The Lidless Eye Characters NAME RARITY MP'S MIND DI P/B SKILLS&RACE Asternak F 2 5 2 5/7 Warrior/Diplomat Man Unique. +2 direct influence against any faction playable at Variag Camp. Home Site: Variag Camp Belegorn U 2 5 2 3/7 Sage/Diplomat Dœnadan Unique. Can use spirit-magic. Home Site: Carn Džm Broin R 1 3 0 3/8 Warrior/Scout Dwarf Unique. +1 prowess against Orcs and Elves. Home Site: Moria Calendal R 2 6 1 4/8 Scout/Sage Elf Unique. May tap to use a Palant’r he bears. +2 direct influence against Elves and Elf factions. Home Site: Dol Guldur Carambor R 2 6 0 5/8 Warrior/Scout/Ranger Elf Unique. May tap at the end of his company's movement/hazard phase to allow it to move to an additional site on the same turn. Another site card may be played and another movement/hazard phase immediately follows for his company. The new site path must contain at least one Wilderness. Home Site: Carn Džm Ciryaher U 2 5 2 2/7 Scout/Sage Dœnadan Unique. Can use shadow-magic. Home Site: Barad-džr D™grib U 2 0 4/7 Warrior Man Unique. -1 to all corruption checks. Home Site: Lossadan Camp Dorelas U 1 3 1 2/7 Warrior/Sage Man Unique. Home Site: Lond Galen Dunlending Spy U 1 0 2/8 Scout Man Unique. Home Site: Bree Eradan U 1 4 1 4/8 Scout/Ranger Dœnadan Unique. Home Site: Sarn Goriwing Gorbag F 2 6 0 6/9 Warrior/Scout Orc Unique. Uruk-hai. Leader. Discard on a body check result of 9. +3 direct influence against Orcs and Orc factions. Home Site: Minas Morgul Grishnakh F 1 3 0 4/8 Warrior/Scout Orc Unique. Uruk-hai. Discard on a body check result of 8. Home Site: Any site in Imlad Morgul Gulla R 1 4 0 5/8 Warrior/Ranger Dwarf Unique. +1 prowess against Orcs and Elves. Home Site: Carn Džm Hador U 2 6 1 5/9 Warrior/Sage Dœnadan Unique. Can use sorcery. Home Site: Dol Guldur Hendolen R 2 6 2 3/7 Sage/Diplomat Elf Unique. May tap to cancel a detainment attack against his company. +2 direct influence against Elves and Elf factions. Home Site: Minas Morgul Horseman in the Night C 1 4 2 3/7 Warrior/Diplomat Man +1 direct influence against any faction. Home Site: Any Dark-hold Jerrek F 1 4 0 5/8 Warrior/Scout Man Unique. +1 direct influence against any faction playable at Southron Oasis. Home Site: Southron Oasis Lagduf U 1 3 0 5/8 Warrior Orc Unique. Uruk-hai. Discard on a body check result of 8. Home Site: Any site in Imlad Morgul Layos F 2 5 2 3/8 Sage/Diplomat Man Unique. +2 direct influence against the Men of Dorwinion faction. Home Site: Shrel-Kain Lieutenant of Angmar R 3 9 1 8/9 Warrior/Scout Troll Unique. Olog-hai. Leader. Manifestation of Rogrog. Discard on a body check result of 9. +4 direct influence against Trolls, Orcs, Troll factions, and Orc factions. When he is at Carn Dum, you may keep one more card than normal in your hand. Home Site: Carn Dum Lieutenant of Dol Guldur R 3 9 3 7/9 Warrior/Sage Troll Unique. Olog-hai. Leader. Manifestation of Gorfaur the Lame. Discard on a body check result of 9. +2 direct influence against Trolls, Orcs, Troll factions, and Orc factions. When he is at Dol Guldur, you may keep one more card than normal in your hand. Home Site: Dol Guldur Lieutenant of Morgul R 3 9 2 8/9 Warrior/Ranger Troll Unique. Half-troll. Leader. Manifestation of Gothmog. Discard on a body check result of 9. +3 direct influence against Trolls, Orcs, Troll factions, and Orc factions. When he is at Minas Morgul, you may keep one more card than normal in your hand. Home Site: Minas Morgul Luitprand F 1 0 3/7 Scout Man Unique. Home Site: Lake-town The Mouth R 3 9 4 6/8 Warrior/Diplomat Man Unique. Manifestation of Mouth of Sauron. +2 direct inlfuence against any faction. Tap during your organization phase to move one resource or character from your discard pile to your play deck and reshuffle. Return The Mouth to your hand when Mouth of Sauron is played; you may automatically transfer one item he bears to a character in the same company (discard the rest). Home Site: Barad-džr Muzgash F 2 0 4/8 Warrior Orc Unique. Uruk-hai. Discard on a body check result of 8. Home Site: Any site in Imlad Morgul Nain R 1 3 1 3/7 Warrior/Sage Dwarf Unique. +1 direct influence against Dwarves and Dwarf factions. +1 prowess against Orcs and Elves. Home Site: Dol Guldur Nevido Smod F 1 4 1 4/8 Warrior/Ranger Man Unique. +2 direct influence against any faction playable at Easterling Camp. Home Site: Easterling Camp Odoacer F 1 0 4/6 Ranger Man Unique. +3 direct influence against the Woodmen faction. Home Site: Woodmen-town Old Troll U 1 4 0 5/9 Warrior Troll Discard on a body check result of 8. +1 direct influence against Trolls, Orcs, Troll factions, and Orc factions. -1 to all corruption checks. Home Site: Any Dark-hold Orc Brawler C 1 0 3/8 Warrior Orc Discard on a body check result of 7 or 8. -1 to all corruption checks. Home Site: Any Dark-hold Orc Captain U, F 2 5 0 5/8 Warrior Orc Leader. Discard on a body check result of 8. +3 direct influence against Orcs and Orc factions. Home Site: Any Dark-hold Orc Chieftain U, F 1 4 0 4/8 Warrior Orc Leader. Discard on a body check result of 8. +3 direct influence against Orcs and Orc factions. Home Site: Any Dark-hold Orc Sniffler C 2 0 2/8 Warrior/Scout Orc Discard on a body check result of 7 or 8. -1 to all corruption checks. Home Site: Any Dark-hold Orc Tracker C, F 1 3 0 3/8 Warrior/Ranger Orc Discard on a body check result of 7 or 8. -1 to all corruption checks. Home Site: Any Dark-hold Orc Veteran C, F 2 0 4/8 Warrior Orc Discard on a body check result of 8. -1 to all corruption checks. Home Site: Any Dark-hold Ostisen F 2 0 3/9 Scout Man Unique. Home Site: Vale of Erech Pon Opar F 2 6 1 5/8 Warrior/Ranger/Sage Man Unique. +2 direct influence against any faction playable at Southron Oasis. Home Site: Southron Oasis Radbug U 1 4 0 5/8 Warrior/Ranger Orc Unique. Uruk-hai. Discard on a body check result of 8. Home Site: Any site in Imlad Morgul Shagrat F 2 6 0 6/9 Warrior/Ranger Orc Unique. Uruk-hai. Leader. Discard on a body check result of 9. +4 direct influence against Orcs and Orc factions. Home Site: Cirith Ungol Shamas R 1 3 1 2/8 Warrior/Diplomat Man Unique. +1 direct influence against Man factions. Additionally, +2 direct influence against the Dunlendings faction. Home Site: Dunnish Clan-hold Snaga R 1 4 0 5/9 Warrior Orc Unique. Uruk-hai. Discard on a body check result of 9. Home Site: Any site in Imlad Morgul Tarcil R 2 6 2 4/8 Warrior/Ranger/Diplomat Dœnadan Unique. Home Site: Minas Morgul Threlin R 2 5 2 4/7 Warrior/Diplomat Dwarf Unique. +2 direct influence against Dwarves and Dwarf factions. +1 prowess against Orcs and Elves. Home Site: Minas Morgul Troll Lout C 1 3 0 4/9 Warrior Troll Discard on a body check result of 8. -1 to all corruption checks. Home Site: Any Dark-hold Troll-chief U, F 2 6 0 6/9 Warrior Troll Olog-hai. Leader. Discard on a body check result of 9. +3 direct influence against Trolls, Orcs, Troll factions, and Orc factions. Home Site: Any Dark-hold Tros Hesnef U 2 0 5/7 Warrior Man Unique. +1 direct influence against any faction playable at Easterling Camp. -1 to all corruption checks. Home Site: Easterling Camp Uchel U 1 0 2/7 Ranger Man Unique. +4 direct influence against the Hillmen faction. Home Site: Cameth Brin Ufthak R 1 4 0 4/8 Warrior/Scout/Ranger Orc Unique. Uruk-hai. Discard on a body check result of 8. Home Site: Any site in Imlad Morgul Ulkaur the Tongueless R 2 5 0 6/9 Warrior Troll Unique. Olog-hai. Leader. Discard on a body check result of 9. +2 direct influence against Trolls, Orcs, Troll factions, and Orc factions. -1 to all corruption checks. Home Site: Barad-džr Allies NAME RARITY MP'S MIND P/B TYPE BlackHole R 2 3 5/9 Ally Unique. Playable at any site in Western Mirkwood, Heart of Mirkwood, or Southern Mirkwood (except Dol Guldur). May not face any strike at a site or from an automatic-attack. Last Child of Ungoliant R 3 4 11/9 Sage Ally Unique. Playable at Shelob's Lair. Manifestation of Shelob. Tap this ally to either: cancel one hazard creature attack against a company moving to a site in Imlad Morgul, Ithilien, or Gorgoroth or to discard one hazard permanent-event on such a company or on a character in such a company. Discard this card if her company moves to a site that is not in Imlad Morgul, Ithilien, or Gorgoroth. Return her to your hand if Shelob is played. Stinker U 2 4 2/9 Scout Ally Unique. Playable at Goblin-gate or Moria. Manifestation of Gollum and My Precious. If his company's size is less than three, tap Stinker to cancel one attack against his company keyed to Wilderness or Shadow-land. You may tap Stinker if he is at the same non-Darkhaven site as The One Ring; then both Stinker and The One Ring are discarded. "Two-headed" Troll R 1 2 5/8 Warrior Ally Playable at any tapped or untapped Ruins & Lairs with a Troll automatic-attack. Tap to cancel an Orc or Troll attack. Cannot be duplicated in a given company. War-warg C 1 1 3/6 Ally Playable at any tapped or untapped Ruins & Lairs with a Wolf automatic-attack. If the War-warg and its controlling character are both targets of strikes from the same attack, you may tap War-warg to give +2 body to its controlling character. War-wolf C 1 1 2/7 Ally Playable at any tapped or untapped Ruins & Lairs with a Wolf automatic-attack or at any tapped or untapped Shadow-hold ²êS³ with an Orc automatic-attack. The Warg-king R 2 3 4/8 Ally Unique. Playable at any tapped or untapped Ruins & Lairs with a Wolf automatic-attack. Tap to cancel a Wolf or Animal attack. +2 to any influence attempt by a character in his company against a Wolf faction. Factions NAME RARITY MP'S TYPE Agburanar Roused R 4 Dragon Faction Unique. Manifestation of Agburanar. Playable at Caves of lund if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Agburanar against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows, and/or Iron Hills faces one attack: Dragon Ñ two strikes at 15/9 prowess/body. Balchoth R 2 Man Faction Unique. Playable at Raider-hold if the influence check is greater than 8. Standard Modifications: Easterlings (+2), Men of Dorwinion (-2). Beornings R 3 Man Faction Unique. Manifestation of hero Beornings. Playable at Beorn's House if the influence check is greater than 9. Black Trolls U 1 Troll Faction Unique. Playable at Cirith Gorgor or Barad-džr if the influence check is greater than 10. Once in play, the number required to influence this faction is 0. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra marshalling points. Standard Modifications: Morgul Orcs (+2), Orcs of Gundabad (-2). Dunlendings R 4 Man Faction Unique. Manifestation of hero Dunlendings. Playable at Dunnish Clan-hold if the influence check is greater than 9. Standard Modifications: Hillmen (+2). Easterlings F 2 Man Faction Unique. Manifestation of hero Easterlings. Playable at Easterling Camp if the influence check is greater than 8. Standard Modifications: Balchoth (+2), Wain-easterlings (+2), Men of Dorwinion (-2). Goblins of Goblin-gate F 2 Orc Faction Unique. Playable at Goblin-gate if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Grey Mountain Goblins (+2). Grey Mountain Goblins F 3 Orc Faction Unique. Playable at Gondmaeglom if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Orcs of Gundabad (+2), Goblins of Goblin-gate (+2). Half-trolls U 1 Troll Faction Unique. Playable at Cirith Ungol or Barad-dur if the influence check is greater than 9. Once in play, the number required to influence this faction is 0. