, 10 LRMs Artist: Mark Poole Rarity: Common Card Title: Quick Salvage Operation Card Type: Mission Card Text: Play only when blocking. After the mission, if any attacking Units were scrapped during the battle, you may put one of them into play in your Patrol region, activated, with a number of damage counters equal to 1 less than its structure. Artist: Douglas Shuler Rarity: Uncommon Card Title: Rakshasa (MDG-1A) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 7+3M Arm/Str/Att: 2/9/2 Card Text: Missile 2 Overheat 3: +2 attack Mass: 75 tons Armament: 2 Lg Lasers, 20 LRMs Artist: Mark Poole Rarity: Uncommon Card Title: Rapid Cool-Down Card Type: Mission Card Text: Prevent all Overheat damage to all Units. Roll a die: 1-3: No additional effect. 4-6: Return this card to your hand after the mission. Artist: Thomas Milliorn Rarity: Uncommon Card Title: Raven (RVN-3L) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Moderate Cost: 2+3T Arm/Str/Att: 0/3/2 Card Text: NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) ECM (Units in groups including any with ECM each get +1 armor.) Mass: 35 tons Armament: 2 Med Lasers, 6 SRMs Artist: Matthew Wilson Rarity: Uncommon Card Title: Reactor Breach Card Type: Mission Card Text: Play only during battle. Choose one of your Units. When damage is resolved, if that Unit is still in the battle, scrap it and roll a die for each other Unit in the battle: 1-2: No effect on that Unit. 3-6: That Unit receives damage equal to the scrapped Unit's tonnage divided by 10 (round up). Artist: Romas Rarity: Rare Card Title: Recon Pilot Card Type: Command - Pilot Cost: 0+4T Arm/Str/Att: (n/a) Card Text: +1 initiative Prevent up to 5 damage to 'Mech piloted by Recon Pilot, but that 'Mech deals no damage. Use this ability only during a mission and only if that 'Mech is attacking. You may deploy Recon Pilot revealed to make an additional deployment this turn. Draw a card when you activate Recon Pilot. Artist: Zak Plucinski Rarity: Uncommon Card Title: Redline Pilot Card Type: Command - Pilot Cost: 3+2T Arm/Str/Att: (n/a) Card Text: Whenever 'Mech piloted by Redline Pilot uses Overheat, it gets an additional +2 attack and receives no Overheat damage. Artist: Clint Langley Rarity: Common Card Title: Relentless Assault Card Type: Mission Card Text: Each Unit of 80 tons or more gets +2 attack and +2 armor. Artist: David Seeley Rarity: Uncommon Card Title: The Remembrance Card Type: Command - Clan Cost: 1+3P+3T Arm/Str/Att: (n/a) Card Text: When you activate this card, scrap all other copies of it you control. Once this card has been activated it is not a site and cannot be scrapped. Whenever any opposing Unit is scrapped, put a verse counter on this card. Remove any number of verse counters from this card to deal that much damage to opposing Units, distributed any way you choose. Use this ability only during a mission. Artist: Sam Wood Rarity: Rare Card Title: Repair Facility Card Type: Command - Resource Cost: 0+3A Arm/Str/Att: 4/2/(n/a) Card Text: {T}: {R} {T}: Repair 1 damage to one of your Units. Use this ability only during your Repair/Reload phase. Assembly (Once during your Repair/Reload phase, you may pay {R} to repair 1 damage to one of your Units.) Artist: Patrick Beel Rarity: Common Card Title: Rhonda's Highlander (HGN-732) Card Type: Unit - 'Mech - Mercenary - Unique - Inner Sphere Speed: Slow Cost: 7+1A+2M Arm/Str/Att: 3/10/3 Card Text: Missile 1 Overheat 1: +2 attack Jump (-1 attack: +1 initiative) Each opposing Unit gets -1 attack. Use this ability only during battle. Mass: 90 tons Armament: Gauss Rifle, 20 LRMs Artist: Janet Aulisio Rarity: Rare Card Title: Rhonda Snord Card Type: Command - Pilot - Unique - Mercenary - Inner Sphere Cost: 3+3P+3T Arm/Str/Att: (n/a)/(n/a)/+1 Card Text: +3 initiative, +1 attack Choose one of the following options: Missile, Overheat, Alpha Strike, or Jump. Choose whether all attacking Units must use that option (if able) or cannot use it. Use this ability only when 'Mech piloted by Rhonda Snord blocks or is blocked. Artist: David A. Roach Rarity: Rare Card Title: Risky Combat Jump Card Type: Mission Card Text: Choose one of your Units with Jump. Roll a die: 1-2: That Unit receives 1 damage. Return this card to your hand after the mission. 