The Wizards Character cards ---------------------------------------------------------------------------- Adrazar TYPE: Character RARITY: F1 RACE: Dunadan SKILLS: Scout/Diplomat HOME_SITE: Dol Amroth MP: 1 MIND: 3 INFLUENCE: 1 PROWESS: 3 BODY: 6 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 2 Unique. +1 direct influence against all factions. ---------------------------------------------------------------------------- Alatar TYPE: Character RARITY: F2 RACE: Wizard SKILLS: Warrior/Scout/Ranger/Sage HOME_SITE: Edhellond MP: 0 MIND: 0 INFLUENCE: 10 PROWESS: 6 BODY: 9 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Unique. During the movement/hazard phase, the number of cards that opponent draws based on Alatar's company's movement is reduced by one. If in a Haven when a hazard creature is played on another company, he may join tha company and face one of the hazard creature's strikes; he must tap and make a corruption check immediately following the attack. ---------------------------------------------------------------------------- Anborn TYPE: Character RARITY: U RACE: Dunadan SKILLS: Scout/Ranger HOME_SITE: Pelargir MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 2 BODY: 8 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 10 Unique. +2 direct influence against the Men of Lebennin faction. ---------------------------------------------------------------------------- Annalena TYPE: Character RARITY: F2 RACE: Elf SKILLS: Scout/Sage HOME_SITE: Edhellond MP: 1 MIND: 3 INFLUENCE: 0 PROWESS: 3 BODY: 8 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 9 Unique. ---------------------------------------------------------------------------- Aragorn II TYPE: Character RARITY: F1 RACE: Dunadan SKILLS: Warrior/Scout/Ranger HOME_SITE: Bree MP: 3 MIND: 9 INFLUENCE: 3 PROWESS: 6 BODY: 9 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 9 Unique. +2 direct influence against the Rangers of the North faction. -3 marshalling points if eliminated. ---------------------------------------------------------------------------- Arinmir TYPE: Character RARITY: U RACE: Elf SKILLS: Sage/Diplomat HOME_SITE: Edhellond MP: 1 MIND: 4 INFLUENCE: 2 PROWESS: 2 BODY: 7 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 9 Unique. +2 direct influence against the Variags faction. ---------------------------------------------------------------------------- Arwen TYPE: Character RARITY: R RACE: Elf SKILLS: Scout/Sage HOME_SITE: Rivendell MP: 1 MIND: 3 INFLUENCE: 0 PROWESS: 2 BODY: 8 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 9 Unique. +7 direct influence only usable against Aragorn II. ---------------------------------------------------------------------------- Balin TYPE: Character RARITY: U RACE: Dwarf SKILLS: Warrior/Sage HOME_SITE: Blue Mountain Dwarf-hold MP: 2 MIND: 5 INFLUENCE: 2 PROWESS: 4 BODY: 7 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 8 Unique. +2 prowess against Orcs. +1 direct influence against Dwarves and Dwarf factions. ---------------------------------------------------------------------------- Bard Bowman TYPE: Character RARITY: F2 RACE: Man SKILLS: Warrior/Scout HOME_SITE: Lake-town MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 3 BODY: 6 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 8 Unique. +2 direct influence against the Men of Northern Rhovanion faction. ---------------------------------------------------------------------------- Barliman Butterbur TYPE: Character RARITY: U RACE: Man SKILLS: Warrior HOME_SITE: Bree MP: 0 MIND: 1 INFLUENCE: 0 PROWESS: 2 BODY: 6 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 8 Unique. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Beorn TYPE: Character RARITY: F1 RACE: Man SKILLS: Warrior/Ranger HOME_SITE: Beorn's House MP: 2 MIND: 7 INFLUENCE: 2 PROWESS: 7 BODY: 9 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 8 Unique. +2 direct influence against the Beornings faction. ---------------------------------------------------------------------------- Beregond TYPE: Character RARITY: F1 RACE: Dunadan SKILLS: Warrior HOME_SITE: Minas Tirith MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 4 BODY: 8 CORRUPTION: -1 ARTIST: Edward Beard, Jr. RANDOM#: 8 Unique. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Beretar TYPE: Character RARITY: U RACE: Dunadan SKILLS: Warrior/Ranger HOME_SITE: Bree MP: 2 MIND: 5 INFLUENCE: 1 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 7 Unique. +2 direct influence against the Rangers of the North faction. ---------------------------------------------------------------------------- Bergil TYPE: Character RARITY: U RACE: Dunadan SKILLS: Scout HOME_SITE: Minas Tirith MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 1 BODY: 9 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 7 Unique. ---------------------------------------------------------------------------- Bifur TYPE: Character RARITY: CB RACE: Dwarf SKILLS: Warrior HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 4 BODY: 7 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 7 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Bilbo TYPE: Character RARITY: R RACE: Hobbit SKILLS: Scout/Sage HOME_SITE: Bag End MP: 2 MIND: 5 INFLUENCE: 1 PROWESS: 1 BODY: 9 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 7 Unique. Unless he is one of the starting characters, he may only be brought into play at his home site. All of his corruption checks are modified by +4. -2 marshalling points if eliminated. ---------------------------------------------------------------------------- Bofur TYPE: Character RARITY: CB RACE: Dwarf SKILLS: Warrior HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 4 BODY: 7 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 7 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Bombur TYPE: Character RARITY: U RACE: Dwarf SKILLS: Warrior HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 1 INFLUENCE: 0 PROWESS: 3 BODY: 6 CORRUPTION: -1 ARTIST: Angelo Montanini RANDOM#: 7 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Boromir II TYPE: Character RARITY: F2 RACE: Dunadan SKILLS: Warrior HOME_SITE: Minas Tirith MP: 1 MIND: 4 INFLUENCE: 1 PROWESS: 6 BODY: 7 CORRUPTION: -1 ARTIST: Angelo Montanini RANDOM#: 6 Unique. +2 direct influence against the Men of Anorien faction. -1 to all of his corruption checks. ---------------------------------------------------------------------------- Celeborn TYPE: Character RARITY: F1 RACE: Elf SKILLS: Warrior/Sage HOME_SITE: Lorien MP: 2 MIND: 6 INFLUENCE: 1 PROWESS: 6 BODY: 9 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 6 Unique. +5 direct influence that is only usable against Galadriel. ---------------------------------------------------------------------------- Cirdan TYPE: Character RARITY: R RACE: Elf SKILLS: Warrior/Sage/Diplomat HOME_SITE: Grey Havens MP: 3 MIND: 8 INFLUENCE: 4 PROWESS: 6 BODY: 8 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 6 Unique. When Cirdan is at Grey Havens, his controlling player may keep one more card than normal in his hand. May tap to cancel one attack keyed to a Coastal Sea region. +2 direct influence against the Elves of Lindon faction. -3 marshalling points if eliminated. ---------------------------------------------------------------------------- Dain II TYPE: Character RARITY: R RACE: Dwarf SKILLS: Warrior/Diplomat HOME_SITE: Iron Hill Dwarf-Hold MP: 2 MIND: 7 INFLUENCE: 3 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 6 Unique. +2 direct influence against Iron Hill Dwarves, +2 prowess against Orcs. +1 direct influence against Men and Man factions. ---------------------------------------------------------------------------- Damrod TYPE: Character RARITY: U RACE: Dunadan SKILLS: Scout/Ranger HOME_SITE: Vale of Erech MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 2 BODY: 7 CORRUPTION: 0 ARTIST: Mark Poole RANDOM#: 6 Unique. +2 direct influence against the Men of Lamedon faction. ---------------------------------------------------------------------------- Denethor II TYPE: Character RARITY: R RACE: Dunadan SKILLS: Warrior/Sage HOME_SITE: Minas Tirith MP: 1 MIND: 4 INFLUENCE: 2 PROWESS: 3 BODY: 6 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 5 Unique. +2 direct influence against the Tower Guard of Minas Tirith faction. ---------------------------------------------------------------------------- Dori TYPE: Character RARITY: U RACE: Dwarf SKILLS: Warrior HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 1 INFLUENCE: 0 PROWESS: 3 BODY: 6 CORRUPTION: -1 ARTIST: Angelo Montanini RANDOM#: 5 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Dwalin TYPE: Character RARITY: CB RACE: Dwarf SKILLS: Warrior HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 1 INFLUENCE: 0 PROWESS: 2 BODY: 7 CORRUPTION: -1 ARTIST: Angelo Montanini RANDOM#: 5 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Elladan TYPE: Character RARITY: F1 RACE: Elf SKILLS: Warrior/Ranger HOME_SITE: Rivendell MP: 1 MIND: 4 INFLUENCE: 0 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 5 Unique. +1 prowess against Orcs. ---------------------------------------------------------------------------- Elrohir TYPE: Character RARITY: F1 RACE: Elf SKILLS: Warrior/Ranger HOME_SITE: Rivendell MP: 1 MIND: 4 INFLUENCE: 0 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 4 Unique. +1 prowess against Orcs. ---------------------------------------------------------------------------- Elrond TYPE: Character RARITY: R RACE: Elf SKILLS: Warrior/Sage/Diplomat HOME_SITE: Rivendell MP: 3 MIND: 10 INFLUENCE: 4 PROWESS: 7 BODY: 9 CORRUPTION: 0 ARTIST: Kevin Ward RANDOM#: 4 Unique. When Elrond is at Rivendell, his controlling player may keep one more card than normal in his hand. -3 marshalling points if eliminated. ---------------------------------------------------------------------------- Eomer TYPE: Character RARITY: U RACE: Man SKILLS: Warrior/Ranger HOME_SITE: Edoras MP: 1 MIND: 3 INFLUENCE: 0 PROWESS: 3 BODY: 8 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 3 Unique. +2 direct influence against the Riders of Rohan faction. ---------------------------------------------------------------------------- Eowyn TYPE: Character RARITY: U RACE: Man SKILLS: Warrior/Scout HOME_SITE: Edoras MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 2 BODY: 7 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 3 Unique. Against Nazgul, +6 to her prowess, and his body is halved (round up). ---------------------------------------------------------------------------- Erkenbrand TYPE: Character RARITY: F1 RACE: Man SKILLS: Warrior HOME_SITE: Edoras MP: 1 MIND: 4 INFLUENCE: 2 PROWESS: 5 BODY: 6 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 4 Unique. +2 direct influence against the Riders of Rohan faction. ---------------------------------------------------------------------------- Faramir TYPE: Character RARITY: F1 RACE: Dunadan SKILLS: Warrior/Ranger HOME_SITE: Henneth Annun MP: 2 MIND: 5 INFLUENCE: 1 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 2 Unique. +2 direct influence against the Rangers of Ithilien faction. ---------------------------------------------------------------------------- Fili TYPE: Character RARITY: U RACE: Dwarf SKILLS: Warrior/Scout HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 2 BODY: 8 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 12 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Forlong TYPE: Character RARITY: CB RACE: Dunadan SKILLS: Warrior HOME_SITE: Minas Tirith MP: 0 MIND: 1 INFLUENCE: 0 PROWESS: 3 BODY: 7 CORRUPTION: -1 ARTIST: Quinton Hoover RANDOM#: 11 Unique. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Frodo TYPE: Character RARITY: R RACE: Hobbit SKILLS: Scout/Diplomat HOME_SITE: Bag End MP: 2 MIND: 5 INFLUENCE: 1 PROWESS: 1 BODY: 9 CORRUPTION: 4 ARTIST: Angus McBride RANDOM#: 11 Unique. Unless he is one of the starting characters, he may only be brought into play at his home site. All of his corruption checks are modified by +4. -2 marshalling points if eliminated. ---------------------------------------------------------------------------- Galadriel TYPE: Character RARITY: R RACE: Elf SKILLS: Scout/Sage/Diplomat HOME_SITE: Lorien MP: 3 MIND: 9 INFLUENCE: 4 PROWESS: 3 BODY: 10 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Unique. When Galadriel is at Lorien, her controlling player may keep one more card than normal in his hand. -3 marshalling points if eliminated. ---------------------------------------------------------------------------- Galva TYPE: Character RARITY: R RACE: Man SKILLS: Scout/Sage/Diplomat HOME_SITE: Shrel-Kain MP: 1 MIND: 4 INFLUENCE: 1 PROWESS: 0 BODY: 9 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 10 Unique. +2 direct influence against the Men of Dorwinion faction. Against Nazgul, +6 to her prowess, and his body is halved (round up). ---------------------------------------------------------------------------- Gamling the Old TYPE: Character RARITY: U RACE: Man SKILLS: Warrior HOME_SITE: Edoras MP: 0 MIND: 2 INFLUENCE: 1 PROWESS: 3 BODY: 7 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Unique. ---------------------------------------------------------------------------- Gandalf TYPE: Character RARITY: F2 RACE: Wizard SKILLS: Warrior/Scout/Sage/Diplomat HOME_SITE: Any Haven MP: 0 MIND: 0 INFLUENCE: 10 PROWESS: 6 BODY: 9 CORRUPTION: 1 ARTIST: Olivier Frot RANDOM#: 9 Unique. All of his corruption checks are modified by +1. Can tap to "test" a gold ring. ---------------------------------------------------------------------------- Ghan-buri-Ghan TYPE: Character RARITY: U RACE: Man SKILLS: Scout/Ranger HOME_SITE: Druadan Forest MP: 2 MIND: 5 INFLUENCE: 2 PROWESS: 2 BODY: 9 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 9 Unique. +2 direct influence against Wose factions. ---------------------------------------------------------------------------- Gildor Inglorion TYPE: Character RARITY: F1 RACE: Elf SKILLS: Warrior/Ranger HOME_SITE: Rivendell MP: 1 MIND: 4 INFLUENCE: 0 PROWESS: 5 BODY: 7 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 9 Unique. +2 prowess against Orcs. ---------------------------------------------------------------------------- Gimli TYPE: Character RARITY: F1 RACE: Dwarf SKILLS: Warrior/Diplomat HOME_SITE: Iron Hill Dwarf-Hold MP: 2 MIND: 6 INFLUENCE: 2 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 9 Unique. +2 direct influence against Iron Hill Dwarves. +2 prowess against Orcs. +1 direct influence against Elves and Elf factions. ---------------------------------------------------------------------------- Gloin TYPE: Character RARITY: U RACE: Dwarf SKILLS: Warrior/Diplomat HOME_SITE: Blue Mountain Dwarf-hold MP: 2 MIND: 5 INFLUENCE: 2 PROWESS: 5 BODY: 7 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 8 Unique. +2 direct influence against Blue Mountain Dwarves. +1 prowess against Orcs. +1 direct influence against Dwarves and Dwarf factions. ---------------------------------------------------------------------------- Glorfindel II TYPE: Character RARITY: F1 RACE: Elf SKILLS: Warrior/Sage HOME_SITE: Rivendell MP: 3 MIND: 8 INFLUENCE: 2 PROWESS: 8 BODY: 9 CORRUPTION: 0 ARTIST: Randy Gallegos RANDOM#: 8 Unique. +1 direct influence against Elves. ---------------------------------------------------------------------------- Halbarad TYPE: Character RARITY: U RACE: Dunadan SKILLS: Sage/Diplomat HOME_SITE: Cameth Brin MP: 0 MIND: 1 INFLUENCE: 1 PROWESS: 0 BODY: 5 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 8 Unique. +2 direct influence against the Hillmen faction. ---------------------------------------------------------------------------- Haldalam TYPE: Character RARITY: R RACE: Dunadan SKILLS: Warrior/Diplomat HOME_SITE: Shrel-Kain MP: 2 MIND: 5 INFLUENCE: 1 PROWESS: 4 BODY: 9 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 8 Unique. +4 direct influence against the Easterlings faction. ---------------------------------------------------------------------------- Haldir TYPE: Character RARITY: U RACE: Elf SKILLS: Warrior HOME_SITE: Lorien MP: 1 MIND: 3 INFLUENCE: 0 PROWESS: 4 BODY: 8 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 8 Unique. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Hama TYPE: Character RARITY: CB RACE: Man SKILLS: Warrior HOME_SITE: Edoras MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 4 BODY: 8 CORRUPTION: -1 ARTIST: Lori Deitrick RANDOM#: 7 Unique. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Imrahil TYPE: Character RARITY: U RACE: Dunadan SKILLS: Warrior/Diplomat HOME_SITE: Dol Amroth MP: 2 MIND: 6 INFLUENCE: 2 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: Donato Giancola RANDOM#: 7 Unique. +2 direct influence against the Knights of Dol Amroth faction. ---------------------------------------------------------------------------- Kili TYPE: Character RARITY: F2 RACE: Dwarf SKILLS: Warrior/Scout HOME_SITE: Blue Mountain Dwarf-hold MP: 1 MIND: 3 INFLUENCE: 0 PROWESS: 3 BODY: 8 CORRUPTION: -1 ARTIST: Angelo Montanini RANDOM#: 7 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Legolas TYPE: Character RARITY: U RACE: Elf SKILLS: Warrior/Diplomat HOME_SITE: Thranduil's Halls MP: 2 MIND: 6 INFLUENCE: 2 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 7 Unique. +2 direct influence against the Wood-elves faction. ---------------------------------------------------------------------------- Mablung TYPE: Character RARITY: U RACE: Dunadan SKILLS: Warrior/Scout HOME_SITE: Lond Galen MP: 0 MIND: 1 INFLUENCE: 0 PROWESS: 1 BODY: 6 CORRUPTION: 0 ARTIST: Margaret Organ-Kean RANDOM#: 7 Unique. +2 direct influence against the Men of Anfalas faction. ---------------------------------------------------------------------------- Merry TYPE: Character RARITY: U RACE: Hobbit SKILLS: Scout HOME_SITE: Bag End MP: 1 MIND: 4 INFLUENCE: 1 PROWESS: 1 BODY: 9 CORRUPTION: 2 ARTIST: Angelo Montanini RANDOM#: 7 Unique. Unless he is one of the starting characters, he may only be brought into play at his home site. All of his corruption checks are modified by +2. ---------------------------------------------------------------------------- Nori TYPE: Character RARITY: CB RACE: Dwarf SKILLS: Warrior HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 4 BODY: 7 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 6 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Oin TYPE: Character RARITY: U RACE: Dwarf SKILLS: Warrior/Ranger HOME_SITE: Blue Mountain Dwarf-hold MP: 1 MIND: 3 INFLUENCE: 0 PROWESS: 3 BODY: 8 CORRUPTION: -1 ARTIST: Angelo Montanini RANDOM#: 6 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. ---------------------------------------------------------------------------- Ori TYPE: Character RARITY: CB RACE: Dwarf SKILLS: Warrior HOME_SITE: Blue Mountain Dwarf-hold MP: 0 MIND: 1 INFLUENCE: 0 PROWESS: 2 BODY: 7 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 6 Unique. +1 prowess against Orcs. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Orophin TYPE: Character RARITY: CB RACE: Elf SKILLS: Warrior/Ranger HOME_SITE: Lorien MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 2 BODY: 7 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 6 Unique. -1 to all of his corruption checks. -1 to influence checks against factions. ---------------------------------------------------------------------------- Pallando TYPE: Character RARITY: F2 RACE: Wizard SKILLS: Warrior/Ranger/Sage/Diplomat HOME_SITE: Grey Havens MP: 0 MIND: 0 INFLUENCE: 10 PROWESS: 6 BODY: 9 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 6 Unique. His controlling player may keep one more card than normal in his hand. Opponent must discard his cards face-up. ---------------------------------------------------------------------------- Peath TYPE: Character RARITY: F1 RACE: Man SKILLS: Ranger/Diplomat HOME_SITE: Dunnish Clan-hold MP: 1 MIND: 4 INFLUENCE: 1 PROWESS: 4 BODY: 7 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 5 Unique. +4 direct influence against the Dunlending faction. Against Nazgul, +5 to her prowess, his body is halved (round up). ---------------------------------------------------------------------------- Pippin TYPE: Character RARITY: U RACE: Hobbit SKILLS: Scout HOME_SITE: Bag End MP: 1 MIND: 4 INFLUENCE: 1 PROWESS: 1 BODY: 9 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 5 Unique. Unless he is one of the starting characters, he may only be brought into play at his home site. All of his corruption checks are modified by +2. ---------------------------------------------------------------------------- Radagast TYPE: Character RARITY: F2 RACE: Wizard SKILLS: Warrior/Scout/Ranger/Diplomat HOME_SITE: Rhosgobel MP: 0 MIND: 0 INFLUENCE: 10 PROWESS: 6 BODY: 9 CORRUPTION: 1 ARTIST: Angelo Montanini RANDOM#: 5 Unique. If his company moves to a new site during the movement/hazard phase, he may draw 1 additional card for each Wilderness [w] region in his company's site path. +1 to all corruption checks. ---------------------------------------------------------------------------- Robin Smallburrow TYPE: Character RARITY: F2 RACE: Hobbit SKILLS: Scout HOME_SITE: Bag End MP: 1 MIND: 3 INFLUENCE: 0 PROWESS: 1 BODY: 9 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 5 Unique. Unless he is one of the starting characters, he may only be brought into play at his home site. All of his corruption checks are modified by +2. ---------------------------------------------------------------------------- Sam Gamgee TYPE: Character RARITY: U RACE: Hobbit SKILLS: Scout/Ranger HOME_SITE: Bag End MP: 1 MIND: 4 INFLUENCE: 0 PROWESS: 1 BODY: 9 CORRUPTION: 3 ARTIST: Angelo Montanini RANDOM#: 4 Unique. Unless he is one of the starting characters, he may only be brought into play at his home site. All of his corruption checks are modified by +3. ---------------------------------------------------------------------------- Saruman TYPE: Character RARITY: F2 RACE: Wizard SKILLS: Scout/Ranger/Sage/Diplomat HOME_SITE: Isengard MP: 0 MIND: 0 INFLUENCE: 10 PROWESS: 6 BODY: 9 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 4 Unique. May tap to use a Palantir. At the beginning of each of his end-of-turn phases, he may tap to take one "spell" card from his discard pile and return it to his hand. ---------------------------------------------------------------------------- Theoden TYPE: Character RARITY: F1 RACE: Man SKILLS: Warrior/Diplomat HOME_SITE: Edoras MP: 2 MIND: 6 INFLUENCE: 3 PROWESS: 5 BODY: 6 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 4 Unique. +2 direct influence against the Riders of Rohan faction. ---------------------------------------------------------------------------- Thorin II TYPE: Character RARITY: R RACE: Dwarf SKILLS: Warrior/Scout/Diplomat HOME_SITE: Blue Mountain Dwarf-hold MP: 3 MIND: 8 INFLUENCE: 2 PROWESS: 5 BODY: 8 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 3 Unique. +2 direct influence against Blue Mountain Dwarves. +3 prowess against Orcs. +2 direct influence against Dwarves and Dwarf factions. ---------------------------------------------------------------------------- Thranduil TYPE: Character RARITY: F1 RACE: Elf SKILLS: Warrior/Ranger/Sage HOME_SITE: Thranduil's Halls MP: 3 MIND: 9 INFLUENCE: 3 PROWESS: 7 BODY: 8 CORRUPTION: 0 ARTIST: Rob Alexander RANDOM#: 3 Unique. +2 direct influence against the Wood-elves faction. ---------------------------------------------------------------------------- Voteli TYPE: Character RARITY: CB RACE: Man SKILLS: Ranger/Sage HOME_SITE: Lossadan Camp MP: 1 MIND: 3 INFLUENCE: 1 PROWESS: 3 BODY: 6 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 2 Unique. +2 direct influence against the Lossoth faction. Against Nazgul, +5 to her prowess, and his body is halved (round up). ---------------------------------------------------------------------------- Vygavril TYPE: Character RARITY: R RACE: Man SKILLS: Diplomat/Sage HOME_SITE: Southron Oasis MP: 1 MIND: 3 INFLUENCE: 1 PROWESS: 2 BODY: 7 CORRUPTION: 0 ARTIST: Jo Hartwig RANDOM#: 7 Unique. +2 direct influence against the Southron faction. Against Nazgul, +6 to prowess, and his body is halved (round up). ---------------------------------------------------------------------------- Wacho TYPE: Character RARITY: U RACE: Man SKILLS: Scout/Sage HOME_SITE: Woodmen-town MP: 0 MIND: 2 INFLUENCE: 0 PROWESS: 1 BODY: 8 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 7 Unique. +2 direct influence against the Woodmen faction. Hazard cards ---------------------------------------------------------------------------- Abductor TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: sS STRIKES: 1 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 12 Men. One Strike. Each non-Wizard defending character wounded by the Abductor is discarded. ---------------------------------------------------------------------------- Adunaphel TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 11 Unique. Nazgul (7th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Brown Lands, Dagorlad, Gorgoroth, and Western Mirkwood; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Adunaphel becomes a short-event and causes any one character to tap. ---------------------------------------------------------------------------- Agburanar TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Dragon MP: 4 PLAYABLE: STRIKES: 2 PROWESS: 15 BODY: 9 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 11 Unique. May be played at Caves of Ulund. Dragon. Two strikes. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions. ---------------------------------------------------------------------------- Akhorahil TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 16 BODY: 9 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 10 Unique. Nazgul (5th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Akhorahil becomes a short-event and modifies any one character's body by -1 for the rest of this turn. ---------------------------------------------------------------------------- Ambusher TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: fb STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Men. Two strikes. Attacker chooses defending characters. ---------------------------------------------------------------------------- Arouse Denizens TYPE: Hazard RARITY: CA2 CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 4 The prowess of one automatic-attack at a Ruins and Lairs [R] site is increased by 3 until the end of the turn. Cannot be duplicated at a given site. ---------------------------------------------------------------------------- Arouse Minions TYPE: Hazard RARITY: CA2 CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 3 The prowess of one automatic-attack at a Shadow-hold [S] or Dark-hold [D] site is increased by 3 until the end of the turn. Cannot be duplicated at a given site. ---------------------------------------------------------------------------- Assassin TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: BF STRIKES: 1 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Men. Three attacks (of one strike each) all against the same character. Attacker chooses defending character. One or two of these attacks may be canceled by tapping one character (not the defending character) in the defender's company for each attack canceled. ---------------------------------------------------------------------------- Awaken Denizens TYPE: Hazard RARITY: CA2 CLASS: Long-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 3 The number of strikes for each automatic-attack at a Ruins & Lairs [R] site is doubled. Cannot be duplicated. ---------------------------------------------------------------------------- Awaken Minions TYPE: Hazard RARITY: CA2 CLASS: Long-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 2 The number of strikes for each automatic-attack at a Shadow-hold [S] site or at a Dark-hold [D] site is doubled. Cannot be duplicated. ---------------------------------------------------------------------------- Awaken the Earth's Fire TYPE: Hazard RARITY: U CLASS: Short-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 7 Environment. Modify the prowess of one auto-attack at a Shadow-hold [S] or Dark-hold [D] site by +2. Alternatively, if Doors of Night is in play, treat one Shadow-land [s] as a Dark-domain [d] until end of the turn. Cannot be duplicated. ---------------------------------------------------------------------------- Balrog of Moria TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: MP: 5 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Rob Alexander RANDOM#: 11 Unique. The Balrod appears in Moria. The Moria site gains a second automatic-attack of 1 strike with 18 prowess and no body. If this 2nd automatic attack is defeated, this permanent-event is removed from play (i.e., the Balrog is defeated). If your opponent defeats this 2nd automatic-attack, he receives the marshalling points. In addition, unless Galadriel is at Lorien or she is not in play, Lorien is considered a Free-hold [F] (for purposes of healing and playing hazards). +2 prowess to all automatic-attacks at sites in Hollin, Redhorn Gate, and Wold & Foothills. ---------------------------------------------------------------------------- Bane of the Ithil-stone TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Jeffrey Reitz RANDOM#: 11 Corruption points for Palantiri are doubled. Automatically cancels any effect that causes a player to search through or look at any portion of a play deck or a discard pile outside of the normal sequence of play. Discard Bane of the Ithil-stone whenever a play deck is exhausted. Cannot be duplicated. ---------------------------------------------------------------------------- Barrow-wight TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: sdSD STRIKES: 1 PROWESS: 12 BODY: 0 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 9 Undead. One strike. After the attack, each character wounded by Barrow-wight makes a corruption check modified by -2. ---------------------------------------------------------------------------- Bert (Burat) TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Troll MP: 1 PLAYABLE: wsS STRIKES: 1 PROWESS: 12 BODY: 0 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 9 Unique. Troll. One strike. If played after "William" or "Tom" and if keyed to the same site path against the same company, each character wounded by "Bert" must discard all non-special items he bears. ---------------------------------------------------------------------------- Brigands TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: bw STRIKES: 2 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 9 Men. Two strikes. If any strike of Brigands wounds a character, the company must immediately discard one item (of defender's choice). ---------------------------------------------------------------------------- Call of Home TYPE: Hazard RARITY: CA2 CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Randy Gallegos RANDOM#: 10 Playable on a non-Wizard character that is not the bearer of The One Ring. The character's player must make a roll (or draw a #); return the character to the player's hand if the result plus his unused general influence is less than 10. Any one item held by a character removed in this fashion may automatically be transferred to another character in his company. ---------------------------------------------------------------------------- Call of the Sea TYPE: Hazard RARITY: U CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Mark Poole RANDOM#: 10 Playable on a Elf character. The character's player must make a roll (or draw a #). Return the character to the player's hand if this result plus his unused general influence is less than 10. This result is modified by -3 if the character's company moved this turn using a site path containing a Coastal Sea [c]. Any one item held by a character removed in this fashion may automatically be transferred to another character in his company. ---------------------------------------------------------------------------- Cave-drake TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Dragon MP: 1 PLAYABLE: 2R STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 8 Dragon. Two strikes. Attacker chooses defending characters. Two Wildernesses [w] in site path are required. ---------------------------------------------------------------------------- Choking Shadows TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Gail McIntosh RANDOM#: 7 Environment. Modify the prowess of one automatic-attack at a Ruins & Lairs [R] site by +2. Alternatively, if Doors of Night is in play, treat one Wilderness [w] as a Shadow-land [s] or one Ruins & Lairs [R] as a Shadow-hold [S] until the end of the turn. Cannot be duplicated. ---------------------------------------------------------------------------- Clouds TYPE: Hazard RARITY: R CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Rob Alexander RANDOM#: 7 Environment. If Doors of Night is in play, the prowess of each hazard creature is modified by +2. Cannot be duplicated. ---------------------------------------------------------------------------- Corpse-candle TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: wsdSD STRIKES: 1 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Kaja Foglio RANDOM#: 8 Undead. One strike. Before a defending character is selected, every character in the company makes a corruption check. ---------------------------------------------------------------------------- Corsairs of Umbar TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: c STRIKES: 5 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 8 Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pukel-land; and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. ---------------------------------------------------------------------------- Crebain TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: bwsdRSD STRIKES: 0 PROWESS: 5 BODY: 0 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 8 Animals. Each character in the company faces one strike. After the attack, the defender must reveal one random card from his hand for each character in the defending company. ---------------------------------------------------------------------------- Daelomin TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Dragon MP: 4 PLAYABLE: STRIKES: 3 PROWESS: 13 BODY: 8 CORRUPTION: 0 ARTIST: David Martin RANDOM#: 8 Unique. May be played at Dancing Spire. Dragon. Three strikes. Attacker chooses defending characters. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at site in these regions. ---------------------------------------------------------------------------- Despair of the Heart TYPE: Hazard RARITY: CA CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 2 ARTIST: Angus McBride RANDOM#: 10 Corruption. A non-Wizard, non-Hobbit character receives 2 corruption points. Target character makes a corruption check each time a character in his company becomes wounded. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 4, discard this card. ---------------------------------------------------------------------------- Doors of Night TYPE: Hazard RARITY: F5 CLASS: Permanent-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Melissa Benson RANDOM#: 7 Environment. All resource environment cards in play are immediately discarded, and all resource environment effects are canceled. Cannot be duplicated. ---------------------------------------------------------------------------- Dragon's Desolation TYPE: Hazard RARITY: U CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Edward Beard, Jr. RANDOM#: 9 The prowess of one Dragon attack is modified by +2 or one Dragon hazard creature may be played at a Ruins & Lairs [R] that has two Wildernesses [w] in its site path (only one Wilderness [w] is required if Doors of Night is in play). ---------------------------------------------------------------------------- Drowning Seas TYPE: Hazard RARITY: U CLASS: Short-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 6 Environment. Playable on a company that moved this turn to a site with a Coastal Sea [c] in its site path. Target company loses one item of its choice and its player must randomly discard two cards from his hand. Alternatively, if Doors of Night is in play, target company must immediately return to its site of origin. ---------------------------------------------------------------------------- Dwar of Waw TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 7 Unique. Nazgul (3rd). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Ithilien; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Dwar of Waw becomes a short-event and gives +1 prowess to all Wolf, Spider and Animal attacks until the end of the turn. ---------------------------------------------------------------------------- Eye of Sauron TYPE: Hazard RARITY: R CLASS: Long-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Edward Beard, Jr. RANDOM#: 9 The prowess of each automatic-attack is increased by one. If Doors of Night is in play, the prowess of each automatic-attack is increased by three. ---------------------------------------------------------------------------- Fell Beast TYPE: Hazard RARITY: R CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Edward Beard, Jr. RANDOM#: 4 The number of strikes of one Nazgul hazard creature is increased by one and its prowess is decreased by 2. Attacker chooses defending characters. Additionally, target Nazgul may be played keyed to a Shadow-land [s] or Shadow-hold [S]. Cannot be duplicated on a given Nazgul. ---------------------------------------------------------------------------- Fell Turtle TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: c STRIKES: 1 PROWESS: 15 BODY: 0 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 7 Animals. One strike. If any strike is successful, the defending company must return to its site of origin (defending characters are wounded normally). ---------------------------------------------------------------------------- Fell Winter TYPE: Hazard RARITY: CA CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Gail McIntosh RANDOM#: 6 Environment. Each Border-hold [B] receives an automatic-attack: Wolves -- strikes with 7 prowess. Additionally, if Doors of Night is in play, treat all Free-domains [f] as Border-lands [b] and all Border-lands [b] as Wildernesses [w]. Cannot be duplicated. ---------------------------------------------------------------------------- Foul Fumes TYPE: Hazard RARITY: CA CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 6 Environment. Each moving company that has a Shadow-land [s] or a Dark-domain [d] in its site-path must return to its site of origin unless it contains a ranger. Additionally, if Doors of Night is in play, each non-Haven site in play with a Shadow-land [s] or a Dark-domain [d] in its site path is tapped. Cannot be duplicated. ---------------------------------------------------------------------------- Fury of the Iron Crown TYPE: Hazard RARITY: P CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 8 Unique. May not be played if The Iron Crown is in play. The prowess of one strike of an attack by an Orc, Troll, Man, or Nazgul creature is increased by +4. After the attack is resolved, if the creature is not a Nazgul: the creature is removed from play (defender receives the marshalling points); and, in addition, if the defender has The Iron Crown in his hand, he may immediately play it with a character in the defending company. ---------------------------------------------------------------------------- Ghosts TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: sdSD STRIKES: 3 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Ron Spencer RANDOM#: 7 Undead. Three strikes. After attack, each character wounded by the Gosts makes a corruption check modified by -1. ---------------------------------------------------------------------------- Ghouls TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: sdSD STRIKES: 5 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 7 Undead. Five strikes. ---------------------------------------------------------------------------- Giant TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Giant MP: 1 PLAYABLE: 2 STRIKES: 1 PROWESS: 13 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 7 Giant. One strike. Two Wildernesses [w] in the site path are required. ---------------------------------------------------------------------------- Giant Spiders TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Spiders MP: 1 PLAYABLE: 2 STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 9 Spiders. Two strikes. If the body check for a non-Wizard character wounded by Giant Spiders equals the character's body, the character is discarded. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Two Wildernesses [w] in site path are otherwise required. ---------------------------------------------------------------------------- Gloom TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Darryl Elliott RANDOM#: 6 Environment. Playable only on a company that is moving this turn. One character (attacker's choice) in that company suffers -1 to his prowess until the end of the turn. Alternatively, if Doors of Night is in play, treat one Border-land [b] as a Wilderness [w] or one Border-hold [B] as a Ruins & Lairs [R] until the end of the turn. Cannot be duplicated. ---------------------------------------------------------------------------- Greed TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: Site MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 9 Playable on a site. Until the end of the turn, each non-Hobbit, non-Wizard character at the site must make a corruption check each time an item is played at the site. The character playing an item need not make a corruption check. When a character makes one of these corruption checks, it is modified by subtracting the corruption points that the item would normally give the character if he controlled the item. Cannot be duplicated on a given site. ---------------------------------------------------------------------------- Half-trolls of Far Harad TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Trolls MP: 1 PLAYABLE: sdSD STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: Heather Hudson RANDOM#: 6 Trolls. Two strikes. ---------------------------------------------------------------------------- Hoarmurath of Dir TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 9 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 6 Unique. Nazgul (6th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Hoarmurath of Dir becomes a short-event and gives +1 strike to any one attack. ---------------------------------------------------------------------------- Huorn TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Awakened Plant MP: 1 PLAYABLE: w STRIKES: 1 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 6 Awakened Plant. One strike. May also be played at Druadan Forest, Old Forest, and Wellinghall. May also be played keyed to Heart of Mirkwood, Sothern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions. ---------------------------------------------------------------------------- Indur Dawndeath TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 6 Unique. Nazgul (4th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Indur Dwandeath becomes a short-event and makes any wounded character discard an item (but not a ring). ---------------------------------------------------------------------------- Khamul the Easterling TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 6 PLAYABLE: dD STRIKES: 1 PROWESS: 18 BODY: 8 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 6 Unique. Nazgul (2nd). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Brown Lands, Heart of Mirkwood, Gorgoroth, and Southern Mirkwood; may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Khamul the Easterling becomes a short-event and forces opponent to discard one card of his choice for every Nazgul permanent-event in play (including this one). ---------------------------------------------------------------------------- Leucaruth TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Dragon MP: 4 PLAYABLE: STRIKES: 2 PROWESS: 16 BODY: 8 CORRUPTION: 0 ARTIST: Pat Morrissey RANDOM#: 5 Unique. May be played at Irerock. Dragon. Two strikes. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions. ---------------------------------------------------------------------------- Long Winter TYPE: Hazard RARITY: CA CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Ken Meyer, Jr. RANDOM#: 6 Environment. Each moving company that has at least two Wildernesses [w] in its site path must return to its site of origin unless it contains a ranger. Additionally, if Doors of Night is in play, each non-Haven site in play with at least two Wildernesses [w] in its site path is tapped. Cannot be duplicated. ---------------------------------------------------------------------------- Lost at Sea TYPE: Hazard RARITY: R CLASS: Short-event SUBCLASS: Movement MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Randy Asplund-Faith RANDOM#: 11 Playable on a company that is moving this turn. If the company has a Coastal Sea [c] in its site path, it may do nothing at the site during its site phase. ---------------------------------------------------------------------------- Lost in Border-lands TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: Movement MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Kevin Ward RANDOM#: 2 Playable on a company that is moving this turn. You may play one additional hazard on target campany for each Border-land [b] in its site path. ---------------------------------------------------------------------------- Lost in Dark-domains TYPE: Hazard RARITY: R CLASS: Short-event SUBCLASS: Movement MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Mark Poole RANDOM#: 4 Playable on a company that is moving this turn. If the company has a Dark-domain [d] in its site path, its hazard limit is doubled until the end of the turn. ---------------------------------------------------------------------------- Lost in Free-domains TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: Movement MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Kevin Ward RANDOM#: 12 Playable on a company that is moving this turn. If the company has a Free-domain [f] in its site path, it may do nothing at the site during its site phase. ---------------------------------------------------------------------------- Lost in Shadow-lands TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: Movement MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Ken Meyer, Jr. RANDOM#: 3 Playable on a company that is moving this turn. You may play one additional hazard on target company for each Shadow-land [s] in its site path. ---------------------------------------------------------------------------- Lost in the Wilderness TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: Movement MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Randy Asplund-Faith RANDOM#: 3 Playable on a company that is moving this turn. You may play one additional hazard on target company for each Wilderness [w] in its site path. ---------------------------------------------------------------------------- Lure of Creation TYPE: Hazard RARITY: U CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 2 ARTIST: Ron Rousselle II RANDOM#: 9 Corruption. A revealed Wizard receives 2 corruption points and makes a corruption check at the end of any movement/hazard phase in a turn during which his company moved to a Haven [H]. Cannot be duplicated on a given Wizard. During his organization phase, a Wizard with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 6, discard this card. ---------------------------------------------------------------------------- Lure of Expedience TYPE: Hazard RARITY: CA CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 2 ARTIST: Kevin Ward RANDOM#: 8 Corruption. Does not affect Hobbits and Wizards. A character receives 2 corruption points. Target character makes a corruption check each time a character in his company gains an item. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 5, discard this card. ---------------------------------------------------------------------------- Lure of Nature TYPE: Hazard RARITY: CA2 CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 2 ARTIST: Quinton Hoover RANDOM#: 8 Corruption. Does not affect Hobbits and Dwarves. A character receives 2 corruption points. Target character makes one corruption check after all other hazards have been played for each Wilderness [w] in the site path that his company moved through that turn. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 4, discard this card. ---------------------------------------------------------------------------- Lure of Power TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 8 The next non-Hobbit character to make a successful influence attempt (e.g. against a faction, an opponent's character, etc.) must immediately make a corruption check modified by -4. Discard this card after this corruption check. ---------------------------------------------------------------------------- Lure of the Senses TYPE: Hazard RARITY: CA CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 2 ARTIST: Ron Rousselle II RANDOM#: 8 Corruption. A character receives 2 corruption points. Target character makes a corruption check at the end of his untap phase if he is at a Haven [H]. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this results is greater than 6, discard this card. ---------------------------------------------------------------------------- Minions Stir TYPE: Hazard RARITY: U CLASS: Long-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 8 The number of strikes and prowess of each Orc and Troll attack is increased by one (by two for Orces if Doors of Night is in play). Cannot be duplicated. ---------------------------------------------------------------------------- Morgul Night TYPE: Hazard RARITY: R CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Rob Alexander RANDOM#: 5 Environment. Playable only if Doors of Night is in play, treat all Wildernesses [w] as Shadow-lands [s] and all Shadow-lands [s] as Dark-domains [d]. Cannot be duplicated. ---------------------------------------------------------------------------- Morgul-horse TYPE: Hazard RARITY: R CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Mark Poole RANDOM#: 7 This card allows you to place a tapped Nazgul permanent-event back into your hand instead of discarding it. Alternatively, allows a Nazgul to be played keyed to a Shadow-land [s]. ---------------------------------------------------------------------------- Morgul-knife TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 4 ARTIST: Liz Danforth RANDOM#: 7 A Nazgul's prowess is modified by +2. Discard if attack doesn't wound a character. Corruption. One character (attacker's choice) wounded by an attack modified by this card receives 4 corruption points (place this card under the character). If at a Haven during his untap phase, a character with this card may attempt to remove it (but he may not untap or heal). Make a roll (or draw a #): if this result is greater than 4, discard this card. Cannot be duplicated on a given Nazgul. ---------------------------------------------------------------------------- Mouth of Sauron TYPE: Hazard RARITY: R CLASS: Creature/Short-event SUBCLASS: Man MP: 3 PLAYABLE: dD STRIKES: 1 PROWESS: 13 BODY: 8 CORRUPTION: 0 ARTIST: Donato Giancola RANDOM#: 5 Unique. Man. May be played as a hazard creature (with one strike) or as a short-event. If played as a short-event, bring any hazard card from your discard pile back into your hand. ---------------------------------------------------------------------------- Mumak (Oliphant) TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: STRIKES: 2 PROWESS: 12 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 5 Animals. May be played keyed to Dagorlad, Gorgoroth, Horse Plains, Ithilien, Khand, Nurn, Udun; and may also be played at sites in these regions. May also be played (on the same turn and on the same company as Corsairs of Umbar) keyed to Andrast, Anfalas, Belfalas, Lebennin; and at Ruins & Lairs [R] and Shadow-holds [S] in these regions. ---------------------------------------------------------------------------- Muster Disperses TYPE: Hazard RARITY: CA CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 7 Affects a faction already in play. The faction's player makes a roll (or draws a #), the faction is discarded if the result plus his unused general influence is less than 11. ---------------------------------------------------------------------------- Neeker-breekers TYPE: Hazard RARITY: P CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: bwsdR STRIKES: -1 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 8 Animals. Each character in the company faces one strike. His prowess against such a strike is equal to his mind attribute. Any character that would normally be wounded is only tapped intstead - no body checks are made. ---------------------------------------------------------------------------- New Moon TYPE: Hazard RARITY: U CLASS: Short-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Gail McIntosh RANDOM#: 5 Environment. Tap one Elf character. Alternatively, if Doors of Night is in play, treat one Free-domain [f] as a Border-land [b] or one Free-hold [F] as a Border-hold [B] until the end of the turn. Cannot be duplicated. ---------------------------------------------------------------------------- Night TYPE: Hazard RARITY: CA CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Gail McIntosh RANDOM#: 5 Environment. The prowess of each non-ranger Dunadan is modified by -1. Additionally, if Doors of Night is in play, the prowesses of all attacks are modified by +1 and the prowess of each Man and Dunadan is modified by -1. Cannot be duplicated. ---------------------------------------------------------------------------- Old Man Willow TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Awakened Plant MP: 1 PLAYABLE: 2 STRIKES: 1 PROWESS: 13 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 5 Awakened Plant. One strike. 15 prowess against Hobbits. May also be played keyed to Fangorn, Heart of Mirkwood, Southern Mirkwood, and Western Mirkwood; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Also playable at Old Forest and Druadan Forest. Two Wildernesses [w] in site path are required. ---------------------------------------------------------------------------- Olog-hai (Trolls) TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Trolls MP: 2 PLAYABLE: sdD STRIKES: 3 PROWESS: 10 BODY: 5 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 4 ---------------------------------------------------------------------------- Orc-guard TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: sdSD STRIKES: 5 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 4 Orcs. Five strikes. ---------------------------------------------------------------------------- Orc-lieutenant TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: wsdRSD STRIKES: 1 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Jo Hartwig RANDOM#: 4 Orcs. One strike. If played on a company that has already faced an Orc attack this turn, Orc-lieutenant receives +4 prowess. ---------------------------------------------------------------------------- Orc-patrol TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: wsdRSD STRIKES: 3 PROWESS: 6 BODY: 0 CORRUPTION: 0 ARTIST: Brian Snoddy RANDOM#: 3 Orcs. Three strikes. ---------------------------------------------------------------------------- Orc-raiders TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: bwR STRIKES: 4 PROWESS: 6 BODY: 0 CORRUPTION: 0 ARTIST: Heather Hudson RANDOM#: 3 Orcs. Four strikes. ---------------------------------------------------------------------------- Orc-warband TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: wsdRSD STRIKES: 5 PROWESS: 4 BODY: 0 CORRUPTION: 0 ARTIST: Heather Hudson RANDOM#: 2 Orcs. Five strikes. If played on a company that has already faced an Orc attack this turn, Orc-warband receives +3 prowess. ---------------------------------------------------------------------------- Orc-warriors TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: bwR STRIKES: 3 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Brian Snoddy RANDOM#: 12 Orcs. Three strikes. ---------------------------------------------------------------------------- Orc-watch TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: sdSD STRIKES: 3 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 11 Orcs. Three strikes. ---------------------------------------------------------------------------- Pick-pocket TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: FB STRIKES: 1 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Ronald Shuey RANDOM#: 9 Men. One strike. Attacker chooses the defending characters. For each successful strike, an item the defending character bears must be discarded (defender's choice); he is not harmed. ---------------------------------------------------------------------------- Plague of Wights TYPE: Hazard RARITY: U CLASS: Long-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Randy Asplund-Faith RANDOM#: 7 The prowess of all Undead attacks is increased by one. Additionally, if Doors of Night is in play, the number of strikes for each Undead attack is doubled. Cannot be duplicated. ---------------------------------------------------------------------------- Pukel-men TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Pukel-creature MP: 1 PLAYABLE: SD STRIKES: 2 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Kaja Foglio RANDOM#: 11 Pukel-creature. Two strikes. May also be played at Ruins & Lairs [R] sites in the following regions: Andrast, Anfalas, Anorien, Dunland, Enedhwaith, Gap of Isen, Lamedon, Old Pukel Gap, Old Pukel Land, and Rohan. ---------------------------------------------------------------------------- Ren the Unclean TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 10 Unique. Nazgul (8th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth, and Horse Plains; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Ren the Unclean becomes a short-event: each character in play must make a corruption check. ---------------------------------------------------------------------------- River TYPE: Hazard RARITY: CA2 CLASS: Short-event SUBCLASS: Site MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 6 Playable on a site. A company without a ranger that has moved to this site this turn must do nothing during its site phase. ---------------------------------------------------------------------------- Rogrog TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Troll MP: 2 PLAYABLE: dSD STRIKES: 1 PROWESS: 13 BODY: 8 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Unique. Troll. One strike. ---------------------------------------------------------------------------- Shelob TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Spider MP: 6 PLAYABLE: STRIKES: 1 PROWESS: 18 BODY: 9 CORRUPTION: 0 ARTIST: Randy Gallegos RANDOM#: 10 Unique. Spider. May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may be played at any site in Imlad Morgul or Gorgoroth. If Doors of Night is in play, Shelob may be played as a permanent-event that gives +1 prowess and +1 strikes to all Spider and Animal attacks. She may opt to attack from a permanent-event state and receive these bonuses, but her attack counts as one against the hazard limit. Discard when Shelob attacks or when Doors of Night leaves play. ---------------------------------------------------------------------------- Siege TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: MP: 0 PLAYABLE: BF STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 6 Playable on a Border-hold [B] or Free-hold [F] site. A company at this site must face an Orc attack of three strikes at 7 prowess at the beginning of its site phase. At the end of the organization phase, a company at a site with Siege on it must make a roll (or draw a #) andsubtract one from the result for every non-scout character it contains. If this result is less than 5, the company may not move this turn. Discard when the site card is discarded or when the site card is returned to the location deck. Cannot be duplicated on a given site. ---------------------------------------------------------------------------- Silent Watcher TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Pukel-creature MP: 1 PLAYABLE: SD STRIKES: -1 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Mark Poole RANDOM#: 9 Pukel-creature. Each character in the company faces one strike. ---------------------------------------------------------------------------- Slayer TYPE: Hazard RARITY: CA CLASS: Creature SUBCLASS: MP: 2 PLAYABLE: bB STRIKES: 2 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 9 Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. ---------------------------------------------------------------------------- Smaug TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Dragon MP: 5 PLAYABLE: STRIKES: 2 PROWESS: 17 BODY: 8 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 9 Unique. May be played at The Lonely Mountain. Dragon. Two strikes. Attacker chooses defending character. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions. ---------------------------------------------------------------------------- Snowstorm TYPE: Hazard RARITY: R CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 5 Environment. Playable only if Doors of Night is in play. Each moving company with a Wilderness [w] in its site path must return to its site of origin. Cannot be duplicated. ---------------------------------------------------------------------------- Storms of Osse TYPE: Hazard RARITY: R CLASS: Long-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 4 Environment. Playable only if Doors of Night is in play. Each non-haven site in play with a Coastal Sea in its site path is tapped. Cannot be duplicated. ---------------------------------------------------------------------------- The Balance of Things TYPE: Hazard RARITY: R CLASS: Long-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Donato Giancola RANDOM#: 12 Unique. Each character has the corruption points doubled for one of his sources of corruption (the player controlling the character chooses). ---------------------------------------------------------------------------- The Burden of Time TYPE: Hazard RARITY: U CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 2 ARTIST: Donato Giancola RANDOM#: 11 Corruption. Playable on an Elf not in a Haven [H]. Target Elf receives 2 corruption points and must make a corruption check during each of his untap phases if he is not in a Haven. Cannot be duplicated on a given Elf. During his organization phase, an Elf with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 7, discard this card. ---------------------------------------------------------------------------- The Great Goblin TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Orc MP: 2 PLAYABLE: D STRIKES: 1 PROWESS: 12 BODY: 7 CORRUPTION: 0 ARTIST: Gail McIntosh RANDOM#: 7 Unique. Orc. One strike. May also be played on a company moving from Rivendell to Lorien or from Lorien to Rivendell. May also be played keyed to High Pass and at sites in High Pass. ---------------------------------------------------------------------------- The Nazgul are Abroad TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 7 Nazgul may attack the company containing the bearer of The One Ring at any site that is not a Free-hold [F] or Haven [H]. Nazgul may attack any company possessing any ring in a Shadow-land [s] or Shadow-hold [S]. If Doors of Night is in play, at the end of each turn, each player may return one Nazgul permanent-event from his discard pile to his hand. Cannot be duplicated. ---------------------------------------------------------------------------- The Pale Sword TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: Corruption MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 6 ARTIST: Randy Asplund-Faith RANDOM#: 7 Unique. A Nazgul's prowess is modified by +1; if used with the Witch-king of Angmar, his prowess is increased by +1 plus the number of Nazgul permanent-events in play. Discard if attack doesn't wound a character. Corruption. One character wounded by an attack modified by this card receives 6 corruption points (place this card under the character). If at a haven [H] during his untap phase, a character with this card may attempt to remove it instead of untapping or healing. Make a roll (or draw a #): if this result is greater than 5, discard this card. May not be duplicated on a given Nazgul. ---------------------------------------------------------------------------- The Precious TYPE: Hazard RARITY: R CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Randy Gallegos RANDOM#: 6 A character in the same company as The One Ring (not the bearer himself) must make a corruption check modified by -2. If he fails, discard The One Ring along with the target character. ---------------------------------------------------------------------------- The Ring's Betrayal TYPE: Hazard RARITY: U CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 6 The bearer of a Ring must make a corruption check modified by -2. If the bearer fails this corruption check, his Ring is discarded, but he remains in play. ---------------------------------------------------------------------------- The Will of Sauron TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 5 Playable only if Doors of Night is in play. All hazard long-events remain in play until this card is discarded. Discard this card when Doors of Night leaves play, or when any play deck is exhausted. When this card is discarded, all hazard long-events are discarded. Cannot be duplicated. ---------------------------------------------------------------------------- The Will of the Ring TYPE: Hazard RARITY: R CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Donato Giancola RANDOM#: 5 The bearer of The One Ring makes a corruption check modified by -4. ---------------------------------------------------------------------------- Thief TYPE: Hazard RARITY: R CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: bB STRIKES: 1 PROWESS: 15 BODY: 0 CORRUPTION: 0 ARTIST: Christina Wald RANDOM#: 8 Men. One strike. For each successful strike, an item held by the defending company must be discarded (defender's choice); the defending character is not harmed. ---------------------------------------------------------------------------- Tom (Tuma) TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Troll MP: 1 PLAYABLE: 2 STRIKES: 1 PROWESS: 13 BODY: 0 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 8 Unique. Troll. One strike. If played after "Bert" or "William" and if keyed to the same site path against the same company, each character wounded by "Tom" must discard all non-special items he bears. Two Wildernesses [w] in site path are required. ---------------------------------------------------------------------------- Tookish Blood TYPE: Hazard RARITY: CB CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 6 Playable on a Hobbit character. The Hobbit's player must make a roll (or draw a #); return the Hobbit to the player's hand if the result plus his unused general influence is less then 11. If the Hobbit is removed from play, one of his items may be transferred to another character in his company; any other cards under his control are discarded. Alternatively, this card can be played as a resource card. For the rest of the turn, the target Hobbit cannot be discarded or returned to its owner's hand for any reason. ---------------------------------------------------------------------------- Traitor TYPE: Hazard RARITY: R CLASS: Permanent-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 10 When the next character fails a corruption check, he becomes a "traitor" and an attack is immediately made against a character in the traitor's company. The character to be attacked is chosen by the player who does not control the traitor's company. The prowess of the attack is equal to the prowess of the traitor plus 10. Any resulting body check is modified by +1. After the attack, this card is discarded and the corruption of the traitor is resolved normally (i.e. he is discarded or removed from play). ---------------------------------------------------------------------------- Twilight TYPE: Hazard RARITY: CA2 CLASS: Short-event SUBCLASS: Environment MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 4 Environment. One environment card in play is immediately discarded. This card may also be played as a resource. This card may be played at any time during any player's turn. ---------------------------------------------------------------------------- Uvatha the Horseman TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 9 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 7 Unique. Nazgul (9th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Uvatha the Horseman becomes a short-event and you may bring one hazard creature from your discard pile to your hand. ---------------------------------------------------------------------------- Wake of War TYPE: Hazard RARITY: U CLASS: Long-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Randy Gallegos RANDOM#: 5 The number of strikes and prowess of each Wolf, Spider, and Animal attack are increased by one (by two for Wolves if Doors of Night is in play). Cannot be duplicated. ---------------------------------------------------------------------------- Wargs TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Wolves MP: 1 PLAYABLE: bws STRIKES: 2 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Susan Van Camp RANDOM#: 8 Wolves. Two strikes. ---------------------------------------------------------------------------- Watcher in the Water TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Animal MP: 1 PLAYABLE: 2c STRIKES: -1 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Kevin Ward RANDOM#: 8 Animal. Each character in the company faces one strike. May also be played at Moria. Two Wildernesses [w] in the site path are required. ---------------------------------------------------------------------------- Weariness of the Heart TYPE: Hazard RARITY: CA2 CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 5 The prowess of a character is modified by -1 until the end of the turn. Alternatively, the target character is forced to make a corruption check. Cannot be duplicated. ---------------------------------------------------------------------------- William (Wuluag) TYPE: Hazard RARITY: U CLASS: Creature SUBCLASS: Troll MP: 1 PLAYABLE: wsdSD STRIKES: 1 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 8 Unique. Troll. One strike. If played after "Bert" or "Tom" and if keyed to the same site path against the same company, each character wounded by "William" must discard all non-special items he bears. ---------------------------------------------------------------------------- Witch-king of Angmar TYPE: Hazard RARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 6 PLAYABLE: dD STRIKES: 1 PROWESS: 17 BODY: 12 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 7 Unique. Nazgul (1st). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Witch-king of Angmar becomes a long-event and causes all Shadow-holds [S] to become Dark-holds [D]. ---------------------------------------------------------------------------- Wolves TYPE: Hazard RARITY: CA2 CLASS: Creature SUBCLASS: Wolves MP: 1 PLAYABLE: bw STRIKES: 3 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Susan Van Camp RANDOM#: 7 Wolves. Three strikes. ---------------------------------------------------------------------------- Words of Power and Terror TYPE: Hazard RARITY: R CLASS: Short-event SUBCLASS: MP: 0 PLAYABLE: STRIKES: 0 PROWESS: 0 BODY: 0 CORRUPTION: 0 ARTIST: Ronald Chironna RANDOM#: 4 Modify the prowess of all characters in a company attacked by a Nazgul by -1 until the end of the turn. Cannot be duplicated on a given company. Resource cards ---------------------------------------------------------------------------- A Chance Meeting TYPE: Resource RARITY: CB CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Randy Gallegos RANDOM#: 5 A character (even a Hobbit) may be brought into play with direct influence at any Free-hold [F], Border-hold [B], or Ruins & Lairs [R]. ---------------------------------------------------------------------------- A Friend or Three TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Quinton Hoover RANDOM#: 5 For every character in the influencing character's company, A Friend or Three gives a +1 modification to an influence check or to a corruption check made by a character in the same company. ---------------------------------------------------------------------------- Align Palantir TYPE: Resource RARITY: U CLASS: Permanent-event MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Eric David Anderson RANDOM#: 4 Sage only if a Palantir is in his company. Keep with the Palantir; bearer now has the ability to use the Palantir. Discard Align Palantir if the company carrying the Palantir moves. ---------------------------------------------------------------------------- Anduin River TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Mark Poole RANDOM#: 8 Playable at the end of the organization phase on a company containing a ranger. If the company uses region cards for its site path, tap the ranger to move as if the following pairs of regions were adjacent: Rohan and Dagorlad, Anorien and Dagorlad, Anorien and Ithilien, Lebennin and Ithilien, Lebennin and Harondor. Otherwise, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two). Cannot be duplicated on a given company. ---------------------------------------------------------------------------- Anduril TYPE: Resource RARITY: R CLASS: Permanent-event MP: 1(4) MIND: 0 INFLUENCE: 0(1) PROWESS: 0(4) BODY: 0 CORRUPT: 1 ARTIST: N. Taylor Blanchard RANDOM#: 7 Unique. Sage only during the site phase at an untapped site where "information" is playable. Tape the sage and the site. Sage makes a corruption check modified by -3. Keep sage tapped until Anduril is stored at a Haven [H]. Once stored, you may discard a stored Reforging and place Anduril with Narsil. In addition to Narsil's effects, Anduril gives its bearer 4 marshalling points, +4 prowess (to a maximum of 11), +1 direct influence, and one more corruption point. Anduril may be tapped to untap a Dunadan character in the same company, but its bearer must make a corruption check modified by -1. ---------------------------------------------------------------------------- Army of the Dead TYPE: Resource RARITY: R CLASS: Special Faction MP: 6 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Lubov RANDOM#: 8 Unique. Playable at Vale of Erech. May only be played by Aragorn II on the same turn that he plays Paths of the Dead. May not be influenced by an opponent. ---------------------------------------------------------------------------- Ash Mountains TYPE: Resource RARITY: CB CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 8 Playable at the end of the organization phase on a company containing a ranger. If the company uses region cards for its site path, tap the ranger to move as if the following pairs of regions were adjacent: Dagorlad and Gorgoroth, Horse Plains and Gorgoroth. The company faces an attack at the beginning of its movement/hazard phase: Orcs - 4 strikes with 8 prowess. Otherwise, if the site moved to is in one of the regions listed above, the hazard limit is reduced by 2 (to a minimum of 2). Cannot be duplicated on a given company. ---------------------------------------------------------------------------- Athelas TYPE: Resource RARITY: U CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Angelo Montanini RANDOM#: 7 A Dunadan can tap and use this item to heal a character in his company (change from wounded to well, character remains tapped). Aragorn II can also tap and use this item to remove a corruption card from a character in his company. Discard after use. ---------------------------------------------------------------------------- Beautiful Gold Ring TYPE: Resource RARITY: CA2 CLASS: Gold Ring Item MP: 1 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Larry Forcella RANDOM#: 7 Discard Beatiful Gold Ring when tested. If tested, make a roll (or draw a #) to determine which ring card may be immediately played: - The One Ring (12+); - a Dwarven Ring (10, 11, 12+); - a Magic Ring (1, 2, 3, 4, 5, 6, 7); - a Lesser Ring (any result). ---------------------------------------------------------------------------- Beornings TYPE: Resource RARITY: F1 CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 8 Unique. Playable at Beorn's House if the influence check is greater than 7. Standard modifications: Men (+1). ---------------------------------------------------------------------------- Bill the Pony TYPE: Resource RARITY: U CLASS: Ally MP: 1 MIND: 1 INFLUENCE: 0 PROWESS: -2 BODY: 10 CORRUPT: 0 ARTIST: Gail McIntosh RANDOM#: 12 Unique. Playable at Bree of Bag End; playable even if the site is tapped. If at a non-Haven site and if his company's size is three of less, you may discard Bill the Pony at the end of his company's turn and replace its site with the nearest Haven [H]. ---------------------------------------------------------------------------- Black Arrow TYPE: Resource RARITY: P CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Ronald Chironna RANDOM#: 7 Warrior only. Tap Black Arrow to give -1 to the prowess and body of any one attack against bearer's company. When Black Arrow is tapped, discard it if its bearer is not a Man. ---------------------------------------------------------------------------- Block TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 4 Warrior only. Warrior does not tap agains one strike (unless he is wounded by the strike). ---------------------------------------------------------------------------- Blue Mountain Dwarves TYPE: Resource RARITY: U CLASS: Dwarf Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 8 Unique. Playable at Blue Mountain Dwarf-hold if the influence check is greater than 9. Standard modifications: Elves (-2), Dwarves (+2). ---------------------------------------------------------------------------- Book of Mazarbul TYPE: Resource RARITY: U CLASS: Special Item MP: 1(5) MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: N. Taylor Blanchard RANDOM#: 7 Unique. Only playable at Moria. May be stored at a Dwarf-hold for 5 marshalling points. If its bearer is a sage, tap Book of Mazarbul during your organization phase to increase your hand size by 1 until your next untap phase. ---------------------------------------------------------------------------- Bridge TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Stefano Baldo RANDOM#: 8 Playable at the end of the movement/hazard phase on a company that moved to a Haven [H]. That company may move to an additional site on the same turn. Another site card may be played and a movement/hazard phase immediately follows for that company. ---------------------------------------------------------------------------- Clear Skies TYPE: Resource RARITY: R CLASS: Long-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 10 Environment. Playable only if Gates of Morning is in play. The prowess of each character is modified by +2. ---------------------------------------------------------------------------- Concealment TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Quinton Hoover RANDOM#: 3 Scout only. Tap scout to cancel one attack against his company. ---------------------------------------------------------------------------- Cracks of Doom TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 3 Only playable if The One Ring is at Mount Doom. Its bearer must make a corruption check modified by -4. If successful, The One Ring is destroyed and its bearer's player wins. ---------------------------------------------------------------------------- Dagger of Westernesse TYPE: Resource RARITY: CA2 CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 1 BODY: 0 CORRUPT: 1 ARTIST: Stefano Baldo RANDOM#: 6 Weapon. +1 to prowess to a maximum of 8. ---------------------------------------------------------------------------- Dark Quarrels TYPE: Resource RARITY: CA2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Randy Gallegos RANDOM#: 2 Cancel one attack by Orcs, Trolls, or Men. Alternatively, if Gates of Morning is in play, the number of strikes from any attack is reduced to half of its original number, rounded up. ---------------------------------------------------------------------------- Dodge TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Ron Rousselle II RANDOM#: 12 Target character does not tap agains one strike (unless he is wounded by the strike). If wounded by the strike, his body is modified by -1 for the resulting body check. ---------------------------------------------------------------------------- Dreams of Lore TYPE: Resource RARITY: CA2 CLASS: Permanent-event MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 11 Sage only during the site phase at an untapped site where "Information" is playable. Tap the sage and the site. Sage may not untap until Dreams of Lore is stored at a Haven [H] during his organization phase. May not be transferred. ---------------------------------------------------------------------------- Dunlendings TYPE: Resource RARITY: F1 CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 8 Unique. Playable at Dunnish Clan-hold if the influence check is greater than 9. Standard Modifications: Men (-1), Dunedain )-1), Dwarves (-1). ---------------------------------------------------------------------------- Durin's Axe TYPE: Resource RARITY: U CLASS: Major Item MP: 2(4) MIND: 0 INFLUENCE: 0 PROWESS: 2(4) BODY: 0 CORRUPT: 2(3) ARTIST: Ron Rousselle II RANDOM#: 6 Unique. Weapon. +2 prowess (+4 if held by a Dwarf) to a maximum of 9. If held by a Dwarf, 4 marshalling points and 3 corruption points. ---------------------------------------------------------------------------- Dw. Ring of Barin's Tribe TYPE: Resource RARITY: R CLASS: Special Item MP: 4(6) MIND: 0 INFLUENCE: 2(7) PROWESS: 2(4) BODY: 1 CORRUPT: 3(5) ARTIST: Storn Cook RANDOM#: 7 Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Values in parentheses and brackets apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck for a major item playable at the bearer's site. Play this item immediately or discard; reshuffle the play deck. Bearer makes a corruption check modified by +2. ---------------------------------------------------------------------------- Dw. Ring of Bavor's Tribe TYPE: Resource RARITY: R CLASS: Special Item MP: 4(6) MIND: 0 INFLUENCE: 2(7) PROWESS: 2(4) BODY: 1 CORRUPT: 3(5) ARTIST: Dan Frazier RANDOM#: 7 Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Values in parentheses and brackets apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck for a greater item playable at the bearer's site. Play this item immediately or discard; reshuffle the play deck. Bearer makes a corruption check modified by +2. ---------------------------------------------------------------------------- Dw. Ring of Druin's Tribe TYPE: Resource RARITY: R CLASS: Special Item MP: 4(6) MIND: 0 INFLUENCE: 2(7) PROWESS: 2(4) BODY: 1 CORRUPT: 3(5) ARTIST: Daniel Gelon RANDOM#: 6 Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Values in parentheses and brackets apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck for a greater item playable at the bearer's site. Play this item immediately or discard; reshuffle the play deck. Bearer makes a corruption check modified by +2. ---------------------------------------------------------------------------- Dw. Ring of Durin's Tribe TYPE: Resource RARITY: R CLASS: Special Item MP: 4(6) MIND: 0 INFLUENCE: 2(7) PROWESS: 2(4) BODY: 1 CORRUPT: 3(5) ARTIST: Dan Frazier RANDOM#: 6 Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Values in parentheses and brackets apply to a Dwarf bearer. Tap a Dwarf bearer to untap the site he is currently at. Bearer makes a corruption check modified by +2. ---------------------------------------------------------------------------- Dw. Ring of Dwalin's Tribe TYPE: Resource RARITY: R CLASS: Special Item MP: 4(6) MIND: 0 INFLUENCE: 2(7) PROWESS: 2(4) BODY: 1 CORRUPT: 3(5) ARTIST: Daniel Gelon RANDOM#: 6 Unique. Dwarven Ring. Only playable with a Gold Ring and after a test indicates a Dwarven Ring. Values in parentheses and brackets apply to a Dwarf bearer. Tap a Dwarf bearer to search through your play deck for a major item playable at the bearer's site. Play this item immediately or discard; reshuffle the play deck. Bearer makes a corruption check modified by +2. ---------------------------------------------------------------------------- Dw. Ring of Thelor's Tribe TYPE: Resource RARITY: U CLASS: Special Item MP: 4(6) MIND: 0 INFLUENCE: 2(7) PROWESS: 2(4) BODY: 1 CORRUPT: 3(5) ARTIST: Melissa Benson RANDOM#: 6 Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or discard pile for any one or two minor items; place these items in your hand and reshuffle your play deck. Bearer makes a corruption check modified by +2. ---------------------------------------------------------------------------- Dw. Ring of Thrar's Tribe TYPE: Resource RARITY: U CLASS: Special Item MP: 4(6) MIND: 0 INFLUENCE: 2(7) PROWESS: 2(4) BODY: 1 CORRUPT: 3(5) ARTIST: Audrey Corman RANDOM#: 6 Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven Ring. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to search your play deck and/or discard pile for any one or two minor items; place these items in your hand and reshuffle your play deck. Bearer makes a corruption check modified by +2. ---------------------------------------------------------------------------- Eagle-mounts TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Ron Rousselle II RANDOM#: 7 Playable only at the end of the organization phase on a company with a diplomat that begins the turn at Eagles' Eyrie. Company may move to any site that is not a Shadow-hold [S] or a Dark-hold [D]. Opponent may only play hazard creatures that are keyed to the company's site. ---------------------------------------------------------------------------- Earth of Galadriel's Orchard TYPE: Resource RARITY: U CLASS: Special Item MP: 0(2) MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Edward Beard, Jr. RANDOM#: 6 Unique. Only playable at Lorien. 2 marshalling points if stored at Bag End. ---------------------------------------------------------------------------- Easterlings TYPE: Resource RARITY: R CLASS: Man Faction MP: 4 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Heather Hudson RANDOM#: 7 Unique. Playable at Easterling Camp if the influence check is greater than 9. Standard modifications: Dunedain (-2). ---------------------------------------------------------------------------- Elf-song TYPE: Resource RARITY: R CLASS: Long-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Stefano Baldo RANDOM#: 10 When Elf-song comes into play, each character at a Haven may immediately remove one corruption card. While Elf-song is in play, no character at a Haven may be discarded or returned to its owner's hand for any reason. ---------------------------------------------------------------------------- Elf-stone TYPE: Resource RARITY: CB2 CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0(2) PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Mark Poole RANDOM#: 6 +2 to direct influence used agains an Elf character or an Elf faction. May not be duplicated on a given character. ---------------------------------------------------------------------------- Elven Cloak TYPE: Resource RARITY: CA2 CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Rob Alexander RANDOM#: 6 Tap Elven Cloak to cancel one strike against bearer; the strike must be keyed to Wilderness [w]. May not be duplicated on a given character. ---------------------------------------------------------------------------- Elves of Lindon TYPE: Resource RARITY: R CLASS: Elf Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Liz Danforth RANDOM#: 7 Unique. Playable at Grey Havens if the influence check is greater than 9. Standard Modifications: Dunedain (+1), Elves (+2). ---------------------------------------------------------------------------- Ent-draughts TYPE: Resource RARITY: U CLASS: Special Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 1 BODY: 0 CORRUPT: 0 ARTIST: Randy Gallegos RANDOM#: 5 Only playable at Wellinghall in addition to an ally or faction that has been successfully played at Wellinghall this turn (even if Wellinghall is already tapped). +1 to prowess. This item may not be stolen, transferred, or stored. May not be duplicated on a given character. ---------------------------------------------------------------------------- Ents of Fangorn TYPE: Resource RARITY: F1 CLASS: Ent Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Lori Deitrick RANDOM#: 7 Unique. Playable at Wellinghall if the influence check is greater than 9. Standard Modifications: Hobbits (+4). ---------------------------------------------------------------------------- Escape TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Eric David Anderson RANDOM#: 10 Cancels an attack against a company. One character of your choice in the company is wounded (no body check is required). ---------------------------------------------------------------------------- Fair Gold Ring TYPE: Resource RARITY: CA2 CLASS: Gold Ring Item MP: 1 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: N. Taylor Blanchard RANDOM#: 5 Discard Fair Gold Ring when tested. If tested, make a roll (or draw a #) to determine which ring card may be immediately played: - The One Ring (11, 12+); - a Dwarven Ring (9, 10, 11, 12+); - a Magic Ring (1, 2, 3, 4, 5, 6); - a Lesser Ring (any result). ---------------------------------------------------------------------------- Fair Sailing TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Mark Poole RANDOM#: 7 Playable at the end of the organization phase if target company plays a new site card. The hazard limit for the target company decreases by one for every Coastal Sea [c] in its site path (to a minimum of two). Cannot be duplicated on the same company. ---------------------------------------------------------------------------- Fair Travels in Border-lands TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Rob Alexander RANDOM#: 8 Playable at the end of the organization phase if target company plays a new site card. The hazard limit for the target company decreases by one for every Border-land [b] in its site path (to a minimum of two). Cannot be duplicated on the same company. ---------------------------------------------------------------------------- Fair Travels in Dark-domains TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 8 Playable at the end of the organization phase if target company plays a new site card. If the site path has at least one Dark-domain [d], the hazard limit for the target company decreases by one (or by two if Gates of Morning is in play) to a minimum of two. Cannot be duplicated on the same company. ---------------------------------------------------------------------------- Fair Travels in Free-domains TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Mark Poole RANDOM#: 8 Playable at the end of the organization phase if target company plays a new site card. The hazard limit for the target company decreases by one for every Free-domain [f] in its site path (to a minimum of two). Cannot be duplicated on the same company. ---------------------------------------------------------------------------- Fair Travels in Shadow-lands TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Mark Poole RANDOM#: 8 Playable at the end of the organization phase if target company plays a new site card. If the site path has at least one Shadow-land [s], the hazard limit for the target company decreases by one (or by two if Gates of Morning is in play) to a minimum of two. Cannot be duplicated on the same company. ---------------------------------------------------------------------------- Fair Travels in Wilderness TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Mark Poole RANDOM#: 8 Playable at the end of the organization phase if target company plays a new site card. The hazard limit for the target company decreases by one for every Wilderness [w] in its site path (to a minimum of two). Cannot be duplicated on the same company. ---------------------------------------------------------------------------- Far-sight TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 11 Sage only during the site phase at an untapped site where "Information" is playable. Tap the sage and the site to search through your play deck and choose an item that you must reveal to your opponent. This item is placed in your hand and the play deck is reshuffled. The sage makes a corruption check. ---------------------------------------------------------------------------- Favor of the Valar TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Deitrick RANDOM#: 9 Unique. Playable during your organization phase. Shuffle your hand and your discard pile into you play deck (site cards remain in the discard pile). Draw a new hand of 8 cards. Remove Favor of the Valar from the game. ---------------------------------------------------------------------------- Fellowship TYPE: Resource RARITY: CA2 CLASS: Permanent-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 1 BODY: 0 CORRUPT: 1 ARTIST: Angus McBride RANDOM#: 10 Only playable at a Haven [H] during the organization phase on a company that has four or more characters and allies. +1 to prowess and +1 to corruption checks for all characters and allies inthe company. Discard this card if a character of ally joins or leaves the company for any reason. ---------------------------------------------------------------------------- Fog TYPE: Resource RARITY: U CLASS: Long-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 9 Environment. Playable only if Gates of Morning is in play. Treat all Free-domains [f] as Border-lands [b] and all Border-lands [b] as Wildernesses [w] and all Shadow-lands [s] as Wildernesses [w] and all Dark-domains [d] as Shadow-lands [s]. Cannot be duplicated. ---------------------------------------------------------------------------- Ford TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Dameon Willich RANDOM#: 7 Playable only at the end of the organization phase. Tap a ranger to prevent opponent from playing hazard creatures keyed to Wilderness [w] against the ranger's company. ---------------------------------------------------------------------------- Gates of Morning TYPE: Resource RARITY: F5 CLASS: Permanent-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Melissa Benson RANDOM#: 9 Environment. All environment hazard cards in play are immediately discarded, and all hazard environment effects are canceled. Cannot be duplicated. ---------------------------------------------------------------------------- Glamdring TYPE: Resource RARITY: U CLASS: Major Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 3 BODY: 0 CORRUPT: 1 ARTIST: Audrey Corman RANDOM#: 5 Unique. Weapon. +3 to prowess to a maximum of 8 (a maximum of 9 against Orcs). ---------------------------------------------------------------------------- Goldberry TYPE: Resource RARITY: U CLASS: Ally MP: 1 MIND: 2 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 11 Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel any effect that would cause her company to return to its site of origin after declaring its movement to a new site. Alternatively, tap Goldberry to cancel one attack against her company keyed to Wilderness [w]. ---------------------------------------------------------------------------- Gollum TYPE: Resource RARITY: U CLASS: Scout Ally MP: 2 MIND: 4 INFLUENCE: 0 PROWESS: 2 BODY: 9 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 11 Unique. Playable at Goblin-gate or Moria. If his company's size is less than three, tap Gollum to cancel one attack against his company keyed to Wilderness [w] or Shadow-land [s]. Tap Gollum if he is at the same non-Haven site as The One Ring; then both Gollum and The One Ring are discarded. ---------------------------------------------------------------------------- Gollum's Fate TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Randy Gallegos RANDOM#: 9 Unique. Only playable if The One Ring and Gollum are both at Mount Doom diring the site phase. The One Ring is destroyed and its bearer's player wins. ---------------------------------------------------------------------------- Great Ship TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Audrey Corman RANDOM#: 5 If company's current site path contains a coastal sea region, until the end of the turn and character in the company may tap to cancel the effects of one hazard that targets the company. ---------------------------------------------------------------------------- Great-road TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Pat Morrissey RANDOM#: 7 Playable only at the end of the organization phase on a company that starts at a Haven [H]. Opponent may draw up to twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Haven card at which it began the turn. ---------------------------------------------------------------------------- Great-shield of Rohan TYPE: Resource RARITY: U CLASS: Major Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 2 CORRUPT: 2 ARTIST: Audrey Corman RANDOM#: 5 Unique. Shield. +2 to body to a maximum of 9. Warrior only: tap Great Shield of Rohan to remain untapped against one strike (unless bearer is wounded by the strike). ---------------------------------------------------------------------------- Gwaihir TYPE: Resource RARITY: R CLASS: Ally MP: 2 MIND: 4 INFLUENCE: 0 PROWESS: 4 BODY: 8 CORRUPT: 0 ARTIST: Gail McIntosh RANDOM#: 10 Unique. Playable at Eagles' Eyrie. If his company's size is two or less, you may discard Gwaihir during the organization phase to allow his company to move to any site that isnot in a Shadow-land [s] or Dark-domain [d]; only hazard creatures keyed to the site may be played on a company that moves in this fashion. ---------------------------------------------------------------------------- Halfling Stealth TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Quinton Hoover RANDOM#: 9 Hobbit only. Cancel one strike against the Hobbit. ---------------------------------------------------------------------------- Halfling Strength TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 9 Hobbit only. The Hobbit may untap or he may move from wounded status to well and untapped during his organization phase or he may receive a +4 modification to one corruption check. ---------------------------------------------------------------------------- Hauberk of Bright Mail TYPE: Resource RARITY: CA CLASS: Major Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 2 CORRUPT: 1 ARTIST: Audrey Corman RANDOM#: 4 Armor. Warrior only: +2 to body to a maximum of 9. ---------------------------------------------------------------------------- Healing Herbs TYPE: Resource RARITY: CA2 CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Quinton Hoover RANDOM#: 4 The bearer can tap and discard this item to heal a character in his company, changing the character's status from wounded to well and untapped. Alternatively, the bearer can tap and discard this item to untap a character that is not wounded. ---------------------------------------------------------------------------- Hiding TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Quinton Hoover RANDOM#: 9 Scout only at the end of the organization phase. Scout's company may not move to another site this turn. Cancels all hazard creature attacks against the scout's company this turn. ---------------------------------------------------------------------------- Hillmen TYPE: Resource RARITY: U CLASS: Man Faction MP: 1 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 7 Unique. Playable at Cameth Brin if the influence check is greater than 9. Standard Modifications: Men (+1). ---------------------------------------------------------------------------- Hobbits TYPE: Resource RARITY: R CLASS: Hobbit Faction MP: 1 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Quinton Hoover RANDOM#: 7 Unique. Playable at Bag End if the influence check is greater than 8. Standard Modifications: Hobbits (+4). ---------------------------------------------------------------------------- Horn of Anor TYPE: Resource RARITY: CB CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0(2) PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Angelo Montanini RANDOM#: 4 +2 to direct influence used against a faction. May not be duplicated on a given character. ---------------------------------------------------------------------------- Horses TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Margaret Organ-Kean RANDOM#: 7 Playable only at the end of the organization phase. Hazard limit for a company is decreased by two (to a minimum of 2). The prowess of any hazard creatures played against this company is modified by +2. ---------------------------------------------------------------------------- Iron Hill Dwarves TYPE: Resource RARITY: F1 CLASS: Dwarf Faction MP: 4 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 6 Unique. Playable at Iron Hill Dwarf-hold if the influence check is greater than 8. Standard Modifications: Elves (-2), Dwarves (+2). ---------------------------------------------------------------------------- Kindling of the Spirit TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Edward Beard, Jr. RANDOM#: 8 Spell. Wizard only. +2 prowess against one attack for all characters in the same company as the Wizard. Wizard makes a corruption check modified by -2. ---------------------------------------------------------------------------- Knights of Dol Amroth TYPE: Resource RARITY: U CLASS: Dunadan Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 6 Unique. Playable at Dol Amroth if the influence check is greater than 8. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Lapse of Will TYPE: Resource RARITY: U CLASS: Long-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Deitrick RANDOM#: 8 The prowess of each attack is modified by -1. The prowess of each Nazgul attack is modified by -3. ---------------------------------------------------------------------------- Leaflock TYPE: Resource RARITY: U CLASS: Ally MP: 2 MIND: 3 INFLUENCE: 0 PROWESS: 5 BODY: 8 CORRUPT: 0 ARTIST: Gail McIntosh RANDOM#: 10 Unique. Playable at Wellinghall. Tap to cancel the effects of one hazard that targets his company. May not be attacked by automatic-attacks or hazards keyed to his site. Discard Leaflock if his company moves to a site that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Enedhwaith, Old Pukel-land, Brown Lands, Anduin Vales, or Redhorn Gap. ---------------------------------------------------------------------------- Lesser Ring TYPE: Resource RARITY: U CLASS: Special Item MP: 2 MIND: 0 INFLUENCE: 2 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Larry Forcella RANDOM#: 3 Lesser Ring. Playable only with a Gold Ring and after a test indicates Lesser Ring. +2 to direct influence. ---------------------------------------------------------------------------- Lordly Presence TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 8 Diplomat only. +5 to an influence check against a faction. If the influence check is successful, draw a card. ---------------------------------------------------------------------------- Lossoth TYPE: Resource RARITY: U CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: April Lee RANDOM#: 6 Unique. Playable at Lossadan Camp if the influence check is greater than 8. Standard Modifications: Men (+1). ---------------------------------------------------------------------------- Lucky Search TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Ron Rousselle II RANDOM#: 8 Scout only. During the site phase, tap a scout at a Shadow-hold [S] or Dark-hold [D]. Turn over cards from your play deck one at a time until you reveal a non-special item or reach the end. If you reveal a non-special item, the scout takes control of it. In any case, the scout must face a single strike attack with a prowess equal to 3 plus the number of cards revealed; this attack/strike cannot be cancelled. Reshuffle all revealed cards except the item back into play deck. ---------------------------------------------------------------------------- Lucky Strike TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 8 Warrior only. Make two rolls (or draw two #'s) against a strike and shoose one of the two results to use. ---------------------------------------------------------------------------- Magic Ring of Courage TYPE: Resource RARITY: U CLASS: Special Item MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0(2) BODY: 0 CORRUPT: 2 ARTIST: Edward Beard, Jr. RANDOM#: 3 Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer warrior skill. If the bearer is already a warrior, he gets +2 to prowess. May not be duplicated on a given character. ---------------------------------------------------------------------------- Magic Ring of Lore TYPE: Resource RARITY: U CLASS: Special Item MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Audrey Corman RANDOM#: 3 Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer sage skill. If the bearer is already a sage, he may tap to use a Palantir. May not be duplicated on a given character. ---------------------------------------------------------------------------- Magic Ring of Nature TYPE: Resource RARITY: U CLASS: Special Item MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Quinton Hoover RANDOM#: 12 Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer ranger skill. If the bearer is already a ranger, he may tap to cancel an attack against his company. May not be duplicated on a given character. ---------------------------------------------------------------------------- Magic Ring of Stealth TYPE: Resource RARITY: U CLASS: Special Item MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Melissa Benson RANDOM#: 11 Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer scout skill. If the bearer is already a scout, he may tap the Magic Ring of Stealth to cancel a strike directed against him. May not be duplicated on a given character. ---------------------------------------------------------------------------- Magic Ring of Words TYPE: Resource RARITY: U CLASS: Special Item MP: 3 MIND: 0 INFLUENCE: 0(3) PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Ronald Chironna RANDOM#: 11 Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives the bearer diplomat skill. If the bearer is already a diplomat, he gets +3 to direct influence. May not be duplicated on a given character. ---------------------------------------------------------------------------- Men of Anfalas TYPE: Resource RARITY: U CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 6 Unique. Playable at Lond Galen if the influence check is greater than 8. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Men of Anorien TYPE: Resource RARITY: F1 CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Deitrick RANDOM#: 6 Unique. Playable at Minas Tirith if the influence check is greater than 7. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Men of Dorwinion TYPE: Resource RARITY: U CLASS: Man Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Lori Deitrick RANDOM#: 5 Unique. Playable at Shrel-Kain if the influence check is greater than 6. Standard Modifications: Men (+1). ---------------------------------------------------------------------------- Men of Lamedon TYPE: Resource RARITY: U CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Deitrick RANDOM#: 5 Unique. Playable at Vale of Erech if the influence check is greater than 7. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Men of Lebennin TYPE: Resource RARITY: U CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Lori Deitrick RANDOM#: 5 Unique. Playable at Pelargir if the influence check is greater than 7. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Men of Northern Rhovanion TYPE: Resource RARITY: U CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 5 Unique. Playable at Lake-town if the influence check is greater than 6. Standard Modifications: Men (+1). ---------------------------------------------------------------------------- Mirror of Galadriel TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 7 Only playable at Lorien. You may look at your opponent's hand and choose to look at either the top five cards of his play deck or your play deck. Shuffle those 5 cards and return them to the top of their play deck. ---------------------------------------------------------------------------- Miruvor TYPE: Resource RARITY: CA CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0(2) CORRUPT: 1 ARTIST: Darryl Elliott RANDOM#: 10 Discard to give +2 body (to a maximum of 10) for all characters in bearer's company until the end of the turn. ---------------------------------------------------------------------------- Misty Mountains TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Rob Alexander RANDOM#: 7 Playable at the end of the organization phase on a company containing a ranger. If the company uses region cards for its site path, tap the ranger to move as if the following pairs of regions were adjacent: Rhudaur and Anduin Vales, Rhudaur and Wold & Foothills, Hollin and Wold & Foothills, Hollin and Fangorn, Dunland and Fangorn. Otherwise, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two). Cannot be duplicated on a given company. ---------------------------------------------------------------------------- Moon TYPE: Resource RARITY: U CLASS: Long-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Darryl Elliott RANDOM#: 9 Environment. If Gates of Morning is in play, treat all Wildernesses [w] as Border-lands [b] and all Border-lands [b] as Free-domains [f] for the purposes of playing hazards. If Doors of Night is in play, treat all Dark-domains [d] as Shadow-lands [s] and all Shadow-lands [s] as Wildernesses [w] for the purposes of playing hazards. Cannot be duplicated. ---------------------------------------------------------------------------- Morannon TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Martin RANDOM#: 6 Playable at the end of the organization phase on a company that has a size of less than three, contains a scout, and begins the turn at a site in Dagorlad. This card is used as a Dark-hold [D] site card in the region of Udun that is moved to using the following site-path: Shadow-lands [s], Dark-lands [d] (the moving player draws 2 cards and his opponent draws 5 cards). The company can later leave this site using region cards or by using the following site path to Lorien: 2x Dark-lands [d], Shadow-lands [s], 2x Wilderness [w], Free-lands [f], Border-lands [b]. Discard Morannon when the company successfully plays a new site card. ---------------------------------------------------------------------------- Mountains of Shadow TYPE: Resource RARITY: CB CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Rob Alexander RANDOM#: 6 Playable at the end of the organization phase on a company containing a ranger. If the company uses region cards for its site path, tap the ranger to move as if the following pairs of regions were adjacent: Ithilien and Gorgoroth, Ithilien and Nurn, Harondor and Nurn. The company faces an attack at the beginning of its movement/hazard phase: Orcs - 4 strikes with 9 prowess. Otherwise, if the site moved to is in one of the regions listed above, the hazard limit is reduced by 2 (to a minimum of 2). Cannot be duplicated on a given company. ---------------------------------------------------------------------------- Muster TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Deitrick RANDOM#: 7 Warrior only. An influence check against a faction is automatically successful; no roll (or draw) is necessary. ---------------------------------------------------------------------------- Narsil TYPE: Resource RARITY: U CLASS: Greater Item MP: 3 MIND: 0 INFLUENCE: 1 PROWESS: 1 BODY: 0 CORRUPT: 2 ARTIST: Audrey Corman RANDOM#: 10 Unique. Weapon. +1 to prowess and direct influence. ---------------------------------------------------------------------------- Narya TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Jeffrey Reitz RANDOM#: 7 Gandalf only. +4 prowess, +1 body, +2 direct influence for the rest of the turn. Immediately untap all unwounded characters in Gandalf's company. Gandalf makes a corruption check modified by -5. ---------------------------------------------------------------------------- Nenya TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 7 Galadriel only. +2 prowess, +2 body, +2 direct influence for the rest of the turn. Galadriel makes a corruption check modified by -3, by -1 if in a Haven [H]. Any one corruption check made by a character not in a Shadow-hold [S] or Dark-hold [D] is automatically successful. ---------------------------------------------------------------------------- New Friendship TYPE: Resource RARITY: CB CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 7 Diplomat only. +3 to any one influence check or +2 to a corruption check made by a character in the same company. ---------------------------------------------------------------------------- Old Friendship TYPE: Resource RARITY: CB CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 7 Diplomat only. +5 to an influence check against a character or +4 to a corruption check made by a character in the same company. ---------------------------------------------------------------------------- Old Road TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 6 Allows a character at a Haven [H] to attempt to bring a faction into play. The length of the site path from this Haven to the site at which the faction can be played must be two or less (this must be verified by an available site card). The influence check for this attempt is modified by -1 and is not modified by the influencing character's direct influence. ---------------------------------------------------------------------------- Orcrist TYPE: Resource RARITY: U CLASS: Greater Item MP: 4 MIND: 0 INFLUENCE: 0 PROWESS: 3 BODY: 0 CORRUPT: 2 ARTIST: Audrey Corman RANDOM#: 9 Unique. Weapon. +3 to prowess to a maximum of 9 (+4 prowess to a maximum of 10 against Orcs). ---------------------------------------------------------------------------- Palantir of Amon Sul TYPE: Resource RARITY: R CLASS: Greater Item MP: 3(5) MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 3 ARTIST: N. Taylor Blanchard RANDOM#: 9 Unique. Palantir. If the bearer's company is ever below 2 characters and the company moves, discard the Palantir. 5 marshalling points if stored in a Haven [H]. With its bearer able to use a Palantir, tap Palantir of Amon Sul to look at your opponent's hand or tap it to use the abilities of either the Palantir of Annuminas or the Palantir of Elostirion if either one is in play. Bearer makes a corruption check. ---------------------------------------------------------------------------- Palantir of Annuminas TYPE: Resource RARITY: R CLASS: Greater Item MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Margaret Organ-Kean RANDOM#: 9 Unique. Palantir. With its bearer able to use a Palantir, tap Palantir of Annuminas to search through your play deck and discard pile for a "sage only" card. Put this card in your hand. Reshuffle your play deck. Bearer makes a corruption check. ---------------------------------------------------------------------------- Palantir of Elostirion TYPE: Resource RARITY: U CLASS: Special Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Stefano Baldo RANDOM#: 8 Unique. Palantir. Playable only at The White Towers. Discard if the bearer moves. If the bearer is a sage, he may tap Palantir of Elostirion to remove one corruption card from an Elf or a Wizard under your control. Bearer makes a corruption check. ---------------------------------------------------------------------------- Palantir of Minas Tirith TYPE: Resource RARITY: U CLASS: Special Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Jeffrey Reitz RANDOM#: 8 Unique. Palantir. Playable only at Minas Tirith. With its bearer able to use a Palantir, tap Palantir of Minas Tirith to look at the top five cards of your play deck; shuffle these 5 cards and return them to the top of your play deck. do the same to your opponent's play deck. Bearer makes a corruption check. ---------------------------------------------------------------------------- Palantir of Orthanc TYPE: Resource RARITY: U CLASS: Special Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Ronald Chironna RANDOM#: 8 Unique. Palantir. Playable only at Isengard. With its bearer able to use a Palantir and with at least 5 cards in your play deck, tap Palantir of Orthanc to choose one card from your discard pile to place in your play deck (reshuffle the play deck). Bearer makes a corruption check. ---------------------------------------------------------------------------- Palantir of Osgiliath TYPE: Resource RARITY: R CLASS: Greater Item MP: 3(5) MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 3 ARTIST: Edward Beard, Jr. RANDOM#: 8 Unique. Palantir. If the bearer's company is ever below 4 character and the company moves, discard. 5 marshalling pts. if stored in a Haven [H]. With its bearer able to use a Palantir, tap Palantir of Osgiliath to force the discard of any hazard permanent-event or to duplicate the effect of any Palantir in play. Bearer makes a corruption check. ---------------------------------------------------------------------------- Paths of the Dead TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Edward Beard, Jr. RANDOM#: 6 Playable only at the end of the organization phase. For its movement, a company that starts at the Dunharrow site and contains Aragorn II may move to the Vale of Erech site. The only hazard creatures that may be played on this company are Undead, but any Undead may be played on the company. ---------------------------------------------------------------------------- Persuasive Words TYPE: Resource RARITY: CB CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 6 Diplomat only. Make two rolls (or draw two #'s) when making an influence check and choose one result to use. ---------------------------------------------------------------------------- Potion of Prowess TYPE: Resource RARITY: CA CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0(1) BODY: 0 CORRUPT: 1 ARTIST: Darryl Elliott RANDOM#: 7 Discard to give +1 prowess to all characters in bearer's company until the end of the turn. ---------------------------------------------------------------------------- Praise to Elbereth TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 6 For each of your characters in play that you choose to tap, cancel one Nazgul event or one Nazgul attack. Additionally, if Doors of Night is in play, characters gain +1 prowess until the end of the turn. ---------------------------------------------------------------------------- Precious Gold Ring TYPE: Resource RARITY: CA2 CLASS: Gold Ring Item MP: 1 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Jeffrey Reitz RANDOM#: 7 Discard Precious Gold Ring when tested. If tested, make a roll (or draw a #) to determine which ring card may be immediately played: - The One Ring (10, 11, 12+); - a Dwarven ring (8, 9, 10, 11, 12+); - a Magic Ring (1, 2, 3, 4, 5); - a Lesser Ring (any result). ---------------------------------------------------------------------------- Quickbeam TYPE: Resource RARITY: U CLASS: Ally MP: 2 MIND: 3 INFLUENCE: 0 PROWESS: 6 BODY: 9 CORRUPT: 0 ARTIST: Gail McIntosh RANDOM#: 10 Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or hazards keyed to his site. ---------------------------------------------------------------------------- Quiet Lands TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Douglas Chaffee RANDOM#: 9 Environment. Until the end of the turn, the number of strikes for one automatic-attack at a Shadow-hold [S] or Ruins & Lairs [R] is reduced by half (round up). Alternatively, if Gates of Morning is in play, treat one Shadow-land [s] as a Wilderness [w], or one Shadow-hold [S] as a Ruins & Lairs [R] until the end of the turn. Cannot be duplicated. ---------------------------------------------------------------------------- Rangers of Ithilien TYPE: Resource RARITY: F1 CLASS: Dunadan Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 4 Unique. Playable at Henneth Annun if the influence check is greater than 7. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Rangers of the North TYPE: Resource RARITY: F1 CLASS: Dunadan Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 4 Unique. Playable at Bree if the influence check is greater than 9. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Red Arrow TYPE: Resource RARITY: U CLASS: Major Item MP: 2 MIND: 0 INFLUENCE: 0(5) PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Darryl Elliott RANDOM#: 7 Unique. Bearer may automatically influence the Riders of Rohan. +5 to the bearer's direct influence against any character with Edoras as a home site. ---------------------------------------------------------------------------- Red Book of Westmarch TYPE: Resource RARITY: U CLASS: Special Item MP: 0(1) MIND: 0 INFLUENCE: 0(2) PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Jeffrey Reitz RANDOM#: 7 Unique. Only playable at Bag End. +2 to direct influence against a Hobbit character or faction. 1 marshalling point if stored at a Haven [H]. ---------------------------------------------------------------------------- Reforging TYPE: Resource RARITY: CA CLASS: Permanent-event MP: 1 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Ron Spencer RANDOM#: 6 Sage only during the site phase at an untapped site where "Information" is playable. Tap the sage and the site. Sage may not untap until Reforging is stored at a Haven [H]. During your organization phase, you may tap a sage at a Haven and discard a stored Reforging to retrieve any minor or major weapon, armor, or shield from your discard pile. The item must be placed under the control of a character in the sage's company. ---------------------------------------------------------------------------- Rescue Prisoners TYPE: Resource RARITY: CA2 CLASS: Permanent-event MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Darryl Elliott RANDOM#: 6 Playable at an already tapped Dark-hold [D] or Shadow-hold [S] during the site phase. The company faces a spider attack (2 strikes with 7 prowess). If no characters are untapped after the attack, discard Rescue Prisoners. Otherwise, you may tap 1 character in the company and put Rescue Prisoners under his control. That character may not untap until Rescue Prisoners is stored at a Haven [H], Border-hold [B], or Free-hold [F] during his organization phase. Cannot be duplicated at a given site. ---------------------------------------------------------------------------- Return of the King TYPE: Resource RARITY: R CLASS: Permanent-event MP: 3 MIND: 0 INFLUENCE: 3 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Rob Alexander RANDOM#: 3 Unique. Aragorn II only. Only playable in Minas Tirith and only if Denethor II is not in play. Aragorn II's direct influence is modified by +3. Keep this card with Aragorn II; discard if he leaves play. ---------------------------------------------------------------------------- Riders of Rohan TYPE: Resource RARITY: F1 CLASS: Man Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 4 Unique. Playable at Edoras if the influence check is greater than 9. Standard Modifications: Hobbits (+1), Dunedain (+1). ---------------------------------------------------------------------------- Ringlore TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 5 Sage only, only playable at a site where "Information" is playable, and only if a character in his company has a Gold Ring. Play to test a Gold Ring. No roll (or draw) is used. The player may replace the Gold Ring with any ring from his hand (except for The One Ring). Playable only during site phase. Tap the sage and the site. ---------------------------------------------------------------------------- Risky Blow TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 5 Warrior only against one strike. +3 to prowess and -1 to body. ---------------------------------------------------------------------------- Roac the Raven TYPE: Resource RARITY: R CLASS: Diplomat Ally MP: 1 MIND: 1 INFLUENCE: 0 PROWESS: 8 BODY: -3 CORRUPT: 0 ARTIST: Mark Poole RANDOM#: 9 Unique. Playable at any site in Northern Rhovanion. Tap and discard to attempt to bring any faction into play - treat this influence check as though it were made by a diplomat. ---------------------------------------------------------------------------- Sacrifice of Form TYPE: Resource RARITY: R CLASS: Permanent-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Rob Alexander RANDOM#: 3 Spell. Wizard only. All of the strikes from one attack against your Wizard's company fail; -3 to any body checks made to determine if the attack is defeated. Discard the Wizard (i.e. he becomes unrevealed) and any non-item cards he controls. Place any items he controls under his card and keep these off to the side (these items are considered to still be in play). If the Wizard is put back into play, return his items to him and place Sacrifice of Form with him. Wizard receives +1 to his prowess, body and direct influence. May not be duplicated on a given Wizard. ---------------------------------------------------------------------------- Sapling of the White Tree TYPE: Resource RARITY: U CLASS: Major Item MP: 1(2) MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Lori Deitrick RANDOM#: 5 Not playable in a Shadow-hold [S] or Dark-hold [D]. May be stored at Minas Tirith. 