Shifting Tides
Where "M" is present in a cost or cancel cost, it refers to the ship's move
cost (the wheel icon).
ACTIONS
Key: Name (Rarity) Cost/Cancel Cost [Boarding Attack/Boarding Defenses]
"Allow Me..." (U) 0/- [D/PT]
You may only play this card if you have a Heroic Captain.
React: Play when another player is suffering Hits. They suffer 2 fewer Hits
(minimum 0). This card attaches to one of your Heroic Crew. This Attachment
gives a +1 Swashbuckling.
Barnacles (U) 4A/- [S/DP]
Other players may not use the Free Move ability listed on their Ship cards for
the remainder of the turn.
"The big one looks like me wife..."
"Beat You To It!" (R) 0/- [D/PT]
Target one of your opponent's uncompleted Adventures in play, if you have a
copy of that Adventure in your hand. Attach your Adventure to the target's
Sea. Discard the targeted Adventure.
Blows Up In Your Face (U) 0/- [S/DP]
React: Play when a player tacks an Attachment and is inflicting Hits on you.
Reduce the Hits inflicted to zero. Target and discard that Attachment and all
cards attached to that Crew with the same title.
"Don't worry, monkeys can't load guns..."
Burn Their Sails (R) 0/M+3 [S/DP]
Target another Ship. Reduce that Ship's total Sailing by 10 (minimum 0) for
purposes of determining initiative during the next turn.
"You have spent years strangling my nation, senores. It is only fitting that
you remain now that the tables have turned." - Manuel Dejavez
Challenge to a Duel (C) 0/- [S/DP]
Target one of your Crew and one untacked Crew with two or more Attachments
(except a Captain) on another Ship. Play a card from your hand as a Boarding
Attack to begin a Duel between the two Crew. (The two Crews are considered to
have been pushed forward for a Boarding Attack as if your Ships were involved
in a Boarding. Any Hits inflicted to a target beyond those required to sink it
are reduced to 0).
Close Range Cannon Volley (C) 0/- [D/PT]
Target another Ship in this Sea. Pay 2 Cannon and 2 Sailing to produce a
Cannon Attack which inflicts 5 Hits on that Ship.
"Say that again, fellas - the part about me mother..."
Desperate Move (R) 0/- [S/DP]
React: Play before you play a Boarding Attack. Draw two cards.
"A gun... please let me find a gun..."
"Don't Mess With Me, Boy!" (R) 0/- [S/DP]
Target one of your Crew. For each Eye, Face, Arm, or Leg card they have
attached, the Crew gains +1 to each of their skills until the end of the turn.
Errant Match (C) 1Sw/4Sw [D/PT]
React: Play immediately after another player has absorbed hits. Target one
Ship Attachment on that Ship. The Attachment is discarded.
"It's a good thing those powder kegs aren't leaking." -Simon the bosun
Fire and Steel (R) 5A/- [D/PT]
You may only play this card if you have a Vesten Captain. Target and sink an
uncompleted Adventure in this Sea.
"I wonder if they can use their gold to pay off the sharks?" - Red Thorfild
Haunted by the Past (R) 0/- [D/PT]
You may only play this card if you have a Vesten Captain. React: Play when you
are inflicting Hits. You inflict 1 extra Hit.
Every night, she sees her father lying dead from a Vendel blade. And every
night his pale corpse tells her the same thing - "Make them bleed."
Headed Out (U) 3I/7I [D/PT]
Target one Crew on a Ship that is of a different faction than that Ship's
Captain. Discard that Crew.
"West of Avalon." Cosette pointed at the map. "That's our last sign of
civilized land. Call McCormick your captain or get off at Carleon: those are
your only choices."
Heroic Stand (U) 0/- [D/PT]
React: Play when your opponent in a Boarding pushes a Crew forward to start a
Boarding Attack. Push one of your tacked Heroic Crew forward to fight against
theirs.
Sean threw himself at the boarding Montaigne, buying Alesio a few precious
seconds.
