Underworld Spoiler

911
Type: Special (Stinger)
Rarity: ?
Cost: 0е
Text: Play on target Runner who just engaged in Runenr vs. Runner combat. Roll D6: On 5+, target Runner is arrested (place target Runner in owner's hand and trash any Gear cards Runner is holding). Turn Lone Star Runners you control to modify this roll (+1 for each).
Illustration: John Matson

Acid Mist
Type: Gear (Magic/Spell)
Rarity: ?
Cost: 5е
Text: Play on Runner with Sorcery. When user is present at the beginning of Runner vs. Runner combat, turn Acid Mist and roll D6 for each Gear card present. On 4+, the Gear card is trashed. Acid Mist cannot trash Gear/Magic cards.
Illustration: Ron Spencer

Ancients
Type: Stecial / Gang HQ
Rarity: ?
Cost: 3е
Text: All elf Gangers you control are Ancients. Bikes cost -1е to eploy on Ancients you control, and +2/+0 (A+2) to Ancients Gangers using Bikes that you control. A player may only have one Gang HQ in play at a time.
Flavor: "These guys ain't no daisy-eaters."
Illustration: Jeff Laubenstein

Arson
Type: Special
Rarity: ?
Cost: 0е
Text: Turn a Runner with Demolitions that you control and roll D6 (+ Demolitions): 1: Frag the Runner you turned. 2-3: Trash the Runner you turned. 4-6: Runner takes one damge; add 2е to your Credstick. 7+: Add D6е to your Credstick.
Illustration: Larry MacDougall

Backdoor
Type: Special (Stinger)
Rarity: ?
Cost: 4е
Text: Play after your shadowrunning team has reached an Objective and failed to take it. The next time a shadowrunning team you control reaches that Objective, you automatically take the Objective. (you don;t have to meet the Requirements on that Objective).
Illustration: Parente's Mob

Banzai
Type: Runner / Yakuza Thug
Rarity: ?
Cost: 6е
Text: 4/3. Oni/Ork, Anti-social. Turn and frag Banzai and roll D6: On 4+, trash target Runner.
Illustration: Ron Spencer

Baseball Bat
Type: Gear (Hand-to-Hand Weapon)
Rarity: ?
Cost: 3е
Text: +D6/+0 to user. If you roll 5+ when determining the Attack Value bonus, trash Baseball Bat after resolving combat.
Flavor: I'm singing in the rain ... "
Illustration: Joel Biske

Bear Totem
Type: Special/Totem
Rarity: ?
Cost: 1е
Text: Play on target Shaman you control. +2/+0 (A+2). If damaged during a shadowrun, user cannot voluntarily pull out of that shadowrun. A shaman may not hold more than one Totem.
Illustration: Jeff Laubenstein [from SR2, Color Plate 2-8]

Better Offer
Type: Special
Rarity: ?
Cost: 4/1е
Text: Play on target Mercenary. You now control target Mercenary. Move Mercenary and any Gear he is holding to your safehouse. If Better Offer is removed from target Mercenary, return him and any Gear he is holding to the original owner.
Illustration: Tom Baxa

Bio-Lab Raid
Type: Objective
Rarity: ?
Text: (30). No Vehicle Challenges. After each Challenge encountered, roll D6 for each Runner present. On 5+, place a -1/-1 Virus token on Runner. An undamaged Runner can turn to remove all Virus tokens he is holding.
Illustration: Mark Tedin

Black Credstick
Type: Gear (Miscellaneous)
Rarity: ?
Cost: 1е
Text: Play on Runner that you control. During your Credstick phase, take +1е, place a token on Black Credstick and roll D6. If result is less than the number of tokens on Black Credstick, frag user.
Illustration: Janet Aulisio

Bowzer
Type: Runner / Mafia Thug
Rarity: ?
Cost: 6е
Text: 5/5. Ork; Melee-1, Social-1. 1е: Treat Bowzer as a Ganger until end of turn.
Illustration: David Martin

Brain Fart
Type: Special
Rarity: ?
Cost: 2е
Text: Play on target Spell. Roll D6 each time target Spell is used. 1-3: Target Spell has no effect. 4+: Trash Brain Fart.
Illustration: Scott Fischer

Cement Shoes
Type: Special
Rarity: ?
Cost: Xе
Text: To deploy Cement Shoes, turn a Mafia Runner that you control. Frag target turned Runner. X = Deployment cost of target Runner.
Flavor: "You-know-who is sleepin' wit' da fishes now."
Illustration: Tom Baxa

Coffin Hotel
Type: Location (Street)
Rarity: ?
Cost: 0е
Text: Turn a Runner and pay 1е to visit Coffin Gotel. Visiting Runners may stay at Coffin Hotel for any length of time, but must remain turned while visiting. Runners may return to your safehouse at the beginning of your turn. Any number of Runners may visit Coffin Hotel. If Coffin Hotel is trashed or fragged, any Runners present on Coffin Hotel are trashed/fragged.
Illustration: Kevin McCann

Combat Fetishes
Type: Gear (Miscellaneous)
Rarity: ?
Cost: 0е
Text: Play on Mage. Trash Combat Fetishes to add X to a D6 roll just made for a Spell used by a Runner you control. X = user's Sorcery.
Flavor: "I never leave my library without 'em."
Illustration: Tom Baxa

Conflicting Loyalties
Type: Special
Rarity: ?
Cost: 0е
Text: Play on target Runner that has at least two of the following affiliations: Lone Star, Mafia, or Yakuza. Roll D6: on 3+, target Runner is fragged.
Flavor: "Damned if you do ... "
Illustration: Parente's Mob

Copycat Syndrome
Type: Special
Rarity: ?
Cost: Xе
Text: Play on target Prime Runner. It is now legal to have more than one of target Prime Runner card in play. If Copycat Syndrome is trashed and duplicates of target Prime Runner card are in play, frag all but one of target Prime Runner. Randomly determine which cards are fragged. X = Deployment cost of Prime Runner.
Illustration: Janet Aulisio

