Crusade 108 cards total (36 Rare, 36 Uncommon, 36 Common) Key: {R} - Resource {T} - Tap n/a - "not applicable" Card Title: Annihilator (ANH-1A) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 6+4M+4L Arm/Str/Att: 3/7/6 Card Text: Alpha Strike: +2 attack Annihilator cannot block unless guarding. Mass: 100 tons Main Armament: 4 Med Lasers, 4 AC/10s Flavor Text: No one, except perhaps ComStar, knows exactly where the Annihilator comes from, or how Wolf's Dragoons kept so many for so long. Rarity: Uncommon Card Title: Arc-Royal Defense Cordon Card Type: Command - Alliance Cost: 0 Arm/Str/Att: n/a Card Text: A deck may contain only one Alliance card. Begin the game with this card activated. Alliances are not sites and cannot be scrapped. If Arc-Royal Defense Cordon is in your deck, every Wolf card or unaffiliated Clan card in your deck gains the Inner Sphere alignment and the Steiner affiliation. Your non-Support cards cost 0+2P more to activate. Flavor Text: n/a Rarity: Rare Card Title: Aris Sung Card Text: Command - Pilot - Unique - Inner Sphere - Liao Cost: 4+3T Arm/Str/Att: -/-/ +2 Card Text: +2 initiative, +2 attack Count the number of Units in the group that includes 'Mech piloted by Aris Sung. Prevent up to that much damage to one of those Units. Use this ability only during a mission. Flavor Text: "Without the Warrior Houses, the Capellan State would collapse as the eagle falls without her wings." --Commander Aris Sung, House Hiritsu, 3059 Rarity: Rare Card Title: Avatar (AV1-OB) Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita Speed: Slow Cost: 5+1A+1T Arm/Str/Att: 2/8/0 Card Text: Missile 4 Mass: 70 tons Main Armament: 50 LRMs Flavor Text: Because of the Avatar's twin fixed lasers, this configuration is the closest it can come to being a missile boat in the classic sense. Rarity: Uncommon Card Title: Backing of the Grand Council Card Type: Command - Resource - Clan Cost: 1 Arm/Str/Att: 3/2/- Card Text: {T}: {R} Munitions (Your missile die rolls do 3 damage on a roll of 3.) M P Flavor Text: The Clans find it difficult to refuse anything to a warrior who has earned the backing of the Grand Council of Khans. Rarity: Common Card Title: Battle Attrition Card Type: Command Cost: 0+2T Arm/Str/Att: 4/2/- Card Text: Your opponents cannot repair their Units, cannot use their Units' Alpha Strike options, and must deplete their Units in order to use their Missile options. During his or her Repair/Reload phase, an opponent may pay {R}{R}{R} to ignore this card's effects for that turn. Flavor Text: "If we keep hitting them hard and fast they'll never get a chance to repair or regroup." --Hauptmann Caradoc "Doc" Trevena, Coventry, 3058 Rarity: Rare Card Title: Battle Cobra A Card Type: Unit - 'Mech - Omni - Clan - Steel Viper Speed: Moderate Cost: 5+5A+5T Arm/Str/Att: 1/5/5 Card Text: Overheat 2: +2 attack Mass: 40 tons Main Armament: 4 Med Lasers Flavor Text: This Battle Cobra's weapons array sacrifices range for the close-in devastation of medium pulse lasers. Rarity: Common Card Title: Battle Cobra B Card Type: Unit - 'Mech - Omni - Clan - Steel Viper Speed: Moderate Cost: 3+3A+3T Arm/Str/Att: 1/5/3 Card Text: Overheat 3: +2 attack Long-Range 2 (If Battle Cobra B is blocked, it may deal up to 2 of its damage to the target.) Mass: 40 tons Main Armament: 2 PPCs Flavor Text: Like its namesake, this Cobra can strike its prey from afar. Rarity: Uncommon Card Title: Battle Cobra Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 4+3A+2T Arm/Str/Att: 1/5/4 Card Text: Overheat 1: +1 attack Long-Range 1 (If Battle Cobra Prime is blocked, it may deal 1 of its damage to the target.) Mass: 40 tons Main Armament: 2Lg Lasers Flavor Text: The Battle Cobra's small size prompted the Steel Vipers to abandon ammunition-based weapons. Rarity: Common Card Title: Black Hawk-KU (BHKU-O) Card Type: Unit - 'Mech - Omni - Inner Sphere Speed: Moderate Cost: 7+3A+3M+3T Arm/Str/Att: 2/8/4 Card Text: Overheat 3: +3 attack Jump (-1 attack: +1 initiative) Mass: 60 tons Main Armament: 10 Med Lasers Flavor Text: Captured Clan Black Hawks gave Kurita designers the knowledge to reproduce Omni technology. Rarity: Common Card Title: Black Hawk-KU (BHKU-OC) Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita - Steiner Speed: Moderate Cost: 4+2A+1M+1T Arm/Str/Att: 2/8/3 Card Text: Jump (-1 attack: +1 initiative) Long-Range 1 (If Black Hawk-KU is blocked, it may deal 1 of its damage to the target.) Mass: 60 tons Main Armament: Gauss Rifle, Med Laser Flavor Text: The Gauss rifle mounted in this Black Hawk's left arm allows a greater firing arc. Rarity: Uncommon Card Title: Black Lanner D Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Fast Cost: 7+3A+3M+3T Arm/Str/Att: 1/7/6 Card Text: AP (Black Lanner D deals +1 damage to any target other than a Unit.) Mass: 55 tons Main Armament: 2 Med Lasers, 12 SRMs Flavor Text: Bristling with short-range and anti-personnel weaponry, this configuration is used in battlefields expected to be crawling with infantry. Rarity: Rare Card Title: Black Watch (BKW-7R) Card Type: Unit - 'Mech - Inner Sphere Cost: 7+3A+3M+3T Speed: Slow Arm/Str/Att: 3/9/5 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Mass: 85 tons Main Armament: Lt Gauss Rifle, 40 MRMs, AC/10 Flavor Text: n/a Rarity: Uncommon Card Title: Blackjack (BJ2-OA) Card Type: Unit - 'Mech - Omni - Inner Sphere Speed: Slow Cost: 2+2A+2M Arm/Str/Att: 1/7/1 Card Text: Missile 2 Jump (-1 attack: +1 initiative) Mass: 50 tons Main Armament: 