MIDDLE EARTH: AGAINST THE SHADOW. Key: DI: Direct Influence Pr: Prowess B: Body MP: Marshalling Points CP: Corruption Points MEAS HERO RESOURCES Name Rarity MPs CPs Card Type All the Bells Ringing U3 Short-event Playable during opponent's site phase before strikes are assigned on a hero company at a Free-hold or Border-hold if a minion company attacks. The attack is canceled and the minion company must face all automatic-attacks of the site - which attack normally, not as detainment. Afterwards, the minion company may attack the hero company again. Alliance of Free Peoples R2 Permanent-event If at least one hero Dwarf faction, one hero Elf faction, and one hero Man faction is in play, all hero Dwarf factions, hero Elf factions, and hero Man factions give an additional marshalling point. Discard when any hero Dwarf faction, hero Elf faction, or hero Man faction is discarded from play. Cannot be duplicated. Angmarim R1 3 Man Faction Unique. Manifestation of minion Angmarim. Playable at Carn Dûm if the influence check is greater than 11(Muster has no effect on this attempt). Standard Modifications: Wizards (-5), Men (+1). Biter and Beater! C2 Short-event Playable on a company facing an Orc attack or in combat with an overt company. Also playable during opponent's site phase. Every Sword of Gondolin, Orcrist, and Glamdring in target company give an additional +2 prowess bonus and lower the body of strikes their bearers face by 1. Bow of the Galadhrim U2 2 1 Major Item Unique. The following effect applies only if the bearer is an Elf Warrior. In company versus company combat, make a roll (draw a #) before strikes are assigned for each non-unique minion ally in the company the bearer is facing. If the result for an ally is greater than the ally's mind plus five, discard the ally. Drughu U3 Short-event Playable on a hero company during your organization phase if you discard a ranger character from your hand. All characters in the company this turn receive +2 prowess against attacks keyed to Wilderness and during combat at Ruins & Lairs. Cannot be duplicated on a given company. Farmer Maggot R1 Permanent-event Unique. If one of your companies faces an attack while at a site in The Shire, Arthedain, or Cardolan, you may immediately replace its site card with another site card in The Shire, Arthedain, or Cardolan (from your location deck). If your company takes this option, the attack is canceled and this card is discarded. Glamour of Surpassing Excellance C3 Short-event Playable on a company at a Border-hold or Free-hold. Make a roll (draw a #) for each hazard permanent-event on characters in the company. Discard each hazard whose roll is greater than the number normally needed to remove it as printed on the card (ignoring all modifiers and conditions). If no number is given, the permanent-event is discarded if its result is greater than 8. Haradrim R2 4 Man Faction Unique. Manifestation of minion Haradrim. Playable at Southron Oasis if the influence check is greater than 9. Standard Modifications: Wizards (-5), Dúnedain (-2), Elves (-2), Dwarves (-2). Jewel of Beleriand C2 1 Minor Item Hoard item. Tap this item and make a roll (draw a #) - if the result is greater than 6, the bearer untaps if tapped. Cannot be duplicated on a given character. Mount Slain R2 2 Permanent-event Playable during any player's turn if a strike against one of your companies from a Ringwraith attack or Nazgûl creature fails. If still in active play following its body check, discard the Ringwraith. No Strangers at this Time C3 1 Permanent-event Playable during the site phase on a Free-hold or Border-hold if you have played a faction there. This site is never discarded and never untaps for you. All detainment attacks at all versions of this site against minion companies instead attack normally. Against minion companies, each version of this site has an additional automatic-attack: an exact copy including all modifications of the first automatic-attack listed on its card. Cannot be duplicated on a given site. Nûrniags R1 5 Man Faction Unique. Manifestation of minion Nûrniags. Playable at Nûrniag Camp if the influence check is greater than 13 (Muster has no effect on this attempt). Standard Modifications: Wizards (-5), Men (+1). Orc-mail R2 Permanent-event Playable on a company containing only Hobbits and/or Dwarves. Target company may not be attacked by an overt minion company. If an overt minion company at the same site as the target company moves, you may replace the target company's site card with your copy of the minion company's new site (if this site is in your location deck or in play) when this new site is revealed. At the start of each of your opponent's site phases, make a roll (draw a #). If the result plus the number of minion characters at the same site is greater than 12, discard this card. Petty-dwarves R2 2 Dwarf Faction Unique. Manifestation of minion Petty-dwarves. Playable at The Worthy Hills if the influence check is greater than 10. Standard Modifications: Elves (-2), Dwarves (+2). Power Against the Shadow C3 Short-event Playable during opponent's site phase on a company being attacked by a minion company. All heroes receive +3 prowess until the end of the turn. Cannot be duplicated on a given company. Safe from the Shadow C2 Permanent-event Hero characters may store resources (items and events) during the end-of-turn phase as though it were their organization phase. Cannot be duplicated. Discard when any play deck is exhausted. Spies Feared R2 Permanent-event Scout or Ranger only. Playable on a Shadow-hold if one of your scouts is there or on a Ruins & Lairs if one of your rangers is there. An automatic-attack is created at the site against minion companies: Orcs - 5 strikes with 8 prowess (detainment). Additionally, automatic-attacks at the site are duplicated (including the new one) against all companies. Discard when site is discarded or returned to your location deck. The Ithil-stone R1 5 4 Special Item Unique. Palantír. Playable at Barad-dûr. When a character taps to play Ithil-stone, make a roll (draw a #). If the result plus the number of scouts in his company is greater than 9, Ithil-stone is successfully played. Otherwise, the bearer is eliminated and Ithil-stone is placed in your out-of-play pile. Bearer makes a corruption check at the end of each of his untap phases. Bane of the Ithil-stone is discarded and cannot be played. If The Lidless Eye is in play, its player's hand size decreases by two. The Sun Unveiled C3 Short-event Playable on a character at a Free-hold if Gates of Morning is in play. Remove all hazard permanent-events on the character and, if tapped, untap him. Tower Raided R2 6 Permanent-event Playable during the site phase on an untapped Shadow-hold if your company there: bears an item worth at least 2 marshalling points, contains an untapped scout, and discards for no effect a Stolen Knowledge card it controls. Tap the site and discard the item. Company faces an attack: Orcs - 4 strikes with 8 