Into the Fog (C) M+2/- [S/DP]
Weather
React: Play when you are suffering Hits. Reduce the Hits suffered to zero.
This card may not be played during a Boarding.
The Montaigne gunners looked for a target, but could find none. Hidden by the
mist, Orduno's fleet grew closer...
Lady's Kiss (C) 2A/- [S/DP]
Target one of your Heroic Crew. That Crew gains +2 to all skills until the end
of the turn.
"You can't fool me, 'Tom,'" Berek smiled. "And I need a lady's kiss before I
face that monster."
Last Second Escape! (C) 0/M [D/PT]
React: Target a Cannon Attack inflicting Hits on your Ship. Cancel the attack,
then move your Ship to an adjacent Sea.
React: Target a Ship that is starting a Boarding with your Ship. The Boarding
attempt is canceled, then move your Ship to an adjacent Sea.
Lightening the Load (U) 0/- [S/DP]
You may only play this card if you have a Villainous Captain. Discard one of
your Crew (except a Captain) from play to move your Ship to an adjacent Sea.
Kheired-Din was impassive. "Throw them overboard. Perhaps Theus can teach them
the benefits of obedience."
"Listen!" (U) 2I/4I [D/PT]
Target a Crew with more Attachments than their Captain. Sink that Crew.
"Berek said te leave, an' we're leavin'!" Bonnie screamed. "Or else Reis
paints his sails with our blood!"
Major Hull Damage (R) 0/- [S/DP]
React: Play this card when you are suffering Hits to absorb 8 Hits. This card
attaches to your Ship as a Damage Attachment. This card counts as 2 Crew
toward your Crew maximum. Your Ship's move cost is increased by 2 while this
card is in play. You may sink this Attachment by tacking 6 Swashbuckling as an
action. You may not sink or discard this card with other card effects.
Minor Hull Damage (C) 0/- [D/PT]
React: Play this card when you are suffering Hits to absorb 4 Hits. This card
attaches to your Ship as a Damage attachment. This card counts as 1 Crew
toward your Crew maximum. Your Ship's move cost is increased by 1 while this
card is in play. You may sink this Attachment by tacking 3 Swashbuckling as an
action. You may not sink or discard this card with other card effects.
"No Banter..." (C) 2I/- [D/PT]
Until the end of turn, other Captains produce 1 less Influence when they tack
to produce Influence (minimum 0).
Berek held desperately to the scythe's handle. He just needed a few minutes
until Bonnie could cut the lines...
"...No Barter..." (U) 1A/- [D/PT]
You must have "No Banter..." in play to play this card. Until the end of the
turn, players may not complete Adventures, or put Adventures into play.
The scythe cut through blade and flesh alike. For the first time in his life,
Berek felt fear gnawing at his heart.
"...No Quarter!" (R) 0/- [D/PT]
You must have "...No Barter..." in play to play this card. Until the end of
the turn, players may not tack Crew to absorb Hits.
Reis looked down as Berek toppled overboard and vanished beneath the foam. "No
one steals from me, Sea Dog."
Obscured by Smoke (U) 0/- [D/PT]
Play when your Ship is suffering more than 7 Hits from a Cannon Attack. Reduce
the Hits inflicted by the attack to 7.
"Where are they?" he heard the Montaigne cry. "Where are they?" Domingo
grinned and readied his cutlass.
"Please, Take Your Time!" (U) 1I/- [D/PT]
You may only play this card if you have a Heroic Captain. Target another
player. That player may draw 1 card. Move your Ship to an adjacent Sea.
"If you want to repair my ship, Gosse, the least I can do is let you rob me
blind." - Allende
Poor Jack (C) 0/- [S/DP]
React: Play when one of your Crew is sunk. You may attach all of that Crew's
Item attachments to one of your Crews which may attach them. Tack the Crew (if
untacked) receiving the Items.