40 LRMs Flavor Text: This configuration of the Blackjack OmniMech is rolled out when fire support is needed. Rarity: Common Card Title: Blackjack (BJ-3) Card Type: Unit - 'Mech - Inner Sphere - Davion - St. Ives Speed: Slow Cost: 3+3A Arm/Str/Att: 1/6/3 Card Text: Overheat 3: +2 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Main Armament: 2 PPCs, 4 Med Lasers Flavor Text: Duchess Candace Liao ordered this recommission of the original Blackjack, then gave several to House Davion as a peace offering. Rarity: Common Card Title: Blaze of Glory Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only when a Unit you control is the target. Double all damage dealt by that Unit. Flavor Text: Seeing no escape, Judith Faber opened all her weapons ports. At least she'd take the SOBs with her. --Excerpt from Warriors Collected, 3059 Rarity: Uncommon Card Title: Breaking the Envelope Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only during battle. Choose one of your Units. Whenever you use one of that Unit's Overheat options, double the option's damage and attack bonus. Flavor Text: "Glory removes all pain. A glorious death is the stairway to the Remembrance." --Khan Perigard Zalman, Clan Steel Viper, 3059 Rarity: Rare Card Title: Cataphract (CTF-1X) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Slow Cost: 3+1A+1T Arm/Str/Att: 2/6/3 Card Text: Overheat 1: +1 attack Alpha Strike: +1 attack Mass: 70 tons Main Armament: PPC, 4 Med Lasers, AC/10 Flavor Text: Intended to be the mainstay of elite Capellan regiments, the Cataphract was House Liao's first success at designing a heavy BattleMech. Rarity: Common Card Title: Cerberus (MR-5M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Slow Cost: 8+4M+4L Arm/Str/Att: 3/10/5 Card Text: Overheat 4: +3 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Cerberus.) Long-Range 2 (If Cerberus is blocked, it may deal up to 2 of its damage to the target.) Mass: 95 tons Main Armament: Gauss Rifle, PPC, 6 Med Lasers Rarity: Rare Card Title: Cestus (CTS-6Y) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Slow Cost: 7+3M Arm/Str/Att: 2/9/6 Card Text: Jump (-1 attack: +1 initiative) Long-Range 1 (If Cestus is blocked, it may deal 1 of its damage to the target.) Mass: 65 tons Main Armament: Gauss Rifle, 2 Lg Lasers, 2 Med Lasers Flavor Text: Problems with overheating led the Cestus's designers to replace its PPCs with a Gauss rifle. Rarity: Uncommon Card Title: Champion (CHP-2N) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 3+2A+2T Arm/Str/Att: 2/4/2 Card Text: Overheat 1: +2 attack Mass: 60 tons Main Armament: 2 Med Lasers, 6 SRMs, AC/10 Flavor Text: With a third of its mass devoted to a Vlar 300 fusion engine, the Champion is under-armored and outgunned compared to other members of its weight class. Rarity: Common Card Title: Charger (CGR-1A5) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Slow Cost: 5 Arm/Str/Att: 3/9/3 Card Text: Alpha Strike: +2 attack Mass: 80 tons Main Armament: 12 SRMs, AC/20 Flavor Text: The Charger CGR-1A5 is a much more viable design than many that came before it. It retreats usually because it's out of ammunition, rather than in danger of being destroyed. Rarity: Common Card Title: Charger (CGR-1L) Card Type: Unit - 'Mech - Inner Sphere - Liao Speed: Moderate Cost: 0+3P Arm/Str/Att: 1/3/1 Card Text: Overheat 1: +1 attack You may deploy Charger revealed to make an additional deployment this turn. Mass: 80 tons Main Armament: Lg Laser, 2 Med Lasers Flavor Text: After the disaster on Chara, House Liao tried to salvage its Chargers with this conversion. Rarity: Uncommon Card Title: Close Formation Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only if you lost initiative. Each of your Units gets +1 attack and +1 armor. Flavor Text: The sight of a pack of Atlases shatters enemy morale. Rarity: Common Card Title: Conquer Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only when attacking a Unit or Command card and only if you lost initiative. If the target would be scrapped later this mission, instead tap it, remove all damage counters from it, and gain control of it. Flavor Text: "The only thing better than scrapping an enemy 'Mech is capturing it." --Star Commander Joanna, 3058 Rarity: Rare Card Title: Coup de Grāce Card Type: Mission - Clan - Steel Viper Cost: n/a Arm/Str/Att: n/a Card Text: Choose an opposing Unit. Double the number of damage counters put on that Unit when resolving damage. Flavor Text: The Clan approach is simple and ruthless: Do not waste time or resources repairing severe damage. Rarity: Uncommon Card Title: Crossbow A Card Type: Unit - 'Mech - Omni - Clan - Steel Viper Speed: Moderate Cost: 8+4T Arm/Str/Att: 2/8/7 Card Text: n/a Mass: 65 tons Main Armament: 2 Med Lasers, 10 LRMs, 12 SRMs Flavor Text: While certain OmniMechs are traditionally equipped only with arm-mounted weapons, the Crossbow and Battle Cobra cannot mount weapons anywhere else. Rarity: Common Card Title: Crossbow B Card Type: Unit - 'Mech - Omni - Clan - Steel Viper Speed: Moderate Cost: 7+3T Arm/Str/Att: 2/8/6 Mass: 65 tons Main Armament: 24 SRMs Flavor Text: This configuration, used for shorter-range fighting, exchanges LRM racks for SRMs. Rarity: Common Card Title: Cyclops (CP-11-C) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 5+2A+2T Arm/Str/Att: 3/6/4 Card Text: C3 (Each Unit with C3 in a group that includes at least one other Unit with C3 gets +2 attack.) Long-Range 1 (If Cyclops is blocked, it may deal 1 of