3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit. Artist: Jeff Laubenstein Rarity: Uncommon Card Title: Ristar MechWarrior Card Type: Command - Pilot - Clan Cost: 1+4T Arm/Str/Att: (n/a)/(n/a)/+1 Card Text: +1 initiative, +1 attack For each Mission card you play during a mission involving 'Mech piloted by Ristar MechWarrior, you may roll a die after the mission: 1-2: No effect. 4-6: Put that Mission card into your hand. Artist: Colin MacNeil Rarity: Rare Card Title: Rocky Gorge Card Type: Command - Enhancement - Terrain Cost: 3 Arm/Str/Att: (n/a) Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. Deal 2 damage to each attacking Unit. Use this ability only during a mission whose target is in the region enhanced by this card. Artist: Clint Langley Rarity: Uncommon Card Title: Rolling Hills Card Type: Command - Enhancement - Terrain Cost: 3 Arm/Str/Att: (n/a) Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. Prevent up to 2 damage to each blocking 'Mech. Use this ability only during a mission whose target is in the region enhanced by this card. Artist: Kelly D. Krantz Rarity: Uncommon Card Title: Rookie Pilot Card Type: Command - Pilot Cost: 2+6P Arm/Str/Att: (n/a)/(n/a)/-3 Card Text: -3 attack When you activate Rookie Pilot, put it on any unpiloted 'Mech you do not control. Rookie Pilot cannot be reassigned. Artist: Clint Langley Rarity: Rare Card Title: Ryoken B (Stormcrow) Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar Speed: Moderate Cost: 9+1A+2L+3M Arm/Str/Att: 2/7/6 Card Text: Overheat 2: +2 attack Alpha Strike: +2 attack Mass: 55 tons Armament: 6 Med Lasers, AC/20 Artist: Dom! Rarity: Rare Card Title: Ryoken C (Stormcrow) Card Type: Unit - 'Mech - Omni - Clan - Ghost Bear Speed: Moderate Cost: 7+1A Arm/Str/Att: 2/7/6 Card Text: (n/a) Mass: 55 tons Armament: Lg Laser, AC/10 Artist: Dom! Rarity: Common Card Title: Ryoken D (Stormcrow) Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar Speed: Moderate Cost: 6+3A Arm/Str/Att: 2/7/1 Card Text: Missile 3 NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 55 tons Armament: 40 LRMs, 4 SRMs Artist: Dom! Rarity: Uncommon Card Title: Sacrifice for the Dragon! Card Type: Mission - Inner Sphere - Kurita Card Text: Choose one of your Units. Roll a die: 1-2: Draw a card after the mission. 3-6: That Unit gets +(3-6) attack but receives 2 damage. Artist: Joel Biske Rarity: Rare Card Title: Salamander (PPR-5S) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 6+4A Arm/Str/Att: 3/9/0 Card Text: Missile 4 Mass: 80 tons Armament: 60 LRMs Artist: David Seeley Rarity: Rare Card Title: Sandhurst Royal Military Academy Card Type: Command - Inner Sphere - ComStar Cost: 4+2L+5P Arm/Str/Att: 2/3/3 Card Text: {T}: One of your unpiloted Units gets either +2 attack or +2 armor. If that Unit is scrapped during this mission, scrap this card; otherwise, untap this card after the mission. Use this ability only during a mission. Artist: Zina Saunders Rarity: Uncommon Card Title: Scarabus (SCB-9A) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Fast Cost: 3+1M+1T Arm/Str/Att: 0/5/1 Card Text: ECM (Units in groups including any with ECM each get +1 armor.) Hand-to-Hand 1 (Scarabus has +1 attack, only usable against Units of the same speed or slower.) You may move Scarabus to your Patrol region as soon as you activate it. Mass: 30 tons Armament: 2 Med Lasers, Hatchet Artist: Lee M. Fields Rarity: Rare Card Title: Sharpshooter Card Type: Command - Pilot Cost: 1+2T