2 marshalling points if stored at Minas Tirith. ---------------------------------------------------------------------------- Scroll of Isildur TYPE: Resource RARITY: U CLASS: Greater Item MP: 4 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 3 ARTIST: Ron Rousselle II RANDOM#: 5 Unique. When a Gold Ring is tested in a company with the Scroll of Isildur, the result of the roll (or draw) is modified by +2. ---------------------------------------------------------------------------- Secret Entrance TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Randy Asplund-Faith RANDOM#: 7 Only playable at the end of the organization phase; may not be played on a company that is moving to a site in a Dark-domain [d]. Tap a sage in the company, and no hazard creatures keyed to the site may be played on the company. ---------------------------------------------------------------------------- Secret Passage TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 6 Playable only at the end of the organization phase. If the company that it is played on moves to a Ruins & Lairs [R] site, opponent may only play hazard creatures that are keyed to the company's site. ---------------------------------------------------------------------------- Shadowfax TYPE: Resource RARITY: R CLASS: Ally MP: 1 MIND: 2 INFLUENCE: 0 PROWESS: 2 BODY: 8 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 9 Unique. Playable at Edoras or Dunharrow. If his company has only one character or one character and a Hobbit at the end of the movement/hazard phase, tap Shadowfax to allow his company to immediately move again; an additional site card may be played and an additional movement/hazard phase follows for that company. ---------------------------------------------------------------------------- Shield of Iron-bound Ash TYPE: Resource RARITY: CA2 CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0(1) BODY: 1 CORRUPT: 1 ARTIST: Ronald Shuey RANDOM#: 5 Shield. +1 to body to a maximum of 8. Tap Shield of Iron-bound Ash to gain +1 prowess against one strike. ---------------------------------------------------------------------------- Skinbark TYPE: Resource RARITY: R CLASS: Ally MP: 2 MIND: 3 INFLUENCE: 0 PROWESS: 10 BODY: 9 CORRUPT: 0 ARTIST: Gail McIntosh RANDOM#: 9 Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or hazards keyed to his site. discard Skinbark if his company moves to a site that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Anduin Vales, or Redhorn Gap. ---------------------------------------------------------------------------- Southrons TYPE: Resource RARITY: R CLASS: Man Faction MP: 5 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Brian Snoddy RANDOM#: 3 Unique. Playable at the Southron Oasis if the influence check is greater than 8. Standard Modifications: Dunedain (-2), Elves (-2), Dwarves (-2). ---------------------------------------------------------------------------- Star-glass TYPE: Resource RARITY: U CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 1 ARTIST: Randy Asplund-Faith RANDOM#: 8 Tap bearer of Star-glass to cancel an attack by Undead or to modify the prowess of a spiders, animals, or wolves attack by -2. Bearer makes a corruption check. ---------------------------------------------------------------------------- Stars TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Douglas Chaffee RANDOM#: 8 Environment. Modify the prowess of one Undead attack by -1. Alternatively, if Gates of Morning is in play, until the end of the turn, treat one Dark-domain [d] as a Shadow-land [s] or one Shadow-land [s] as a Wilderness [w]. Cannot be duplicated. ---------------------------------------------------------------------------- Stealth TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Quinton Hoover RANDOM#: 5 Scout only. Tap a scout to play at the end of the organization phase only if the scout's company size is less than three. No creature hazards may be played on his company this turn. ---------------------------------------------------------------------------- Sting TYPE: Resource RARITY: U CLASS: Minor Item MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 1(2) BODY: 0 CORRUPT: 1 ARTIST: Randy Asplund-Faith RANDOM#: 5 Unique. Weapon. +1 prowess to a maximum of 8, +2 to a Hobbit's prowess to a maximum of 8. ---------------------------------------------------------------------------- Stone of Erech TYPE: Resource RARITY: R CLASS: Permanent-event MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: J. Wallace Jones RANDOM#: 5 Unique. Playable at the Vale of Erech and if the Men of Lamedon are already in play. Discard if the Men of Lamedon leave play. ---------------------------------------------------------------------------- Sun TYPE: Resource RARITY: U CLASS: Long-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Darryl Elliott RANDOM#: 8 Environment. The prowess of each Dunadan is modified by +1. Additionally, if Gates of Morning is in play, the prowess of each automatic-attack and hazard creature is modified by -1 and the prowess of each Man and Dunadan is modified by +1. Cannot be duplicated. ---------------------------------------------------------------------------- Sword of Gondolin TYPE: Resource RARITY: CA2 CLASS: Major Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 2 BODY: 0 CORRUPT: 2 ARTIST: Mark Poole RANDOM#: 4 Weapon. Warrior only: +2 to prowess to a maximum of 8. ---------------------------------------------------------------------------- Tempering Friendship TYPE: Resource RARITY: CB2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Deitrick RANDOM#: 4 +4 to an influence attempt against a faction. ---------------------------------------------------------------------------- Test of Form TYPE: Resource RARITY: CA2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Darryl Elliott RANDOM#: 4 Sage only, and only if a character in his company has a Gold Ring. Play to test a Gold Ring. ---------------------------------------------------------------------------- Test of Lore TYPE: Resource RARITY: CA2 CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 4 Sage only, and only if a character in his company has a Gold Ring. Play to test a Gold Ring; subtract one from the result of the roll (or draw). ---------------------------------------------------------------------------- The Arkenstone TYPE: Resource RARITY: R CLASS: Greater Item MP: 2(5) MIND: 0 INFLUENCE: 0(3) PROWESS: 0 BODY: 0 CORRUPT: 2(4) ARTIST: Randy Asplund-Faith RANDOM#: 7 Unique. +3 to bearer's direct influence against Dwarves and Dwarf factions. If held by a Dwarf, The Arkenstone gives 5 marshalling points and 4 corruption points. The Arkenstone may be tapped to untap a Dwarf character in the same company, but target Dwarf must make a corruption check modified by -2. ---------------------------------------------------------------------------- The Cock Crows TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: April Lee RANDOM#: 4 Cancels a Troll attack. Alternatively, if Gates of Morning is in play, it forces the discard of one hazard permanent-event. ---------------------------------------------------------------------------- The Evenstar TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Darryl Elliott RANDOM#: 10 Environment. The prowess of one Elf is modified by +1 until the end of the turn. Additionally, if Gates of Morning is in play, until the end of the turn, the prowess of each Elf is modified by +1 and treat one Wilderness [w] as a Border-land [b], or one Border-land [b] as a Free-domain [f]. Cannot be duplicated. ---------------------------------------------------------------------------- The Great Eagles TYPE: Resource RARITY: U CLASS: Eagle Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Jo Hartwig RANDOM#: 7 Unique. Playable at Eagles' Eyrie if the influence check is greater than 9. Standard Modifications: none. ---------------------------------------------------------------------------- The Mithril-coat TYPE: Resource RARITY: R CLASS: Greater Item MP: 4 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 3 CORRUPT: 2 ARTIST: Mark Poole RANDOM#: 10 Unique. Armor. +3 body (to a maximum of 10). ---------------------------------------------------------------------------- The Old Thrush TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Mark Poole RANDOM#: 6 -3 to the prowess and body of a non-Nazgul attack with a prowess of 13 or more. ---------------------------------------------------------------------------- The One Ring TYPE: Resource RARITY: R CLASS: Special Item MP: 6 MIND: 0 INFLUENCE: 5 PROWESS: 5 BODY: 5 CORRUPT: 6 ARTIST: Angelo Montanini RANDOM#: 9 Unique. The One Ring. Playable only with a Gold Ring and after a test indicates The One Ring. +5 prowess (to a maximum of double the bearer's starting prowess). +5 body (to a maximum of 10). +5 to direct influence. Bearer may make a corruption check modified by -2 to cancel a strike; this does not work against Undead and Nazgul strikes. +1 corruption point to every character in the bearer's company. ---------------------------------------------------------------------------- The White Tree TYPE: Resource RARITY: R CLASS: Permanent-event MP: 5 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Kevin Ward RANDOM#: 11 Unique. Sage only at Minas Tirith. Playable only if a Sapling of the White Tree is at Minas Tirith. Minas Tirith becomes a Haven [H] for the purposes of healing and playing hazards. Discard the Sapling of the White Tree. ---------------------------------------------------------------------------- Thorough Search TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Donato Giancola RANDOM#: 3 Scout only. Tap a scout during the site phase to allow another character in his company to play any item normally found at its current site. The company must face any automatic-attack for its current site at least once diring this site phase. This does not tap the site, and Thorough Search can be played at a site that is already tapped. ---------------------------------------------------------------------------- Tom Bombadil TYPE: Resource RARITY: R CLASS: Sage Ally MP: 3 MIND: 4 INFLUENCE: 0 PROWESS: 12 BODY: 11 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 9 Unique. Playable at Old Forest. Tap to cancel the effects of one hazard that targets any company moving to a site in: Arthedain, Cardolan, Rhudaur, of The SHire. Discard Tom Bombadil if his company moves to a site that is not in: Arthedain, Cardolan, Rhudaur, or The Shire. ---------------------------------------------------------------------------- Torque of Hues TYPE: Resource RARITY: U CLASS: Major Item MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 2 ARTIST: Quinton Hoover RANDOM#: 4 Unique. Tap Torque of Hues and its bearer to cancel an attack against his company. Bearer makes a corruption check. ---------------------------------------------------------------------------- Tower Guard of Minas Tirith TYPE: Resource RARITY: F1 CLASS: Dunadan Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 3 Unique. Playable at Minas Tirith if the influence check is greater than 7. Standard Modifications: Dunedain (+1). ---------------------------------------------------------------------------- Treebeard TYPE: Resource RARITY: U CLASS: Sage Ally MP: 2 MIND: 3 INFLUENCE: 0 PROWESS: 8 BODY: 9 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 8 Unique. Playable at Wellinghall. May not be attacked by automatic-attacks or hazards keyed to his site. Discard Treebeard if his company moves to a site that is not in: Fangorn, Rohan, Gap of Isen, Wold & Foothills, Enedhwaith, Old Pukel-land, Brown Lands, Anduin Vales, or Redhorn Gap. ---------------------------------------------------------------------------- True Fana TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Cherry RANDOM#: 9 Spell. Wizard only. Before resolving an attack against the Wizard's company, make a roll (or draw a #) and add the Wizard's prowess to the result. If the total is greater than the attack's prowess, all of the attack's strikes fail (if the attack has a body, make body checks to determine if the attack is defeated). Otherwise, the attack proceeds normally. Wizard makes a corruption check modified by -3. ---------------------------------------------------------------------------- Use Palantir TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Darryl Elliott RANDOM#: 3 Sage only. Tap sage to enable him to use one Palantir he bears for the rest of the turn. ---------------------------------------------------------------------------- Vanishment TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 2 Spell. Wizard only. Cancels an attack against the Wizard's company. Wizard makes a corruption check modified by -2. ---------------------------------------------------------------------------- Variags of Khand TYPE: Resource RARITY: R CLASS: Man Faction MP: 4 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Heather Hudson RANDOM#: 2 Unique. Playable at Variag Camp if the influence check is greater than 9. Standard Modifications: none. ---------------------------------------------------------------------------- Vilya TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Darryl Elliott RANDOM#: 12 Elrond only. +4 prowess, +2 body, +6 direct influence until the end of the turn. If your play deck has at least 5 cards in it, you may take 5 resource cards of your choice from your discard pile and shuffle them into your play deck. Elrond makes a corruption check modified by -3. ---------------------------------------------------------------------------- White Mountains TYPE: Resource RARITY: CB CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: David Martin RANDOM#: 5 Playable at the end of the organization phase on a company containing a ranger. If the company uses region cards for its site path, tap the ranger to move as if the following pairs of regions were adjacent: Old Pukel-land and Anfalas, Rohan and Lamedon, Rohan and Anfalas, Anorien and Lamedon. Otherwise, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two). Cannot be duplicated on a given company. ---------------------------------------------------------------------------- Wizard's Fire TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Edward Beard, Jr. RANDOM#: 11 Spell. Wizard only. +5 prowess for the Wizard against one attack. Wizard makes a corruption check modified by -4. ---------------------------------------------------------------------------- Wizard's Flame TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Lori Deitrick RANDOM#: 10 Spell. Wizard only. All attacks against Wizard's company suffer a -2 modification to prowess for the rest of the turn. Wizard makes a corruption check modified by -3. ---------------------------------------------------------------------------- Wizard's Laughter TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Edward Beard, Jr. RANDOM#: 10 Spell. Wizard only during opponent's site phase. Automatically cancels an influence check against one of the Wizard's player's characters, followers, factions, allies, or items. Wizard makes a corruption check modified by -2. ---------------------------------------------------------------------------- Wizard's Ring TYPE: Resource RARITY: R CLASS: Special Item MP: 2 MIND: 0 INFLUENCE: 5 PROWESS: 2 BODY: 1 CORRUPT: 4 ARTIST: Ron Rousselle II RANDOM#: 4 Wizard only. Playable only at a Haven [H]. Cannot be stored, stolen, or transferred. May not be duplicated on a given Wizard. Bearer makes a corruption check when this item is played. ---------------------------------------------------------------------------- Wizard's River-horses TYPE: Resource RARITY: U CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Rob Alexander RANDOM#: 10 Spell. Wizard only. All Nazgul events are discarded or cancels an attack against a Wizard if he is the only character in the company. Wizard makes a corruption check modified by -2. ---------------------------------------------------------------------------- Wizard's Test TYPE: Resource RARITY: CA CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angus McBride RANDOM#: 9 Spell. Wizard only, and only if a character in his company has a Gold Ring. Play to test a Gold Ring; make two rolls (or draw two #'s) and choose one result to use for the test. Wizard makes a corruption check modified by -1. ---------------------------------------------------------------------------- Wizard's Voice TYPE: Resource RARITY: R CLASS: Short-event MP: 0 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Ron Spencer RANDOM#: 9 Spell. Wizard only. +6 to direct influence for the Wizard for the rest of the turn. Wizard makes a corruption check modified by -3. May not be duplicated on a given Wizard. ---------------------------------------------------------------------------- Wood-elves TYPE: Resource RARITY: F1 CLASS: Elf Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Liz Danforth RANDOM#: 12 Unique. Playable at Thranduil's Halls if the influence check is greater than 8. Standard Modifications: Men (-1), Elves (+1), Dwarves (-2). ---------------------------------------------------------------------------- Woodmen TYPE: Resource RARITY: U CLASS: Man Faction MP: 2 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Angelo Montanini RANDOM#: 11 Unique. Playable at Woodmen-town if the influence check is greater than 7. Standard Modifications: Men (+1). ---------------------------------------------------------------------------- Woses of Old Pukel-land TYPE: Resource RARITY: R CLASS: Wose Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Stefano Baldo RANDOM#: 11 Unique. Playable at Wose Passage-hold if the influence check is greater than 8. Standard Modifications: none. ---------------------------------------------------------------------------- Woses of the Druadan Forest TYPE: Resource RARITY: U CLASS: Wose Faction MP: 3 MIND: 0 INFLUENCE: 0 PROWESS: 0 BODY: 0 CORRUPT: 0 ARTIST: Edward Beard, Jr. RANDOM#: 10 Unique. Playable at Druadan Forest if the influence check is greater than 9. Standard Modifications: none. Region cards ---------------------------------------------------------------------------- Andrast TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Andrast Coast, Anfalas, Bay of Belfalas, Eriadoran Coast, Old Pukel-land ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Andrast Coast TYPE: Region RARITY: CB REGION TYPE: c MOVE TO: Andrast, Bay of Belfalas, Eriadoran Coast ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Anduin Vales TYPE: Region RARITY: CB2 REGION TYPE: b MOVE TO: Brown Lands, Grey Mountain Narrows, Gundabad, High Pass, Southern Mirkwood, Western Mirkwood, Wold & Foothills, Woodland Realms ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Anfalas TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Andrast, Bay of Belfalas, Belfalas, Lamedon, Old Pukel Gap ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Angmar TYPE: Region RARITY: CB REGION TYPE: s MOVE TO: Arthedain, Forochel, Gundabad, Rhudaur ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Anorien TYPE: Region RARITY: CB2 REGION TYPE: f MOVE TO: Ithilien, Lebennin, Rohan ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Arthedain TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Angmar, Cardolan, Forochel, Lindon, Numeriador, Rhudaur, The Shire ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Bay of Belfalas TYPE: Region RARITY: CB REGION TYPE: c MOVE TO: Andrast Coast, Andrast, Mouths of the Anduin, Anfalas, Belfalas ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Belfalas TYPE: Region RARITY: CB REGION TYPE: f MOVE TO: Mouths of the Anduin, Anfalas, Bay of Belfalas, Lamedon, Lebennin ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Brown Lands TYPE: Region RARITY: CB REGION TYPE: s MOVE TO: Anduin Vales, Dagorlad, Southern Mirkwood, Wold & Foothills ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Cardolan TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Arthedain, Dunland, Enedhwaith, Eriadoran Coast, Hollin, Rhudaur, The Shire ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Dagorlad TYPE: Region RARITY: CB REGION TYPE: s MOVE TO: Brown Lands, Horse Plains, Ithilien, Southern Mirkwood, Southern Rhovanion ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Dorwinion TYPE: Region RARITY: CB REGION TYPE: b MOVE TO: Northern Rhovanion, Southern Rhovanion ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Dunland TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Cardolan, Enedhwaith, Hollin ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Elven Shores TYPE: Region RARITY: CB REGION TYPE: c MOVE TO: Eriadoran Coast, Lindon ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Enedhwaith TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Cardolan, Dunland, Eriadoran Coast, Gap of Isen, Old Pukel-land ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Eriadoran Coast TYPE: Region RARITY: CB REGION TYPE: c MOVE TO: Andrast, Andrast Coast, Cardolan, Elven Shores, Enedhwaith, Old Pukel-land ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Fangorn TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Gap of Isen, Rohan, Wold & Foothills ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Forochel TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Angmar, Arthedain, Numeriador ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Gap of Isen TYPE: Region RARITY: CB2 REGION TYPE: b MOVE TO: Enedhwaith, Fangorn, Old Pukel-land, Rohan ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Gorgoroth TYPE: Region RARITY: CB REGION TYPE: d MOVE TO: Imlad Morgul, Nurn, Udun ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Grey Mountain Narrows TYPE: Region RARITY: CB REGION TYPE: s MOVE TO: Anduin Vales, Northern Rhovanion, Withered Heath, Woodland Realms ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Gundabad TYPE: Region RARITY: CB REGION TYPE: d MOVE TO: Anduin Vales, Angmar ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Harondor TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Mouths of the Anduin, Ithilien, Khand ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Heart of Mirkwood TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Northern Rhovanion, Southern Mirkwood, Southern Rhovanion, Western Mirkwood, Woodland Realm ARTIST: Jo Hartwig ---------------------------------------------------------------------------- High Pass TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Anduin Vales, Rhudaur ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Hollin TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Cardolan, Dunland, Redhorn Gate, Rhudaur ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Horse Plains TYPE: Region RARITY: CB REGION TYPE: s MOVE TO: Dagorlad, Nurn, Southern Rhovanion ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Imlad Morgul TYPE: Region RARITY: CB REGION TYPE: s MOVE TO: Gorgoroth, Ithilien ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Iron Hills TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Northern Rhovanion, Withered Heath ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Ithilien TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Anorien, Dagorlad, Harondor, Imlad