its damage to the target.) Mass: 90 tons Main Armament: Gauss Rifle, 2 Med Lasers, 4 SRMs Flavor Text: n/a Rarity: Uncommon Card Title: DEST Commando Sabotage Card Type: Command - Inner Sphere - Kurita Cost: 4+4P Arm/Str/Att: n/a Card Text: Scrap this card when it is revealed. Do 2 structure damage to each opposing Unit. Flavor Text: "The Draconis Elite Strike Team are perhaps the finest-trained units in the entire Combine. There is no form of close-range combat these warriors can't use to disable a foe in less than a second." --Faith Chalmers, DEST Captain, 3059 Rarity: Uncommon Card Title: Enfield (END-6Q) Card Type: Unit - 'Mech - Inner Sphere - Davion Speed: Moderate Cost: 4+2A+1M+1T Arm/Str/Att: 1/7/4 Card Text: Alpha Strike: +1 attack Mass: 50 tons Main Armament: Lg Laser, 2 Med Lasers, AC/10 Flavor Text: Though House Davion possessed the Enfield's blueprints for centuries, they didn't have the systems available to build it until Star League technology was restored to the Inner Sphere. Rarity: Common Card Title: Entrenched Holdings Card Type: Command - Enhancement - Terrain Cost: 1 Arm/Str/Att: n/a Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. If this card is in your Command Post, Units guarding any site in your Command Post are also considered to be guarding each of your Support cards there. Flavor Text: "You've dug us in deep enough that Kerensky himself couldn't get past our guard. Well done, Captain." --Colonel Charles Safyr, 3058 Rarity: Uncommon Card Title: Entropy-Based Warfare Card Type: Command - Inner Sphere Cost: 3+4P+4T Arm/Str/Att: 0/3/2 Card Text: Each opposing Unit under construction costs 1 more to activate. Flavor Text: "If you can't hit the 'Mechs, hit the factories. If you can't hit the factories, hit their supplies before they get to the factories!" --Command Sergeant Anthony Sykes Perry, 3058 Rarity: Common Card Title: Exterminator (EXT-4A) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Moderate Cost: 3+2M Arm/Str/Att: 1/7/2 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 65 tons Main Armament: 4 Med Lasers, 10 LRMs Flavor Text: Though the original Exterminator's technology is lost, the EXT-4A is still ideally suited for raids against high-profile targets. Rarity: Common Card Title: Falsified Maps Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only when being attacked. Search your Stockpile for any Terrain card and put it into play, activated, in the region containing the target. Shuffle your Stockpile afterwards. Flavor Text: "That river wasn't there last time...." --Private Rocky Zeller, 3057 Rarity: Rare Card Title: Fast Deployment Card Type: Command Cost: 2+3L Arm/Str/Att: 4/1/2 Card Text: Scrap this card when it is revealed. You may make up to three additional deployments this turn. Flavor Text: "I don't care if you're bringing me Kai Allard-Liao, Morgan Kell, and Rhonda Snord in that deployment! If those troops ain't here, they're worse than the rawest recruits!" --Colonel Raldin Lwai, 189th Light Horse Regiment, 3058 Rarity: Common Card Title: Fire Falcon B Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Fast Cost: 3+2A Arm/Str/Att: 0/4/3 Card Text: Overheat 1: +1 attack Mass: 25 tons Main Armament: 2 Lg Lasers Flavor Text: Twin extended-range lasers and a targeting computer make this fast 'Mech ideally suited to holding actions, a "dishonorable" duty usually left to MechWarriors who have fallen out of favor in their units. Rarity: Common Card Title: Fire Falcon D Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon Speed: Fast Cost: 2+1T Arm/Str/Att: 0/4/2 Card Text: NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 25 tons Main Armament: Med Laser, 8 SRMs Flavor Text: Because of the Jade Falcons' insistence on one-on-one combat, this fire-support configuration is unlikely to appear in front-line units. Rarity: Uncommon Card Title: Fire From Partial Cover Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only if you lost initiative. Prevent up to 2 damage to each of your Units. Flavors Text: "You can call it a foxhole. I prefer to think of it as a Wolf's den." --MechWarrior Hans Killian, Clan Wolf, 3057 Rarity: Common Card Title: Firestarter (FS9-OF) Card Type: Unit - 'Mech - Omni - Inner Sphere - Marik Speed: Moderate Cost: 3+2A Arm/Str/Att: 1/6/3 Card Text: Overheat 3: +1 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Main Armament: 2 Lg Lasers, 4 Med Lasers Flavor Text: The Free Worlds League Military's configuration of the Firestarter showcases the League's new laser weapons. Rarity: Common Card Title: Force of Will Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: One of your piloted 'Mechs gets +4 attack, and you may prevent 1 damage to that 'Mech. Flavor Text: Laser-bright your eyes, Heartbeat stronger than your foe's, You will conquer all. --Kurita battle haiku Rarity: Rare Card Title: Fury Card Type: Command Vehicle - Unit - Vehicle - Inner Sphere Speed: Slow Cost: 3+1M Arm/Str/Att: 3/9/2 Card Text: Vehicle (If Fury is damaged, roll a die. On a 5 or 6, scrap it.) Long-Range 1 (If Fury is blocked, it may deal 1 of its damage to the target.) Mass: 80 tons Main Armament: Gauss Rifle Flavor Text: This tank's as implacable and unstoppable as the Furies of myth and legend, meting out madness and death to those who step in its path. Rarity: Common Card Title: Goshawk (Vapor Eagle) Card Type: Unit - 'Mech - Clan - Steel Viper Speed: Moderate Cost: 8+2A+2M+2T Arm/Str/Att: 1/8/7 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 