Arm/Str/Att: (n/a) Card Text: Whenever 'Mech piloted by Sharpshooter uses Alpha Strike, it gets an additional +2 attack and does not deplete. Artist: Tony Roberts Rarity: Common Card Title: Shin Yodama Card Type: Command - Pilot - Unique - Inner Sphere - Kurita Cost: 2+3L+3T Arm/Str/Att: (n/a)/(n/a)/+1 Card Text: +2 initiative, +1 attack If 'Mech piloted by Shin Yodama is scrapped during a mission, put it and Shin Yodama on top of your Stockpile in any order. Artist: Jock Rarity: Rare Card Title: Shogun (SHG-2F) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 5+2A+2T Arm/Str/Att: 3/8/3 Card Text: Missile 1 Overheat 3: +1 attack Jump (-1 attack: +1 initiative) Mass: 85 tons Armament: PPC, 30 LRMs, 12 SRMs Artist: John Coulthart Rarity: Rare Card Title: Sibko Allegiance Card Type: Mission - Clan Card Text: Search your Stockpile for any copy of any Pilot card you control, whether or not it is involved in the mission. Put the new Pilot into play, activated, on an unpiloted 'Mech you control that is involved in the mission. Shuffle your Stockpile afterwards. Artist: Ted Naifeh Rarity: Rare Card Title: Simone Devon Card Type: Command - Unique - Inner Sphere - St. Ives Cost: 2+3P+2T Arm/Str/Att: 4/2/3 Card Text: {T}: Count the number of your Units and the number of opposing Units. If there are fewer opposing Units, you get +X initiative and each of your Units gets +X attack, where X is the difference. Use this ability only during battle. Artist: David A. Roach Rarity: Rare Card Title: Single Combat Card Type: Command Cost: 3+5T Arm/Str/Att: 3/3/(n/a) Card Text: {T}: Choose one of your 'Mechs and one 'Mech an opponent controls. Tap these 'Mechs and engage them in battle. Treat this battle as if it occurred during a mission, but Mission cards may not be played. If that opponent controls no Clan or Kurita cards, he or she may avoid this battle by untapping your 'Mech. Use this ability only during your Missions phase, but not during a mission. Artist: Thomas Milliorn Rarity: Rare Card Title: Smoke Jaguar High Command Card Type: Command - Resource - Unique - Clan - Smoke Jaguar Cost: 1+2T Arm/Str/Att: 4/2/(n/a) Card Text: {T}: {R} {T}: Reroll one of your missile die rolls or add 1 to that roll. Use this ability immediately after rolling that missile die. Artist: John Coulthart Rarity: New Deck Card Card Title: Snake (SNK-1V) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Moderate Cost: 2+2A+2M Arm/Str/Att: 1/5/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Armament: 6 SRMs, AC/10 Artist: Dermot Power Rarity: Common Card Title: Solaris Games Veteran Card Type: Command - Pilot - Inner Sphere Cost: 3+4T Arm/Str/Att: (n/a)/(n/a)/+2 Card Text: +2 initiative, +2 attack Scrap any card from your hand to untap 'Mech piloted by Solaris Games Veteran. Use this ability only after a mission and only if that 'Mech blocked that mission. Artist: Audrey Corman Rarity: Rare Card Title: Spider (SDR-5V) Card Type: Unit - 'Mech - Inner Sphere Speed: Fast Cost: 1+1A+1L Arm/Str/Att: 0/3/1 Card Text: Jump (-1 attack: +1 initiative) You may deploy Spider revealed to make an additional deployment this turn. Mass: 30 tons Armament: 2 Med Lasers Artist: Sam Wood Rarity: Uncommon Card Title: Spider Revised (SDR-7M) Card Type: Unit - 'Mech - Inner Sphere Speed: Fast Cost: 2+1L Arm/Str/Att: 0/3/2 Card Text: Jump (-1 attack: +1 initiative) You may deploy Spider revealed to make an additional deployment this turn. Mass: 30 tons Armament: 2 Med Lasers Artist: Sam Wood Rarity: Common Card Title: St. Ives Operations Officer Card Type: Command - Inner Sphere - St. Ives Cost: 0+4P Arm/Str/Att: 4/2/1 Card Text: {T}: Shuffle any number of cards from your Scrapheap into your Stockpile, then scrap that many cards from your Stockpile. Use this ability only during your Draw phase. Artist: Jock Rarity: Uncommon Card Title: St. Ives Salvage Crew Card