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra faction marshalling points. Standard Modifications: Variags of Khand (+2). Hill Trolls R 2 Troll Faction Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Stone-trolls (+2). Hillmen R 4 Man Faction Unique. Manifestation of hero Hillmen. Playable at Cameth Brin if the influence check is greater than 10. Standard Modifications: Dunlendings (+2), Angmarim (+2). Ice-orcs R 4 Orc Faction Unique. Playable at any Ruins & Lairs ²êS³ in Forochel or Withered Heath if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Wargs of the Forochel (+2). Men of Dorwinion F 3 Man Faction Unique. Manifestation of hero Men of Dorwinion. Playable at Shrel-Kain if the influence check is greater than 10. Standard Modifications: Easterlings (-2), Balchoth (-2). Misty Mountain Wargs U 2 Wolf Faction Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Goblins of Goblin-gate (+2), Wargs of Forochel (+2). Nurniags U 2 Man Faction Unique. Playable at Nurniag Camp if the influence check is greater than 9. Standard Modifications: Nuriags (+2), Balchoth (-2), Variags of Khand (+2). Orcs of Angmar U 2 Orc Faction Unique. Playable at Mount Gram if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Morgul-orcs (+2), Orcs of Gundabad (-2). Orcs of Gorgoroth U 1 Orc Faction Unique. Playable at Barad-džr if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Udžn (+2), Orcs of Mirkwood (-2). Orcs of Gundabad F 3 Orc Faction Unique. Playable at Mount Gundabad if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. Standard Modifications: Grey Mountain Goblins (+2), Orcs of Angmar (-2). Orcs of Mirkwood F 2 Orc Faction Unique. Playable at Sarn Goriwing if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Orcs of Red Eye (-2), Orcs of Gorgoroth (+2). Orcs of Moria F 3 Orc Faction Unique. Playable at Moria if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Goblins of Goblin-gate (+2), Orcs of Dol Guldur (-2). Orcs of the Ash Mountains U 1 Orc Faction Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of the Ephel Dœath (-2), Snaga-hai (+2). Orcs of the Ephel Dœath U 1 Orc Faction Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Snaga-hai (+2), Orcs of Angmar (-2). Orcs of the Red Eye U 1 Orc Faction Unique. Playable at Barad-džr if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Mirkwood (-2), Orcs of Udun (-2), Uruk-hai (+2). Orcs of Udun U 1 Orc Faction Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Gorgoroth (+2), Orcs of the Red Eye (-2). Scatha Roused R 5 Dragon Faction Unique. Manifestation of Scatha. Playable at Gondmaeglom Êif the influence check is greater than 13. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Scatha against any of your companies are canceled. Any company moving in Withered Heath, Woodland Realm, Northern Rhovanion, and/or Grey Mountain Narrows faces one attack: Dragon Ñ three strikes at 15/9 prowess/body. Scorba Roused R 3 Dragon Faction Unique. Manifestation of Scorba. Playable at Zarak Dum if the influence check is greater than 11. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Scorba against any of your companies are canceled. Any company moving in Angmar, Gundabad, and/or Forochel faces one attack: Dragon - three strikes at 12/8 prowess/body (attacker chooses defending characters). Smaug Roused R 5 Dragon Faction Unique. Manifestation of Smaug. Playable at The Lonely Mountain if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Smaug against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows, and/or Iron Hills faces one attack: Dragon Ñ two strikes at 17/8 prowess/body (attacker chooses defending characters). Snaga-hai C 1 Orc Faction Playable at any tapped or untapped Shadow-hold ²êS³ if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. Southrons F 2 Man Faction Unique. Manifestation of hero Southrons. Playable at Southron Oasis if the influence check is greater than 8. Standard Modifications: Haradrim (+2), Asdriags (-2). Stone Trolls U 2 Troll Faction Unique. Playable at Ettenmoors if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Black Trolls (+2). Umbarean Corsairs U 2 Man Faction Unique. Playable at Gobel M’rlond if the influence check is greater than 8. Standard Modifications: Black Nœmen-reans (+2), Southrons (+2). Ungol-orc U 1 Orc Faction Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Uruk-hai (+2), Morgul-orcs (-2). Uruk-hai R 2 Orc Faction Unique. Playable at Barad-džr, Cirith Gorgor, or Cirith Ungol if the influence check is greater than 11. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra marshalling points. Standard Modifications: Any other Orc Faction (-2; applied only once). Variags of Khand F 2 Man Faction Unique. Manifestation of hero Variags of Khand. Playable at Variag Camp if the influence check is greater than 8. Standard Modifications: Nurniags (+2), Haradrim (-2). Wargs of the Forochel R 3 Wolf Faction Unique. Playable at Lossadan Cairn if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Ice-orcs (+2), Misty Mountain Wargs (+2). White Mountain Wolves R 3 Wolf Faction Unique. Playable at Stone-circle if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Dunlendings (+2). Woodmen F 3 Man Faction Unique. Manifestation of hero Woodmen. Playable at Woodmen Town if the influence check is greater than 10. Woses of the Eryn Vorn R 3 Man Faction Unique. Playable at The Worthy Hills if the influence check is greater than 11. Items NAME RARITY MP'S CP's P/B TYPE A Little Gold Ring C 2 4 Gold Ring Item May only be played at Bag End or a Ruins & Lairs where gold rings are playable. Bearer must make a corruption check at the end of each of his untap phases. Discard this ring when tested. If tested, obtain a random value to determine which ring card may be immediately played: The One Ring (11,12+); a Dwarven Ring (9,10,11,12+); a Magic Ring (1,2,3,4,5,6); a Lesser Ring (any result). Binding-ring R 2 +1/- Minor Item Mind Ring. -1 to mind to a minimum of 1, +1 to prowess. Cannot be duplicated on a given character. Black Mace U 2 3 +3/- Greater Item Weapon. Warrior only: +3 prowess to a maximum of 10 (+4 to a maximum of 10 against Elves). Black-hide Shield C 1 -/+1 Minor Item Shield. +1 to body to a maximum of 9. Black-mail Coat C 1 1 -/+2 Major Item Armor. Warrior only: +2 to body to a maximum of 9. Blazon of the Eye C 1 Minor Item +2 to direct influence against factions. Cannot be duplicated on a given character. Bright Gold Ring U 2 4 Gold Ring Item May only be played at a Free-hold where gold rings are playable. Bearer must make a corruption check at the end of each of his untap phases. Discard Bright Gold Ring when tested. If tested, obtain a random value to determine which ring card may be immediately played: a Spirit Ring (8,9,10,11,12+); a Dwarven Ring (9,10,11,12+); a Magic Ring (1,2,3,4,5); a Lesser Ring (any result). You may search your play deck or discard pile for a Lesser Ring to be played. Broad-headed Spear C 1 1 +2/- Major Item Weapon. Warrior only: +2 to prowess to a maximum of 8. Dwarven Ring of Barin's Tribe R 4 3(5) +2(4)+1 Special Item Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or discard pile for a major or gold ring item playable at the bearerÕs site. This item must be played immediately or discarded; reshuffle the play deck. Bearer then makes a corruption check modified by +2. Dwarven Ring of Bavor's Tribe R 4 3(5) +2(4)+1 Special Item Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or discard pile for a greater item playable at the bearerÕs site. This item must be played immediately or discarded; reshuffle the play deck. Bearer then makes a corruption check modified by +2. Dwarven Ring of Druin's Tribe R 4 3(5) +2(4)+1 Special Item Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or discard pile for a greater item playable at the bearer's site. This item must be played immediately or discarded; reshuffle the play deck. Bearer then makes a corruption check modified by +2. Dwarven Ring of Durin's Tribe R 4 3(5) +2(4)+1 Special Item Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to untap the site where he currently is. Bearer then makes a corruption check modified by +2. Dwarven Ring of Dwalin's Tribe R 4 3(5) +2(4)+1 Special Item Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or discard pile for a major or gold ring item playable at the bearer's site. This item must be played immediately or discarded; reshuffle the play deck. Bearer then makes a corruption check modified by +2. Foul-smelling Paste C 1 Minor Item The bearer can discard this item to heal a wounded character in his companyÑchange the characterÕs status from wounded to well and untapped. Gleaming Gold Ring C 2 4 Gold Ring Item May only be played at a Border-hold where gold rings are playable. Bearer must make a corruption check at the end of each of his untap phases. Discard this ring when tested. If tested, obtain a random value to determine which ring card may be immediately played: a Spirit Ring (10,11,12+); a Dwarven Ring (9,10,11,12+); a Magic Ring (1,2,3,4,5,6); a Lesser Ring (any result). You may search your play deck and discard pile for a Lesser Ring to be played. Gold Ring that Sauron Fancies C 2 4 Gold Ring Item May only be played at Bag End or a Ruins & Lairs where gold rings are playable. Bearer must make a corruption check at the end of each of his untap phases. Discard this ring when tested. If tested, obtain a random value to determine which ring card may be immediately played: The One Ring (11,12+); a Dwarven Ring (8,9,10,11,12+); a Magic Ring (1,2,3,4,5); a Lesser Ring (any result). High Helm U 2 2 (+1)/+1 Major Item Unique. Helmet. +2 to direct influence. +1 to body to a maximum of 9. Warrior only: +1 to prowess to a maximum of 8. The Iron Crown R 3(5) 5 -/+1 Greater Item Unique. +1 to body to a maximum of 10. +4 to direct influence. Bearer may tap The Iron Crown to cancel an attack by Orcs, Trolls, or Men against his company. At the end of his untap phase, if the bearer is not a Ringwraith, he must make a corruption check. May be stored at Barad-dur for 5 marshalling points. The Least of Gold Rings C, F 2 4 Gold Ring Item Bearer must make a corruption check at the end of each of his untap phases. Discard this ring when tested. If tested, obtain a random value to determine which ring card may be immediately played: The One Ring (12+); a Dwarven Ring (10,11,12+); a Magic Ring (1,2,3,4,5,6,7); a Lesser Ring (any result). Magic Ring of Delusion U 2 2 Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Bearer can use spirit-magic. If the bearer can already use spirit-magic: at the beginning of each of his end-of-turn phases, he may tap to take one spirit-magic card from your discard pile or play deck into your hand. Reshuffle your play deck. Cannot be duplicated on a given character. Magic Ring of Enigma U, F 2 2 Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer sage skill. If the bearer is already a sage, he may tap to use a Palant’r. Cannot be duplicated on a given character. Magic Ring of Fury U, F 2 2 (+2)/- Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer warrior skill. If the bearer is already a warrior, he gets +2 to prowess. Cannot be duplicated on a given character. Magic Ring of Guile U, F 2 2 Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer scout skill. If the bearer is already a scout, he may tap this item to cancel a strike directed against him. Cannot be duplicated on a given character. Magic Ring of Lies U, F 2 2 Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer diplomat skill. If the bearer is already a diplomat, he gets +3 direct influence. Cannot be duplicated on a given character. Magic Ring of Savagery U, F 2 2 Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer ranger skill. If the bearer is already a ranger, he may tap to cancel an attack against his company. Cannot be duplicated on a given character. Magic Ring of Shadows U 2 2 Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Bearer