Morgul ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Khand TYPE: Region RARITY: CB REGION TYPE: s MOVE TO: Harondor, Nurn ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Lamedon TYPE: Region RARITY: CB REGION TYPE: b MOVE TO: Anfalas, Belfalas, Lebennin ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Lebennin TYPE: Region RARITY: CB2 REGION TYPE: f MOVE TO: Mouths of the Anduin, Anorien, Belfalas, Lamedon ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Lindon TYPE: Region RARITY: CB2 REGION TYPE: f MOVE TO: Arthedain, Elven Shores, Numeriador ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Mouths of the Anduin TYPE: Region RARITY: CB REGION TYPE: c MOVE TO: Bay of Belfalas, Belfalas, Harondor, Lebennin ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Northern Rhovanion TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Dorwinion, Heart of Mirkwood, Iron Hills, Southern Rhovanion, Withered Heath, Woodland Realms, Grey Mountain Narrows ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Numeriador TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Arthedain, Forochel, Lindon ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Nurn TYPE: Region RARITY: CB REGION TYPE: d MOVE TO: Gorgoroth, Horse Plains, Khand ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Old Pukel Gap TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Anfalas, Old Pukel-land ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Old Pukel-land TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Andrast, Enedhwaith, Eriadoran Coast, Gap of Isen, Old Pukel Gap ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Redhorn Gate TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Hollin, Wold & Foothills ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Rhudaur TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Angmar, Arthedain, Cardolan, High Pass, Hollin ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Rohan TYPE: Region RARITY: CB2 REGION TYPE: b MOVE TO: Anorien, Fangorn, Gap of Isen, Wold & Foothills ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Southern Mirkwood TYPE: Region RARITY: CB2 REGION TYPE: d MOVE TO: Anduin Vales, Brown Lands, Dagorlad, Heart of Mirkwood, Southern Rhovanion, Western Mirkwood ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Southern Rhovanion TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Dagorlad, Dorwinian, Heart of Mirkwood, Horse Plains, Northern Rhovanion, Southern Mirkwood ARTIST: Jo Hartwig ---------------------------------------------------------------------------- The Shire TYPE: Region RARITY: CB REGION TYPE: f MOVE TO: Arthedain, Cardolan ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Udun TYPE: Region RARITY: CB REGION TYPE: d MOVE TO: Gorgoroth ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Western Mirkwood TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Anduin Vales, Heart of Mirkwood, Southern Mirkwood, Woodland Realm ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Withered Heath TYPE: Region RARITY: CB REGION TYPE: w MOVE TO: Iron Hills, Northern Rhovanion, Grey Mountain Narrows ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Wold & Foothills TYPE: Region RARITY: CB2 REGION TYPE: w MOVE TO: Anduin Vales, Brown Lands, Fangorn, Redhorn Gate, Rohan ARTIST: Jo Hartwig ---------------------------------------------------------------------------- Woodland Realm TYPE: Region RARITY: CB2 REGION TYPE: b MOVE TO: Anduin Vales, Heart of Mirkwood, Northern Rhovanion, Western Mirkwood, Grey Mountain Narrows ARTIST: Jo Hartwig Site cards ---------------------------------------------------------------------------- Amon Hen TYPE: Site RARITY: CA REGION: Rohan SITE TYPE: R SITE_PATH: wb HAVEN: Lorien DRAW: 1/1 PLAYABLE: info/min AUTO_ATTACK: Undead, 1 strikes, 6 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: David Martin ---------------------------------------------------------------------------- Bag End TYPE: Site RARITY: F2 REGION: Shire SITE TYPE: F SITE_PATH: wwf HAVEN: Rivendell DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Randy Asplund-Faith ---------------------------------------------------------------------------- Bandit Lair TYPE: Site RARITY: F3 REGION: Brown Lands SITE TYPE: R SITE_PATH: ws HAVEN: Lorien DRAW: 2/1 PLAYABLE: min/ring AUTO_ATTACK: Men, 3 strikes, 6 prowess ARTIST: Darryl Elliott ---------------------------------------------------------------------------- Barad-dur TYPE: Site RARITY: R REGION: Gorgoroth SITE TYPE: D SITE_PATH: wbfwsd HAVEN: Lorien DRAW: 6/3 PLAYABLE: min/maj/gr AUTO_ATTACK: Orcs, 4 strikes, 7 prowess; Trolls, 3 strikes, 9 prowess SPECIAL: Any company moving to Barad-Dur has its hazard limit modified by +2. ARTIST: Kevin Ward ---------------------------------------------------------------------------- Barrow-downs TYPE: Site RARITY: F1 REGION: Cardolan SITE TYPE: R SITE_PATH: ww HAVEN: Rivendell DRAW: 2/1 PLAYABLE: min/maj AUTO_ATTACK: Undead, 1 strikes, 8 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: Angus McBride ---------------------------------------------------------------------------- Beorn's House TYPE: Site RARITY: F1 REGION: Anduin Vales SITE TYPE: F SITE_PATH: wb HAVEN: Lorien DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: Eric David Anderson ---------------------------------------------------------------------------- Blue Mountain Dwarf-hold TYPE: Site RARITY: CB REGION: Numeriador SITE TYPE: F SITE_PATH: fw HAVEN: Grey Havens DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: Rob Alexander ---------------------------------------------------------------------------- Bree TYPE: Site RARITY: F1 REGION: Arthedain SITE TYPE: B SITE_PATH: ww HAVEN: Rivendell DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: Randy Gallegos ---------------------------------------------------------------------------- Cameth Brin TYPE: Site RARITY: CB REGION: Rhudaur SITE TYPE: B SITE_PATH: w HAVEN: Rivendell DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: David Martin ---------------------------------------------------------------------------- Carn Dum TYPE: Site RARITY: R REGION: Angmar SITE TYPE: D SITE_PATH: ws HAVEN: Rivendell DRAW: 3/2 PLAYABLE: min/maj/gr AUTO_ATTACK: Orcs, 4 strikes, 7 prowess ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Caves of Ulund TYPE: Site RARITY: U REGION: Withered Heath SITE TYPE: R SITE_PATH: wbsw HAVEN: Lorien DRAW: 3/3 PLAYABLE: min/maj/gr/ring AUTO_ATTACK: Dragon, 1 strikes, 13 prowess ARTIST: Randy Asplund-Faith ---------------------------------------------------------------------------- Cirith Ungol TYPE: Site RARITY: R REGION: Imlad Morgul SITE TYPE: D SITE_PATH: wbfws HAVEN: Lorien DRAW: 4/3 PLAYABLE: min/maj/gr AUTO_ATTACK: Orcs, 4 strikes, 7 prowess ARTIST: Mark Poole ---------------------------------------------------------------------------- Dancing Spire TYPE: Site RARITY: U REGION: Withered Heath SITE TYPE: R SITE_PATH: wbsw HAVEN: Lorien DRAW: 3/3 PLAYABLE: min/maj/gr/ring AUTO_ATTACK: Dragon, 2 strikes, 11 prowess ARTIST: Pat Morrissey ---------------------------------------------------------------------------- Dead Marshes TYPE: Site RARITY: U REGION: Dagorlad SITE TYPE: S SITE_PATH: wss HAVEN: Lorien DRAW: 3/2 PLAYABLE: min/maj/gr AUTO_ATTACK: Undead, 2 strikes, 8 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: Pat Morrissey ---------------------------------------------------------------------------- Dimrill Dale TYPE: Site RARITY: U REGION: Redhorn Gate SITE TYPE: R SITE_PATH: ww HAVEN: Lorien DRAW: 1/1 PLAYABLE: info AUTO_ATTACK: Orcs, 1 strikes, 6 prowess ARTIST: Eric David Anderson ---------------------------------------------------------------------------- Dol Amroth TYPE: Site RARITY: CB REGION: Belfalas SITE TYPE: F SITE_PATH: wf HAVEN: Edhellond DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: Mark Poole ---------------------------------------------------------------------------- Dol Guldur TYPE: Site RARITY: R REGION: Southern Mirkwood SITE TYPE: D SITE_PATH: wbd HAVEN: Lorien DRAW: 4/2 PLAYABLE: min/maj/gr AUTO_ATTACK: Orcs, 3 strikes, 7 prowess; Trolls, 2 strikes, 8 prowess ARTIST: Christina Wald ---------------------------------------------------------------------------- Druadan Forest TYPE: Site RARITY: CB REGION: Anorien SITE TYPE: B SITE_PATH: wbf HAVEN: Lorien DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Edward Beard, Jr. ---------------------------------------------------------------------------- Dunharrow TYPE: Site RARITY: R REGION: Rohan SITE TYPE: B SITE_PATH: wb HAVEN: Lorien DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: N. Taylor Blanchard ---------------------------------------------------------------------------- Dunnish Clan-hold TYPE: Site RARITY: F1 REGION: Dunland SITE TYPE: B SITE_PATH: www HAVEN: Rivendell DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Storn Cook ---------------------------------------------------------------------------- Eagles' Eyrie TYPE: Site RARITY: CB REGION: Anduin Vales SITE TYPE: F SITE_PATH: wb HAVEN: Lorien DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: Rob Alexander ---------------------------------------------------------------------------- Easterling Camp TYPE: Site RARITY: R REGION: Horse Plains SITE TYPE: B SITE_PATH: wsss HAVEN: Lorien DRAW: 4/4 PLAYABLE: AUTO_ATTACK: ARTIST: Storn Cook ---------------------------------------------------------------------------- Edhellond TYPE: Site RARITY: CB REGION: Anfalas SITE TYPE: H HAVEN1: Grey Havens - fccccw HAVEN2: Lorien - wbffbw DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Christina Wald ---------------------------------------------------------------------------- Edoras TYPE: Site RARITY: F1 REGION: Rohan SITE TYPE: F SITE_PATH: wb HAVEN: Lorien DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: Margaret Organ-Kean ---------------------------------------------------------------------------- Ettenmoors TYPE: Site RARITY: CA REGION: Rhudaur SITE TYPE: R SITE_PATH: w HAVEN: Rivendell DRAW: 1/1 PLAYABLE: min AUTO_ATTACK: Troll, 1 strikes, 9 prowess ARTIST: Rob Alexander ---------------------------------------------------------------------------- Gladden Fields TYPE: Site RARITY: CA REGION: Anduin Vales SITE TYPE: R SITE_PATH: wb HAVEN: Lorien DRAW: 1/1 PLAYABLE: ring AUTO_ATTACK: Undead, 1 strikes, 8 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: Quinton Hoover ---------------------------------------------------------------------------- Glittering Caves TYPE: Site RARITY: U REGION: Gap of Isen SITE TYPE: R SITE_PATH: wbb HAVEN: Lorien DRAW: 2/2 PLAYABLE: min/maj AUTO_ATTACK: Pukel-man, 1 strikes, 9 prowess ARTIST: David Martin ---------------------------------------------------------------------------- Goblin-gate TYPE: Site RARITY: F2 REGION: High Pass SITE TYPE: S SITE_PATH: ww HAVEN: Rivendell DRAW: 2/1 PLAYABLE: min/ring AUTO_ATTACK: Orcs, 3 strikes, 6 prowess ARTIST: Randy Gallegos ---------------------------------------------------------------------------- Grey Havens TYPE: Site RARITY: CB REGION: Lindon SITE TYPE: H HAVEN1: Rivendell - wwf HAVEN2: Edhellond - wccccf DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Mark Poole ---------------------------------------------------------------------------- Henneth Annun TYPE: Site RARITY: F1 REGION: Ithilien SITE TYPE: B SITE_PATH: wbfw HAVEN: Lorien DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Rob Alexander ---------------------------------------------------------------------------- Himring TYPE: Site RARITY: U REGION: Elven Shores SITE TYPE: R SITE_PATH: fc HAVEN: Grey Havens DRAW: 1/1 PLAYABLE: min/maj AUTO_ATTACK: Undead, 1 strikes, 8 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Irerock TYPE: Site RARITY: U REGION: Withered Heath SITE TYPE: R SITE_PATH: wbsw HAVEN: Lorien DRAW: 3/3 PLAYABLE: min/maj/gr/ring AUTO_ATTACK: Dragon, 1 strikes, 14 prowess ARTIST: Pat Morrissey ---------------------------------------------------------------------------- Iron Hill Dwarf-hold TYPE: Site RARITY: F1 REGION: Iron Hills SITE TYPE: F SITE_PATH: wbbww HAVEN: Lorien DRAW: 3/3 PLAYABLE: AUTO_ATTACK: ARTIST: Ron Rousselle II ---------------------------------------------------------------------------- Isengard TYPE: Site RARITY: F2 REGION: Gap of Isen SITE TYPE: R SITE_PATH: wbb HAVEN: Lorien DRAW: 2/2 PLAYABLE: min/maj/ring AUTO_ATTACK: Wolves, 3 strikes, 7 prowess ARTIST: Eric David Anderson ---------------------------------------------------------------------------- Isles of the Dead that Live TYPE: Site RARITY: R REGION: Eriadoran Coast SITE TYPE: R SITE_PATH: fcc HAVEN: Grey Havens DRAW: 2/1 PLAYABLE: min/maj/ring AUTO_ATTACK: Undead, 2 strikes, 8 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: Rob Alexander ---------------------------------------------------------------------------- Lake-town TYPE: Site RARITY: CB REGION: Northern Rhovanion SITE TYPE: B SITE_PATH: wbbw HAVEN: Lorien DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Eric David Anderson ---------------------------------------------------------------------------- Lond Galen TYPE: Site RARITY: CB REGION: Anfalas SITE TYPE: B SITE_PATH: w HAVEN: Edhellond DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Lorien TYPE: Site RARITY: CB REGION: Wold & Foothills SITE TYPE: H HAVEN1: Rivendell - wwbw HAVEN2: Edhellond - wbffbw DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Stefano Baldo ---------------------------------------------------------------------------- Lossadan Cairn TYPE: Site RARITY: CA REGION: Forochel SITE TYPE: R SITE_PATH: www HAVEN: Rivendell DRAW: 2/2 PLAYABLE: min/maj/gr AUTO_ATTACK: Undead, 2 strikes, 8 prowess SPECIAL: *--Palantiri Only Each character wounded must make a corruption check. ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Lossadan Camp TYPE: Site RARITY: CB REGION: Forochel SITE TYPE: B SITE_PATH: www HAVEN: Rivendell DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Lori Deitrick ---------------------------------------------------------------------------- Minas Morgul TYPE: Site RARITY: R REGION: Imlad Morgul SITE TYPE: D SITE_PATH: wbfws HAVEN: Lorien DRAW: 4/3 PLAYABLE: min/maj/gr AUTO_ATTACK: Undead, 3 strikes, 8 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: Angus McBride ---------------------------------------------------------------------------- Minas Tirith TYPE: Site RARITY: F2 REGION: Anorien SITE TYPE: F SITE_PATH: wbf HAVEN: Lorien DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Eric David Anderson ---------------------------------------------------------------------------- Moria TYPE: Site RARITY: F3 REGION: Redhorn Gate SITE TYPE: S SITE_PATH: ww HAVEN: Lorien DRAW: 3/2 PLAYABLE: min/maj/gr/ring AUTO_ATTACK: Orcs, 4 strikes, 7 prowess ARTIST: Kevin Ward ---------------------------------------------------------------------------- Mount Doom TYPE: Site RARITY: U REGION: Gorgoroth SITE TYPE: S SITE_PATH: wbfwsd HAVEN: Lorien DRAW: 6/3 PLAYABLE: AUTO_ATTACK: SPECIAL: Any company moving to Mount Doom has its hazard limit modified by +2 and hazard creatures may always be played keyed to the site regardless of any other cards played. ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Mount Gram TYPE: Site RARITY: F2 REGION: Angmar SITE TYPE: S SITE_PATH: ws HAVEN: Rivendell DRAW: 3/2 PLAYABLE: min/maj AUTO_ATTACK: Orcs, 3 strikes, 6 prowess ARTIST: Susan Van Camp ---------------------------------------------------------------------------- Mount Gundabad TYPE: Site RARITY: U REGION: Gundabad SITE TYPE: S SITE_PATH: wbd HAVEN: Lorien DRAW: 3/2 PLAYABLE: min/maj/gr AUTO_ATTACK: Orcs, 2 strikes, 8 prowess ARTIST: Angus McBride ---------------------------------------------------------------------------- Old Forest TYPE: Site RARITY: CA REGION: Cardolan SITE TYPE: B SITE_PATH: ww HAVEN: Rivendell DRAW: 1/1 PLAYABLE: AUTO_ATTACK: SPECIAL: Healing Cards affect all characters at the site. ARTIST: Kevin Ward ---------------------------------------------------------------------------- Ost-in-Edhil TYPE: Site RARITY: U REGION: Hollin SITE TYPE: R SITE_PATH: ww HAVEN: Rivendell DRAW: 1/1 PLAYABLE: min/ring AUTO_ATTACK: Wolves, 3 strikes, 5 prowess ARTIST: Mark Poole ---------------------------------------------------------------------------- Pelargir TYPE: Site RARITY: CB REGION: Lebennin SITE TYPE: F SITE_PATH: wbf HAVEN: Edhellond DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Rhosgobel TYPE: Site RARITY: F2 REGION: Southern Mirkwood SITE TYPE: F SITE_PATH: wbd HAVEN: Lorien DRAW: 3/2 PLAYABLE: min AUTO_ATTACK: SPECIAL: Healing Cards affect all characters at the site. ARTIST: Tom Dow ---------------------------------------------------------------------------- Rivendell TYPE: Site RARITY: CB REGION: Rhudaur SITE TYPE: H HAVEN1: Lorien - wbww HAVEN2: Grey Havens - fww DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Stefano Baldo ---------------------------------------------------------------------------- Ruined Signal Tower TYPE: Site RARITY: F2 REGION: Enedhwaith SITE TYPE: R SITE_PATH: www HAVEN: Rivendell DRAW: 2/2 PLAYABLE: min/maj AUTO_ATTACK: Spiders, 2 strikes, 8 prowess ARTIST: Mark Poole ---------------------------------------------------------------------------- Sarn Goriwing TYPE: Site RARITY: CA REGION: Heart of Mirkwood SITE TYPE: S SITE_PATH: wbww HAVEN: Lorien DRAW: 2/2 PLAYABLE: min/maj AUTO_ATTACK: Orcs, 3 strikes, 5 prowess ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Shelob's Lair TYPE: Site RARITY: R REGION: Imlad Morgul SITE TYPE: S SITE_PATH: wbfws HAVEN: Lorien DRAW: 4/3 PLAYABLE: min/maj AUTO_ATTACK: Orcs, 2 strikes, 8 prowess ARTIST: Kevin Ward ---------------------------------------------------------------------------- Shrel-Kain TYPE: Site RARITY: CB REGION: Dorwinion SITE TYPE: B SITE_PATH: wbbwb HAVEN: Lorien DRAW: 3/3 PLAYABLE: AUTO_ATTACK: ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Southron Oasis TYPE: Site RARITY: R REGION: Harondor SITE TYPE: B SITE_PATH: wfcw HAVEN: Edhellond DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Tom Dow ---------------------------------------------------------------------------- Stone-circle TYPE: Site RARITY: R REGION: Old Pukel Gap SITE TYPE: R SITE_PATH: ww HAVEN: Edhellond DRAW: 1/1 PLAYABLE: info/min AUTO_ATTACK: Pukel-man, 1 strikes, 9 prowess ARTIST: Christina Wald ---------------------------------------------------------------------------- The Lonely Mountain TYPE: Site RARITY: F2 REGION: Northern Rhovanion SITE TYPE: R SITE_PATH: wbbw HAVEN: Lorien DRAW: 2/2 PLAYABLE: min/maj/gr/ring AUTO_ATTACK: Dragon, 1 strikes, 14 prowess ARTIST: Rob Alexander ---------------------------------------------------------------------------- The Stones TYPE: Site RARITY: R REGION: Andrast SITE TYPE: R SITE_PATH: ww HAVEN: Edhellond DRAW: 1/1 PLAYABLE: min/maj/gr AUTO_ATTACK: Pukel-men, 2 strikes, 9 prowess ARTIST: Pat Morrissey ---------------------------------------------------------------------------- The White Towers TYPE: Site RARITY: U REGION: Arthedain SITE TYPE: R SITE_PATH: ww HAVEN: Rivendell DRAW: 1/1 PLAYABLE: AUTO_ATTACK: Wolves, 2 strikes, 6 prowess ARTIST: Audrey Corman ---------------------------------------------------------------------------- The Wind Throne TYPE: Site RARITY: F5 REGION: Grey Mountain Narrows SITE TYPE: R SITE_PATH: wbs HAVEN: Lorien DRAW: 2/2 PLAYABLE: info/min/maj AUTO_ATTACK: Orcs, 3 strikes, 7 prowess ARTIST: Pat Morrissey ---------------------------------------------------------------------------- Thranduil's Halls TYPE: Site RARITY: F1 REGION: Woodland Realms SITE TYPE: F SITE_PATH: wbb HAVEN: Lorien DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: Mark Forrer ---------------------------------------------------------------------------- Tolfalas TYPE: Site RARITY: R REGION: Mouths of the Anduin SITE TYPE: R SITE_PATH: wfc HAVEN: Edhellond DRAW: 2/2 PLAYABLE: min/maj/gr AUTO_ATTACK: Undead, 3 strikes, 7 prowess SPECIAL: Each character wounded must make a corruption check. ARTIST: Douglas Chaffee ---------------------------------------------------------------------------- Vale of Erech TYPE: Site RARITY: R REGION: Lamedon SITE TYPE: B SITE_PATH: wb HAVEN: Edhellond DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Variag Camp TYPE: Site RARITY: R REGION: Khand SITE TYPE: B SITE_PATH: wfcws HAVEN: Edhellond DRAW: 4/3 PLAYABLE: AUTO_ATTACK: ARTIST: Storn Cook ---------------------------------------------------------------------------- Weathertop TYPE: Site RARITY: F4 REGION: Arthedain SITE TYPE: R SITE_PATH: ww HAVEN: Rivendell DRAW: 1/1 PLAYABLE: info AUTO_ATTACK: Wolves, 2 strikes, 6 prowess ARTIST: Tom Dow ---------------------------------------------------------------------------- Wellinghall TYPE: Site RARITY: F1 REGION: Fangorn SITE TYPE: F SITE_PATH: ww HAVEN: Lorien DRAW: 1/1 PLAYABLE: AUTO_ATTACK: ARTIST: Angus McBride ---------------------------------------------------------------------------- Woodmen-town TYPE: Site RARITY: CB REGION: Western Mirkwood SITE TYPE: B SITE_PATH: wbw HAVEN: Lorien DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: J. Wallace Jones ---------------------------------------------------------------------------- Wose Passage-hold TYPE: Site RARITY: CB REGION: Old Pukel-land SITE TYPE: B SITE_PATH: www HAVEN: Edhellond DRAW: 2/2 PLAYABLE: AUTO_ATTACK: ARTIST: J. Wallace Jones