Type: Command - Inner Sphere - St. Ives Cost: 0+4P Arm/Str/Att: 4/2/(n/a) Card Text: Whenever any cards are scrapped from your Stockpile, put them into your hand instead, then choose that many cards in your hand and scrap them. Artist: Tom Kyffin Rarity: Rare Card Title: Staging Ground Card Type: Command - Resource - Inner Sphere - Rasalhague Cost: 1+2L Arm/Str/Att: 2/3/(n/a) Card Text: {T}: {R} {T}: Put three construction counters on one of your Command cards under construction. Show that card to all players. Use this ability only during your Deploy phase. Artist: Thomas Milliorn Rarity: Uncommon Card Title: Stalker (STK-3F) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 6+1A+1M Arm/Str/Att: 3/7/2 Card Text: Missile 1 Overheat 3: +4 attack Mass: 85 tons Armament: 2 Lg Lasers, 20 LRMs Artist: Clint Langley Rarity: Common Card Title: Steal 'Mech Card Type: Command - Subterfuge - Inner Sphere Cost: 4+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any opponent and any 'Mech he or she controls. You and that opponent each hide a number of counters and then reveal them. Whoever reveals more counters gains control of the 'Mech; if you reveal the same number, the opponent retains control of it. If you revealed more counters, scrap twice that many cards from your Stockpile. If the opponent revealed more counters, scrap that many cards from his or her Stockpile. Artist: Dan Frazier Rarity: Rare Card Title: Stealth (STH-1D) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Fast Cost: 3+2A+2M Arm/Str/Att: 1/7/2 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Armament: 2 Med Lasers Artist: Colin MacNeil Rarity: Common Card Title: Steiner High Command Card Type: Command - Unique - Inner Sphere - Steiner Cost: 3+5P Arm/Str/Att: 4/2/(n/a) Card Text: Whenever you deploy a Subterfuge card, you may show that card to all players to draw a card, and also may make an additional deployment this turn. Artist: Steve White Rarity: New Deck Card Card Title: Strafing Run Card Type: Command Cost: 4+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any Unit or site and deal 3 structure damage to it. Artist: Joel Biske Rarity: Common Card Title: Strana Mechty Card Type: Clan - Wolf Card Text: {T}: Scrap a card from your hand to choose one of your 'Mechs. That 'Mech may attack as if it were one speed faster this turn. Use this ability during your Missions phase, but not during a mission. Artist: Kevin McCann Rarity: Box Power Card Title: Strip Mining Operation Card Type: Command - Resource Cost: 1+2L Arm/Str/Att: 2/5/(n/a) Card Text: {T}: {R} You may deploy this card revealed to make an additional deployment this turn. Artist: Mike Raabe Rarity: Common Card Title: Studied Move Card Type: Mission Card Text: Put any Mission card from your Scrapheap into your hand. Artist: Mike Raabe Rarity: Uncommon Card Title: Sunder (SD1-OB) Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita Speed: Slow Cost: 6+3A+3M+3T Arm/Str/Att: 3/10/3 Card Text: Missile 1 C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Mass: 90 tons Armament: 4 Med Lasers, 30 LRMs Artist: Tony Roberts Rarity: Uncommon Card Title: Sun-Tzu Liao Card Type: Command - Unique - Inner Sphere - Liao Cost: 2+4P Arm/Str/Att: 5/1/2 Card Text: {T}: Put any Subterfuge card from your Scrapheap into your hand. Use this ability only during your Deploy phase. Artist: Janet Aulisio Rarity: Rare Card Title: Sun Zhang Mechwarrior Academy Card Type: Command - Resource - Inner Sphere - Kurita Cost: 2 Arm/Str/Att: 5/2/(n/a) Card Text: {T}: {R} {T}: You get +1 initiative. Use this ability only during a mission. Tactics (Your base initiative is 1.) Artist: Janet Aulisio Rarity: Uncommon Card Title: Supernova Card Type: Unit - 'Mech - Clan Speed: Slow Cost: 10+4A+4M+4T Arm/Str/Att: 3/9/7 Card Text: Overheat 5: +3 attack Jump (-1 attack: +1 initiative) Long-Range 2 (If Supernova