prowess. By the end of the site phase, tap a scout in the company or discard this card. If this card is not discarded, all versions of this site are now Ruins & Lairs, and no factions are playable there. Discard this card when the site is discarded or returned to your location deck. Wain-easterlings U2 3 Man Faction Unique. Manifestation of minion Wain-easterlings. Playable at Easterling Camp if the influence check is greater than 8. Standard Modifications: Wizards (-5), Dúnedain (-2). Woses of the Eryn Vorn U2 2 Wose Faction Unique. Manifestation of minion Woses of Eryn Vorn. Playable at The Worthy Hills if the influence check is greater than 10. Standard Modifications: none. MEAS HERO SITES Name Rarity Site Type Opp. You Region Draws Draw Cirith Gorgor R2 Dark-hold 5 3 Udûn Wilderness Border-land Free-domain Wilderness Nearest Haven: Lórien Playable: Items (minor, major, greater) Automatic-attacks: Orcs - 5 strikes with 8 prowess Trolls - 2 strikes with 10 prowess Geann a-Lisch U2 Ruins & Lairs 2 2 Old Pûkel-land Wilderness Wilderness Wilderness Nearest Haven: Edhellond Playable: Information, Items (minor, major) Automatic-attacks: Men - 4 strikes with 8 prowess Special: Any Man hazard creature can be played at this site. Gobel Mírlond U2 Border-hold 2 2 Harondor Wilderness Free-domain Coastal Wilderness Nearest Haven: Edhellond Playable: Items (minor, major) Automatic-attacks: Men - 4 strikes with 9 prowess (detainment) Nûrniag Camp U2 Shadow-hold 5 3 Nurn Wilderness Free-domain Coastal Wilderness Shadow-land Nearest Haven: Edhellond Playable: Information, Items (minor, major) Automatic-attacks: Men - 4 strikes with 7 prowess Raider-hold U2 Border-hold 4 3 Horse Plains Wilderness Shadow-land Shadow-land Shadow-land Nearest Haven: Lórien Playable: Items (minor, major) Automatic-attacks: Men - 4 strikes with 9 prowess (detainment) The Worthy Hills U2 Ruins & Lairs 2 1 Cardolan Wilderness Wilderness Nearest Haven: Rivendell Playable: Information Automatic-attacks: Men - each character faces 1 strike with 9 prowess (detainment) Special: During the site phase, you may tap two characters to untap this site - one a sage, one a scout. MEAS HAZARD EVENTS Name Rarity MPs Event Type A Lie in Your Eyes R2 Short-event Playable on an untapped non-Ringwraith, non-Wizard character. Your opponent may either: tap the character, tap an ally the character controls, or choose for you to make a roll (draw a #). If the result is greater than the character's mind plus 6, the character is discarded (along with all cards he controls). Alone and Unadvised C3 Permanent-event Corruption. Playable on a non-Wizard, non-Ringwraith character in a company with 3 or fewer characters. Target character makes a corruption check at the end of his movement/hazard phase for each region he moved through. All of his corruption checks are modified by adding the number of characters in his company. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) - if the result is greater than 6, discard this card. Discard this card if his company has 4 or more characters. Cannot be duplicated on a given character. Come at Need C2 Permanent-event Playable if you have an ally in your hand. When this card is played, place one ally from your hand "off to the side" with it (the ally gives no marshalling points). The ally must be able to be attacked. If an opponent's company moves to a site where the ally is playable, it faces a single-strike attack (with no type) with the attributes of the ally, except the prowess is increased by 7. The attack is detainment if the ally and the company are both minion or both hero; and this card is discarded afterwards. If defeated, discard this card and place the ally in your opponent's marshalling point pile - he receives the ally's marshalling points as kill points. You may return the ally to your hand and discard this card during your organization phase. Early Harvest C2 Short-event Playable on a faction that is normally playable at a Border-hold (except Army of the Dead). Make a roll (draw a #) modified by -1 if the faction is a minion faction. Return the faction to opponent's hand if the result plus the normal marshalling points the faction gives is greater than 12. Enchanted Stream C3 Permanent-event Playable on a moving company with at least one Wilderness in its site path. A ranger in the company can tap to cancel this card before it resolves. The company cannot voluntarily split or move to a new site unless it taps all of its untapped characters to a maximum of two during its organization phase. Discard during any organization phase if the company is at a Haven/Darkhaven. Fealty Under Trial C2 Short-event Playable on a minion in a Darkhaven or Barad-dûr. Make a roll (draw a #) adding the marshalling points (as though they were stored) and corruption points of all items and events played with target minion. All items and storable events played with target minion are then automatically stored (no corruption checks are made). Then, if the result was greater than 15, discard the minion (and all other cards played with him). FEAR! FIRE! FOES! C3 Short-event Playable on a Free-hold or Border-hold. An additional automatic-attack is created at the site this turn: 5 strikes with 8 prowess (detainment, no attack type). Alternatively, playable on a detainment automatic-attack a minion company is facing. The attack becomes normal (not detainment) and has -1 prowess. Full of Froth and Rage C2 Permanent-event All Spider and Animal attacks receive +2 prowess. Discard if a Spider or Animal attack is defeated. Cannot be duplicated. Near to Hear a Whisper R2 Permanent-event Any agent may attack a company at his site at the start of the site phase if the company chooses not to enter the site. May be revealed on-guard if the company chooses not to enter the site. Discard when any play deck is exhausted. Cannot be duplicated. One Foe to Breed a War R2 Permanent-event Playable on a wounded non-Wizard, non-Ringwraith character. The next time target character would otherwise heal, discard this card instead. Attacking player may always assign the first strike of any attack to this character (unless Alatar moves into the company to face a strike). Cannot be duplicated on a given character. Pilfer Anything Unwatched U1 Short-event Playable on an untapped agent. Tap the agent. Make a roll (draw a #) for a character in play of your choice with a home site the same as the agent's current site. To the roll add 5 if the agent's current site is also the agent's home site. If the result is greater than the character's mind plus 5, the character is returned to his player's hand (one item may be transferred to another character in the same company). Power Built by Waiting C3 Permanent-event Tap during a company's movement/hazard phase to increase the hazard limit against that company by one. This card does not untap during your untap phase. You may use two against a company's hazard limit to untap this card. Returned Beyond All Hope C2 2 Short-event Bring