"He... he was a fine sailor." The General spoke almost grudgingly. "But there
are other fine sailors here who need these more than he does."
"Repel Boarders!" (C) 2Sw/6Sw [S/DP]
React: Play immediately after you suffer hits during a Boarding. Target the
other Ship in the Boarding. This Boarding is ended.
"Here they come!" Allende shouted. As the Montaigne crossed the breach, he
could see the General on the far side - smiling at him.
Reporting Drunk (C) 0/- [D/PT]
React: Play when another player hires a Crew card. Target and tack that Crew.
"Izh not drinkin'... izh more uv a drownin', actually..."
Sharp Shooter (U) 2S/- [S/DP]
React: Play immediately after a Crew with Swashbuckling less than 3 tacks to
absorb Hits from a Boarding Attack. Target and sink that Crew.
"Just a little closer, lad, and I'll blast your... Hey, that guy owes me
money!"
Shot Across the Bow (R) 0/- [S/DP]
You may only play this card if you have a Heroic Captain.
React: Play when you perform a Cannon Attack against a ship. Reduce the Hits
inflicted to 0 and attach this card to one of your Crew which produced Cannon.
This Attachment gives a +3 Cannon.
Tar, Tar, and More Tar (R) 0/- [D/PT]
React: Play when you are suffering Hits. If your Ship is the only Ship in this
Sea, you suffer 4 fewer Hits.
"Just keep the fire out of the powder room and we'll be fine." - Grimey Stubbs
"That Hurts!" (U) 0/- [D/PT]
React: Play when you are suffering Hits. Sink one of your Ship Attachments to
absorb 5 Hits.
"Well, at least our booty's safe. I... It hit where?!" - Blacktooth Bill
To Fight Another Day (R) 1A/- [D/PT]
React: Play when another player is discarding or sinking one of your Sea
Attachments. Your Sea Attachment remains in play.
Bonnie cut the last rope and the Black Dawn sped away. "I swear," she
whispered back at Reis. "I swear that someday you'll pay."
Vesten Pride (R) 0/- [D/PT]
Until the end of the turn, your Vesten Crew inflict 1 extra Hit during
Boarding Attacks. If there is another Vesten Ship in play, then until the end
of the turn your Vesten Crew inflict 1 extra Hit during Boarding Attacks (2
extra Hits total).
Victory for the Bold (U) 0/- [S/DP]
React: Play this card when you complete an Adventure if there is another Ship
in this Sea. Move your Ship to an adjacent Sea.
"If any wish to ally themselves with Vendel gold, we'll have to show them the
price of their vanity..."
Vodanken's Breath (R) 2A/- [D/PT]
Weather
Target a Sea. Until the end of this turn, Ships suffer 3 Hits when they enter
that Sea. Ships may avoid suffering these Hits by paying Sailing equal to
their move cost.
Would Be Traders (C) 0/- [D/PT]
React: Play when you are paying an influence cose to produce 2 Influence. Your
ship suffers 3 Hits.
"Adds a bang to any meal; you know how the Castillians love their spices." -
"Lyin'" John Fox
Wounded (R) 0/- [D/PT]
React: Play when you are tacking a Crew to absorb hits. That Crew absorbs 3
extra hits, and this card attaches to the Crew. This Crew may not untack while
Wounded is attached - discard Wounded instead.
ADVENTURES
Format: Name (Rarity) [Boarding Attack/Boarding Defenses]
Aether Compass (R) [T/CS]
2 Seas Away
To Complete: Tack 15 Adventuring (8 if completed in Frothing Sea).
Unique · Artifact · Ship Attachment
Tack the Aether Compass when paying to discard or put into play a Control
card. Aether Compass produces 3 points of the appropriate skill.
"At last, I've found the key." - Guy McCormick
Barcino Fortress (U) [T/CS]
1 Sea Away
To Complete: Tack 6 Adventuring (2 if completed in the Frothing Sea and you
have The River in play).
Crew Attachment: +4 Cannon.