is blocked, it may deal up to 2 of its damage to the target.) Mass: 90 tons Armament: 6 Lg Lasers Artist: Colin MacNeil Rarity: Common Card Title: Support: Assembly Card Type: Command - Resource - Support Cost: 0 Arm/Str: 4/3 Card Text: {T}: {R} Assembly (Once during your Repair/Reload phase, you may pay {R} to repair 1 damage to one of your Units.) Artist: Tom Kyffin Rarity: Basic Support Card Title: Support: Logistics Card Type: Command - Resource - Support Cost: 0 Arm/Str: 4/3 Card Text: {T}: {R} Logistics (At the end of your turn, you may restock one card from your hand.) Artist: Doug Chaffee Rarity: Basic Support Card Title: Support: Munitions Card Type: Command - Resource - Support Cost: 0 Arm/Str: 4/3 Card Text: {T}: {R} Munitions (Your missile die rolls do 3 damage on a roll of 3.) Artist: Pat Morrissey Rarity: Basic Support Card Title: Support: Politics Card Type: Command - Resource - Support Cost: 0 Arm/Str: 4/3 Card Text: {T}: {R} Artist: Janet Aulisio Rarity: Basic Support Card Title: Support: Tactics Card Type: Command - Resource - Support Cost: 0 Arm/Str: 4/3 Card Text: {T}: {R} Tactics (Your base initiative is 1.) Artist: Pat Morrissey Rarity: Basic Support Card Title: Tactical Advantage Card Type: Mission Card Text: You get +3 initiative. Draw a card. Artist: Sam Wood Rarity: Common Card Title: Tactical Nuke Card Type: Command Cost: 2+6M+4P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Deal damage to each opposing Stockpile equal to the number of construction counters above the cost of this card, then deal that much damage to your own Stockpile. Artist: David Seeley Rarity: Rare Card Title: Taking the Hit Card Type: Mission Card Text: Choose two of your Units. Redirect all damage from the first Unit to the second. Artist: Richard Kane Ferguson Rarity: Common Card Title: Targeting Ace Card Type: Command - Pilot Cost: 1+2T Arm/Str/Att: (n/a) Card Text: You may add 1 to or subtract 1 from the missile die roll of any missile fired by 'Mech piloted by Targeting Ace. Use this ability immediately after rolling that missile die. Artist: Colin MacNeil Rarity: Uncommon Card Title: Targeting Computer Retrofit Card Type: Command - Enhancement - Clan Cost: 1+3T Arm/Str/Att: -0/-1/+1 Card Text: When you activate this card, put it on one of your Units. That Unit gets -1 structure and +1 attack. You may deploy this card revealed to make an additional deployment this turn. Draw a card when you activate this card. Artist: Mike Raabe Rarity: Uncommon Card Title: Teachings of the Unfinished Book Card Type: Command - Inner Sphere - Davion Cost: 0 Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. You get +2 initiative until your next turn. You may make an additional deployment the turn that you activate this card. Draw a card when you activate this card. Artist: Christopher Rush Rarity: Rare Card Title: Tempest Revised (TMP-3M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Slow Cost: 7 Arm/Str/Att: 2/8/6 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Long-Range 1 (If Tempest is blocked, it may deal 1 of its damage to the target.) Mass: 65 tons Armament: Gauss Rifle, Lg Laser Artist: Chippy Rarity: Common Card Title: Temporary Cease-Fire Card Type: Mission Card Text: Play only during battle. Roll a die: 1: Your Units deal no damage. Draw a card after the mission. 