can use shadow-magic. If the bearer can already use shadow-magic: at the beginning of each of his end-of-turn phases, he may tap to take one shadow-magic card from your discard pile or play deck into your hand. Reshuffle your play deck. Cannot be duplicated on a given character. Magic Ring of Weals U 2 2 Special Item Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Bearer can use sorcery. If the bearer can already use sorcery: at the beginning of each of his end-of-turn phases, he may tap to take one sorcery card from your discard pile or play deck into your hand. Reshuffle your play deck. Cannot be duplicated on a given character. Minor Ring C 2 1 Special Item Lesser Ring. Playable only with a Gold Ring and after a test indicates a Lesser Ring. +2 to direct influence. Cannot be duplicated on a given character. The Mithril-coat R 3 2 -/+3 Greater Item Unique. Armor. +3 to body (to a maximum of 10). The One Ring R 6 6 +5/+5 Special Item Unique. The One Ring. Playable only with a Gold Ring and after a test indicates The One Ring. +5 prowess (to a maximum of double the bearerÕs normal prowess). +5 to body (to a maximum of 10). +5 to direct influence. Bearer may make a corruption check modified by -2 to cancel a non-Undead, non-Nazgul strike. +1 corruption point to every character in the bearerÕs company. The Oracle's Ring R 3 2 Special Item Spirit Ring. Playable only with a Gold Ring and after a test indicates a Spirit Ring. -2 to bearerÕs mind (minimum of 1). +4 to bearer's direct influence. Cannot be duplicated on a given character. Orc-draughts C 1 (+1)/- Minor Item Discard to give +1 prowess to all characters in bearer's company until the end of the turn. Orc-liquor C 1 -/(+2) Minor Item Discard to give +2 body (to a maximum of 10) to all characters in bearer's company until the end of the turn. Palant’r of Amon SUl R 3(5) 3 Greater Item Unique. Palant’r. If the bearer's company is ever below 2 characters and it moves, discard this item. With its bearer able to use a Palant’r, tap Palant’r of Amon Sul to look at your opponent's hand or tap it to use the abilities of either the minion Palant’r of Annœminas or minion Palant’r of Elostirion if either one is in play. Bearer then makes a corruption check. 5 marshalling points if stored at Barad-dur. Palant’r of Annœminas R 3 3 Greater Item Unique. Palant’r. With its bearer able to use a Palant’r, tap Palant’r of Annœminas to take a sage only card from your play deck and/or discard pile into your hand. Reshuffle your play deck. Bearer then makes a corruption check. Palant’r of Elostirion R 3 3 Special Item Unique. Palant’r. Playable at The White Towers. Discard if the bearer moves. If the bearer is a sage: your hand size increases by one and the bearer is able to use this Palant’r this turn if he taps. With its bearer able to use a Palant’r, tap Palant’r of Elostirion to draw a card. Bearer then makes a corruption check. Palant’r of Minas Tirith U 3 3 Special Item Unique. Palant’r. Playable at Minas Tirith. With its bearer able to use a Palant’r, tap Palant’r of Minas Tirith to look at the top five cards of your play deck; shuffle these 5 cards and return then to the top of your play deck. Do the same to your opponentÕs play deck. Bearer then makes a corruption check. Palant’r of Orthanc U 3 3 Special Item Unique. Palant’r. Playable at Isengard. With its bearer able to use a Palant’r and with at least 5 cards in your play deck, tap Palant’r of Orthanc to choose one card from your discard pile to move to your play deck (reshuffle the play deck). Bearer then makes a corruption check. Palant’r of Osgiliath R 3(5) 3 Greater Item Unique. Palant’r. If the bearerÕs company is ever below 4 characters and it moves, discard this item. With its bearer able to use a Palant’r, tap Palant’r of Osgiliath to force the discard of any hazard permanent-event or to duplicate the effect of any minion Palant’r in play. Bearer then makes a corruption check. 5 marshalling points if stored at Barad-dur. Paltry Ring C 2 1 (+3)/- Special Item Lesser Ring. Playable only with a Gold Ring and after a test indicates a Lesser Ring. +3 to prowess against detainment attacks. Cannot be duplicated on a given character. Perfect Gold Ring R 2 4 Gold Ring Item May only be played at a DragonÕs Lair where gold rings are playable. Bearer must make a corruption check at the end of each of his untap phases. Discard this ring when tested. If tested, obtain a random value to determine which ring card may be immediately played: a Magic Ring (1,2,3,4,5,6,7); a Spirit Ring (8, 9,10,11,12+); a Lesser Ring (any result). You may search your play deck and discard pile for a Lesser Ring to be played. Poison R 2 Minor Item Discard to give -1 to the prowess and -2 to the body of one strike against the bearer. Cannot be duplicated against a given strike. Red Book of Westmarch U 2(5) 2 Special Item Unique. Playable at Bag End. May be stored at Barad-dur for 5 marshalling points. The Reviled Ring R 3 2 +3/- Special Item Spirit Ring. Weapon. Playable only with a Gold Ring and after a test indicates a Spirit Ring. -2 to bearer's mind (minimum of 1). +3 to bearerÕs prowess. Cannot be duplicated on a given character. Sable Shield U 2 2 Major Item Unique. Shield. If a strike against the bearer is successful, he is not wounded. Instead, the attacker makes a roll (draws a #)-if this result is greater than 6, discard Sable Shield. Saw-toothed Blade C 1 +1/- Minor Item Weapon. +1 to prowess to a maximum of 8. Scroll of Isildur U 3(5) 4 Greater Item Unique. When a Gold Ring is tested in a company bearing the Scroll of Isildur, the random value obtained is modified by +1. May be stored at Barad-džr for 5 marshalling points. Shadow-cloak U 1 Minor Item Tap Shadow-cloak to cancel one hazard creature strike against bearer keyed by type to a Shadow-land, Shadow-hold, Dark-domain, or Dark-hold. Cannot be duplicated on a given character. Strange Rations C 1 Minor Item Discard to untap bearer. Alternatively, discard during organization phase to allow its bearerÕs company to play an additional region card. Trifling Ring C 2 1 Special Item Lesser Ring. Playable only with a Gold Ring and after a test indicates a Lesser Ring. +3 to direct influence against characters. Cannot be duplicated on a given character. The Warding Ring R 3 2 -/+2 Special Item Spirit Ring. Armor. Playable only with a Gold Ring and after a test indicates a Spirit Ring. -2 to bearerÕs mind (minimum of 1). +2 to bearer's body (to a maximum of 10). Cannot be duplicated on a given character. Whip U 1 Minor Item Orc or Troll only: provides +2 direct influence against one character with a mind and prowess less than the bearer's. Cannot be duplicated on a given character. Minion Resource Events NAME RARITY MP'S TYPE A Malady Without Healing R Short-event Magic. Shadow-magic. Playable during the site phase on a non-Ringwraith, non-Wizard character at the same site as a shadow-magic-using character. Target character must make a corruption check modified by -1 followed by a body check (modified by +1 if tapped). If target character is a hero and is eliminated by these checks, you receive his kill marshalling points. Unless the shadow-magic-user is a Ringwraith, he makes a corruption check modified by -5. A Nice Place to Hide C Short-event Scout only. Tap scout to cancel an attack against the his company. Adunaphel Unleashed R Short-event Playable on any attack against Adunaphel the Ringwraith (as your Ringwraith) if she is the only character in her company. The number of strikes of the attack is reduced to one and the attackÕs body is modified by -2. Alternatively, playable on any attack by a lone Adžnaphel the Ringwraith (as your Ringwraith). You choose defending characters. Any resulting body checks for defending characters are modified by +2. Cannot be duplicated on a given attack. Akhorahil Unleashed R Short-event Playable on Akhorahil the Ringwraith (as your Ringwraith). You may take a magic card from your play deck or discard pile to your hand (reshuffle play deck if searched). All Thought Bent Upon It U Short-event Sage only. Playable during the site phase on an untapped sage at a site where Information is playable. Tap the sage and the site. Search your play deck and choose a item you must reveal to your opponent. Place the item in your hand and reshuffle your play deck. The sage makes a corruption check. An Untimely Whisper U Short-event Opponent reveals to you 5 random cards at once from his hand. Awaiting the Call U Permanent-event Playable during the organization phase on a character with a mind of 6 or less at a non-Darkhaven. For the purposes of controlling this character, his mind is halved (round down). Discard this card when the character moves. Cannot be duplicated on a given character. Back to the Fray U Short-event Each player may remove any number of characters from his discard pile and shuffle them into his play deck. Bade to Rule C Permanent-event Playable at a Darkhaven during the organization phase on your Ringwraith. -2 to his direct influence. +5 general influence. You may discard this card during any of your organization phases. Discard this card if your Ringwraith moves. Alternatively, playable if your Ringwraith is not in play. +5 general influence. Place this card with your Ringwraith when he comes into play. Cannot be duplicated by a given player. Bitter Cold R Short-event Magic. Sorcery. Playable on a sorcery-using character. All attacks against the character's company suffer a -1 modification to prowess and body this turn. Unless he is a Ringwraith, character makes a corruption check modified by -4. Black Rain R Short-event Sage only. Playable on an untapped sage during the site phase at a Ruins & Lairs in a Wilderness. Opponent must reveal to you a non-Ringwraith, non-Wizard character from his hand if available; otherwise, he must reveal his entire hand. If a character is so revealed, make a roll (draw a #). If the sage is a Ringwraith, modify the roll by -2. According to the result, you may play an item from your hand with the sage (tapping the sage): The One Ring (10,11,12), a Dwarven Ring (8,9,10,11,12), or a Spirit Ring (0,1,2,3,4,5,6,7). Black Rider C Permanent-event Black Rider mode. Playable at a Darkhaven during the organization phase on your RingwraithÕs own company. The company may move to a non-Darkhaven site. Discard this card and any other Ringwraith followers in the company during any of your following organization phases the company is at a Darkhaven. Cannot be duplicated on a given company. Blow Turned C Short-event Warrior only. Warrior does not tap against one strike. If wounded by the strike, his body check is modified by -1. Bold Thrust C Short-event Warrior only. Warrior receives +3 to prowess and -1 to body against one strike. Burning Rick, Cot, and Tree U 2 Permanent-event Playable at an already tapped Border-hold during the site phase. The company faces two attacks (Men Ñ 4 strikes with 7 prowess, 1 strike with 9 prowess). If no characters are untapped after the attack, discard this card. Otherwise, you may tap one character in the company and put this card in your marshalling point pile. Discard any factions you have in play that are playable at that site. Cannot be duplicated at a given site. By the Ringwraith's Word C Permanent-event Playable during the organization phase on one of your other characters at the same Darkhaven as your Ringwraith. The character: becomes a leader (if not already), receives +4 direct influence against characters in his company, and cannot be discarded by a body check. Discard at any time if there is a character in his company with a higher mind. Cannot be