Crime Wave
Type: Objective
Rarity: ?
Text: (20). No Corporate or Lone Star Challenges. +1/0 (A+1) to all Ganger, Mafia, and Yakuza Runners shadowrunning against Crime Wave.
Illustration: John Nelson

Dante's Inferno
Type: Location (Street)
Rarity: ?
Cost: 3е
Text: Turn a Rocker to visit Dante's Inferno and roll D6: 1-2: Boo! Hiss! The crowd hates the performance and the visiting Runner takes 2 damage. 3-4: No effect. 5+ Add 2е to your Credstick.
Flavor: "Careful, kid, it's a vicious crowd tonight!"
Illustration: John Matson

Dazzle
Type: Gear (Magic/Spell)
Rarity: ?
Cost: 2е
Text: Play on Runner with Sorcery. Turn to remove Stealth from the Sleaze requirement of a just-revealed Challenge until the end of the shadowrun.
Flavor: "Who needs stealth when you can just blind 'em with your brilliance?"
Illustration: Janet Aulisio

Dirty Cop
Type: Special
Rarity: ?
Cost: 0е
Text: Play on target Lone Star Runner. While Dirty Cop is in play, target Runner is not a Lone Star Runner. Each turn, at the beginning of his Legwork Phase, owner of Dirty Cop must pay an upkeep of 1е or Dirty Cop is trashed.
Illustration: Tom Fowler

Duncan
Type: Runner / Lone Star Beat Cop
Rarity: ?
Cost: 6е
Text: 4/5. Dwarf; Street-2. While on a shadowrun, Duncan may trash one just-revealed Street Challenge.

Enviro Bodysuit
Type: Gear (Miscellaneous)
Rarity: ?
Cost: 2е
Text: Play on Runner with no Virus tokens. User is immune to Virus tokens. Roll D6 each time user is damaged. 6+: Trash Enviro Bodysuit.
Flavor: "It's a nasty world out there and I ain't takin' no chances."
Illustration: Janet Aulisio

Fixed-Fire Cannons
Type: Gear (Accessory)
Rarity: ?
Cost: Xе
Text: Play on Drone or Vehicle you control. X = Deployment cost of Drone or Vehicle -1 (minimum cost of 2е), 2е: Burst Fire. Limit of one per Drone. Limit of two per Vehicle.
Illustration: Doug Chaffee

Forced Attrition
Type: Special (Stinger)
Rarity: ?
Cost: Xе
Text: Play Forced Attrition when a Challenge is defeated in combat and no Runners are trashed or fragged as a result of that combat. The shadowrunning player must trash a Runner that participated in the combat. X = 6 - the number of Runners present.
Illustration: Clint Langley

Friend of a Friend
Type: Special (Stinger)
Rarity: ?
Cost: 1е
Text: Play on target Contact. Treat the owner of Friend of a Friend as the owner of target Contact until the end o the turn.
Flavor: A friend of a friend is a friend to the end -- or until he gets paid."
Illustration: Janet Aulisio

Genetic Monstrosity
Type: Challenge (Indoor)
Rarity: ?
Text: 6/6 (A2). Roll D6 for each Runner damaged by Genetic Monstrosity: 1-3: No effect. 4+: Place a -1/-1 Virus token on the Runner. An undamaged Runner may turn to remove all Virus tokens he is holding.
Sleaze: Technical-2
Illustration: "Mutant" Mark Tedin

Genetics Lab
Type: Location (Street)
Rarity: Promo
Cost: 5е
Text: Unique. May be used once per turn. Turn a Runner to visit Genetics Lab and roll D6. 1-2: Trash visiting Runner. 3-4: No effect. 5+: Put a Clone token in play. Treat this token as an exact duplicate of the visiting Runner except that the Clone does not possess the special traits or abilities of the visiting Runner. The Clone cannot use Gear.
Illustration: Ron Spencer

Gizmo
Type: Runner / Ganger
Rarity: ?
Cost: 4е
Text: 2/3. Human, Hermit; Piloting-1. Gizmo may use Gear/Drone cards.
Illustration: Larry MacDougall

Halloweeners
Type: Special / Totem
Rarity: ?
Cost: 0е
Text: All Gangers you control are Halloweeners. Roll D6 after any combat involving Halloweeners. On 4+, frag any Challenges or Runners defeated in combat that were damaged in that combat by Halloweeners. A player may have only one Gang HQ in play at a time.
Illustration: Tom Baxa

Handcuffs
Type: Gear (Miscellaneous)
Rarity: ?
Cost: 3е
Text: Play on Lone Star Runner. When user is present at the beginning of Runner vs. Runner combat, frag Handcuffs to trash target opposing Runner that is present. Return user and any Gear cards user is holding to owner's hand.
Illustration: Janet Aulisio

Heckler Spirit
Type: Gear (Magic/Spirit)
Rarity: ?
Cost: 4е
Text: Turn a shaman you control to deploy Heckler Spirit on target Runner. If target Runner does not attempt a shadowrun, give target Runner a -1/0 Insanity token at the end of his owner's Shadowrun Phase. Target Runner may turn and roll D6 (+1 per Insanity token). On 6+, trash Heckler spirit.>BR? Illustration: Tom Baxa

Hell House
Type: Objective
Rarity: ?
Text: (15). Place the first 3 Runners trashed while shadowrunning against Hell House under Hell House and treat them as Ghosts. Trash any cards these Runners were holding. A Ghost's Threat Rating cannot be modified.
Requirements: Fight Ghosts. +5 Reputation for each Ghost trashed.
Illustration: Doug Anderson




Holmes
Type: Runner / Detective
Rarity: ?
Cost: 5е
Text: 4/4. Ogre/Ork Runner; Social-1, Stealth-1. Turn to give target Runner the Hermit trait until his owner's next End Phase.
Illustration: Mark Zug