55 tons Main Armament: Lg Laser, 3 Med Lasers, 4 SRMs Flavor Text: Its unusual design and bizarre weapons configurations make the Goshawk's true purpose a mystery to Inner Sphere analysts Rarity: Rare Card Title: Grand Crusader (GRN-D-01) Card Type: Unit - 'Mech - Inner Sphere - ComStar Speed: Slow Cost: 7+3A+3M+3T Arm/Str/Att: 3/9/0 Card Text: Missile 3 Overheat 5: +4 attack Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Grand Crusader. Mass: 80 tons Main Armament: 2 Lg Lasers, 2 Med Lasers, 40 LRMs Flavor Text: n/a Rarity: Rare Card Title: Grendel B Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar Speed: Fast Cost: 6+2M Arm/Str/Att: 1/6/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Main Armament: 3 Med Lasers, AC/5 Flavor Text: The Grendel was among the first units to engage ComStar on Tukayyid. Only lack of support prevented them from doing extensive damage to the Com Guards' lines. Rarity: Uncommon Card Title: Grendel C Card Type: Unit - 'Mech - Omni - Clan - Smoke Jaguar Speed: Fast Cost: 3+1A+1M+1T Arm/Str/Att: 1/6/2 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Grendel C.) Mass: 45 tons Main Armament: Med Laser, AC/10 Flavor Text: n/a Rarity: Common Card Title: Hankyu C Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 4+3A+2T Arm/Str/Att: 0/4/4 Card Text: Overheat 3: +2 attack Jump (-1 attack: +1 initiative) Mass: 30 tons Main Armament: 6 Med Lasers Flavor Text: Alternate configuration C modifies the Hankyu for extended scouting missions. Rarity: Uncommon Card Title: Hankyu Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Fast Cost: 3+3A+3T Arm/Str/Att: 0/4/3 Card Text: Jump (-1 attack: +1 initiative) ECM (Units in groups including any with ECM each get +1 armor.) Mass: 30 tons Main Armament: 2 Med Lasers, 10 LRMs Flavor Text: Inner Sphere pilots quickly learned to recognize the Hankyu's boxy shoulder pods. Rarity: Common Card Title: Hasty Alliance Card Type: Command - Inner Sphere Cost: 2+4P Arm/Str/Att: n/a Card Text: Scrap this card when it is revealed. Activate this card only if you have any Unique Command cards in play. Search your Stockpile for any Unique Command card and put it into your Command Post, activated, at no cost. Shuffle your Stockpile afterwards. Flavor Text: "As my fiance, Morgan Kell is a head of state and need not leave this conference!" --Duchess Candace Liao, Whitting Conference, 3058 Rarity: Rare Card Title: Heat of Battle Card Type: Command Cost: 2+4T Arm/Str/Att: 3/2/- Card Text: Your attacking groups of two or more Units can be blocked only by groups of two or more Units. Flavor Text: How can I breathe? In the smoke In the screams How can I breathe In the heat of battle? --Anonymous, from Battlefield Poetry, 3059 Rarity: Common Card Title: Heat Sink Destruction Card Type: Command - Enhancement Cost: 0+2T Arm/Str/Att: n/a Card Text: When you activate this card, play it on any opposing Unit with at least one damage counter. Tap that Unit. Unit enhanced by this card gets -X attack and gains "Overheat X: +X attack," where X is equal to the Unit's base attack. You may deploy this card revealed to make an additional deployment this turn. Flavor Text: "I can turn up the heat on any 'Mech with a single shot. Just stand back and watch me work." --Shu-jin Isis Polaris, 3058 Rarity: Uncommon Card Title: Hollander (BZK-F3) Card Type: Unit - 'Mech - Inner Sphere - Steiner Speed: Moderate Cost: 1+1L Arm/Str/Att: 0/4/2 Card Text: Long-Range 1 (If Hollander is blocked, it may deal 1 of its damage to the target.) You may deploy Hollander revealed to make an additional deployment this turn. Mass: 35 tons Main Armament: Gauss Rifle Rarity: Uncommon Card Title: Huron Warrior (HUR-W0-R4M) Card Type: Unit - 'Mech - Inner Sphere - Marik Speed: Moderate Cost: 4+2A+2T Arm/Str/Att: 1/8/3 Card Text: Overheat 1: +1 attack Long-Range 1 (If Huron Warrior is blocked, it may deal 1 of its damage to the target.) Mass: 50 tons Main Armament: Lg Laser, Gauss Rifle Flavor Text: House Marik's Huron Warrior variant adds armor to the legs to defend against Clan Elementals. Rarity: Common Card Title: Icy Terrain Card Type: Command - Enhancement - Terrain Cost: 1 Arm/Str/Att: n/a Card Text: When you activate this card, put it in one of your regions and scrap all other Terrain cards in that region. Deal 2 damage to each Unit that uses or used Jump. Use this ability only during a mission whose target is in the region enhanced by this card. Flavor Text: The battlefield was a jagged nightmare of 'Mech parts frozen in a sheet of ice. Rarity: Common Card Title: Improved Construction Facilities Card Type: Command - Resource Cost: 4 Arm/Str/Att: 3/3/- Card Text: {T}: {R}{R}{R} Logistics (At the end of your turn, you may restock one card from your hand.) L Flavor Text: "The Jade Falcons will have the best construction facilities in all the Clans. Or I shall have your head." --Khan Marthe Pryde, Clan Jade Falcon, 3057 Rarity: Common Card Title: Indiscriminate Terrorism Card Type: Command - Inner Sphere Cost: 3+5P Arm/Str/Att: 3/1/- Card Text: {T}: Do 5 damage to each Stockpile. Use this ability only during your Missions phase, but not during a mission. Flavor Text: The true purpose of terrorism is to call attention, not to one's cause, but to itself. Rarity: Rare Card Title: Intimidation Tactics Card Type: Mission - Inner Sphere Cost: n/a Arm/Str/Att: n/a Card Text: Play only during battle and only if you lost initiative. Each opposing Unit gets -1 attack. Flavor Text: "The