one hazard creature of the following type from your discard pile to your hand: Maia, Elf, Dwarf, or Dúnedain. Alternatively, bring a Maia permanent-event from active play to your hand. Alternatively, make a roll (draw a #) - if the result is greater than 8, bring an eliminated Elf or Maia hazard creature to its owner's discard pile and place this card in your opponent's marshalling point pile (do not discard it). Ride Against the Enemy C3 Short-event Playable on a company moving through a Wilderness if you have a character in your hand. Reveal the character. A single-strike hazard creature attack is made on the company with the attributes of the revealed character, except the prowess is increased by 7. Other cards have no effect on this attack. The attack is detainment if the revealed character and the company are both minion or both hero. If defeated, place the character in your opponent's marshalling point pile - he receives the character's marshalling points as kill points. Otherwise, discard the character. Short Legs Are Slow U3 Permanent-event This card affects companies with at least as many Hobbits as non-Hobbit characters. The number of region cards affected companies can play is reduced by one (normally from four to three). Affected companies cannot use starter movement if region movement is being used in the game. Cannot be duplicated. Discard when any play deck is exhausted. Slip Treacherously C3 Short-event Tap all untapped items in play. Items effects not requiring tapping apply normally. Summons from Long Sleep C2 Permanent-event [The following text reflects official errata] This card reserves up to one Dragon or Drake hazard creature. To reserve a Dragon or Drake creature, place it face up "off to the side" with this card (not counting against the hazard limit). You may play a reserved creature as though it were in your hand. A reserved Dragon or Drake receives +2 prowess when attacking. Discard this card when a reserved creature played with it attacks. Trouble on All Borders C2 Permanent-event Playable on a unique faction in play. Any company moving through the region containing a site where the faction is playable, or through any region adjacent to this one, faces an attack. The attack is the same type as the faction and has 4 strikes with 8 prowess. The attack is detainment if the company and faction are both minion or both hero. Cannot be duplicated on a given faction. Discard when any play deck is exhausted. Turning Hope to Despair C3 Short-event Playable on a company facing a non-detainment attack from: Undead, Nazgûl, or Maia; does not count against the hazard limit. If the attack is not defeated, each character in the company makes a roll (draws a #) and adds his mind. If the result is less than 11, the character splits off from the company and forms his own company with the same site path as his original company. The character faces a separate movement/hazard phase this turn with a hazard limit of one. Unhappy Blows R2 Short-event Playable on a company containing both Dwarves and Elves, or both Orcs and Trolls. Make a roll (draw a #) and subtract five (seven for Orcs and Trolls). If available, your opponent must choose and return to his hand any number of Elves and Dwarves (or Orcs and Trolls) in the company whose total mind equals or exceeds this result. Items played with these characters are also returned to opponent's hand. Cannot be duplicated on a given turn. Will Shaken R2 -2 Permanent-event This card cannot be played. If your opponent looks at cards from your hand (due to the use of one of his cards or abilities) and sees Will Shaken, place this card in his marshalling point pile. He loses two miscellaneous marshalling points. Your opponent may skip his turn in order to place this card in your discard pile. MEAS CREATURES Name Rarity MPs P/B Card Type Alatar the Hunter R2, U1 6* 13/9 Creature or Permanent-event Playable: Free-domain Free-hold Unique. Maia. Manifestation of Alatar. Two strikes. Attacker chooses defending characters. Detainment and -3 prowess against hero companies. Discard this card if Alatar comes into play. As a creature, may also be played keyed to Andrast, Old Pûkel Gap, Anfalas, Lamedon, Lebennin, Belfalas, or Anórien; or at sites in these regions. As a permanent-event, all Maia attacks: receive +1 prowess and +1 strike and attacker chooses defending characters. Discard when any play deck is exhausted. Dwarven Travelers C3 1* 8/- Creature Playable: Wilderness Border-land Ruins & Lairs Border-hold Dwarves. Three strikes. Detainment against hero and covert companies. Maia hazard creatures may be keyed to Border-holds or Ruins & Lairs against any company that has faced Dwarven Travelers this turn. Galadhrim C2 2* 11/7 Creature Elves. Three strikes. Detainment and -2 prowess against hero companies. Playable keyed to Lindon, Rhudaur, Wold & Foothills, or Anfalas; or at non-Haven sites in these regions. Each character wounded by this attack must discard all items he bears. Gandalf the White Rider R2 6* 13/9 Creature or Permanent-event Playable: Free-domain Free-hold Unique. Maia. Manifestation of Gandalf. Two strikes. Detainment and -3 prowess against hero companies. Discard this card if Gandalf comes into play. As a creature, may also be played keyed to Arthedain, The Shire, Rhudaur, Lindon, Wold & Foothills, or Anfalas; or at sites in these regions. As a permanent-event, the hazard limit against all overt minion companies is increased by one. Discard when any play deck is exhausted. Knights of the Prince R2 3* 10/8 Creature Unique. Dúnedain. Four strikes. Detainment against hero companies. Playable at Anfalas, Belfalas, Lamedon, Lebennin, or Anórien; or at sites in these regions. Unless the attack is canceled, all untapped characters in defending company are tapped following this attack. Lady of the Golden Wood R2 3* 12/10 Creature or Permanent-event Unique. Elf. Manifestation of Galadriel. One strike. Detainment against hero companies. As a creature, may be played keyed to Wold & Foothills; or at sites in this region. As a permanent-event, all effects are automatically canceled which allow a minion player to search through or look at any portion of his play deck or discard pile outside of the normal sequence of play. Discard when any play deck is exhausted. Lord of the Carrock R2 2* 16/9 Creature or Permanent-event Unique. Man. Manifestation of Beorn. One strike. Detainment against hero companies. As a creature, may be played keyed to Anduin Vales, Woodland Realm, Western Mirkwood, Wold & Foothills, High Pass, or Redhorn Gate; or at sites in these regions. As a permanent-event, all influence attempts against Man factions are modified by -2. Discard when any play deck is exhausted. Lord of the Haven R2 3* 13/9 Creature or Short-event Unique. Elf. Manifestation of Círdan. One strike. Detainment against hero companies. As a creature, may be played keyed to Lindon or any Coastal Sea region; or at sites in these regions. As a short-event, tap up to two target