Humanis Policlub Rally
Type: Objective
Rarity: ?
Text: (25). +2/0 to human Runners shadowrunning against this Objective. -2/0 to metahuman (non-human) Runners shadowrunning against this Objective.
Illustration: Peter Bergting

Humbug
Type: Runner / Ganger
Rarity: ?
Cost: 4е
Text: 3/4. Hobgoblin/Ork Runner, Anti-social. -2е to Gear cards given to Humbug (minimum of 1е). Humbug may not swap Gear.
Illustration: Tom Fowler

In-Fighting
Type: Special
Rarity: ?
Cost: 5е
Text: Play on target player. All Runners in target player's safehouse take X armor-piercing damage. X = the number of orks and trolls in target player's safehouse.
Flavor: "Safety tip #16: Referring to orks and trolls as trogs can hurt."
Illustration: Parente's Mob

Innocent Bystander
Type: Special (Stinger)
Rarity: ?
Cost: 1е
Text: Play when a Challenge is trashed in combat during a shadowrun. Roll D6: 1-3: No effect. 4+: An innocent bystander is killed and the shadowrunning player loses 5 Reputation.
Illustration: Larry MacDougall

In The Spotlight
Type: Special (Stinger)
Rarity: ?
Cost: 1е
Text: Play on target Runner. No additional copies of target Runner card may be deployed while In The Spotlight is in play. Owner of target Runner must roll D6 at the beginning of each of his turns. On 6+, trash In The Spotlight.
Illustration: Scott Fischer

Intimidation
Type: Special (Stinger)
Rarity: ?
Cost: 3е
Text: Play when an opponent attempts to intercept a shadowrun. Turn a Mafia Runner you control to send the intercepting Runner(s) back to the warehouse. The shadowrun continues as normal.
Illustration: Janet Aulisio

Ivan
Type: Runner / Lone Star Riot Cop
Rarity: ?
Cost: 8е
Text: 7/5. Troll. (A+2) to Ivan in Runner vs. Runner combat.
Illustration: Jeff Laubenstein

Jade
Type: Runner / Yakuza Agent
Rarity: ?
Cost: 3е
Text: 2/2. Human. 1е: Turn Jad to precent target turned Runner from unturning on this turn.
Illustration: Teresa Nielsen

Jinx
Type: Gear (Magic/Spell)
Rarity: ?
Cost: 4е
Text: Play on Runner with Sorcery. Turn and roll D6: On 1, 3, 5: Trash just-revealed Electrical Challenge. 2, 4, 6: No effect.
Flavor: "Stand back! I'm not sure what this is gonna do ... "
Illustration: David Martin

Jinx Spirit
Type: Gear (Magic/Spirit)
Rarity: ?
Cost: 5е
Text: Play on Runner with Conjure. When present on a shadowrun, roll D6 for each electrical Challenge revealed. 5+: Trash Electrical Challenge. Drones and Ranged Weapons may not be used when Jinx Spirit is present. Does not count toward number of spirits a Shaman may use.
Illustration: Fred Hooper

Killroy Wuz Here!
Type: Special (Stinger)
Rarity: ?
Cost: 1е
Text: Play after your shadowrunning team has reached an Objective but failed to take it. If you take that Objective on another turn, you receive +5 Reputation.
Flavor: "I'll be back!"
Illustration: Janet Aulisio

King of the Hill
Type: Objective
Rarity: Promo
Text: (30). Unique. Players may intercept more than one shadowrun attempted against this Objective during the game. King of the Hill does not count toward the minimum number of Objectives needed.
Illustration: Parente's Mob

Last Stand
Type: Special (Stinger)
Rarity: ?
Cost: 6е
Text: Play as your entire shadowrunning team is trashed or fragged by a Challenge. Frag that Challenge on a D6 roll of 3+. -1е to deployment cost of Last stand for each Runner trashed or fragged by the Challenge.
Illustration: Ron "Dynamite!" Spencer

Leader of the Pack
Type: Special
Rarity: ?
Cost: 3е
Text: Play on target Ganger Runner and roll D6. On X+, target Runner becomes a Ganger Leader (place a +X/+X Experience token on target Runner). A player may not have more than one Ganger Leader in play at a time. X = number of Ganger Runners target Runner's owner currently controls. X may vary as Runners are trashed and deployed.
Illustration: Parente's Mob

Leo's Pawn Shop
Type: Location (Street)
Rarity: ?
Cost: 1е
Text: 1е: Turn a Runner to visit Leo's Pawn Shop. Visiting Runner may "sell" a Gear card to Leo to add D6 -3е to owner's Credstick (minimum of 1е). Place "sold" Gear cards under Leo's PAwn Shop. Visiting Runners may purchase Gear at Leo's Pawn Shop by paying the original deployment cost of the pawned Gear card.
Illustration: Janet Aulisio

Loki
Type: Runner / Mafia Thug
Rarity: Uncommon
Cost: 5е
Text: 3/2. Elf; Mafia. 1е: Turn Loki to inflict 3 armor-piercing damage on target turned Troll Runner.
Illustration: Kevin McConn

Lone Star Beat Cops
Type: Challenge (Personnel)
Rarity: ?
Text: If alarm is triggered, target Runner who is present is arrested and Lone Star Beat Cops is trashed. Target Runner returns to owner's hand. Trash any Gear cards target Runner is holding.
Sleaze: Social-2
Illustration: Tom Baxa

Lone Star Crowd Control
Type: Challenge (Outdoor)
Rarity: ?
Text: 5/20. If there are 4+ Runners present on shadowrun, the alarm s triggered.
Flavor: "I think we could've busted this crowd without the stun batons, rubber ammo and gas grenades - but you can never be too careful."
Illustration: Doug Anderson