mercs had 'I May Die, But I'm Taking You With Me' painted on all their 'Mechs!" --MechWarrior Locke Ferrar, 3058 Rarity: Uncommon Card Title: Isolated Forces Card Type: Command Cost: 5+7T Arm/Str/Att: 5/1/- Card Text: When you activate this card, do 5 damage to your Stockpile. Opposing Units do not untap during the Untap phases. During each opponent's Repair/Reload phase, that opponent may spend any amount of {R} to untap that many of his or her Units. Flavor Text: "What good are your enemies' best 'Mechs if they aren't in the battle?" --Kommandant Luther Rohorson, Coventry Military Academy lecture on tactics, 3058 Rarity: Rare Card Title: It's a Trap! Card Type: Command - Subterfuge Cost: 3+5P Arm/Str/Att: n/a Card Text: Scrap this card when it is revealed. Activate this card only during your Missions phase, but not during a mission. Choose any opponent. For every 2 counters above the cost of this card, choose one of his or her Units. Those Units attack any legal target of your choice as a single mission. Flavor Text: "Follow me! They're right in he--Uh oh." --Last words of MechWarrior Gavin Darcy, 3058 Rarity: Uncommon Card Title: Judith Faber Card Type: Command - Unique - Inner Sphere - ComStar Cost: 1+3P Arm/Str/Att: 4/2 Card Text: Each player who controls any Clan cards plays with the top card of his or her Stockpile face up and shows each card he or she draws to all opponents. Flavor Text: "Sometimes Judith goes so far undercover, even she doesn't realize she's one of our agents." --Sharilar Mori, Primus of ComStar, 3058 Rarity: Rare Card Title: Khan Vlad Ward Card Type: Command - Unique - Clan - Wolf Cost: 2+3P Arm/Str/Att: 4/2/1 Card Text: Counts as Vlad of the Wards while in play. {T}: Choose any opposing Unit. If that Unit does not attack during your opponent's next turn, scrap it. Use this ability only during your Deploy phase. Flavor Text: "We Clans talk much of honor. Nothing is more precious to a Clan warrior than his honor. How do I define honor? Success." --Khan Vlad Ward, Clan Wolf, 3058 - Khan, Clan Wolf Rarity: Rare Card Title: Knights of the Inner Sphere Card Type: Command - Unique - Inner Sphere - Marik Cost: 2+3T+3P Arm/Str/Att: 5/2/- Card Text: Whenever an opposing Unit is scrapped from play, if Knights of the Inner Sphere is untapped, you may allow that opponent to restock that Unit after scrapping it. If you do so, put a chivalry counter on Knights of the Inner Sphere. {T}: One of your Units gets +X attack, where X is the number of chivalry counters on Knights of the Inner Sphere. Use this ability only during battle. Flavor Text: n/a Rarity: Rare Card Title: Kraken 2 (Bane) Card Type: Unit - 'Mech - Clan - Jade Falcon Speed: Slow Cost: 10+4A+4M+4L Arm/Str/Att: 4/11/6 Card Text: Alpha Strike: +4 attack Mass: 100 tons Main Armament: 4 AC/10s Flavor Text: Each of arm of this Kraken variant mounts two Ultra AC/10s and a staggering seven tons of AC ammunition, allowing it to fire eighteen salvos even at double rate. Rarity: Rare Card Title: Loose Cannon Card Type: Command - Pilot Cost: 2+2T Card Text: Scrap the top card of your Stockpile to give 'Mech piloted by Loose Cannon +X initiative and +X attack, where X is that card's base construction cost. Use this ability only during a mission. Flavor Text: "Sometimes you've just gotta throw away the manual, fake a radio short, and believe in your 'Mech." --Corporal Annie James, Syrian Lancers, 3058 Rarity: Rare Card Title: Marthe Pryde Card Type: Command - Pilot - Unique - Clan - Jade Falcon Cost: 2+5T Arm/Str/Att: - / - / +* Card Text: +2 initiative 'Mech piloted by Marthe Pryde gets +2 attack for each Jade Falcon Unit in the group that includes that 'Mech. Use this ability only during a mission. Flavor Text: "Khan Pryde has the wisdom to make good use of an honorable warrior--even a mere freebirth like me." --Star Captain Horse, Clan Jade Falcon, 3058 - Khan, Clan Jade Falcon Rarity: Rare Card Title: Maskirovka Sabotage Card Type: Mission - Inner Sphere - Liao Cost: n/a Arm/Str/Att: n/a Card Text: Play only during battle. Roll a die: 1: Draw a card after the mission. 2-6: Choose an opposing Unit. All damage dealt by that Unit in excess of its base attack is redirected to that Unit. Flavor Text: "Why use our own resources to destroy our enemy when their resources do the job just as efficiently?" --Anna Latigra, Maskirovka agent, 3058 Rarity: Rare Card Title: 'Mech Smuggling Card Type: Command Cost: 2+4P Arm/Str/Att: n/a Card Text: Scrap this card when it is revealed. Hide 1 to 5 counters; if opponent guesses the number of counters you hid, scrap that many cards from your Stockpile. Otherwise, search your Stockpile for up to 2 'Mech cards, show those cards to your opponent, put them into your hand, and shuffle your Stockpile afterwards. Flavor Text: "Explain to me again, Sergeant, exactly how two thirty-foot tall 'Mechs managed to disappear on your watch!" --Kommandant Jada Goldenrod, Davion Heavy Guards RCT, 3058 Rarity: Rare Card Title: MechWarrior Trent Card Type: Command - Unique - Inner Sphere Cost: 1+3P Arm/Str/Att: 3/3 Card Text: {T}: Your next mission this turn cannot be blocked if the target is not a Stockpile and the defending player controls any Clan cards. Use this ability only during your Missions phase, but not during a mission. Flavor Text: "The Jaguar hunts me in the midnight of my dreams. But honor protects my soul from her vengeful claws." --MechWarrior Trent, former Smoke Jaguar warrior, 3058 Rarity: Rare Card Title: Michael Ryan Card Type: Command - Unique - Inner Sphere - Kurita Cost: 3+5T Arm/Str/Att: 4/1/- Card Text: {T}: Choose any Command card in your opponent's Scrapheap that was scrapped from play this turn and put it into play, activated, under your control. Use this ability only during your Missions phase, but not during a mission. Flavor Text: "One person's junk is another person's treasure." --Sho-sa Michael Ryan, DEST Rarity: Rare Card Title: Move to Dubious Cover Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only when blocking. Half the total damage dealt to one of your Units, rounded up, is dealt to the target instead. Flavor Text: "Protect HQ. Protect your 'Mech. Protect yourself. In that order, soldier!" --Captain Mike Cooper, First Marik Militia, 3059 Rarity: Uncommon Card Title: Naga B Card Type: Unit - 'Mech - Clan - Wolf Speed: Moderate Cost: 9+2A+2M+2L Arm/Str/Att: 2/5/6 Card Text: Overheat 3: +3 attack {T}: Choose any 'Mech or the target and deal 2 damage to it. Use this ability only during a mission. Mass: 80 tons Main Armament: 3 Med Lasers, 2 Arrow IVs Flavor Text: The Naga-B skimps on ammo in order to upgrade its lasers. Rarity: Rare Card Title: Natural Talent Card Type: Command - Pilot Cost: 2 Arm/Str/Att: -/ - / +2 Card Text: +2 attack Roll a die. 1-6: You get +(1-6) initiative. Use this ability only during battle. Flavor Text: "This is the kid's first battle? Let's clone this guy!" --Commander McNeil Wynnwood, 3058 Rarity: Uncommon Card Title: Nexus (NXS1-A) Card Type: Unit - 'Mech - Inner Sphere Speed: Fast Cost: 1+1A Arm/Str/Att: 0/2/2 Card Text: Jump (-1 attack: +1 initiative) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes Nexus.) Mass: 25 tons Main Armament: 3 Med Lasers Flavor Text: Based on the extinct Jackrabbit design, the Nexus is intended for use throughout the Inner Sphere. Rarity: Common Card Title: Night Gyr D Card Type: Unit - 'Mech - Omni - Clan - Jade Falcon - Smoke Jaguar Speed: Slow Cost: 15 Arm/Str/Att: 2/9/3 Card Text: Missile 6 Overheat 3: +5 attack Jump (-1 attack: +1 initiative) Mass: 75 tons Main Armament: 80 LRMs Flavor Text: The Night Gyr D boasts the second-highest missile capacity of any 'Mech yet seen in the field. Rarity: Rare Card Title: Night Gyr Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Slow Cost: 12+4A+4T Arm/Str/Att: 2/9/10 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Long-Range 2 (If Night Gyr Prime is blocked, it may deal up to 2 of its damage to the target.) Mass: 75 tons Main Armament: 2 PPCs, 3 Med Lasers, AC/10 Flavor Text: n/a Rarity: Common Card Title: Paul Moon Card Type: Unit - Battle Armor - Unique - Clan - Smoke Jaguar Cost: 1+3T Arm/Str/Att: 0/4/3 Card Text: Battle Armor (Cannot attack or block alone, but does so at the speed of the fastest Omni 'Mech, if any, in the group that includes it.) Jump (-1 attack: +1 initiative) AP (Paul Moon deals +1 damage to any target other than a Unit.) Each other Battle Armor in a group that includes Paul Moon gets +1 attack. Use this ability only during a mission. Flavor Text: - Star Colonel Rarity: Rare Card Title: Perigard Zalman Card Text: Command - Unique - Clan - Steel Viper Cost: 2+3P Arm/Str/Att: 4/4/2 Card Text: {T}: Put any Mission card from your Scrapheap into your hand. Use this ability only during your Missions phase, but not during a mission. Flavor Text: "Just because we are silent while others boast of their prowess does not make us less powerful. We long ago outgrew the need to prove ourselves with shouting." --Khan Perigard Zalman, Clan Steel Viper -Khan, Clan Steel Viper Rarity: Rare Card Title: Perseus (P1A) Card Type: Unit - 'Mech - Omni - Inner Sphere - Marik Speed: Slow Cost: 7+3T Arm/Str/Att: 2/9/2 Card Text: Missile 3 ECM (Units in groups including any with ECM each get +1 armor.) Mass: 75 tons Main Armament: 2 Med Lasers, 40 LRMs Flavor Text: The Perseus borrows so heavily from the Orion that it is often called the "Omni-Orion." Rarity: Uncommon Card Title: Political Stranglehold Card Type: Command - Inner Sphere - Liao Cost: 4+4P Arm/Str/Att: n/a Card Text: Scrap this card when it is revealed. Choose any opponent. During that opponent's next turn, every card he or she draws is scrapped. Flavor Text: "Without information your enemies are fish out of water, so obviously in trouble none of their fellows will come to their aid." --Duchess Candace Liao, 3059 Rarity: Uncommon Card Title: Raptor (RTX1-OA) Card Type: Unit - 'Mech - Omni - Inner Sphere - Davion - Kurita Speed: Fast Cost: 1+1A Arm/Str/Att: 0/3/2 Card Text: n/a Mass: 25 tons Main Armament: 2 Lg Lasers Flavor Text: As the DCMS's first homegrown OmniMech, the Raptor-A serves as a test platform for all-laser configurations. Rarity: Common Card Title: Raptor (RTX1-OE) Card Type: Unit - 'Mech - Omni - Inner Sphere - Kurita Speed: Fast Cost: 1+1M Arm/Str/Att: 0/3/2 Card Text: n/a Mass: 25 tons Main Armament: 30 MRMs Flavor Text: The Raptor's Echo configuration uses the DCMS's new medium- range missiles, designed to be cheap and easy to use. Its MRM launchers are arranged identically to the Raptor-B's SRMs. Rarity: Uncommon Card Title: Rhino Card Type: Heavy Tank - Unit - Vehicle - Inner Sphere Speed: Slow Cost: 5+1L Arm/Str/Att: 3/11/0 Card Text: Vehicle (If Rhino is damaged, roll a die. On a 5 or 6, scrap it.) Missile 3 Mass: 80 tons Main Armament: 50 LRMs Flavor Text: "The Rhino's a rough ride, but if you keep her moving you can do as much damage to your enemy as a whole herd of Terran rhinos--while