duplicated by a given player. Catch an Elusive Scent U Short-event Scout only. Playable during the site phase on an untapped scout. Tap the scout. Another character in his company may play any minor, major, or gold ring item normally playable at the site. This does not tap the site, and Catch an Elusive Scent can be played at a site that is already tapped. Come By Night Upon Them R Short-event Playable on a Border-hold. -1 to the prowess of all automatic-attacks at the site (-2 if Doors of Night is in play). The first item played at the site does not tap the site. Crack in the Wall U Short-event Sage only. Playable during the organization phase on an untapped sage in a moving company. Tap the sage. Unless the site is in a Free-domain, no hazard creatures may be played at the company's new site. Crooked Promptings C Short-event Diplomat only. +3 to any one influence check by a character in a diplomatÕs company or +2 to a corruption check by a character in his company. Deeper Shadow U Long-event Magic. Shadow-magic. Playable during the movement/hazard phase on a moving shadow-magic-using character. In characterÕs site path, change a Ruins & Lairs to a Shadow-hold or one Wilderness to a Shadow-land. Alternatively, decrease the hazard limit against his company by one (to no minimum). Unless he is a Ringwraith, he makes a corruption check modified by -3. Diversion C Short-event Playable on an unwounded character facing an attack. The attack is canceled and the character is wounded (no body check is required). Down Down to Goblin-town U Short-event Playable during the organization phase on a moving company. If the company moves to a Ruins & Lairs, no hazard creatures may be played (by type or name) keyed to regions against his company. Dwar Unleashed R Short-event Playable during the organization phase on Dwar the RingwraithÕs company (if Dwar is your Ringwraith). His own company may use region movement this turn. Fell Rider C Permanent-event Fell Rider mode. Playable at a Darkhaven during the organization phase on your Ringwraith's own company. +2 prowess, -3 direct influence to your Ringwraith. Discard all allies and Ringwraith followers in the company; none may join the company. Your Ringwraith may move to a non-Darkhaven site. Discard this card during any of your following organization phases the company is at a Darkhaven. Cannot be duplicated on a given company. Focus Palant’r U Permanent-event Sage only. Playable on a Palant’r with a sage in the company. The bearer of the Palant’r now has the ability to use the Palant’r. Discard Focus Palant’r if the Palant’r's company moves. Forced March C Short-event Playable at the end of the movement/hazard phase on a company that moved to a Darkhaven. The company may move to an additional site this turn. Another site card may be played and another movement/hazard phase immediately follows for that company. Foul Trophies R Permanent-event Playable on an untapped Orc or Troll character in a company that has just defeated an attack by Elves, Dwarves, Dœnedain, or Men. Tap the character. Discard this card to modify another attack by Elves, Dwarves, Dœnedain, or Men against the character's company. The attack is reduced to one strike with +3 prowess and -2 body. Only one Foul Trophies may be so discarded against a given attack. Freeze the Flesh R Permanent-event Magic. Shadow-magic. Playable on a character that was eliminated by a body check this turn if a shadow-magic-using character is in his company. Return the character to the company and tap him. Target character has -2 mind to a minimum of 1, -1 prowess, and -2 body. The character's company is now overt. Unless he is a Ringwraith, the shadow-magic-using character makes a corruption check modified by -4. Gifts as Given of Old C Short-event Provides +3 to an influence attempt against a faction. Gold Chains in the Wind R Short-event Magic. Shadow-magic. Playable on a shadow-magic-using character facing an attack before strikes are assigned. An ally with a prowess of 5 is created which leaves the game when the attack is finished. In all cases, the ally must face one of the attack's strikes. Unless he is a Ringwraith, character makes a corruption check modified by -4. Heralded Lord U Permanent-event Heralded Lord mode. Playable on your RingwraithÕs company at a Darkhaven during the organization phase. -2 prowess, +3 direct influence to entire company. His own company may move to a non-Darkhaven site. Discard this card and any other Ringwraith followers in the company during any of your following organization phases the company is at a Darkhaven. Hidden Ways C Short-event Ranger only. Playable during the organization phase on an untapped ranger whose company is moving. Tap the ranger. No hazard creatures may be keyed by type to Wilderness against the rangerÕs company this turn. Hide in Dark Places U Short-event Scout only. Playable during the organization phase on a scout whose company is not moving. All hazard creature attacks against the scout's company this turn are canceled. Hoarmurath Unleashed R Short-event Playable on Hoarmurath the Ringwraith (as your Ringwraith). Cancel an attack against any one of your companies. Honey on the Tongue R Short-event Diplomat only. +5 direct influence against characters by a character in a diplomat's company until the end of the turn. Cannot be duplicated on a given character. I'll Be at Your Heals C Permanent-event Command. Playable on a leader during the organization phase. Return all other command cards on target leader to your hand when this card is played. -2 to leader's direct influence (to a minium of 0) and +1 to all corruption checks by characters in his company. You may return this card to your hand during any organization phase. I'll Report You C Permanent-event Command. Playable on a leader during the organization phase. Return all other command cards on target leader to your hand when this card is played. -2 to leader's direct influence (to a minium of 0) and +1 prowess to all characters in his company. You may return this card to your hand during any organization phase. In the Name of Mordor U Short-event Playable on an untapped character whose company is facing a detainment attack keyed to (by name or type) a Dark-hold, Dark-domain, Shadow-hold, or Shadow-land. Tap the character and cancel the attack. Alternatively, this card cancels and discards one Nazgžl hazard event. Indur Unleashed R Short-event Playable on any attack against Indur the Ringwraith's own company (if Indur is your Ringwraith). The attack is canceled. Alternatively, playable when Indur the Ringwraith's own company declares an attack (if Indur is your Ringwraith). The attack cannot be canceled. Iron-road u Short-event Playable during the organization phase on a moving company at a Darkhaven. Opponent draws twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Darkhaven at which it began the turn. Khamul Unleashed R Short-event Playable on any attack against Khamul the Ringwraith's own company (if Khamul is your Ringwraith). The prowess of the attack is modified by -3.ÊAlternatively, playable on any attack by Khamul the RingwraithÕs own company (if Khamul is your Ringwraith). You choose defending characters. Kill All But NOT the Halflings R (5) Permanent-event Playable during the site phase on a company at Bag End. It faces a Hobbit attack (4 strikes with 6 prowess). If no characters are untapped after the attack, discard this card. Otherwise, you may tap one character in the company and put this card under his control. No marshalling points are received and that character may not untap until this card is stored at Barad-dur during his organization phase. Only the first Kill All But NOT the Halflings stored is worth 5 marshalling points, all others are only worth 1 point each. Leg It Double Quick R Short-event Playable at the end of the movement/hazard phase on a moving company. Tap all untapped characters in the company. The company may move to an additional site this turn. Another site card may be played and another movement/hazard phase immediately follows for that company. The Lidless Eye R Permanent-event Playable if your opponent is a Wizard and you have not revealed a Ringwraith. You are Sauron, not a Ringwraith. You may not reveal a Ringwraith or play Ringwraith followers. +7 to your general influence. You may keep one more card than normal in your hand. Once during each of your organization phases, you may: bring a resource or character from your sideboard into your play deck and shuffle or choose and discard a card from your hand to look at up to 5 random cards at once from your opponentÕs hand. Cannot be duplicated. Messenger of Mordor R Short-event Magic. Spirit-magic. Playable on a spirit-magic-using character at a Darkhaven, Shadow-hold, or Dark-hold. Any items and resource events with his company that can be stored at a Darkhaven may now be so stored. Unless he is a Ringwraith, character makes a corruption check modified by -4. Morgul-blade R Permanent-event Playable on your Ringwraith or a Ringwraith follower. Each strike against the Ringwraith receives -1 body and -1 prowess. Discard Morgul-blade after a strike against the Ringwraith fails. Cannot be duplicated on a given Ringwraith. Motionless Among the Slain R Short-event Playable on an attack. You assign all strikes of the attack regardless of the attackÕs normal capabilities and character status. +1 to all body checks by your characters resulting from the attack. The Names Among Them C (1) Permanent-event Playable on an untapped scout immediately after facing an automatic-attack at a Border-hold or Free-hold. Tap the scout. No marshalling points are received until this card is stored at a Darkhaven during his organization phase. Once stored, this card may be discarded to cancel an automatic-attack at a Free-hold or Border-hold. News Must Get Through C Short-event Playable on a company at a Darkhaven, Shadow-hold, or Dark-hold. Any resource events with the company that can be stored at a Darkhaven may now be so stored. News of the Shire R (3) Permanent-event Playable during the site phase on an untapped character at Bag End. Tap the character. No marshalling points are received until this card is stored at Barad-džr during his organization phase. Only the first News of the Shire stored is worth 3 marshalling points, all others are only worth 1 marshalling point each. If stored, The Shire becomes a Border-land, and Bag End becomes a Border-hold. No More Nonsense R Permanent-event Playable on a leader during the organization phase. Make a roll (draw a #) for the leader. Choose another character in the company and do the same. If the leaderÕs result plus his prowess is greater than the other characterÕs result plus his prowess, discard any hazard permanent-events on the other character and the leader receives +2 direct influence. Otherwise, the leader receives -2 direct influence. Cannot be duplicated on a given leader. No News of Our Riding R 1 Permanent-event Playable on an untapped character immediately after his company faces an Elf, Dœnedain, or Man hazard creature. Tap the character. The character can later tap to cancel an Elf, Dœnedain, or Man hazard creature attack against his company. Cannot be duplicated in a given company. Not Slay Needlessly U Short-event Playable on an attack by Elves, Dwarves, Dœnedain, or Men. Against a covert company, the attack is canceled. Otherwise, -2 to the attack's prowess. Cannot be duplicated on a given attack. Old Cache C Short-event Playable on a company at a tapped Dark-hold, Shadow-hold, or Ruins & Lairs. During the site phase, one or two characters in that company may each