Lone Star Drone
Type: Gear (Drone)
Rarity: ?
Cost: 4е
Text: 4/4 Drone. Play on Rigger or Lone Star Runner. A Lone Star Runner may only hold one Lone Star Drone.
Illustration: Clint Longley

Lone Star HQ
Type: Location (Lone Star)
Rarity: ?
Cost: 4е
Text: ALL Lone Star Challenges and Lone Star Runners receive +1/+1 while Lone Star HQ is in plat.
Flavor: "When you play on the Star's home turf, you gotta expect a little more resistance to your plans."
Illustration: David Martin

Lone Star K-9 Unit
Type: Challenge (Awakened)
Rarity: ?
Text: 5/6. 3е: Damage caused by Lone Star K9 Unit must be applied to a single Runner. For an additional 2е, this damage is armor-piercing. Only the owner of Lone Star K9 Unit may spend nuyen in this way.
Sleaze: Streetwise-2
Illustration: Mark Nelson

Lone Star Lock-Up
Type: Location (Lone Star)
Rarity: ?
Cost: 4е
Text: Runners arrested while Lone Star Lock-Up is in play are placed here. Owner of arrested Runner may turn a Runner to visit Lone Star Lock-Up and roll D6: 1-3: No effect. 4+: Play 3е to owner of Lone Star Lock-Up to return arrested Runner to his owner's safehouse. If more than one Lone Star Lock-Up is in play, the player who caused the arrest chooses which Lone Star Lock-Up to use.
Illustration: Larry MacDougall

Lone Star Sergeant
Type: Lone Star Contact
Rarity: ?
Cost: 3е
Text: May be used once per turn. You may modify a D6 roll for a Lone Star card that you control by +1 or -1.
Flavor: "I may not look like much, but you won't get very far before you have to deal with me."
Illustration: Janet Aulisio

Lone Star Snitch
Type: Lone Star Contact
Rarity: ?
Cost: 1е
Text: May be used one during each player's turn. Pay Xе and roll D6 (+X). 1-3: No effect. 4+: Cancel the effect of a Lone Star card that is targetting one of your cards in play.
Flavor: "It's good to be friends with someone on the force."
Illustration: Tom Fowler

Lone Star Surveillence
Type: Special
Rarity: ?
Cost: 4е
Text: You must control a Lone Star Runner to deploy Lone Star Surveillence. Play on target Location. While this card is in play, roll D6 for each Runner that visits target Location. 5+: Runner is arrested. Place arrested Runner in owner's hand and trash any Gear cards Runner is holding.
Illustration: Larry MacDougall

Lone Star Tracker Drone
Type: Challenge (Miscellaneous)
Rarity: ?
Text: Roll D6 for each Ganger, Mafia, and Yakuza Runner present. 1-3: Runner takes 1 armor-piercing damage. 4-5: Return Runner to safehouse. 6: Trash Runner.
Flavor: "Rumor has it that the Tracker has a direct link to the Star's main system -- which gives it immediate access to all available data on us street folks."
Illustration: Joel Biske

Lone Star Undercover
Type: Special (Stinger)
Rarity: ?
Cost: 4е
Text: Unique. Play during a shadowrun when a Runner (or Runners) fails to sleaze a Lone Star or Personnel Challenge. A randomly determined Runner who is present is a Lone Star agent! Add that Runner's Rating to the Threat Rating of the Challenge and trash the Runner.
Illustration: Janet Aulisio

Long Arm of the Law
Type: Special
Rarity: ?
Cost: 3е
Text: Play on target Runner. Owner of target Runner must roll D6 at the end of each turn during which target Runner was turned. If target Runner visited a Location, add +1. If target Runner went on a shadowrun, add +2. On a 6+, target Runner is arrested. Place arrested Runner is owner's hand and trash any Gear cards Runner is holding.
Illustration: Janet Aulisio

Longhorn
Type: Runner / Mercenary
Rarity: ?
Cost: 8е
Text: 6/7. Minotaur/Troll Runner; Athletics-1, Melee-1. Place a +1/+0 Rage token on Longhorn each time he pulls out of a shadowrun. If Longhown participates in a shadowrun that takes an Objective, remove al his Rage tokens.
Illustration: Clint Langley

Louie da' Bruiser
Type: Runner / Mafia Thug
Rarity: ?
Cost: 8е
Text: 6/6 (A1). Troll; Melee-2. (A+X). X = Louie's Melee. This armor is not cumulative with Gear/Armor cards.
Illustration: Jeff Laubenstein

Lurker
Type: Runner / Ganger Mage
Rarity: ?
Cost: 5е
Text: 3/3. Human, Anti-social; Sorcery-1, Stealth-1. You may give the Invisibility card to Lurker at no cost. Lurker cannot swap Spell cards.
Illustration: Tom Baxa

M11 Tommy Gun
Type: Gear (Ranged Weapon/SMG)
Rarity: ?
Cost: 2е
Text: +0/+0 to user. 1е: Burst Fire. Mafia Runners receive +1 to the Burst Fire roll when using M11 Tommy Gun.
Flavor: "Take dis you mugs! Rattatatatatatttatattttatattttatttatttat!"
Illustration: David Marlin

Mafia Interests
Type: Challenge (Street)
Rarity: ?
Text: 5/7. If alarm is triggered, any Mafia Runners present must return to the safehouse (before combat). Trash Mafia Interests after combat is resolved.
Sleaze: Street-2
Flavor: "We gotta take youse guys for a little ride."
Illustration: Janey Aulisio

Meet the Family
Type: Challenge (Personnel/Street)
Rarity: ?
Text: 5/4. After the alarm is triggered, the owner of Meet the Family may add +1/+2 to its Threat Rating for each Mafia Runner he turns.
Sleaze: Leadership-1, Social-1, and Street-1
Flavor: "Welcome to my other family."
Illustration: Tom Fowler

Mendez
Type: Runner / Lone Star Cop
Rarity: ?
Cost: 6е
Text: 5/4. Ork; Athletics-1. 2е: Turn to inflict 1 armor-piercing damage on each Yakuza Runner in play.
Illustration: Janet Aulisio