characters in one company at a site in, or moving through, a Coastal Sea region. Master of the House R2 3* 14/9 Creature or Permanent-event Unique. Elf. Manifestation of Elrond. One strike. Detainment against hero companies. As a creature, may be played keyed to Rhudaur, Arthedain, High Pass, The Shire, or Cardolan; or at sites in these regions. As a permanent-event, each player at the end of each turn may bring one Elf creature from his discard pile to his hand. Discard when any play deck is exhausted. Pallando the Soul-keeper R2 6* 13/9 Creature or Permanent-event Playable: Free-domain Free-hold Unique. Maia. Manifestation of Pallando. Two strikes. Detainment and -3 prowess against hero companies. Discard this card if Pallando comes into play. As a creature, may also be played keyed to Lindon, Númeriador, Arthedain, or Cardolan; or at sites in these regions. As a permanent-event, the next non-Ringwraith minion discarded from play is instead eliminated. Discard when a minion is so eliminated. Radagast the Tamer R2 6* 13/9 Creature or Permanent-event Playable: Free-domain Free-hold Unique. Maia. Manifestation of Radagast. Two strikes. Detainment and -3 prowess against hero companies. Discard this card if Radagast comes into play. As a creature, may also be played keyed to Southern Mirkwood, Western Mirkwood, Woodland Realm, Heart of Mirkwood, or Rhosgobel. As a permanent-event, all companies moving in Southern Mirkwood, Western Mirkwood, Woodland Realm, and/or Heart of Mirkwood have their hazard limit increased by one. Discard when any play deck is exhausted. Saruman the Wise R2 6* 13/9 Creature or Permanent-event Playable: Free-domain Free-hold Unique. Maia. Manifestation of Saruman. Three strikes. Detainment and -3 prowess against hero companies. Discard this card if Saruman comes into play. As a creature, may also be played keyed to Gap of Isen, Rohan, Enedhwaith, or Old Pûkel-land; or at sites in these regions. As a permanent-event, all ring items give one additional corruption point. Discard when any play deck is exhausted. Steward's Guard C2 1* 8/- Creature Dúnedain. Five strikes. Detainment against hero and covert companies. May be played keyed to Wold & Foothills, Rohan, Anórien, Lebennin, Brown Lands, Dagorlad, Ithilien, or Harondor. Stout Men of Gondor C3 1* 7/- Creature Men. Six strikes. Detainment against hero and covert companies. May be played keyed to Old Pûkel-land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions. Trolls from the Mountains C2 2 12/5 Creature Playable: Wilderness Wilderness Wilderness Trolls. Three strikes. Durin's Folk C3 2* 8/- Creature Playable: Wilderness Border-land Dwarves. Five strikes. Detainment and -2 prowess against hero companies. May also be played keyed to The Shire. MEAS MINION CHARACTERS Name Rarity MPs Mind DI P/B Skills & Race Bûrat U2 1 4 0 5/8 Warrior/Ranger Troll Unique. Manifestation of "Bert." May not be included with a starting company. May be played on the same turn Tûma and/or Wûluag is played. Discard on a body check result of 8. +1 prowess against Dwarves. Tap Bûrat to untap Tûma or Wûluag if at the same site. If Tûma and/or Wûluag is in his company, Bûrat's mind is reduced by one. Home Site: Any non-Under-deeps Ruins & Lairs Mauhúr R2 2 5 0 6/9 Warrior Orc Unique. Leader. Discard on a body check result of 9. +2 direct influence against Orcs and Orc factions. Home Site: Dol Guldur Mîonid U2 1 4 0 5/8 Warrior/Ranger Man Unique. +2 direct influence against any faction playable at Variag Camp. Home Site: Variag Camp Perchen U2 2 5 2 3/9 Scout/Diplomat Man Unique. +3 direct influence against any faction playable at Dunnish Clan-hold. Home Site: Dunnish Clan-hold Tûma U2 1 4 0 6/8 Warrior Troll Unique. Manifestation of "Tom." May not be included with a starting company. May be played on the same turn Bûrat and/or Wûluag is played. Discard on a body check result of 8. +1 prowess against Dwarves. Tap Tûma to untap Bûrat or Wûluag if at the same site. If Bûrat and/or Wûluag is in his company, Tûma's mind is reduced by one. Home Site: Any non-Under-deeps Ruins & Lairs Wûluag U2 1 4 0 5/8 Warrior/Scout Troll Unique. Manifestation of "William." May not be included with a starting company. May be played on the same turn Bûrat and/or Tûma is played. Discard on a body check result of 8. +1 prowess against Dwarves. Tap Wûluag to untap Bûrat or Tûma if at the same site. If Bûrat and/or Tûma is in his company, Wûluag's mind is reduced by one. Home Site: Any non-Under-deeps Ruins & Lairs MEAS MINION EVENTS Name Rarity MPs Event Type Above the Abyss C3 Short-event Playable on a tapped non-Ringwraith character if your opponent is a Wizard and your Ringwraith is in play. Untap target character. Dark Tryst C3 Short-event Draw three cards and remove this card from the game. Driven as by a Madness U3 Short-event Magic. Spirit-magic. Playable on a spirit-magic-using character facing an attack. All characters in his company receive +2 prowess and -1 body against the attack. Unless he is a Ringwraith, character makes a corruption check modified by -3. Cannot be duplicated against a given attack. Eye Never Sleeping U3 Short-event Playable if you are Sauron. Cancel one hazard creature attack. Faithless Steward R2 (3) Permanent-event Playable on an agent character at a Darkhaven who has a Border-hold or Free-hold as a home site. If target character is unwounded and at one of his Border-hold or Free-hold home sites, no factions can be played at any version of that site and you receive this card's marshalling points. Cannot be duplicated on a given character. Far Below the Deepest Delvings U3 Short-event Playable during the movement/hazard phase on a company moving to an Under-deeps site. At the end of its movement/hazard phase, target company attempts to move to an additional site. Another site card is played and another movement/hazard phase immediately follows. Hail of Darts R2 Short-event Playable during the organization phase on a company. Each character tapping in support gives a +3 modification to prowess instead of the normal +1. Cannot be duplicated on a given company. Hoard Well-searched C2 Short-event Scout only. Playable during the site phase on a company with a scout at a tapped site that contains a hoard. A minor or major item may be played. Hold Rebuilt and Repaired C2 Permanent-event [The following text reflects official errata.] Playable during the site phase on a non-Dragon's lair, non-Under-deeps Ruins & Lairs. The site becomes a Shadow-hold and all automatic-attacks become detainment. Discard this card when the site is discarded or returned to its location deck. Hounds of Sauron R2 Short-event Magic. Shadow-magic. Playable during the site phase by a shadow-magic using character in lieu of declaring an attack against a hero company. The hero company faces an attack of Wolves - 4 strikes with 8 prowess. Alternatively, playable on a non-automatic attack against a shadow-magic using character. The number of strikes of the attack is reduced to one. Unless