tap to take control of a non-unique, non-hoard minor item of the following type: weapon, armor, shield, or helmet. You may take these items from your play deck (reshuffle if used), discard pile, and/or sideboard. Old Prejudice R Long-event Triple all standard modifications for influence checks against factions. One Dear to You R Permanent-event Playable on a faction you have in play. -1 faction marshalling points. Any influence attempt against the faction is modified by -8 and Muster may not be used against the faction. Orc Quarrels C Short-event Playable on an Orc, Troll, or Man attack. The attack is canceled. Alternatively, playable on any attack if Skies of Fire is in play. The number of strikes from the attack is reduced to half of its original number (rounded up). Orc Stealth U Short-event Orc scout only. Cancel one strike against an Orc scout. Orc-mounts R Short-event Playable during the organization phase on a moving overt company. The hazard limit against the company increases by two and the prowess of any hazard creatures played against it this turn is modified by -1. Cannot be duplicated on a given company. Poisonous Despair U Short-event Magic. Spirit-magic. Playable on a spirit-magic-using character in response to an influence attempt against a character, ally, or item in his company. The attempt is canceled. If the character is a Ringwraith, he can also cancel an influence attempt against any of his factions. May be played during opponentÕs site phase. Unless he is a Ringwraith, he makes a corruption check modified by -3. Ready to His Will R 1 Permanent-event Playable on an Orc, Troll, Giant, Slayer, or Man hazard creature with one strike for each of its attacks. All attacks of the creature are canceled. The creature becomes an ally under the control of any character in the company that now taps. It has a mind of 1, 1 ally marshalling point, prowess equal to its normal prowess minus 7, and a body equal to 8. Place this card with the creature. Remnants of Old Robberies R Permanent-event Playable on a non-Wolves, non-Animals, non-Nazgžl hazard creature attack that a company has just defeated. Place this card with the attackÕs card. The company receives a number of miscellaneous marshalling points equal to the kill marshalling points the defeated creature would give a hero player. Ren Unleashed R Short-event Playable on Ren the Ringwraith (as your Ringwraith). All characters at the same site as Ren must make a corruption check modified by -2. The Ring Leaves Its Mark C Short-event Bring one Black Rider, Fell Rider, or Heralded Lord card from your sideboard or discard pile into your play deck and reshuffle. Alternatively, playable on your tapped Ringwraith. Make a roll (draw a #)-if the result is greater than 6, untap your Ringwraith. Rumor of the One R Permanent-event +1 to the corruption points and the marshalling points for all ring items. Discard when any play deck is exhausted. Cannot be duplicated. Ruse R Short-event Diplomat only. Scout only. Playable on a untapped diplomat in a covert company facing an attack. Tap the diplomat. The attack is canceled. Alternatively, playable on a scout facing an attack. No strikes of the attack may be assigned to the scout. Secrets of Their Forging U Short-event Sage only. Playable on a sage during the site phase at a site where Information is playable if a character in his company has a gold ring item. Tap the sage and the site. You may replace the gold ring with a special item ring from your hand (except for The One Ring) for which the gold ring could normally be tested. Discard the gold ring item. Seize Prisoners C (2) Permanent-event Playable during the site phase at an already tapped Free-hold. The company faces an attack (attack type as first automatic-attack at site-3 strikes with 8 prowess). If no characters are untapped after the attack, discard Seize Prisoners. Otherwise, tap 1 character in the company and put Seize Prisoners under his control. No marshalling points are received and that character may not untap until Seize Prisoners is stored at a Darkhaven, Shadow-hold, or Dark-hold during his organization phase. Cannot be duplicated at a given site. Skies of Fire C Permanent-event Environment. When Skies of Fire is played, all hazard environment cards in play are immediately discarded, and all hazard environment effects are canceled. This card acts as Gates of Morning for the purposes of interpreting hazards. Cannot be duplicated. Smart and Secret C Permanent-event Command. Playable on a leader during the organization phase. Return all other command cards on target leader to your hand when this card is played. -2 to leaderÕs direct influence (to a minium of 0) and +1 body to all characters in his company. You may return this card to your hand during any organization phase. Smoke on the Wind R 3 Permanent-event Playable at an already tapped Free-hold during the site phase. The company faces two attacks (Men - 5 strikes with 8 prowess, 1 strike with 10 prowess). If no characters are untapped following the attack, discard this card. Otherwise, you may tap one character in the company and put this card in your marshalling point pile. Discard any factions you have in play that are playable at this site. Cannot be duplicated at a given site. Sneakin' R Short-event Scout only. Playable during the organization phase on an untapped scout in a company with a company size less than 3. Tap the scout. No creature hazards may be played on his company this turn. Some Secret Art of Flame R Short-event Magic. Sorcery. Playable on a sorcery-using character facing an attack. +4 prowess for the character against the attack. Unless he is a Ringwraith, character makes a corruption check modified by -4. Cannot be duplicated against a given attack. Spying out the Land R Short-event Magic. Spirit-magic. Playable on a spirit-magic-using character during the organization phase. Opponent may reveal to you any hazards from his hand, and only those hazards can be played during the character company's movement/hazard phase. Unless he is a Ringwraith, character makes a corruption check modified by -3. Stabbed Him in His Sleep C 1 Permanent-event Playable during the site phase on an untapped scout in a covert company at an already tapped Border-hold or Free-hold. The scout faces an attack (attack type as first automatic-attack at site - 1 strike with 8 prowess). If the scout is not untapped after the attack, discard this card. Otherwise, the scout may tap and place this card in his player's marshalling point pile. Sudden Call C,F Short-event You may play this card as a resource or a hazard according to The Audience of Sauron Rules. This card may not be played as a hazard against a Wizard player, and may be included as a hazard in a WizardÕs deck. You may reshuffle this card into you play deck at any time that it is in your hand (show opponent). Swag U Short-event Playable on a company at a tapped Ruins & Lairs, Border-hold, or Free-hold. During the site phase, one or two characters in that company may each tap to take control of a non-unique, non-hoard minor item of the following type: weapon, armor, shield, or helmet. You may take these items from your play deck (reshuffle if used), discard pile, and/or sideboard. Swarm of Bats C Permanent-event Playable at a Darkhaven, Shadow-hold, or Dark-hold during the organization phase on an overt company that has more than one Orc. Any attack against this company has its prowess and body modified by -1. Discard this card if a character leaves the company for any reason. Cannot be duplicated on a given company. Swift Strokes U Short-event Warrior only. Warrior receives +1 prowess against one strike and obtains two random values against it, choosing the one to use. Test of Fire C Short-event Sage only. Play to test a gold ring in a sageÕs company. That Ain't No Secret C (1) Permanent-event Playable during the site phase on an untapped character at a site where Information is playable. Tap the character (but not the site). No marshalling points are received until this card is stored at a Darkhaven during the characterÕs organization phase. That's Been Heard Before Tonight C (2) Permanent-event Playable during the site phase on an untapped character in a covert company at a Border-hold or Free-hold where Information is playable. Tap the character (but not the site). No marshalling points are received and the character may not untap until this card is stored at a Darkhaven during his organization phase. They Ride Together R Short-event Playable only at a Darkhaven during the organization phase on your RingwraithÕs company. You may bring any Ringwraith followers into play with your RingwraithÕs company as you have in your hand and have direct influence to control. Thing Stolen U Short-event Playable after a faction is successfully played at a Shadow-hold or Dark-hold. Tap a character at the site to play a non-unique, non-hoard minor or major item (even if the item is not normally playable there). Threats R Short-event Warrior only. Playable on a warrior attempting to influence a faction. Warrior does not use his unused direct influence for the attempt. Instead he uses his prowess, to a maximum modifier of +6. Tidings of Death R Long-event -1 to each influence check against a faction, but for each influence check make an additional roll (or draw an additional #) and choose which result to use. May also be played as a hero resource. To Satisfy the Questioner C (3) Permanent-event Playable during the site phase on an untapped character at a Free-hold. Tap the character and site. No marshalling points are received and the character may not untap until this card is stored at a Darkhaven during his organization phase. Under His Blow C Short-event Untapped character does not tap against one strike. Vatha Unleashed R Short-event Playable on óvatha the RingwraithÕs own company (if Vatha is your Ringwraith) at the end of his movement/hazard phase. His company may move to an additional site this turn. A site card may be played and another movement/hazard phase immediately follows for his company. Veils of Shadow R Short-event Magic. Sorcery. Playable on a sorcery-using character facing an automatic-attack. The number of strikes of all automatic-attacks at the site this turn are reduced to one. Unless he is a Ringwraith, character makes a corruption check modified by -4. Voices of Malice C Short-event Sage only. Tap a sage to discard one non-environment hazard permanent-event or non-environment hazard long-event. Sage makes a corruption check modified by -2. The WaterÕs Tithe U Short-event Magic. Sorcery. Playable on a non-Ringwraith sorcery-using character during the organization phase. If using region movement, the characterÕs company may play up to two additional region cards. Character makes a corruption check modified by -3. We Have Come to Kill R Short-event A character may be brought into play under general or direct influence at any Shadow-hold, Ruins & Lairs, or Border-hold. This does not count against the one character per turn limit. Weigh All Things to a Nicety C Short-event Bring one resource or character (including a Ringwraith) from your sideboard or discard pile into your play deck and shuffle. Where There's a Whip R Short-event Playable on an untapped Orc or Troll character bearing a Whip. Each tapped character in the bearer's company with a mind and prowess less than the bearerÕs makes a body check modified by -2. Failing the body check wounds, but does not eliminate the character. Each unwounded character in the company becomes untapped. While the Yellow Face Sleeps R Permanent-event Playable during the organization phase on your Ringwraith at a Darkhaven. You may keep one more card than normal in your hand. Discard this card if your Ringwraith moves. Cannot be duplicated by a given player. Wisdom to Wield U Short-event Sage only. Playable on a non-Ringwraith sage bearing a Dwarven Ring and/or a Palant’r. This turn, the sage: bears the Dwarven Ring as though he were a Dwarf or is able to use the Palant’r. The Witch-king Unleashed R Short-event Playable on The Witch-king (as your Ringwraith). +5 to his direct influence this turn. Cannot be duplicated on a given turn. Words of Menace and Deceit R Short-event Magic. Spirit-magic. Playable on a spirit-magic-using character. +5 to the character's direct influence for the rest of the turn. Unless he is a Ringwraith, he makes a corruption check modified by -4. Cannot be duplicated on a given character. Hazard Creatures NAME RARITY MP'S P/B Playable Region/Sites Ambusher C 1 10/- f b Men. Two strikes. Attacker chooses defending characters. Arthadan Rangers U 2* 10/6 Dœnedain. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Arthedain, Rhudaur, Cardolan, Hollin, and The Shire; and may also be played at sites in these regions. May not be played against a company containing a character with Bree as a home site. Barrow-wight U 1 12/Ð s d S D Undead. One strike. After the attack, each character wounded by Barrow-wight makes a corruption check modified by -2. Beorning Toll R 2* 11/6 Men. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Anduin Vales, Wold & Foothills, High Pass, and Redhorn Gate; and may also be played at non-Haven sites in these regions. May not be played against a company containing a character with BeornÕs House as a home site. The Border-watch C 1* 7/- f b B F Men. Five strikes (two strikes and detainment against hero companies). Brigands C 1 8/- b w Men. Two strikes. If any strike of Brigands wounds a character, the company must immediately discard one item (of defenderÕs choice). Cave Worm C 1 16/- Drake. One strike. May be played keyed to Redhorn Gate, High Pass, Gap of Isen, Angmar, Gundabad, Grey Mountain Narrows, Withered Heath, Nœmeriador, and Iron Hills. Cave-drake C 1 10/- w w r Dragon. Two strikes. Attacker chooses defending characters. Corpse-candle C 1 7/- w s d S D Undead. One strike. If this attack is not canceled, every character in the company makes a corruption check before defending characters are selected. Dire Wolves C 1 8/- w w s Wolves. Four strikes. Elf-lord Revealed in Wrath R 3* 15/9 w w Elf. One strike (detainment against hero companies). +4 prowess versus Ringwraiths. If Doors of Night is not in play, may also be played keyed to Shadow-lands. Elves upon Errantry C 1* 9/- w w b f Elves. Four strikes (playable only against minion companies). Ent in Search of the Entwives U 1* 14/8 w w b f Awakened Plant. One strike (detainment against covert and hero companies). If Doors of Night is not in play, may also be played keyed to Shadow-lands. Ghosts C 1 9/- s d S D Undead. Three strikes. After attack, each character wounded by Ghosts makes a corruption check modified by -1. Ghouls C 1 7/- s d S D Undead. Five strikes. Giant C 1 13/- w w Giant. One strike. Giant Spiders C 1 10/- w w Spiders. Two strikes. If the body check for a non-Wizard, non-Ringwraith character wounded by Giant Spiders equals his body, the character is discarded. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs, Shadow-holds, and Dark-holds in these regions. Gondorian Rangers C 2* 9/6 Dœnedain. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Ithilien, Dagorlad, Harondor, Mouths of the Anduin, and Brown Lands; and may also be played at sites in these regions. May not be played against a company containing a character with Henneth Annžn as a home site. Hobgoblins C 1 10/- w w Orcs. Two strikes. Horse-lords C 2* 10/6 Men. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Rohan, Wold & Foothills, Gap of Isen, and An-rien; and may also be played at non-Haven sites in these regions. May not be played against a company containing a character with Edoras as a home site. Huorn C 1 10/- w Awakened Plant. One strike. May also be played at Drœadan Forest, Old Forest, and Wellinghall. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs and Shadow-holds in these regions. Land-drake C 1 8/- w r Drake. One strike. Attacker chooses defending characters. Landroval R 2* 12/6 w w b s Unique. Animal. Two strikes (playable only against an overt minion company). Attacker chooses defending characters. Lawless Men C 1 9/- b w s Men. Two strikes. Lesser Spiders C 1 7/- w s r Spiders. Four strikes. Marsh-drake C 1 11/- c s Drake. Two strikes. Orc-raiders C 1 6/- b w r Orcs. Four strikes. Orc-warband C 1 4/- w s d r S D Orcs. Five strikes. If played on a company that has already faced an Orc attack this turn, Orc-warband receives +3 prowess. Orc-watch C 1 9/- s d S D Orcs. Three strikes. Pirates R 1 7/- w c r Men. Three strikes. If any strike of Pirates wounds a character, the company must immediately discard one item (of defenderÕs choice). Pirates receives +2 prowess when keyed to Coastal Seas. Sellswords Between Charters C 1 11/- B S Men. Two strikes. Slayer C 2 11/- b B Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks. Sons of Kings C 2* 10/- f b B F Dœnedain. Three strikes (playable only against minion companies). Stirring Bones C 1 9/- w w s d r S Undead. Two strikes. Thranduil's Folk R 2* 10/6 Elves. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Woodland Realm, Western Mirkwood, Heart of Mirkwood, Northern Rhovanion, and Grey Mountain Narrows; and may also be played at sites in these regions. May not be played against a company containing a character with ThranduilÕs Halls as a home site. Thunder's Companion C 1 9/- w w Giants. Three strikes. True Fire-drake C 1 13/- w w w Drake. Two strikes. Only two Wildernesses in site path are required if Doors of Night is in play. Uruk-lieutenant R 1 9/- w s r S Orc. One strike. If played on a company that has already faced an Orc attack this turn, Uruk-lieutenant receives +3 prowess. Orc-lieutenant receives an additional +3 prowess if played on a company that has already faced Uruk-lieutenant this turn. Wandering Eldar R 1* 9/- w w b Elves. Each character in the company faces one strike (detainment against covert and hero companies). If Doors of Night is not in play, may also be played keyed to Free-domains. Wargs C 1 9/- b w s Wolves. Two strikes. Watcher in the Water U 1 8/- w w c Animal. Each character in the company faces one strike. May also be played at Moria. Wild Trolls C 1 10/- w w r Trolls. Two strikes. Hazard Events NAME RARITY CP'S TYPE Arouse Defenders C Short-event Playable on a Free-hold or Border-hold. This turn, the prowess of one automatic-attack (your choice) at target site is increased by 2 and cannot be canceled. Cannot be duplicated on a given site. Arouse Denizens C Short-event Playable on a Ruins & Lairs. This turn, the prowess of one automatic-attack (your choice) at target site is increased by 3. Cannot be duplicated on a given site. Awaken Defenders C Long-event The number of strikes for each automatic-attack at a Free-hold or Border-hold is doubled. Additionally, each detainment automatic-attack at a Free-hold or Border-hold becomes a normal automatic-attack. Cannot be duplicated. Awaken Denizens C Long-event The number of strikes for each automatic-attack at a Ruins & Lairs is doubled. Cannot be duplicated. Call of Home C Short-event Playable on a non-Ringwraith, non-Wizard character not bearing The One Ring. The character makes a roll (draws a #). The character returns to his player's hand if the result plus his player's unused general influence is less than 10. Any one item held by the removed character may automatically be transferred to another character in his company (all other non-follower cards he controls are discarded.) Chill Them with Fear R Long-event All Elf, Dwarf, Dunadan, and Hobbit attacks receive +2 prowess and +2 strikes (+1 prowess and +1 strike if Doors of Night is in play). Cannot be duplicated. Covetous Thoughts U 1 Permanent-event Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 5, discard this card. Cannot be duplicated on a given minion. Darkness Under Tree R Short-event Playable on an untapped Orc, Troll, or Man character if Doors of Night is in play. Tap the character. Despair of the Heart C 2 Permanent-event Corruption. Playable on a non-Hobbit, non-Wizard, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check each time a character in his company becomes wounded. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 4, discard this card. Cannot be duplicated on a given character. Doors of Night C Permanent-event Environment. When Doors of Night is played, and all resource environment cards in play are immediately discarded, and all resource environment effects are cancelled. Cannot be duplicated. Fell Winter C Long-event Environment. Each Border-hold receives an additional automatic-attack: Wolves Ñ- 3 strikes with 7 prowess. Additionally, if Doors of Night is in play, treat all Free-domains as Border-lands and all Border-lands as Wildernesses. Cannot be duplicated. Foolish Words C Permanent-event Playable on any character. Any riddling roll, offering attempt, or influence attempt by target character is modified by -4. If placed on-guard, it may be revealed and played when a character in the company declares such an attempt. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 7, discard this card. Cannot be duplicated on a given character. Greed C Short-event Playable on a site. Until the end of the turn, each non-Hobbit, non-Wizard, non-Ringwraith character at the site must make a corruption check each time an item is played at the site. The character playing an item need not make a corruption check. When a character makes one of these checks, it is modified by subtracting the corruption points the item would normally give the character if he controlled it. Cannot be duplicated on a given site. Heedless Revelry R Short-event Playable on a non-Ringwraith company that is not moving. Make a roll (or draw a #) for each untapped non-Wizard character in the company; modify this roll by -2 for hero characters. If the result is greater than the character's mind, the character becomes tapped. Alternatively, may be revealed as an on-guard card on a company after the successful play of an item, ally, or faction. Tap all untapped non-Ringwraith, non-Wizard characters in the company. Incite Defenders C Short-event Playable on a Border-hold or Free-hold. An additional automatic-attack is created at the site until the end of the turn. This is an exact duplicate (including all existing and eventual modifications to prowess, etc.) of an existing automatic-attack at the site of your choice. This automatic-attack is faced immediately following its original. Cannot be duplicated on a given site. Incite Denizens C Short-event Playable on a Ruins & Lairs. An additional automatic-attack is created at the site until the end of the turn. This is an exact duplicate (including all existing and eventual modifications to prowess, etc.) of an existing automatic-attack at the site of your choice. This automatic-attack is faced immediately following its original. Cannot be duplicated on a given site. Long Winter C Long-event Environment. Each moving company that has at least two Wildernesses in its site path must return to its site of origin unless it contains a ranger. Additionally, if Doors of Night is in play, each non-Darkhaven site in play with at least two Wildernesses in its site path is tapped. Cannot be duplicated. Lost in Border-lands C Short-event Playable on a moving company. Its hazard limit increases by one for every Border-land in its site path. Lost in Free-domains C Short-event Playable on a moving company. The company must do nothing during its site phase if it has a Free-domain in its site path. Lost in Shadow-lands C Short-event Playable on a moving company. Its hazard limit increases by one for every Shadow-land in its site path. Lost in the Wilderness C Short-event Playable on a moving company. Its hazard limit increases by one for every Wilderness in its site path. Lure of Expedience C 2 Permanent-event Corruption. Playable on a non-Ringwraith, non-Wizard, non-Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 5, discard this card. Cannot be duplicated on a given character. Lure of Nature C 2 Permanent-event Corruption. Playable on a non-Hobbit, non-Dwarf, non-Orc, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his movement/hazard phase for each Wilderness in his company's site path. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 4, discard this card. Cannot be duplicated on a given character. Lure of the Senses C 2 Permanent-event Corruption. Playable on a non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his untap phase if at a Darkhaven. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 6, discard this card. Cannot be duplicated on a given character. Minions Stir U Long-event The number of strikes and prowess of each Orc and Troll attack are each increased by one (by two for Orc attacks if Doors of Night is in play). Cannot be duplicated. Muster Disperses C Short-event Playable on a faction. The faction's player makes a roll (draws a #), and discards the faction if the result plus his unused general influence is less than 11. News of Doom R Short-event Unique. Each player makes a roll (draws a #) for each faction he has in play. Discard any faction if its result is 2 or 3, or if its result plus that player's unused general influence is less than 10. Remove News of Doom from the game. Nothing to Eat or Drink C Permanent-event Playable on a minion company at or moving to a Free-hold or Border-hold, or playable on a hero company at or moving to a Shadow-hold or Dark-hold. The prowess and body of each character in the company is modified by -1. Discard this card during its organization phase if the company is at a Darkhaven. Cannot be duplicated on a given company. Plague R Permanent-event Playable on a non-Ringwraith, non-Wizard, non-Elf character at or moving to a non-Haven, non-Ruins & Lairs site. At the end of the target's movement/hazard phase, each non-Ringwraith, non-Wizard, non-Elf character at the same site as the target must make a roll (draw a #) modified by -2. If the result is greater than the character's body, he is wounded or he is eliminated if he is already wounded. Discard this card during the target's organization phase if he is at a Darkhaven. Plague of Wights U Long-event The prowess of all Undead attacks is increased by one. Additionally, if Doors of Night is in play, the number of strikes for each Undead attack is doubled. Cannot be duplicated. Rats! U Short-event Playable on a company containing at least one minor item that is at or moving to a Ruins & Lairs, Shadow-hold, or Dark-hold. Company discards one minor item of its choice or chooses one of its characters to become wounded (no body check required). Rebel-talk C Permanent-event Playable on a non-Ringwraith, non-Wizard character with mind of 7 or less. Character cannot be controlled by direct influence. Once during each of his organization phases, the character may attempt to remove this card by making a roll (drawing a #)-if the result is greater than 7, discard this card. Cannot be duplicated on a given character. The Ring Will Have But One Master R Permanent-event Playable on the bearer of The One Ring. During each of his organization phases, one character (other than the bearer) in bearer's company is discarded (of bearer's player's choice) along with all cards played with him. During his organization phase, the target character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 8, discard this card. Cannot be duplicated on a given character. River C Short-event Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase. The Roving Eye R Short-event Playable on a non-Wizard, non-Ringwraith character bearing a Palant’r, greater item, or ring that is not a gold ring. Target character is forced to make corruption check modified by -2. If the character would normally be eliminated as a result of this check, he is instead discarded (along with all cards played with him). Searching Eye C Short-event Cancel and discard any card requiring scout skill before it is resolved or cancel any ongoing effect of a card that required scout skill to play. If this card is played as an on-guard card, it can be revealed during the opponent's site phase to cancel and discard a card requiring scout skill before it is resolved. Shut Yer Mouth U Permanent-event Playable on a non-Wizard, non-Ringwraith character. -2 to character's direct influence (to a minimum of zero). Once during each of his organization phases, the character may attempt to remove this card by making a roll (drawing a #)-if the result is greater than 7, discard this card. Cannot be duplicated on a given character. So You've Come Back U Permanent-event Playable on a character of 5 mind or less. The mind of each other non-follower, non-Ringwraith, non-Wizard character in his company increases by one. Discard this card during the organization phase if target character is in a company by himself and at a Darkhaven. Cannot be duplicated on a given company. Something Has Slipped R Permanent-event Playable on a company. If a character in the company becomes wounded, the prowess of each character in the company is modified by -2 for the rest of the turn. Discard this card during its organization phase if the company is at a Darkhaven. Cannot be duplicated on a given company. Stay Her Appetite R Short-event Playable on an ally. Make a roll (draw a #). If the result plus the ally's mind is greater than your opponent's unused general influence plus its controlling character's unused direct influence plus two, the ally attacks its controlling character (detainment attack against a hero). This attack has 1 strike and prowess equal to the ally's normal prowess plus a dice roll (drawn #). Discard the ally if it attacks and is not defeated. Stench of Mordor U Permanent-event Environment. At the start of its site phase, each company at a site in a Dark-domain (or Shadow-land, if Doors of Night is in play) must tap one untapped character if available. Discard when any play deck is exhausted. Cannot be duplicated. Thrice Outnumbered U Permanent-event Each player may take one Man hazard creature from his discard pile and shuffle it into his play deck at the end of each turn. Discard this card or a Man hazard creature from your hand at the end of opponent's long-event phase. Discard when any play deck is exhausted. Cannot be duplicated. Tidings of Bold Spies C Short-event Playable on a company moving to a site with an automatic-attack. This card creates one or more attacks on the company, the total of which duplicates exactly (including modifications) all automatic-attacks at the site. These attacks must be faced immediately and are not considered automatic-attacks. Tidings of Doubt and Danger U Permanent-event The direct influence of each Ringwraith is lowered by 2 (by 3 if Doors of Night is in play). Discard when any play deck is exhausted. Cannot be duplicated. Twilight C Short-event Environment. One environment card (in play or declared earlier in the same chain of effects) is canceled and discarded. Twilight may also be played as a resource, and may be played at any point during any player's turn. Veils Flung Away U Short-event Playable on a company moving in a Wilderness, Border-land, or Free-domain if Doors of Night is not in play; does not count against the hazard limit. Make a body check modified by +1 for each character. Determine if each Orc or Troll character is discarded as indicated on their cards. Otherwise, the body checks have no effect unless an untapped character fails his check, in which case he becomes tapped. Waiting Shadow R Short-event Environment. Playable on a company with an untapped Orc, Troll, or Man character. Tap an Orc, Troll, or Man character in that company (defender's choice). If Doors of Night is in play, the company need not contain an Orc, Troll, or Man and any one character in that company is tapped (defender's choice). Wake of War C Long-event The number of strikes and prowess of each Wolf, Spider, and Animal attack are each increased by one (by two for Wolf attacks if Doors of Night is in play). Cannot be duplicated. Weariness of the Heart C Short-event Playable on a character. The prowess of target character is modified by -1 until the end of the turn. This use cannot be duplicated on a given character. Alternatively, target character makes a corruption check. Webs of Fear & Treachery R Long-event Except for unused general influence and unused normal direct influence (including influence modifications given in a characterÕs card text), all modifications to each influence attempt are reduced to zero. Wrath of the West U Short-event Playable on a minion resource short-event declared earlier in the same chain of effects. Make a roll (draw a #)-if the result is greater than 6, the event is cancelled and discarded. Sites Name Rarity Site Site path Oppon. You Region Comments type draw draw Amon Hen U r s w f b 2 2 Rohan Nearest Darkhaven: Minas Morgul Playable: Information, Items (minor) Automatic-attacks: Undead - 1 strike with 6 prowess; each character wounded must make a corruption check modified by -2 Bag End U F s w f 3 1 The Shire Nearest Darkhaven: Carn Dûm Playable: Information, Items (minor, major, greater*, gold ring) *-hero item only Automatic-attacks (2): (1st) Hobbits - 5 strikes with 5 prowess; (2nd) Dúnedain - 3 strikes with 11 prowess Bandit Lair U r d s 1 1 Brown LandsNearest Darkhaven: Dol Guldur Playable: Items (minor, gold ring) Automatic-attacks: Men - 3 strikes with 6 prowess Barad-dûr F D s d 1 2 Gorgoroth Nearest Darkhaven: Minas Morgul Special: Treat this site as a Darkhaven during the Untap Phase. Any gold ring item at this site is automatically tested during the site phase (the site need not be entered). All ring tests at this site are modified by -3. Barrow-downs F r s w w 2 2 Cardolan Nearest Darkhaven: Carn Dûm Playable: Items (minor, major) Automatic-attacks: Undead - 1 strike with 8 prowess; each character wounded must make a corruption check modified by -2. Beorn's House U F d b 1 1 Anduin Nearest Darkhaven: Vales Dol Guldur Playable: Items (gold ring) Automatic-attacks: Men - each character faces 1 strike with 10 prowess (detainment against covert company) Blue Mountain R F s w w 2 2 Númeriador Nearest Darkhaven: Dwarf-hold Carn Dûm Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Dwarves - 4 strikes with 10 prowess Bree U B s w 1 1 Arthedain Nearest Darkhaven: Carn Dûm Playable: Information, Items (minor, gold ring) Automatic-attacks: Dúnedain - each character faces 1 strike with 7 prowess (detainment against covert company) Special: Agent minions may be brought into play under direct influence at this site. Buhr Widu F r d w 1 1 Southern Nearest Darkhaven: Rhovanion Dol Guldur Playable: Items (minor, major) Automatic-attacks: Troll - 1 strike with 10 prowess Cameth Brin U B s w 1 1 Rhudaur Nearest Darkhaven: Carn Dûm Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against covert company) Carn Dûm F, C h 2 2 Angmar Site Path From