Metahuman Prejudice
Type: Special (Stinger)
Rarity: ?
Cost: 2е
Text: Play when an opponent deploys a non-human Runner. That Runner is shuffled back into opponent's draw pile and the deployment cost is returned to opponent's Credstick. If the Runner was a Prime Runner, the deployment cost is lost.
Illustration: Parente's Mob

Moment of Clarity
Type: Special (Stinger)
Rarity: ?
Cost: 0е
Text: Play on target Runner immediately after a Challenge is revealed. Target Runner temporarily receives +1 to an existing skil of your choice. This bonus may only be used to sleaze or fight the just-revealed Challenge.
Illustration: David Martin

Mugsy
Type: Runner / Mafia Thug
Rarity: ?
Cost: 3е
Text: 3/3. Human, Social-1. When Mugsy is trashed, roll D6. On 5+, return Mugsy to your hand (trash his Gear).
Illustration: Janet Aulisio

Mystic Testing Grounds
Type: Objective
Rarity: ?
Text: (20)
Bonus: +10 Reputation if Spell cards are the only Gear cards shadowrunning team uses to take Mystic Testing Grounds.
Flavor: "Mr. Johnson didn't say nuthin' 'bout facing no mutants!"
Illustration: Larry MacDougall

Ninja Guard
Type: Yakuza Contact
Rarity: ?
Cost: 5е
Text: Play Ninja Guard on target Yakuza Runner. Roll D6 each time target Runner takes damage. 1-2: No effect. 3-4: -D6 to damage. 5+: Ignore the damage and trash Ninja Guard. If the damage was inflicted by an opponent's Runner, roll D6. On 3+, trash that Runner.
Illustration: Mark Nelson

Nosferatu Den
Type: Objective
Rarity: ?
Text: (35). +2/0 to Awakened Challenges.
Requirements: Trash a Runner who is present. If this Runner is the only Runner present, the shadowrun is over and Nosferatu remains in play.
Illustration: Tom Baxa

Odysseus
Type: Runner / Street Samurai
Rarity: ?
Cost: 7е
Text: 7/7. Cyclops/Troll, Stamina; Melee-2. Odysseus may not use Ranged Weapons.
Illustration: Jim Nelson

One of the Family
Type: Special
Rarity: ?
Cost: 2е
Text: Play on target Runner. Target Runner is now a Mafia Runner in addition to any other affiliation he may have (Lone Star, Yakuza, etc.)
Flavor: "The family will protect you."
Illustration: Doug Anderson

Outstanding Performance
Type; Special (Stinger)
Rarity: ?
Cost: 2е
Text: Play on target Runner that is presenton a shadowrun that takes an Objective. You may increase on existing skill on target Runner by +1 until the end of game.
Illustration: Parente's Mob

Overseas Interests
Type: Objective
Rarity: ?
Text: (25). shadowrunning player must pay 1е for each non-Yakuza and non-Mafia Runner that he sends on a shadowrun against Overseas Interests.
Flavor: "I need you to take care of a distant problem of mine ... "
Illustration: Larry MacDougall

Owl Totem
Type: Special / Totem
Rarity: ?
Cost: 0е
Text: Play on target Shaman you control. Roll D6 at the beginning of each shadowrun user attempts. 1-3: It's daytime. Return user to the safehouse unturned. 4+: It's nighttime. Conjue+2 to user until end of shadowrun. A shaman may not hold more than one Totem.
Illustration: Kevin McCann

Poison
Type: Gear (Miscellaneous)
Rarity: ?
Cost: 4е
Text: Play on Yakuza Runner. Turn user, trash Poison, and roll D6. 1: Return user and any Gear he is holding to owner's hand. 2-3: No effect. 4-5: Target Runner takes D6-1 armor-piercing damage. 6: Trash target Runner.
Illustration: Teresa Nielson

Poor Craftsmanship
Type: Special
Rarity: ?
Cost: Xе
Text: Trash target Gear card. X = Deployment cost of target Gear card.
Flavor: "I paid good nuyen for this thing! Waint 'til I get my hands - er, hand - on that lousy doc!"
Illustration: Doug Chaffee

Punch Drunk
Type: Special
Rarity: ?
Cost: 1е
Text: Play on target damaged Runner. Turn target Runner (if not turned already). Target Runner may only unturn to heal. Trash Punch Drunk after target Runner has healed.
Illustration: Janet Aulisio

Pressure Plates
Type: Challenge (Electrical)
Rarity: ?
Text: Roll D6. If the result is less than the number of Runners present, the shadowrun is over. Each Runner present takes 1 armor-piecing damage and Pressure Plates is trashed. If the result is greater than or equal to the number of Runners present, trash Pressure Plates. Pressure Plates is always trashed on a result of 6+.
Illustration: Ron Spencer

Protective Spirit
Type: Gear (Magic/Spirit)
Rarity: ?
Cost: 5е
Text: Play on Runner with Conjure. Turn to cancel the effecs of a Special card just played. Roll D6 after each use. On 3+, trash Protective Spirit.
Flavor: Think of it as a guardian angel."
Illustration: Parente's Mob

Ram Spell
Type: Gear (Magic/Spell)
Rarity: ?
Text: Play on a Runner with Sorcery. Turn and roll D6 (add user's Sorcery). On a 5+, just-revealed Barrier Challenge is trashed. Using Ram Spell automatically triggers the alarm.
Illustration: Larry MacDougall

Rat Totem
Type: Special / Totem
Rarity: ?
Cost: 1е
Text: Play on target Shaman you control. Stealth +1 to user. Any Special cards that target only user are trashed on a D6 roll of 4+. Treat user as Anti-social. User may not swap Gear with other Runners. A shaman may not hold more than one Totem.
Illustration: Clint Langley