2-6: All Units deal no damage. Artist: Mark Poole Rarity: Uncommon Card Title: Terra Card Type: Inner Sphere - ComStar Card Text: {T}: Scrap a card from your hand to look at your opponent's hand and discard one card at random from his or her hand. Use this ability during your Missions phase, but not during a mission. Artist: Kevin McCann Rarity: Box Power Card Title: Tharkad Card Type: Inner Sphere - Steiner Card Text: {T}: Scrap a card from your hand to gain {R}. Use this ability only during your Deploy phase. Artist: Kevin McCann Rarity: Box Power Card Title: Think Tank Card Type: Command - Resource Cost: 0 Arm/Str/Att: 5/1/(n/a) Card Text: {T}: {R} Scrap this card to choose any asset. You have that asset available for the rest of the game. Use this ability on your turn, or during a mission on any opponent's turn. Artist: Zina Saunders Rarity: Common Card Title: Thomas Marik Card Type: Command - Unique - Inner Sphere - Marik Cost: 4+6P Arm/Str/Att: 4/2/1 Card Text: {T}: You get +1 initiative. Use this ability only during a mission. {T}: Draw a card. Use this ability only during your Draw phase. Artist: Jeff Laubenstein Rarity: Rare Card Title: Thor B Revised (Summoner) Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Moderate Cost: 7+3M+3T Arm/Str/Att: 2/6/3 Card Text: Missile 2 Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Thor B.) NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 70 tons Armament: 40 LRMs, 8 SRMs Artist: Ted Naifeh Rarity: Rare Card Title: Thor D (Summoner) Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Moderate Cost: 6+1A+2M+1T Arm/Str/Att: 2/6/6 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Thor D.) Long-Range 2 (If Thor D is blocked, it may deal up to 2 of its damage to the target.) Mass: 70 tons Armament: 2 Lg Lasers, 2 Med Lasers Artist: Ted Naifeh Rarity: Uncommon Card Title: Thorn (THE-N) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 0+1A+2L Arm/Str/Att: 0/4/1 Card Text: You may deploy Thorn revealed to make an additional deployment this turn. Mass: 20 tons Armament: 2 Med Lasers, 5 LRMs Artist: Ted Naifeh Rarity: Common Card Title: Thumper Battery Card Type: Command - Artillery Cost: 2+2L +2M Arm/Str/Att: 0/3/(n/a) Card Text: {T}: Choose any site and deal 2 damage to it. Use this ability only during your Missions phase, but not during a mission. Artist: Mark Tedin Rarity: Uncommon Card Title: Thunder (THR-1L) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Moderate Cost: 5+1A+1L+1M Arm/Str/Att: 2/9/3 Card Text: Alpha Strike: +2 attack Mass: 70 tons Armament: 3 Med Lasers, AC/20 Artist: Mark Poole Rarity: Common Card Title: Topple Card Type: Mission - Inner Sphere Card Text: Play only during battle. Choose an opposing Unit. Roll a die: 1-4: That Unit receives 1 damage. Draw a card after the mission. 5-6: Prevent all damage dealt by that Unit. Artist: Doug Chaffee Rarity: Common Card Title: Tracking System Failure Card Type: Command - Enhancement Cost: 1+4P Arm/Str/Att: (n/a)/(n/a)/-2 Card Text: When you activate this card, put it on any opposing Unit. That Unit gets -2 attack, is now slow, and cannot block unless guarding. Artist: Christopher Rush Rarity: Uncommon Card Title: Training Facility Card Type: Command Cost: 0+3T Arm/Str/Att: 5/3/(n/a) Card Text: Each of your Pilots gets +1 initiative and +1 attack. Artist: Kevin McCann Rarity: Uncommon Card Title: Trapped! Card Type: Mission Card Text: Play only when attacked. Choose any opposing Unit. Roll a die: 1-2: Return this card to your hand after the mission. 3-6: Put a pinned counter on that Unit. During any player's Missions phase, but not during a mission, that player may tap two Units he or she controls to remove this pinned counter. Units with any pinned counters on them do not untap during their controllers' Untap phase. Artist: Mike Jackson Rarity: Rare Card Title: Treachery! Card Type: Command - Subterfuge Cost: 1+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Choose any opponent. During that opponent's next turn, each guarding or patrolling Unit attacks your Stockpile if able. Artist: Dan Frazier Rarity: Common Card Title: Trebuchet (TBT-5N) Card Type: Unit - 'Mech - Inner Sphere Speed: Moderate Cost: 1+1A+1M Arm/Str/Att: 1/5/0 Card Text: Missile 1 Overheat 2: +2 attack Mass: 50 tons Armament: 3 Med Lasers, 20 LRMs Artist: Mark Poole Rarity: Common Card Title: Trebuchet (TBT-7M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Moderate