he is a Ringwraith, the shadow-magic user makes a corruption check modified by -4. Join With That Power C3 Short-event Diplomat only. One influence check or corruption check by a character in a diplomat's company receives a bonus equal to the number of characters in the company minus one. Cannot be duplicated on a given check. Legendary Stair C2 Short-event During the organization phase, reveal the new site of a company planning to move whose site of origin is untapped. This card is playable if the company's new site is an Under-deeps site. At the end of the turn, the company may replace its new site card with its site of origin card. Orders from Lugbúrz U3 Permanent-event Playable on a company. May be played with a starting company in lieu of a minor item. This company may contain a Troll leader in addition to another leader. +1 to all corruption checks by followers of Troll leaders in this company. Discard if Ren is your Ringwraith or when a leader leaves the company. Cannot be duplicated on a given company. Our Own Wolves R2 Short-event Magic. Spirit-magic. Playable on a company with a spirit-magic using character facing an attack. Each wolf ally (War-wolf, War-warg, or The Warg-king) receives +3 prowess against the attack. Following the attack, the controller of each wolf ally faces an attack: (no type) one strike with the ally's normal prowess +3. If the strike of an attack is successful, discard the wolf ally. Unless he is a Ringwraith, the spirit-magic-using character makes a corruption check modified by -3. Padding Feet R2 (5) Permanent-event Playable during the site phase on a lone scout minion (no other character or allies in his company) at the same site as a hero company containing a Hobbit. Also playable on a lone minion controlling Stinker (discard this card if Stinker leaves the company). If during a following site phase target character is at the same site as the Hobbit, tap this card (site must be entered). This card never untaps. If then during a following site phase, target character is at the same site as the Hobbit, invert this card (rotate it 180°) (site must be entered). If inverted, this card may be stored at a Darkhaven - only if stored do you receive its marshalling points. Powers Too Dark and Terrible R2 Permanent-event Playable if you are Sauron. Once each of your turns, you may choose any character you control bearing a mind ring or special item ring to use sorcery, spirit-magic, or shadow-magic for the purposes of playing one magic card. Additionally, the corruption checks for all hero spells are modified by -1. Cannot be duplicated. Discard when any play deck is exhausted. Riven Gate R2 Short-event Magic. Sorcery. Playable on a sorcery-using character when facing the automatic-attack at a Border-hold. All automatic-attacks at the site are canceled, and any influence attempt against a faction at the site this turn is modified by +2. Unless he is a Ringwraith, he makes a corruption check modified by -4. Sack Over the Head U3 Permanent-event Playable on a Troll minion whose company is attacking a hero company with at least one Dwarf or Hobbit. For each successful strike against a Dwarf or Hobbit, the character is not wounded, but rather placed "off to the side" with this card. Discard if no characters are placed with this card. Target Troll cannot move to a Darkhaven. At the start of your turn, make a roll (draw a #) for each character placed with this card. If the result is greater than 8, the character is eliminated. If target Troll is wounded or removed from active play, discard this card and the surviving Dwarves and Hobbits form a company at the Troll's current site or new site. Steeds R2 Short-event Playable during the organization phase on a moving covert company. The hazard limit is decreased by two (to a minimum of 2). The prowess of any hazard creatures played against the company this turn is modified by +1. The Ash Mountain Deeps C2 Short-event Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Dagorlad and Gorgoroth, Horse Plains and Gorgoroth. The company faces a detainment attack at the beginning of its movement/hazard phase: Orcs - four strikes with 6 prowess. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two). The Dark Power U3 Short-event Playable if you are Sauron. +3 to an influence check against a faction. If the check is not successful, shuffle the faction into your play deck. The Great Eye R2 Long-event Playable if you are Sauron. The hazard limit against all companies is decreased by one (to a minimum of two). If this card is in play, you can discard it to target and cancel the play of a hazard event played by your opponent before it resolves. This cannot be used against an on-guard card. Cannot be duplicated. The Misty Mountain Deeps C2 Short-event Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Rhudaur and Anduin Vales, Rhudaur and Wold & Foothills, Hollin and Wold & Foothills, Hollin and Fangorn, Dunland and Fangorn. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two). The Mountains of Shadow Deeps C2 Short-event Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Ithilien and Gorgoroth, Ithilien and Nurn, Harondor and Nurn. The company faces a detainment attack at the beginning of its movement/hazard phase: Orcs - four strikes with 6 prowess. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two). The Tormented Earth U3 Short-event Magic. Sorcery. Playable on a sorcery-using character facing a non-automatic-attack. Cancels the attack or gives the attack -3 prowess, your choice. Unless he is a Ringwraith, character makes a corruption check modified by -4. Cannot be duplicated against a given attack. The Undeeps of Anduin C2 Short-event Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Rohan and Dagorlad, Anórien and Dagorlad, Lebennin and Ithilien, Lebennin and Harondor. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two). The Under-roads C2 Long-event The roll required for minions to move between adjacent Under-deeps sites is decreased by 3. Discards and prohibits the subsequent play of The Way is Shut. Tokens to Show C2 Permanent-event Minion characters may store resources (items and events) during the end-of-turn phase as though it were their organization phase. Cannot be duplicated. Discard when any play deck is exhausted. Treason the Greatest Foe R2 4 Permanent-event Playable during the site phase on a minion if a non-Wizard hero is at the same site and the hero and minion have the same home site. Make a roll (draw a #). If the result plus target minion's unused direct influence is greater than the hero's mind plus his player's unused general influence, discard the hero (and all cards he controls) and place this card in your marshalling point pile. Otherwise, discard this card. Tribute Garnered C2 1 Permanent-event Playable on a faction in play. That faction gives an additional miscellaneous marshalling point. Cannot be duplicated on a given faction. Discard when any play deck is exhausted. Use Your Legs R2 (3) Permanent-event