Dol Guldur: d b d s Site Path From Geann a-Lisch: w w w w s Special: Unless this site is a character's home site, a non-Orc, non-Troll character may not be brought into play at this site. Any Gold Ring stored at this site is automatically tested (modify the roll by -2). Any attack against a minion company at this site is canceled. Caves of Ûlund F r d w w w 2 2 Withered Nearest Darkhaven: Heath Dol Guldur Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Dragon - 1 strike with 13 prowess Cirith Gorgor U D s d d 1 2 Udûn Nearest Darkhaven: Minas Morgul Cirith Ungol U D s 1 1 Imlad Nearest Darkhaven: Morgul Minas Morgul Dale F B d w w 2 2 Northern Nearest Darkhaven: Rhovanion Dol Guldur Playable: Items (gold ring) Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against covert company) Dead Marshes U S d s 1 1 Dagorlad Nearest Darkhaven: Dol Guldur Playable: Items (minor, major) Automatic-attacks: Undead - 2 strikes with 8 prowess; each character wounded must make a corruption check modified by -2 Special: Non-Nazgûl creatures played at this site attack normally, not as detainment. Dimrill Dale U r d s w w 2 2 Redhorn Nearest Darkhaven: Gate Dol Guldur Playable: Information Automatic-attacks: Orcs - 1 strike with 6 prowess Dol Amroth R F s w f f f 4 2 Belfalas Nearest Darkhaven: Minas Morgul Playable: Information, Items (minor, major, gold ring) Automatic-attacks (2): (1st) Men - each character faces 1 strike with 8 prowess (detainment against covert company); (2nd) Dúnedain - 3 strikes with 10 prowess (against overt company only) Dol Guldur F, C h 2 2 Southern Site Path From Mirkwood Minas Morgul: s d d s d Site Path From Carn Dûm: s d b d Special: Any Gold Ring stored at this site is automatically tested (modify the roll by -2). Any attack against a minion company at this site is canceled. Drúadan Forest U B s w f 2 2 An-rien Nearest Darkhaven: Minas Morgul Automatic-attacks: Men - 3 strikes with 6 prowess Dunharrow U B s w f b 2 2 Rohan Nearest Darkhaven: Minas Morgul Playable: Information Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against covert company) Dunnish U B s w w w 2 2 Dunland Nearest Darkhaven: Clan-hold Carn Dûm Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against covert company) Easterling CampF B d w s 2 2 Horse Nearest Darkhaven: Plains Dol Guldur Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against covert company) Edoras U F s w f b 3 2 Rohan Nearest Darkhaven: Minas Morgul Playable: Items (gold ring) Automatic-attacks: Men - each character faces 1 strike with 10 prowess (detainment against covert company) Ettenmoors F r s w 1 1 Rhudaur Nearest Darkhaven: Carn Dûm Playable: Items (minor) Automatic-attacks (2): (1st) Troll - 1 strike with 9 prowess; (2nd) Wolves - 2 strikes with 8 prowess Geann a-Lisch F, C h 2 2 Old Site Path From Pûkel-land Carn Dûm: s w w w w Special: No character may be brought into play at this site (unless this site is the character's home site). Resources may never be stored at this site. Geann a-Lisch counts as a Ruins & Lairs ²r³ for the purposes of playing and interpreting hazards. Its site path for this purpose, if needed, is the one from Carn Dûm. Gladden Fields U r d b 1 1 Anduin Nearest Darkhaven: Vales Dol Guldur Playable: Items (gold ring) Automatic-attacks: Undead - 1 strike with 8 prowess; each character wounded must make a corruption check modified by -2 Glittering U r w b 1 1 Gap of IsenNearest Darkhaven: Caves Geann a-Lisch Playable: Items (minor, major) Automatic-attacks: Pûkel-creature - 1 strike with 9 prowess Gobel M’rlond U B s w w 2 2 Harondor Nearest Darkhaven: Minas Morgul Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only Automatic-attacks: Men - each character faces 1 strike with 8 prowess (detainment against covert company) Goblin-gate F S s w w 2 2 High Pass Nearest Darkhaven: Carn Dûm Playable: Items (minor, gold ring) Automatic-attacks: Orcs - 3 strikes with 6 prowess Special: Non-Nazgûl creatures played at this site attack normally, not as detainment. Gondmaeglom F r d w w s 2 2 Grey Nearest Darkhaven: Mountain Dol Guldur Narrows Playable: Items (minor, major, gold ring) Automatic-attacks: Dragon - 1 strike with 14 prowess Haudh-in-GwanûrF r s w w 2 2 Harondor Nearest Darkhaven: Minas Morgul Playable: Items (minor, major) Automatic-attacks: Undead - 1 strike with 10 prowess; each character wounded must make a corruption check modified by -2 Henneth Annûn U B s w 1 1 Ithilien Nearest Darkhaven: Minas Morgul Automatic-attacks: Dúnedain - each character faces 1 strike with 7 prowess (detainment against covert company) Hermit's Hill U r d s w 1 1 Wold & Nearest Darkhaven: Foothills Dol Guldur Playable: Items (minor) Automatic-attacks: Men - 3 strikes with 6 prowess Special: During the site phase, a covert company may discard two minor items they bear to make any one gold ring item (regardless of its text restrictions) playable at this site this turn. Iron Hill R F d w w w 2 2 Iron Hills Nearest Darkhaven: Dwarf-hold Dol Guldur Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Dwarves - 4 strikes with 10 prowess Isengard U r w b 2 1 Gap of IsenNearest Darkhaven: Geann a-Lisch Playable: Information, Items (minor, major, gold ring) Automatic-attacks: Wolves - 3 strikes with 7 prowess Lake-town U B d w w 2 2 Northern Nearest Darkhaven: Rhovanion Dol Guldur Playable: Information Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against covert company) Lond Galen U B w w w 2 2 Anfalas Nearest Darkhaven: Geann a-Lisch Playable: Items (gold ring) Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against covert company) The Lonely F r d w w 2 2 Northern Nearest Darkhaven: Mountain Rhovanion Dol Guldur Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Dragon - 1 strike with 14 prowess Lossadan Cairn U r s w 1 1 Forochel Nearest Darkhaven: Carn Dûm Playable: Items (minor, major, greater*) *-Palant’ri only Automatic-attacks: Undead - 2 strikes with 8 prowess; each character wounded must make a corruption check modified by -2 Lossadan Camp U B s w 1 1 Forochel Nearest Darkhaven: Carn Dûm Playable: Items (gold ring) Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against covert company) Minas Morgul F, C h 2 2 Imlad Site Path From Dol Morgul Guldur: d s d d s Special: Any Gold Ring stored at this site is automatically tested (modify the roll by -2). Any attack against a minion company at this site is canceled. Minas Tirith F F s w f 3 1 An-rien Nearest Darkhaven: Minas Morgul Playable: Information, Items (minor, major, gold ring) Automatic-attacks (2): (1st) Men - each character faces 1 strike with 9 prowess (detainment against covert company); (2nd) Dúnedain - 4 strikes with 10 prowess (against overt company only) Moria F S d s w w 3 2 Redhorn Nearest Darkhaven: Gate Dol Guldur Playable: Items (minor, major, greater, gold ring) Automatic-attacks: Orcs - 4 strikes with 7 prowess Special: Non-Nazgûl creatures played at this site attack normally, not as detainment. Mount Doom U S s d 1 2 Gorgoroth Nearest Darkhaven: Minas Morgul Playable: Information Automatic-attacks: Orcs - 1 strike with 6 prowess Special: Any sage may tap to test a ring at this site, modifying the result by -3. Mount Gram U S s 1 1 Angmar Nearest Darkhaven: Carn Dûm Mount Gundabad F S s d 1 2 Gundabad Nearest Darkhaven: Carn Dûm Playable: Items (minor, major) Automatic-attacks: Orcs - each character faces 1 strike with 7 prowess (detainment against overt company) Nûrniag Camp U S s d d 1 1 Nurn Nearest Darkhaven: Minas Morgul Ost-in-Edhil U r s w w 2 2 Hollin Nearest Darkhaven: Carn Dûm Playable: Items (minor, gold ring) Automatic-attacks: Wolves - 3 strikes with 5 prowess Pelargir U F s w f f 3 2 Lebennin Nearest Darkhaven: Minas Morgul Playable: Items (minor, major, gold ring) Automatic-attacks (2): (1st) Men - each character faces 1 strike with 7 prowess (detainment against covert company); (2nd) Dúnedain - 3 strikes with 10 prowess (against overt company only) Raider-hold U B d w s 2 2 Horse Nearest Darkhaven: Plains Dol Guldur Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against covert company) Ruined Signal U r w w 1 1 Enedhwaith Nearest Darkhaven: Tower Geann a-Lisch Playable: Items (minor, major) Automatic-attacks: Spiders - 2 strikes with 8 prowess Sarn Goriwing F S d w 1 1 Heart of Nearest Darkhaven: Mirkwood Dol Guldur Playable: Items (minor, major) Automatic-attacks: Orcs - 3 strikes with 5 prowess Shelob's Lair U S s 1 1 Imlad Nearest Darkhaven: Morgul Minas Morgul Playable: Items (minor, major) Automatic-attacks (2): (1st) Orcs - 2 strikes with 8 prowess; (2nd) Spider (cannot be canceled) - 1 strike with 16 prowess; any character wounded is immediately eliminated Special: Contains a hoard. Non-Nazgûl creatures played at this site attack normally, not as detainment. Shrel-Kain F B d w b 2 1 Dorwinion Nearest Darkhaven: Dol Guldur Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only Automatic-attacks: Men - each character faces 1 strike with 8 prowess (detainment against covert company) Southron Oasis F B s w w 2 2 Harondor Nearest Darkhaven: Minas Morgul Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against covert company) Stone-circle U r w w 1 1 Old Pûkel Nearest Darkhaven: Gap Geann a-Lisch Playable: Information, Items (minor) Automatic-attacks: Pûkel-creature - 1 strike with 9 prowess The Stones R r w w 1 1 Andrast Nearest Darkhaven: Geann a-Lisch Playable: Items (minor, major, greater) Automatic-attacks: Pûkel-creatures - 2 strikes with 9 prowess Tharbad U r s w w 2 2 Cardolan Nearest Darkhaven: Carn Dûm Playable: Items (minor) Automatic-attacks: Men - 3 strikes with 6 prowess Special: Items may be played at this site even if it is tapped. Thranduil's F F d w b 2 1 Woodland Nearest Darkhaven: Halls Realm Dol Guldur Playable: Information, Items (minor, major, gold ring) Automatic-attacks (2): (1st) Elves - each character faces 1 strike with 9 prowess (detainment against covert company); (2nd) Elves - 3 strikes with 10 prowess (against overt company only) Urlurtsu Nurn R D s d d 1 1 Nurn Nearest Darkhaven: Minas Morgul Special: If your Ringwraith is at this site, he may tap during the organization phase to bring one Orc or Troll character from your discard pile into play at this site (as another company). The character must move to a different site from that of your Ringwraith this turn or be discarded at the end of the movement/hazard phase. Vale of Erech F B s w f f b 3 2 Lamedon Nearest Darkhaven: Minas Morgul Playable: Items (gold ring) Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against covert company) Variag Camp F B s w w s 2 2 Khand Nearest Darkhaven: Minas Morgul Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against covert company) The White U r s w 2 2 Arthedain Nearest Darkhaven: Towers Carn Dûm Playable: Information Automatic-attacks: Wolves - 2 strikes with 6 prowess The Wind ThroneF r d w w s 2 2 Grey Nearest Darkhaven: Mountain Dol Guldur Narrows Playable: Information, Items (minor, major) Automatic-attacks: Orcs - 3 strikes with 7 prowess Woodmen-town F B d w 1 1 Western Nearest Darkhaven: Mirkwood Dol Guldur Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against covert company) The Worthy R r s w w 2 1 Cardolan Nearest Darkhaven: Hills Carn Dûm Playable: Information Automatic-attacks: Men - each character faces 1 strike with 9 prowess (detainment against covert company) Special: This site never taps. Wose U B w 1 1 Old Nearest Darkhaven: Passage-hold Pûkel-land Geann a-Lisch Automatic-attacks: Men - 3 strikes with 5 prowess Zarak Dûm F r s 1 1 Angmar Nearest Darkhaven: Carn Dûm Playable: Items (minor, major) Automatic-attacks: Dragon - 1 strike with 11 prowess