Cost: 4+1A+2T Arm/Str/Att: 1/5/2 Card Text: Missile 1 Jump (-1 attack: +1 initiative) NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 50 tons Armament: 3 Med Lasers, 30 LRMs Artist: Mark Poole Rarity: Uncommon Card Title: Turkina A Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Slow Cost: 11+5A+5M Arm/Str/Att: 3/11/5 Card Text: Missile 3 Jump (-1 attack: +1 initiative) Long-Range 2 (If Turkina A is blocked, it may deal up to 2 of its damage to the target.) Mass: 95 tons Armament: 2 Gauss Rifles, 40 LRMs Artist: Franz Vohwinkel Rarity: Uncommon Card Title: Uller B (Kit Fox) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 2+1A+1M Arm/Str/Att: 0/4/3 Card Text: Alpha Strike: +2 attack Mass: 30 tons Armament: Med Laser, 6 SRMs, AC/10 Artist: Sam Wood Rarity: Common Card Title: Uller D (Kit Fox) Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Moderate Cost: 2+1A Arm/Str/Att: 1/3/0 Card Text: Missile 3 Mass: 30 tons Armament: 35 LRMs Artist: Sam Wood Rarity: Uncommon Card Title: Uller Prime (Kit Fox) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 2+1A+1M Arm/Str/Att: 0/4/4 Card Text: (n/a) Mass: 30 tons Armament: Lg Laser, 4 SRMs, AC/5 Artist: Sam Wood Rarity: Common Card Title: Underworld Connections Card Type: Command - Inner Sphere Cost: 0+2L Arm/Str/Att: 0/1/2 Card Text: {T}: Choose any card in play or under construction. Replace one counter on that card with two counters of the same type. Use this ability only during your Deploy phase. Artist: Janet Aulisio Rarity: Uncommon Card Title: Unnamed Sources Card Type: Command - Subterfuge Cost: 2+6P Arm/Str/Att: (n/a) Card Text: Scrap this card when it is revealed. Count the number of cards in your hand. Draw that many cards, then choose that many cards in your hand and restock them in any order. You may make an additional deployment the turn that you activate this card. Artist: Chippy Rarity: Uncommon Card Title: Unopposed Card Type: Mission Card Text: Play only if one of your Units is attacking alone and isn't blocked. That Unit gets +X attack, where X is its base attack. Artist: Kelly D. Krantz Rarity: Common Card Title: UrbanMech (UM-R63) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Slow Cost: 0+1A Arm/Str/Att: 1/4/2 Card Text: Jump (-1 attack: +1 initiative) UrbanMech cannot block unless guarding. Mass: 30 tons Armament: AC/10 Artist: Mike Jackson Rarity: Common Card Title: UrbanMech IIC Card Type: Unit - 'Mech - Clan Speed: Slow Cost: 1+2A+2M Arm/Str/Att: 1/4/3 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 30 tons Armament: AC/10 Artist: Mike Jackson Rarity: Common Card Title: Venom Revised (SDR-9K) Card Type: Unit - 'Mech - Inner Sphere - Kurita Speed: Fast Cost: 2+2A+2T Arm/Str/Att: 0/3/2 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) You may move Venom to your Patrol region as soon as you activate it. Mass: 35 tons Armament: 4 Med Lasers Artist: Andrew Hapworth Rarity: Uncommon Card Title: Veteran MechWarrior Card Type: Command - Pilot Cost: 1+2T Arm/Str/Att: (n/a) Card Text: +1 initiative Untap 'Mech piloted by Veteran MechWarrior at the end of each of your turns. Artist: Dan Frazier Rarity: Common Card Title: Vicious Kick Card Type: Mission - Inner Sphere Card Text: Play only during battle. Choose one of your 'Mechs. Roll a die: 1-2: That 'Mech receives 1 damage. Return this card to your hand after the mission. 