Razor Heads
Type: Special / Gang HQ
Rarity: ?
Cost: 2е
Text: All Gangers you control are Razor Heads. Razor Heads may not use Ranged Weapons. All Hand-to-Hand Weapons cost -2е to deploy on Razor Heads that you control. A player may only have one Gang HQ in play at a time.
Illustration: Kevin McCann

Retirement
Type: Special (Stinger)
Rarity: ?
Cost: Xе
Text: Play immediately after a shadowrun takes an Objective. Play on target Prime Runner that was present and damaged during that shadowrun. Roll D6: 3+: Frag target Prime Runner. X = Deployment cost of target Prime Runner.
Illustration: Joel Biske

Riot Foam
Type: Special (Stinger)
Rarity: ?
Cost: 1е
Text: You may only play Riot Foam if you control one or more Lone Star Runners. When Tior Foam is played, choose how it will be used: -3/0 to target Personnel Challenge until end of turn OR cancel the effects of a Bar Fight or Riots card as it's played.
Illustration: Fred Hooper

Robo-Doc
Type: Gear (Medical Drone)
Rarity: ?
Cost 4е
Text: 0/1 Drone. Play on Rigger. Turn to remove D6 damage from target Runner that is present. Roll D6 after each use. 4+: Trash Robo-Doc.
Illustration: Mark Nelson

Ro-Jin
Type: Runner / Yakuza Bodyguard
Rarity: ?
Cost: 6е
Text: 4/5. Unique; Dwarf, Guard, Stamina. Firearms-1, Melee-1, Street-1.
Flavor: "When you dishonor my boss, you dishonor me!"
Illustration: Heather Hudson

Sancho
Type: Runner / Ganger
Rarity: ?
Cost: 3е
Text: 4/3. Human. +2/+2 tp Sancho is owner has no non-human (metahuman) Runners in play.
Illustration: Marc Sosso

Scatterbrain Raid
Type: Challenge (Personnel/Street)
Rarity: ?
Text: If alarm is triggered, D6 Runners who are present must return to the safehouse and Scatterbrain Raid is trashed.
Sleaze: Leadership-2
Flavor: "The joke's on you, chummer."
Illustration: Tom Baxa

Scatterbrains
Type: Special / Gang HQ
Rarity: ?
Cost: 2е
Text: All Gangers you control are Scatterbrains. Scatterbrain Gangers receive +1/+0 for each Gear card they are holding. Scatterbrains not holding Gear cards at the beginning of your turn are trashed on a D6 roll of 4+. A player may have only one Gang HQ in play at a time.
Illustration: Tom Baxa

Secret Agenda
Type: Special (Stinger)
Rarity: ?
Cost: 1е
Text: Play before target player begins his Legwork Phase. Target player may play only one Challenge during his Legwork phase this turn.
Illustration: Parente's Mob

Seppuku
Type: Special (Stinger)
Rarity: ?
Cost: Xе
Text: Play on target Yakuza Runner that just pulled out of a shadowrun. Trash target Yakuza Runner. X = Deployment cost of target Yakuza Runner +1.
Flavor: "My disgrace is mine alone."
Illustration: Peter Bergting

Shady Manager
Type: Contact
Rarity: ?
Cost: 4е
Text: Street. When Shady Manager is deployed, choose target player. Each time a Runner deployed by target player earns Nuyen using Fame, roll D6. 1-3: No effect. 4+: The Nuyen earned goes into your Credstick instead of target player's Credstick. Only one Shady Manger can target each player.
Illustration: Tom Fowler

Shakedown
Type: Special (Stinger)
Rarity: ?
Cost: 0е
Text: Turn a Mafia Runner you control and add Xе to your credstick. X = number of Locations in play.
Flavor: "Listen pal, you can pay up, or you can take a dirt nap ... capice?"
Illustration: Jeff Laubenstein

Shipyard Showdown
Type: Objective
Rarity: ?
Text: (25)
Bonus: 2е for each Yakuza Runner present at end of shadowrun.
Flavor: "This'll teach those upstart Seoulpa Rings to horn in our biz!"
Illustration: Tom Gianni

Shriek 1000
Type: Gear (Drone)
Rarity: ?
Cost: 3е
Text: Play on Rigger. Trash Shriek 1000 and roll D6. 3+: Target player may not attempt a shadowrun that he just declared.
Flavor: "Wanna hear the most annoying sound ever?"
Illustration: Mark Nelson

Shuriken
Type: Gear (Ranged Weapon)
Rarity: ?
Cost: 1е
Text: Turn user and trash Shurkien to inflict 1 armor-piercing damage on target Runner. If user is a Yakuza Runner, Shuriken inflicts 2 armor-piercing damage on target Runner.
Flavor: "Star light, star bright, last star you'll see tonight ... "
Illustration: Peter Bergting

Sisko
Type: Runner / Lone Star Detective
Rarity: ?
Cost: 4е
Text: 3/3 (A1). Human. Turn Sisko to prevent target Runner from being arrested.
Illustration: Tom Baxa

Skitz
Type: Runner / Ganger
Rarity: ?
Cost: 5е
Text: 3/4. Human, Stamina; Melee-2. 2е: cancel any card effect that would send Skitz back to the safehouse.
Illustration: Ron Spencer

Snake Totem
Type: Special / Totem
Rarity: ?
Cost: 2е
Text: Play on target Shaman you control. User receives Biotech and may not go on shadowruns. A shaman may not hold more than one Totem.
Flavor: "I'll heal your sorry carcass, but you may find the price a bit high ... ."
Illustration: John Matson

Some Things Never Change
Type: Special (Stinger)
Rarity: ?
Cost: 3е
Text: Play when a shadowrun is declared. Each time a Challenge is revealed during that shadowrun, roll D6. On 3+, the Challenge cannot be pumped up and callot be changed or modified by an Objective card until the end of the shadowrun.
Illustration: Fred Hooper