keeping your distance." --Eddie Fantino, Rhino pilot, Hanson's Roughriders, 3057 Rarity: Uncommon Card Title: Rommel Card Type: Tank - Unit - Vehicle - Inner Sphere -Steiner Speed: Slow Cost: 3+1M+1L Arm/Str/Att: 2/7/3 Card Text: Vehicle (If Rommel is damaged, roll a die. On a 5 or 6, scrap it.) Alpha Strike: +2 attack Mass: 65 tons Main Armament: 5 LRMs, AC/20 Flavor Text: Named for a long-dead general, the Rommel's 'Mech Hunter autocannon is perfect for hunting its prey. Rarity: Common Card Title: Shadow Cat Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Moderate Cost: 4+3M Arm/Str/Att: 1/6/4 Card Text: Jump (-1 attack: +1 initiative) Long-Range 1 (If Shadow Cat Prime is blocked, it may deal 1 of its damage to the target.) Mass: 45 tons Main Armament: Gauss Rifle, 2 Med Lasers Flavor Text: The Shadow Cat is one of few Clan designs equipped with MASC technology. Rarity: Common Card Title: Solahma MechWarrior Card Type: Command - Pilot - Clan Cost: 1+2T Arm/Str/Att: -/ - / +1 Card Text: +1 initiative, +1 attack 'Mech piloted by Solahma MechWarrior gets an additional +2 initiative and +2 attack. Use this ability only during battle. Flavor Text: "A Clan warrior has no more than a year or two of battle in which he has gained experience but not yet lost his youth. Once his youth is gone, he seldom gets a chance to win a glorious death in battle." --MechWarrior Trent, 3058 Rarity: Uncommon Card Title: SRM Carrier-3058 Card Type: Missile Carrier - Unit - Vehicle - Inner Sphere Speed: Slow Cost: 7+2M+2T Arm/Str/Att: 2/1/10 Card Text: Vehicle (If SRM Carrier is damaged, roll a die. On a 5 or 6, scrap it.) NARC (Units in groups including any with NARC may subtract 1 from the die roll of each missile they fire.) Mass: 60 tons Main Armament: 54 SRMs Flavor Text: This version of the SRM carrier helps out the 'Mechs escorting it by using NARC rather than Artemis IV for its fire-control system. Rarity: Uncommon Card Title: Star Commander Card Type: Command - Pilot - Clan Cost: 1+4T Arm/Str/Att: -/ - / +2 Card Text: +1 initiative, +2 attack Reroll any die roll made by any player. Use this ability only during battle and immediately after that die roll. Flavor Text: "A Star Commander in her prime is worth three Inner Sphere surats or wet-behind-the-ears, unblooded 'Mech-babies. Even past our prime we're worth two of 'em." --Star Commander Joanna, Clan Jade Falcon, 3058 Rarity: Uncommon Card Title: Star League Proving Grounds Card Type: Command - Resource - Inner Sphere Cost: 2 Arm/Str/Att: 4/2/- Card Text: {T}: {R} {T}: One of your unaffiliated Units gets +1 attack and +1 armor. Use this ability only during a mission. Flavor Text: "Within this arena, the bravest warriors have measured their worth. Honor them with your actions here." --Words carved above the entrance to the Star League Proving Grounds Rarity: Uncommon Card Title: Starslayer (STY-3C) Card Type: Unit - 'Mech - Inner Sphere - Steiner Speed: Moderate Cost: 4+2A+1T Arm/Str/Att: 1/7/3 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Main Armament: 2 Lg Lasers, 2 Med Lasers Flavor Text: The Starslayer's primary function is to be the backbone of a 'Mech force. Rarity: Rare Card Title: Steady...Steady...FIRE! Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Play only if you lost initiative. Roll all the missile dice for each of your Units' Missile options now. Whenever you use a Unit's Missile option, use these die rolls instead of rolling when damage resolves. Flavor Text: "Nice shooting, kid. But you don't need to take quite so long drawing a bead on an Urbanmech." --Colonel Sandy Barclay, 71st Eridani Light Horse Regiment Rarity: Uncommon Card Title: Steel Viper R&D Team Card Type: Command - Clan - Steel Viper Cost: 4 Arm/Str/Att: 2/5/- Card Text: {T}: Draw a card. You may make an additional deployment this turn. Use this ability only during your Draw phase. Flavor Text: "I serve the Steel Viper as honorably as any warrior. I give our leaders information and technology so they may better perform their glorious deeds." --Scientist Ilyana, Clan Steel Viper, 3058 Rarity: Uncommon Card Title: Strategic Bombardment Card Type: Command Cost: 3+4M Arm/Str/Att: 4/1/2 Card Text: {T}: Choose any Resource card in play and deal 2 structure damage to it. Flavor Text: "It's not how many bombs hit--it's where they hit that counts." --Pilot Seana Eiren, Avanti's Angels, 3057 Rarity: Uncommon Card Title: Striker (STC-2C) Card Type: Unit - 'Mech - Inner Sphere - Liao - Steiner Speed: Slow Cost: 6 Arm/Str/Att: 3/8/5 Card Text: n/a Mass: 80 tons Main Armament: PPC, Lg Laser, 3 Med Lasers Flavor Text: Though the Striker represented the pinnacle of BattleMech technology when it was introduced in the mid-26th century, technological advances soon overtook it. No new Strikers have been built in almost two centuries. Rarity: Uncommon Card Title: Surprise Maneuvers Card Type: Mission Cost: n/a Arm/Str/Att: n/a Card Text: Your opponent gets -2 initiative. Draw a card. Flavor Text: "What do you mean, the Masakari jumped?!" --Last words of Leftenant Percy Jones, 3057 Rarity: Uncommon Card Title: Task Force Serpent Card Type: Command - Unique - Inner Sphere Cost: 5+6P Card Text: Scrap this card when it is revealed. Search your Stockpile for up to 3 Unit cards and up to 2 Unique Command cards, show all those cards to your opponent, and put them into your hand. Shuffle your Stockpile afterwards. Flavor Text: "I pulled every string I could to get you people on my task force. If