Playable on an Orc minion whose company is attacking a hero company with at least one Hobbit. For each successful strike against a Hobbit, the character is not wounded, but rather placed "off to the side" with this card. Discard if no characters are placed with this card. Make a roll (draw a #) during your end-of-turn phase. If the result is less than 7, discard this card. If target Orc is wounded or removed from active play, discard this card. If this card is discarded, the surviving Hobbits immediately form a company at the Orc's current site or new site. MPs are awarded if stored at Barad-dûr, and the Hobbits are then eliminated. Well-preserved U3 Permanent-event Magic. Shadow-magic. Playable on a wounded character in a company with a shadow-magic-using character. Wounded character becomes untapped with -1 to body. Discard at the end of his untap phase if at a Darkhaven. Unless the shadow-magic-user is a Ringwraith, he makes a corruption check modified by -3. World Gnawed by the Nameless R2 Short-event Playable during the movement/hazard phase on a company moving to an Under-deeps site. At the end of its movement/hazard phase, target company attempts to move to an additional Under-deeps site which it has not attempted to move to yet this turn. Another site card is played and a movement/hazard phase immediately follows. Return this card to your hand. All hazard creatures the company faces this turn keyed to Shadow-holds attack normally, not as detainment. MEAS MINION ITEMS Name Rarity MPs CPs Item Type Ancient Black Axe R2 4 4 Special Item Unique. Playable at any Under-deeps Shadow-hold. Weapon. +2 direct influence. Warrior only: +3 prowess (to a maximum of 11); -1 to strike's body; tap this item to make a character at the same site automatically pass a corruption check. When this item becomes tapped, bearer makes a corruption check. Dwarven Ring of Thélor's Tribe U2 4 3(5) Special Item Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Direct influence: +2(+7), prowess: +2(+4), body: +1. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or your discard pile for any one or two minor items; place these items in your hand and reshuffle your play deck. Bearer then makes a corruption check modified by +2. Dwarven Ring of Thrár's Tribe U2 4 3(5) Special Item Unique.Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Direct influence: +2(+7), prowess: +2(+4), body: +1. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or your discard pile for any one or two minor items; place these items in your hand and reshuffle your play deck. Bearer then makes a corruption check modified by +2. Goblin Earth-plumb C2 1 Minor Item Playable only on an Orc or Troll. +1 to all rolls required for bearer's company to move to adjacent Under-deeps sites. Helm of Fear U2 2 Special Item Unique. Playable at a tapped or untapped Barad-dûr and only on your Ringwraith (does not tap the site). This item affects a Ringwraith. Tap this item to cancel an attack against the Ringwraith's company. May not cancel combat with a hero company. All body checks against the bearer are modified by -1. Iron Shield of Old C2 2 3 Special Item Playable at any Under-deeps Shadow-hold or Ruins & Lairs. +2 to all rolls required for bearer's company to move to adjacent Under-deeps sites. Warrior only: tap this item to make one strike against its bearer ineffectual (i.e., the strike neither succeeds nor fails). Necklace of Girion R2 3 3 Special Item Unique. Playable at The Lonely Mountain. Bearer receives +3 direct influence against Men and Man factions. If bearer is at a Border-hold during the site phase, he can make a corruption check, and, if successful, discard this item to play up to 3 non-unique minor and/or major items with his company. Characters need not tap to receive these items. Old Treasure C2 1 Minor Item Hoard item. +1 direct influence. Discard this item to give +4 direct influence to bearer until the end of the turn. Records Unread C2 1 Minor Item Cannot be included with a starting company. Discard: to untap a Shadow-hold or to make Information playable at any Shadow-hold. Cannot be duplicated in a given company. Secret Book C2 1 Minor Item Cannot be included with a starting company. Discard: to untap a Free-hold or Border-hold or to make Information playable at any Ruins & Lairs. Cannot be duplicated in a given company. Thong of Fire R2 3 3 Greater Item Unique. Hoard item. Weapon. May only be born by a character with a prowess of 6 or more. Warrior only: +1 body; +1 prowess; if bearer chooses not to tap against a strike, he receives no prowess penalty. Thrall-ring R2 2 Minor Item Mind Ring. -1 to mind to a minimum of 1, +1 to direct influence. Cannot be duplicated on a given character. Thrór's Map U2 1 Minor Item Unique. Discard Thrór's Map to untap a site with a Dragon automatic-attack. Troth-ring R2 2 Minor Item Mind Ring. -1 to mind to a minimum of 1, -1 to all body checks against bearer. Cannot be duplicated on a given character. Usriev of Treachery C3 1 1 Major Item Hoard item. Weapon. May only be born by a character with a prowess of 5 or more. Warrior only: +1 prowess to a maximum of 8 (+2 against Elves to a maximum of 9); if you assign a strike to the bearer, you may choose to assign a second strike to the bearer. The bearer faces an additional strike sequence. MEAS MINION FACTIONS Name Rarity MPs Faction Type Angmarim R2 1 Man Faction Unique. Playable at Carn Dûm if the influence check is greater than 10. Standard Modifications: Easterlings (+2), Hillmen (+2). Once in play, the number required to influence this faction is 0. Asdriags U2 2 Man Faction Unique. Playable at Nûrniag Camp if the influence check is greater than 10. Standard Modifications: Nûrniags (+2), Variags of Khand (+2), Balchoth (-2). Bairanax Roused R1 3 Dragon Faction Unique. Manifestation of Bairanax. Playable at Ovir Hollow if the influence check is greater than 11. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Bairanax against any of your companies are canceled. Any company moving in Withered Heath, Gundabad, Anduin Vales, and/or Grey Mountain Narrows faces one attack: Dragon - two strikes at 14/7 prowess/body (attacker chooses defending characters). Black Númenóreans U2 2 Dúnadan Faction Unique. Playable at Gobel Mírlond if the influence check is greater than 8. Standard Modifications: Umbarean Corsairs (+2). Corsairs of Rhûn U2 2 Man Faction Unique. Playable at Raider-hold if the influence check is greater than 9. Standard Modifications: Easterlings (+2), Men of Dorwinion (-2). Daelomin Roused R1 4 Dragon Faction Unique. Manifestation of Daelomin. Playable at Dancing Spire if influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Daelomin against any of your companies are canceled. Any company moving in Withered Heath, Grey Mountain Narrows, Iron Hills, and/or Northern Rhovanion faces one attack: Dragon - three strikes at 13/8 prowess/body (attacker chooses defending characters). Eärcaraxë Roused R1 4 Dragon Faction Unique. Manifestation of