3-6: If that 'Mech is 60 tons or more, it gets +4 attack; otherwise, it gets +1 attack. Artist: Sam Wood Rarity: Common Card Title: Victor (VTR-9B) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 4+3A Arm/Str/Att: 2/7/3 Card Text: Alpha Strike: +2 attack Jump (-1 attack: +1 initiative) Mass: 80 tons Armament: 2 Med Lasers, 4 SRMs, AC/20 Artist: Mark Poole Rarity: Common Card Title: Victor (VTR-9K) Card Type: Unit - 'Mech - Inner Sphere - Davion - Kurita Speed: Slow Cost: 4+3A Arm/Str/Att: 2/7/4 Card Text: Jump (-1 attack: +1 initiative) Mass: 80 tons Armament: Gauss Rifle, 4 SRMs Artist: Mark Poole Rarity: Common Card Title: Vindicator Revised (VND-3L) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Slow Cost: 2 Arm/Str/Att: 1/6/3 Card Text: Jump (-1 attack: +1 initiative) Long-Range 1 (If Vindicator is blocked, it may deal 1 of its damage to the target.) Mass: 45 tons Armament: PPC, Med Laser Artist: Matthew Wilson Rarity: Uncommon Card Title: Vlad of the Wards Card Type: Command - Pilot - Unique - Clan - Wolf Cost: 2+5T Arm/Str/Att: (n/a) Card Text: +1 initiative 'Mech piloted by Vlad of the Wards may attack Units regardless of their speed. Artist: Liz Danforth Rarity: Rare Card Title: Vulture C (Mad Dog) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 4+1A+1T Arm/Str/Att: 1/7/4 Card Text: Long-Range 1 (If Vulture C is blocked, it may deal 1 of its damage to the target.) Mass: 60 tons Armament: 2 Gauss Rifles Artist: Jock Rarity: Common Card Title: Vulture Prime (Mad Dog) Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 9 Arm/Str/Att: 1/7/4 Card Text: Missile 3 Overheat 3: +2 attack Mass: 60 tons Armament: 2 Lg Lasers, 40 LRMs Artist: Jock Rarity: Common Card Title: Whitworth (WTH-1) Card Type: Unit - 'Mech - Inner Sphere - Davion - Kurita Speed: Slow Cost: 1+1A+1T Arm/Str/Att: 1/5/1 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) Mass: 40 tons Armament: 3 Med Lasers, 20 LRMs Artist: Chris Trevas Rarity: Common Card Title: Wolfgang Hansen Card Type: Command - Mercenary - Unique - Inner Sphere Cost: 2+4T Arm/Str/Att: 4/3/2 Card Text: {T}: Choose one of your piloted 'Mechs. Untap that 'Mech after the mission. Use this ability only during battle. Artist: D. Alexander Gregory Rarity: Rare Card Title: Wolf High Command Card Type: Command - Unique - Clan - Wolf Cost: 2+2T Arm/Str/Att: 4/2/(n/a) Card Text: Each of your 'Mechs gets -1 structure and +1 attack. Artist: John Coulthart Rarity: New Deck Card Card Title: Wolfhound (WLF-2) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Moderate Cost: 3 Arm/Str/Att: 1/5/3 Card Text: Overheat 2: +1 attack Mass: 35 tons Armament: Lg Laser, 3 Med Lasers Artist: Tom Baxa Rarity: Common Card Title: Work Stoppage Card Type: Command - Inner Sphere - St. Ives Cost: 3+6P Arm/Str/Att: 3/2/(n/a) Card Text: When you activate this card, choose any asset. Players with that asset available may not ignore asset costs specifying that asset. Artist: Chippy Rarity: Uncommon Card Title: Wraith (TR1) Card Type: Unit - 'Mech - Inner Sphere - Liao - Marik Speed: Fast Cost: 4+3A+2T Arm/Str/Att: 1/7/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 55 tons Armament: Lg Laser, 2 Med Lasers Artist: Doug Chaffee Rarity: Common Card Title: Wyvern (WVE-5N) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Slow Cost: 2+1A+1M Arm/Str/Att: 1/7/2 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armament: Lg Laser, 10 LRMs, 6 SRMs Artist: Dom! Rarity: Rare Card Title: Wyvern IIC Card Type: Unit - 'Mech - Clan Speed: Slow Cost: 5+4A+3M Arm/Str/Att: 1/7/4 Card Text: Overheat 3: +3 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armament: Lg Laser, 2 Med Lasers Artist: Colin MacNeil Rarity: Common Card Title: Yen-Lo-Wang (CN9-YLW) Card Type: Unit - 'Mech - Unique - Inner Sphere - Davion - St. Ives Speed: Moderate Cost: 5+2A+3M Arm/Str/Att: 1/6/3 Card Text: Alpha Strike: +2 attack Hand-to-Hand 1 (Yen-Lo-Wang has +1 attack, only usable against Units of the same speed or slower.) Each opposing Unit gets -1 attack. Use this ability only during battle. Mass: 50 tons Armament: 2 Med Lasers, AC/20 Artist: Simon Gurr Rarity: Rare Card Title: Zeus (ZEU-9S) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 4+3A Arm/Str/Att: 2/7/3 Card Text: Overheat 2: +2 attack Mass: 80 tons Armament: PPC, Lg Laser, 15 LRMs Artist: Clint Langley Rarity: Common