even one of you fails to live up to your part of the job, I will collect every hair off your body--one at a time. This mission is too important to screw up." --Marshal Morgan Hasek-Davion, Commander, Task Force Serpent, 3058 Rarity: Rare Card Title: Temptation Card Type: Command Cost: 2+4T Arm/Str/Att: 3/3/- Card Text: Each opponent must attack at least once each turn that he or she can. You may deploy this card revealed to make an additional deployment this turn. Flavor Text: "According to our scouts, that unit's guarding a whole mess of PPCs, ferrofibrous upgrades, long-wave chips, and one hell of a bar. Hit 'em hard, troops!" --Captain William Shawn, Third Davion Militia, 3057 Rarity: Common Card Title: The Federated Commonwealth Card Type: Command - Alliance Cost: 0 Arm/Str/Att: n/a Card Text: A deck may contain only one Alliance card. Begin the game with this card activated. Alliances are not sites and cannot be scrapped. If The Federated Commonwealth is in your deck, every Davion card in your deck gains the Steiner affiliation, and vice versa. Your non-Resource Command cards cost [R] more to activate. Flavor Text: "I swear on my mother's soul: this alliance will succeed." -Prince Victor Steiner-Davion, 3058 Rarity: Rare Card Title: The Invading Clans Card Type: Command - Alliance Cost: 0 Card Text: A deck may contain only one Alliance card. Begin the game with this card activated. Alliances are not sites and cannot be scrapped. If The Invading Clans is in your deck, every Clan card in your deck loses all affiliations. When you assign damage during a mission, you cannot have more than two Units deal damage to any given opposing Unit. Flavor Text: "We will crush the Inner Sphere until they are but smoke and dreams." --IlKhan Lincoln Osis, 3058 Rarity: Rare Card Title: The Star League Card Type: Command - Alliance Cost: 0 Arm/Str/Att: n/a Card Text: A deck may contain only one Alliance card. Begin the game with this card activated. Alliances are not sites and cannot be scrapped. If The Star League is in your deck, every Inner Sphere card in your deck loses all affiliations. You get -1 initiative. Flavor Text: "The old ways were dead. But I have resurrected them, and like the phoenix, they burn brighter and fiercer than ever." --Sun-Tzu Liao, First Lord of the Star League Rarity: Rare Card Title: Thunder Hawk (TDK-7X) Card Type: Unit - 'Mech - Inner Sphere - Steiner Speed: Slow Cost: 12+2A+2L Arm/Str/Att: 4/11/8 Card Text: Overheat 1: +1 attack Long-Range 3 (If Thunder Hawk is blocked, it may deal up to 3 damage to the target.) Mass: 100 tons Main Armament: 3 Gauss Rifles, 4 Med Lasers Flavor Text: One salvo from the Thunder Hawk's three Gauss rifles can pulverize most light and medium 'Mechs. Rarity: Rare Card Title: Trojan Horse Card Type: Mission - Inner Sphere - Liao Cost: n/a Arm/Str/Att: n/a Card Text: Play only if unblocked. Scrap one of your Units. The target receives 7 damage. Flavor Text: "In the future, Private, do not accept packages from the 'Liao Parcel Service' without checking with me first." --Sho-sa Byran Ikida, DCMS, 3057 Rarity: Uncommon Card Title: Turkina Prime Card Type: Unit - 'Mech - Omni - Clan Speed: Slow Cost: 11+4A+4M+4L Arm/Str/Att: 3/11/6 Card Text: Missile 2 Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Long-Range 2 (If Turkina Prime is blocked, it may deal up to 2 of its damage to the target.) Mass: 95 tons Main Armament: 2 PPCs, 30 LRMs, 2 AC/5s Flavor Text: n/a Rarity: Common Card Title: Viper (Black Python) Card Type: Unit - 'Mech - Clan - Steel Viper Cost: 11+4A+4M+4T Arm/Str/Att: 2/9/7 Speed: Moderate Card Text: Overheat 2: +3 attack Jump (-1 attack: +1 initiative) Long-Range 1 (If Viper is blocked, it may deal 1 of its damage to the target.) Mass: 75 tons Main Armament: 2 Lg Lasers, 2 Med Lasers Rarity: Rare Card Title: Viper's Maw Card Type: Mission - Clan - Steel Viper Cost: n/a Arm/Str/Att: n/a Card Text: Play only when attacking and only during battle. Choose up to 2 opposing, untapped Units that are not in the battle. Tap those Units, which then join the battle. Flavor Text: A trap is ineffective unless it is lethal. --Orin Mopsorden, from The Viper in Battle, 3055 Rarity: Rare Card Title: War Dog (WR-DG-02FC) Card Type: Unit - 'Mech - Inner Sphere Speed: Slow Cost: 7+3T Arm/Str/Att: 2/9/5 Card Text: ECM (Units in groups including any with ECM each get +1 armor.) Anti-Missile (Prevent 1 damage from each missile fired at a Unit in a group that includes War Dog.) Long-Range 1 (If War Dog is blocked, it may deal 1 of its damage to the target.) Mass: 75 tons Main Armament: Gauss Rifle, Lg Laser, 2 Med Lasers Flavor Text: n/a Rarity: Uncommon Card Title: Wolfhound (WLF-1) Card Type: Unit - 'Mech - Inner Sphere - Davion - Steiner Speed: Moderate Cost: 1+1A+2T Arm/Str/Att: 1/5/2 Card Text: Overheat 2: +1 attack Mass: 35 tons Main Armament: Lg Laser, 4 Med Lasers Flavor Text: Originally designed for mercenaries, the Wolfhound has become common throughout the Federated Commonwealth after repeatedly proving itself in battle. Rarity: Common Card Title: Zhukov Card Type: Heavy Tank - Unit - Vehicle - Inner Sphere - Marik - Liao Speed: Slow Cost: 2+2M Arm/Str/Att: 2/7/2 Card Text: Vehicle (If Zhukov is damaged, roll a die. On a 5 or 6, scrap it.) Alpha Strike: +2 attack Mass: 75 tons Main Armament: 6 SRMs, 2 AC/10s Flavor Text: While many consider the Zhukov inferior to the Demolisher, its superior range and maneuverability make it the better tank. Rarity: Common