Eärcaraxë. Playable at Isle of the Ulond if the influence check is greater than 11. Modifications: influencer discards a major item (+2) or a greater item (+5). All attacks by manifestations of Eärcaraxë against any of your companies are canceled. Any company moving in Andrast Coast, Bay of Belfalas, Eriadoran Coast, and/or Andrast faces one attack: Dragon - two strikes at 17/7 prowess/body (attacker chooses defending characters). Haradrim U2 2 Man Faction Unique. Playable at Southron Oasis if the influence check is greater than 9. Standard Modifications: Southrons (+2), Variags of Khand (-2). Itangast Roused R1 6 Dragon Faction Unique. Manifestation of Itangast. Playable at Gold Hill if the influence check is greater than 15. Modifications: influencer discards a major item (+4) or a greater item (+8). All attacks by manifestations of Itangast against any of your companies are canceled. Any company moving in Withered Heath, Iron Hills, Northern Rhovanion, and/or Grey Mountain Narrows faces one attack: Dragon - three strikes at 18/8 prowess/body. Leucaruth Roused R1 4 Dragon Faction Unique. Manifestation of Leucaruth. Playable at Irerock if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Leucaruth against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Iron Hills, and/or Grey Mountain Narrows faces one attack: Dragon - two strikes at 16/8 prowess/body. Morgul-orcs R2 1 Orc Faction Unique. Playable at Minas Morgul if the influence check is greater than 8. Standard Modifications: Ungol-orcs (-2), Orcs of Angmar (+2). Once in play, the number required to influence this faction is 0. Nûriags U2 2 Man Faction Unique. Playable at Variag Camp if the influence check is greater than 9. Standard Modifications: Haradrim (+2), Southrons (-2). Orcs of Dol Guldur R2 1 Orc Faction Unique. Playable at Dol Guldur if the influence check is greater than 8. Standard Modifications: Orcs of Moria (-2),Orcs of the Red Eye (+2). Once in play, the number required to influence this faction is 0. Petty-dwarves R2 3 Dwarf Faction Unique. Playable at The Worthy Hills if the influence check is greater than 11. Wain-easterlings U2 2 Man Faction Unique. Playable at Easterling Camp if the influence check is greater than 9. Standard Modifications: Easterlings (+2), Nûriags (-2). MEAS MINION ALLIES Name Rarity MPs P/B Mind Ally Type Black Horse C3 4/6 2 Warrior Ally Playable on a Ringwraith at a Darkhaven (does not tap the site). Each Black Horse in your Ringwraith's company allows you to play one Ringwraith follower who requires no direct influence to control. If each Ringwraith in a company has a Black Horse, the company is in Black Rider mode and may freely move (using starter movement). You may include up to nine copies of this card in your play deck and sideboard combined. Return its controller to your hand if Black Horse leaves active play. Creature of an Older World R2 1 5/8 3 Warrior Ally Unique. Playable on your Ringwraith at a tapped or untapped Barad-dûr (does not tap the site). Your Ringwraith receives +2 prowess. If your Ringwraith is the only character in his company, the company is in Fell Rider mode and may move freely (using starter movement). Tap this ally to: cancel a strike against your Ringwraith or to assign your Ringwraith's strikes against a hero company as you choose before hero strikes are assigned. Return your Ringwraith to your hand if this ally leaves active play. Great Bats C3 1 1 Ally Playable at a tapped or untapped Shadow-hold. May not be attacked. Discard this ally if its controlling character is wounded. Tap this ally to remove the effect of an attack against its controlling character's company that states: "attacker chooses defending characters." Cannot be duplicated on a given company. Great Lord of Goblin-gate R2 2 5/7 3 Ally Playable at Goblin-gate. Orc. Manifestation of The Great Goblin. Tap to give +2 prowess to all Orcs in its company: against one attack or in company versus company combat. Regiment of Black Crows C3 1 1 Ally Playable at a tapped or untapped non-Under-deeps Ruins & Lairs. May not be attacked. Discard this ally if its controlling character is wounded. Tap this ally to cancel a hazard creature attack not keyed to a site and to put the creature's card back into its player's hand. Cannot be duplicated in a given company. The Balrog R2 4 13/9 6 Warrior Ally Unique. Manifestation of Balrog of Moria. Playable by a non-Ringwraith character at the Under-gates. Discard this ally if its company moves from a non-Under-deeps site to a non-Under-deeps site. During your organization phase, your opponent makes a roll (draws a #) and subtracts two. If the result is greater than the mind of this ally's controlling character, the character is eliminated. MEAS MINION SITES Name Rarity Site Type Opp. You Region Draws Draw Dancing Spire U2 Ruins & Lairs 2 2 Withered Heath Dark-domain Wilderness Wilderness Wilderness Nearest Darkhaven: Dol Guldur Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Dragon - 2 strikes with 11 prowess Eagles' Eyrie U2 Free-hold 2 1 Anduin Vales Dark-domain Border-land Nearest Darkhaven: Dol Guldur Playable: Information, Items (minor, major) Automatic-attacks: Animals - 2 strikes with 10 prowess (attacker chooses defending characters) Edhellond R2 Free-hold 5 3 Anfalas Wilderness Wilderness Wilderness Nearest Darkhaven: Geann a-Lisch Playable: Information, Items (minor, major, greater) Automatic-attacks (2): Elves - 4 strikes with 7 prowess; Dúnedain - 3 strikes with 10 prowess Special: Any company moving to this site has its hazard limit increased by 2. A minion company may not attack another company at this site. A Ringwraith may not move to this site. Framsburg R2 Ruins & Lairs 2 1 Anduin Vales Dark-domain Border-land Nearest Darkhaven: Dol Guldur Playable: Items (minor) Automatic-attacks: Men - 1 strike with 10 prowess Special: The first minor item played at this site each turn does not tap the site. Contains a hoard. The Gem-deeps R2 Ruins & Lairs 3 2 Under-deeps Adjacent Sites: Glittering Caves (0), The Pûkel-deeps (9), The Under-gates (6) Playable: Items (minor, major, gold ring) Automatic-attacks (2): Undead (1st attack) - 3 strikes with 9 prowess; (2nd attack) Opponent may play as an automatic- attack one non-unique hazard creature from his hand normally keyed to a Shadow-hold. Special: Any Undead creature or Pûkel-creature may be played at this site. Gold Hill U2 Ruins & Lairs 2 2 Withered Heath Dark-domain Wilderness Wilderness Wilderness Nearest Darkhaven: Dol Guldur Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Dragon - 1 strike with 15 prowess Grey Havens R2 Free-hold 3 2 Lindon Shadow-land Wilderness Free-domain Nearest Darkhaven: Carn Dûm Playable: Information, Items (minor, major, greater) Automatic-attacks (2): Elves - 3 strikes with 8 prowess; Elves - 2 strikes with 10 prowess Special: Any company moving to this site has its hazard limit increased by 2. A minion company may not attack another company at this site. A Ringwraith may not move to