Special Delivery
Type: Special
Rarity: ?
Cost: 2е
Text: Play on target Runner. Target Runner cannot unturn until his owner rolls D6 (turn a Mafia Runner you control to add +1 to the result). 1-2: Target Runner's owner adds 2е to his Credstick. 3-4: No effect. 5+: KABOOM! Target Runner takes D6 armor-piercing damage and all other Runners present take 1 damage.
Illustration: Ron Spencer

Spell Lock
Type: Gear (Miscellaneous)
Rarity: ?
Cost: 2е
Text: Play on target Spell card. Target Spell may be used twice during a single turn. Do not turn target Spell the first time you use it during a turn.
Flavor: "I love these things! Really puts the lie to 'np pain, no gain'"
Illustration: Tom Gianni

Spreading the Disease
Type: Special
Rarity: ?
Cost: 3е
Text: Play on target player who controls at least one Runner with Virus tokens. Target player must roll D6 for each Runner he controls (+1 if the Runner has Virus tokens). 4+: Place a -1/-1 Virus token on the Runner. An undamaged Runner can turn to remove all his Virus tokens.
Illustration: Mark Tedin

Stand Aside!
Type: Special (Stinger)
Rarity: ?
Cost: 0е
Text: Play on target Runner attempting to intercept a shadowrun alone. The intercepting Runner must return to the safehouse. The shadowrun continues as normal.
Illustration: Joel Biske

State of Confusion
Type: Special (Stinger)
Rarity: ?
Cost: 2е
Text: You may choose a new, legal target for a Special card just played.
Flavor: Ares Macrotechnology?! I thought you said Harry's Macrotechnology!"
Illustration: Janet Aulisio

Street Kid
Type: Contact (Street)
Rarity: ?
Cost: 0е
Text: Turn a Runner to visit Street Kid and roll D6 (+1 if visiting Runner is a Ganger). 1-2: No effect. 3-4: Target player must tell you how many Street Challenges he currently has in play. 5+: You may pay 1е to look at an unrevealed Challenge.
Flavor: "I see a lot of things . . . but I'll need a little е to jog my memory."
Illustration: Larry MacDougall

Street Violence
Type: Special
Rarity: ?
Cost: Xе
Text: Play on target plaeyr who controls Ganger Runners. Target player must roll D6 and assign damage equal to the result to his Ganger Runners. X = 6 - the number of Ganger Runners controlled by target player.
Illustration: Scott Fischer

Street Wars
Type: Objective
Rarity: ?
Text: (25). +0/+3 to all Street Challenges placed on Street Wars. +2/+0 to all Lone Street Runners shadowrunning against Street Wars.
Flavor: "Calling all units! Calling all units ... !"
Illustration: Parente's Mob

Stripdown
Type: Special (Stinger)
Rarity: ?
Text: Play on target Runner. Owner of targt Runner may trash non-Cyberware Gear cards target Runner is holding. Athletics+1 to target Runner until the end of turn for each Gear card trashed.
Illustration: Kevin McCann

Suicidal Tendencies
Type: Special
Rarity: ?
Cost: 2е
Text: Play on target Hermit Runner and roll D6. 1-2: No effect. 3-4: Return target Runner and any Gear he is holding to owner's hand. 5+: Frag target Runner.
Flavor: "Has anyone seen The Mole lately?"
Illustration: Kevin McCann

Switchblade
Type: Gear (Hand-to-Hand Weapon)
Rarity: ?
Cost: 2е
Text: +x/+0 to user. +X = Melee of user. May be deployed as a Stinger. If played as a Stinger on a non-Ganger Runner, trash Switchblade after resolving combat.
Flavor: "In the right hands, these suckers can do a lot of damage."
Illustration: Tom Gianni

Tenaka
Type: Runner / Yakuza Agent
Rarity: ?
Cost: 4е
Text: 3/3. Human. There is no limit to the number of Tenaka cards you may have in your deck.
Illustration: Peter Bergting

Test of Honor
Type: Special
Cost: 4е
Text: Play on target Runner. Target Runner must fight a Yakuza Runner (of your choice) that you control. Resolve combat as normal. If target Runner refuses to fight, owner of target Runner loses 10 Reputation.
Illustration: John Matson

The Big Break
Type: Special
Rarity: ?
Cost: 0е
Text: Trash target Rocker. Add D6-1е to Credstick of target Rocker's owner.
Flavor: "Hey, your agent called! You've got a trid gig tomorrow night!"
Illustration: Janet Aulisio

The Big Rig
Type: Gear (Vehicle)
Rarity: ?
Cost: 4е
Text: Play on Rigger or Runner with Piloting. When user is present, trash The Big Rig to trash a just-revealed Barrier Challenge. May only be used against an Indoor Barrier Challenge if that Challenge is the first Indoor Challenge revealed on the shadowrun.
Illustration: Peter Bergting

The Black Market
Type: Location (Mafia)
Rarity: ?
Cost: 3е
Text: Any player may deploy Gear cards at a "discount" of -2е (minimum cost fo 1е). Roll D6 for each piece of discounted Gear Runner receiveds and when discounted Gear is swapped between Runners. On 5+, Runner holding or trading discounted Gear is arrested (return runner to owner's hand and trash any Gear he is holding). Mafia Runners are arrested only on a roll of 6+.
Illustration: Tom Gianna

The Brain
Type: Gear (Drone)
Rarity: ?
Cost: 3е
Text: Play on Rigger. May hold up to 3 skillsofts. Skillsofts cost 1е to deploy on The Brain, and once deployed, cannot be swapped. Turn The Brain during a shadowrun to assist in sleazing a Challenge.
Illustration: Mark Nelson

The Docks
Type: Location (Mafia)
Rarity: ?
Text: May be used once per turn. Turn a Mafia Runner that you control to visit The Docks and add Xе to your Credstick (X = the number of tokens on The Docks). Place a Crate token on The Docks and roll D6. If the result is less than the number of tokens on The Docks, trash visiting Runner and trash The Docks.
Illustration: Doug Anderson