this site. Himring U2 Ruins & Lairs 3 3 Elven Shores Wilderness Coastal Coastal Nearest Darkhaven: Geann a-Lisch Playable: Items (minor, major) Automatic-attacks: Undead - 1 strike with 8 prowess, each character wounded must make a corruption check modified by -2 Special: An overt company must tap an untapped character (if available) if this site is revealed as its new site. Irerock U2 Ruins & Lairs 2 2 Withered Heath Dark-domain Wilderness Wilderness Wilderness Nearest Darkhaven: Dol Guldur Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Dragon - 1 strike with 14 prowess The Iron-deeps U2 Dark-hold 1 1 Under-deeps Adjacent Sites: Carn Dûm (0), The Under-leas (5), The Under-vaults (6) Playable: Items (minor) Automatic-attacks: Trolls - 3 strikes with 10 prowess (detainment) Isle of the Ulond U2 Ruins & Lairs 2 2 Andrast Coast Wilderness Wilderness Coastal Nearest Darkhaven: Geann a-Lisch Playable: Information, Items (minor, major) Automatic-attacks: Dragon - 1 strike with 14 prowess Special: An overt company must tap an untapped character (if available) if this site is revealed as its new site. Isles of the Dead That Live U2 Ruins & Lairs 2 1 Eriadoran Coast Wilderness Coastal Nearest Darkhaven: Geann a-Lisch Playable: Items (minor, major, gold ring) Automatic-attacks: Undead - 2 strikes with 8 prowess, each character wounded must make a corruption check modified by -2 Special: A covert company must tap an untapped character (if available) if this site is revealed as its new site. Lórien R2 Free-hold 4 2 Wold & Foothills Dark-domain Shadow-land Wilderness Nearest Darkhaven: Dol Guldur Playable: Information, Items (minor, major, greater, gold ring) Automatic-attacks (3): Elves - 4 strikes with 8 prowess; Elves - 3 strikes with 9 prowess; Elves - 2 strikes with 10 prowess Special: Any company moving to this site has its hazard limit increased by 2. A minion company may not attack another company at this site. A Ringwraith may not move to this site. Old Forest U2 Border-hold 2 2 Cardolan Shadow-land Wilderness Wilderness Nearest Darkhaven: Carn Dûm Playable: Items (minor, major) Automatic-attacks: Maia - 2 strikes with 15 prowess (cannot be canceled) Ovir Hollow U2 Ruins & Lairs 2 2 Grey Mountain Narrows Dark-domain Wilderness Wilderness Shadow-land Nearest Darkhaven: Dol Guldur Playable: Items (minor, major) Automatic-attacks: Dragon - 1 strike with 12 prowess The Pûkel-deeps R2 Ruins & Lairs 3 2 Under-deeps Adjacent Sites: Dunharrow (0), The Gem-deeps (9), The Sulfur-deeps (9) Playable: Items (minor, major, greater, gold ring) Automatic-attacks (2): Pûkel-creature (1st attack) - 2 strikes with 11 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique hazard creature from his hand normally keyed to a Shadow-hold Special: Any Undead creature or Pûkel-creature may be played at this site. Rhosgobel R2 Free-hold 1 1 Southern Mirkwood Dark-domain Nearest Darkhaven: Dol Guldur Playable: Information, Items (minor) Automatic-attacks (2): Maia - 1 strike with 13 prowess; Maia - 1 strike with 13 prowess. Special: If the Wizard card Radagast is in play, the automatic-attacks are removed. Rivendell R2 Free-hold 3 1 Rhudaur Shadow-land Wilderness Nearest Darkhaven: Carn Dûm Playable: Information, Items (minor, major, greater, gold ring) Automatic-attacks (2): Elves - 4 strikes with 8 prowess; Dúnedain - 3 strikes with 10 prowess Special: Any company moving to this site has its hazard limit increased by 2. A minion company may not attack another company at this site. A Ringwraith may not move to this site. The Sulfur-deeps U2 Dark-hold 1 1 Under-deeps Adjacent Sites: Dol Guldur (0), The Under-courts (4), The Pûkel-deeps (9), The Under-gates (4), The Under-galleries (7) Playable: Items (minor) Automatic-attacks: Trolls - 2 strikes with 10 prowess (detainment) Tolfalas U2 Ruins & Lairs 2 2 Mouths of the Anduin Shadow-land Wilderness Wilderness Coastal Nearest Darkhaven: Minas Morgul Playable: Items (minor, major, greater*) * - Scroll of Isildur only Automatic-attacks: Undead - 3 strikes with 7 prowess, each character wounded must make a corruption check modified by -2 Special: An overt company must tap an untapped character (if available) if this site is revealed as its new site. The Under-courts U2 Dark-hold 1 1 Under-deeps Adjacent Sites: Barad-dûr (0), The Sulfur-deeps (4), The Under-galleries (4) Playable: Items (minor) Automatic-attacks: Trolls - 3 strikes with 10 prowess (detainment) The Under-galleries U2 Dark-hold 2 2 Under-deeps Adjacent Sites: Any site in Udûn (0), The Under-courts (4), The Sulfur-deeps (7) Playable: Information, Items (minor) Automatic-attacks: Trolls - 4 strikes with 10 prowess (detainment) The Under-gates U2 Shadow-hold 2 2 Under-deeps Adjacent Sites: Moria (0), The Under-grottos (7), The Gem-deeps (6), The Sulfur-deeps (4), Under-leas (5) Playable: Items (minor, major) Automatic-attacks (2): Balrog (1st attack) - 2 strikes with 16 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique hazard creature from his hand normally keyed to a Ruins & Lairs Special: Non-Nazgûl creatures played at this site attack normally, not as detainment. If a manifestation of Balrog of Moria is in play or defeated, the first automatic-attack is canceled. The Under-grottos U2 Ruins & Lairs 3 1 Under-deeps Adjacent Sites: Goblin-gate (0), The Under-leas (7), The Under-gates (7) Playable: Items (minor, major, gold ring) Automatic-attacks (2): Orcs (1st attack) - 4 strikes with 7 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique hazard creature from his hand normally keyed to a Shadow-hold Special: When a gold ring is tested in a company at this site, the result of the roll is modified by +1. The Under-leas U2 Shadow-hold 2 2 Under-deeps Adjacent Sites: Mount Gundabad (0), The Iron-deeps (5), The Under-grottos (7), The Under-gates (5), The Under-vaults (6) Playable: Items (minor, major) Automatic-attacks (2): Orcs (1st attack) - 5 strikes with 7 prowess (detainment against overt company); (2nd attack) Opponent may play as an automatic- attack one non-unique hazard creature from his hand normally keyed to a Ruins & Lairs Special: Non-Nazgûl creatures played at this site attack normally, not as detainment. The Under-vaults U2 Ruins & Lairs 2 1 Under-deeps Adjacent Sites: Mount Gram (0), The Iron-deeps (6), The Under-leas (6) Playable: Items (minor, major) Automatic-attacks (2): Undead (1st attack) - 3 strikes with 8 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique hazard creature from his hand normally keyed to a Shadow-hold Special: Any Undead creature may be played at this site. Weathertop U2 Ruins & Lairs 1 1 Arthedain Shadow-land Wilderness Nearest Darkhaven: Carn Dûm Playable: Information Automatic-attacks: Wolves - 2 strikes with 6 prowess Wellinghall U2 Free-hold 3 2 Fangorn Dark-domain Shadow-land Wilderness Wilderness Nearest Darkhaven: Dol Guldur Playable: Items (minor, major) Automatic-attacks (2): Awakened Plant - 2 strikes with 10 prowess, Awakened Plant - 2 strikes with 10 prowess