The Doomsday Device
Type: Objective
Rarity: ?
Text: (30) Place a Time token on this card during each player's Objective phase. Each time a shadowrun is attempted against this Objective, remove a Time token. When the eighth Time token is placed here, frag this card. Each player must trash D6 Runners. Does not count toward minimum number of Objectives required.
Illustration: Doug Chaffee

The Eternal Vow
Type: Special
Rarity: ?
Text: Play on target human Runner. Target Runner is now a Yakuza Runner is addition to any other affiliation he may have (Mafia, Lone Star, etc.)
Flavor: "Yakuza loyalty always involves pain, one way or another ... "
Illustration: Parente's Mob

The Ghost Dance
Type: Objective
Rarity: ?
Text: (25). No Corporate Challenges.
Requirements: Roll D6 (+1 for each point of Conjure present). On 7+, trash all Location in play and turn any revealed Objectives face down until their owner's next Objective Phase.
Illustration: Mark Zug

The Initiation
Type: Objective
Rarity: ?
Text: (20) Each Runner present at the end of shadowrun is now considered a Ganger in addition to their professional designation (Street Samurai, Mage, Rigger, etc.)
Illustration: Parente's Mob

The Price of Fame
Type: Special
Rarity: ?
Cost: 2е
Text: Play on target Runner with Fame. EAch time target Runner uses Fame, place a -0/-1 Burnout token on that Runner. These tokens may not be removed.
Flavor: "No, I'm not who you think."
Illustration: Joel Biske

The Skills to Pay the Bills
Type: Special
Rarity: Promo
Cost: 0е
Text: Unique. Play this card at the beginning of your Legwork Phase when all your Runners are unturned. Turn all your Runners and add +Xе to your Credstick. X = 1е for each different skill possessed by your runners.
Illustration: Kavin McCann

The Vault
Type: Objective
Rarity: ?
Text: (X). X = 20 Reputation OR 20е OR 10 Reputation and 10е.
Flavor: "Hits like this give runners a bad name, but cash in their pockets."
Illustration: Tom Fowler

Tommygun
Type: Runner / Mafia Thug
Rarity: ?
Cost: 4е
Text: 3/4. Dwarf. Add +1 to all Burst Fire rolls made by Tommygun.
Illustration: Marc Sasso

Trogs
Type: Special / Gang HQ
Rarity: ?
Cost: 3е
Text: You may only deploy Trogs if all Gangers you control are orks or trolls. After deploying Trogs, you may not deploy non-ork/troll Gangers. All Gangers you control are now Trogs. If an all-Trog team attempts a shadowrun, each Trog present receives (A+1) until end of shadowrun. A player may have only one Gang HQ in play at a time.
Illustration: Kevin McCann

Turf War
Type: Objective
Rarity: ?
Text: (20). +0/+2 to all Street Challenges placed on Turf War.
Bonus: Place a +1/+1 Experience token on each Ganger present at end of shadowrun.
Illustration: Kevin McConn

Unstable Ally
Type:Special
Rarity: ?
Cost: 1е
Text: Play on a target Anti-social Runner. Target Runner inflicts damage equal to his current Attack Value on a randomly determined Runner that is present.
Flavor: "Careful, I don't think he likes you."
Illustration: Fred Hooper

Wake the Dead
Type: Objective
Rarity: ?
Text: (20). Roll D6 for each Challenge and face the result instead of the Challenge. 1-2: Ghoul 3/4 (A4); 3-4: Zombie 3/3 (A5); 5-6: Bloated Zombie 3/4 (A6).
Bonus: 2е if Runner with Leadership is present at the end of shadowrun.
Illustration: Jeff Laubenstein

Widow's Trap
Type: Challenge (Indoor)
Rarity: ?
Text: When Widow's Trap is revealed, shadowrunning team may choose to pull out of the shadowrun immediately or roll D6: 1-2: No effect. 3-4: Trash a randomly determined Runner. 5-6: Trash 2 randomly determined Runners. 7+: Trash entire shadowrunning team! Trash Widow's Trap after encountered. Only Runenrswho are present can be trashed.
Illustration: Ron Spencer

Wildfire
Type: Runner / Lone Star Combat Mage
Rarity: ?
Cost: 5е
Text: 2/2. Elf; Sorcery-3. (A+1) to Wildfire for each Spell he is holding (maximum of 3).
Illustration: Tom Baxa

Wind Spirit
Type: Gear (Magic/Spirit)
Rarity: ?
Text: Play on Runner with Conjure. Turn to send user back to the safehosue. Roll D6 after each use. On 4+, trash Wind Spirit.
Flavor: You call it a wind spirit. I call it runnin' scared.
Illustration: Larry MacDougall

Yakuza Assassin
Type: Challenge (Indoor)
Rarity: ?
Text: 6/6 (A1). If alarm is triggeredm a randomly determined Runner must fight Yakuza Assassin alone. No Drones, Spirits or Vehicles may be used during this combat.
Sleaze: Melee-2, Social-1
Flavor: "I strike when the target is most vulnerable."
Illustration: Joel Biske

Yakuza Hit Squad
Type: Challenge (Street/Vehicle)
Text: A randomly determined Runner who is present must take D6 armor-piercing damage. If this damage kills the Runner, the shadowrun is over. Trash Yakuza Hit Squad after damage is inflicted.
Sleaze: Leadership-2 or Street-2
Illustration: Doug Chaffee

Yakuza Street Thugs
Type: Challenge (Personnel/Street)
Rarity: ?
Text: 8/5. Shadowrunning team may pay Xе to sleaze Yakuza Street Thugs. X = number of Runners present. If Yakuza Street Thugs is not sleazed, the alarm is triggered.
Flavor: "Pay or play, my friends, pay or play."
Illustration: Janet Aulisio

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