"Orduno has broken our blockade, but we still hold the River and we intend to
keep it." - Amiral Valoix-Praisse
Fine Rope and Tackle (C) [T/CS]
1 Sea Away
To Complete: Tack 2 Adventuring (1 if completed in the Trade Sea).
Goods · Crew Attachment: +2 Sailing.
"It's a fishing line. For catching pirates." - The General
Fresh Powder (C) [T/CS]
1 Sea Away
To Complete: Tack 2 Adventuring (1 if completed in la Boca).
Goods · Crew Attachment: +2 Cannon.
"Let's give the Hanged Man a proper welcome." - The General
Montaigne Exports (U) [T/CS]
1 Sea Away
To Complete: Tack 6 Adventuring (2 if completed in Frothing Sea and you have
The River in play).
Crew Attachment: +3 Influence.
"'Tis a fine vintage, me boy. Ye coulda sold 'em fer a kings ransom... if
ye'da made it te port. Har-har!"
Navigational Tools (C) [T/CS]
1 Sea Away
To Complete: Tack 2 Adventuring (1 if completed in Frothing Sea).
Item · Crew Attachment: +2 Adventuring.
"I had to pass through the Castillian front to get these... the best in all of
Théah."
Offensive Maneuvers (C) [T/CS]
1 Sea Away
To Complete: Tack 2 Adventuring (1 if completed in the Frothing Sea).
Crew Attachment: This Crew inflicts 2 extra hits during Boarding Attacks.
"Tell King Sandoval that the Montaigne blockade is no more." - Admiral Orduno
Ring of Honor (R) [T/CS]
1 Sea Away
To Complete: Tack 4 Adventuring (2 if completed in Frothing Sea).
Unique · Artifact · Heroic Crew Attachment
Tack Ring of Honor when one of your Heroic Crew is tacking to absorb Hits
during Boarding to absorb 3 Hits.
Ring of Villany (R) [T/CS]
1 Sea Away
To Complete: Tack 4 Adventuring (1 if completed in the Forbidden Sea).
Unique · Artifact · Villianous Crew Attachment
React: Tack Ring of Villany when one of your Villianous Crew inflicts Hits
during a Boarding. Inflict 3 extra Hits.
Runed Ship's Wheel (R) [T/CS]
1 Sea Away
To Complete: Tack 5 Adventuring (2 if completed in Trade Sea).
Unique · Artifact · Ship Attachment
React: Tack the Ship's Wheel when you are targeted by a Weather card. Cancel
the effects of that card.
Sighted Pistol (C) [T/CS]
1 Sea Away
To Complete: Tack 2 Adventuring (1 if completed in the Forbidden Sea).
Item · Crew Attachment: This Crew inflicts 2 extra hits during Boarding
Attacks.
Slashing Across the Decks (R) [T/CS]
3 Seas Away
To Complete: Tack 3 Adventuring (2 if completed in the Mirror).
Crew Attachment: +2 Swashbuckling. This Crew inflicts 2 extra hits during
Boarding Attacks.
"Ha-ha! Dodge-parry-riposte-thrust! Or is it dodge-thrust-rioste-parry? Oh
well..."
Spit in Death's Eye (C) [T/CS]
1 Sea Away
To Complete: Tack 3 Adventuring (2 if completed in the Trade Sea).
Crew Attachment: You may draw one card immediately before this Crew starts a
Boarding Attack.
"Live every moment like it's yer last."
Stolen Documents (C) [T/CS]
1 Sea Away
To Complete: Tack 2 Adventuring (1 if completed in the Forbidden Sea).
Illegal · Item · Crew Attachment: +1 Influence.
"He's got so many, he won't miss one or two"
Stolen Sword (U) [T/CS]
2 Seas Away
To Complete: Tack 2 Adventuring (1 if completed in the Frothing Sea).
Illegal · Item · Crew Attachment: +1 Swashbuckling. This Crew inflicts 2 extra
hits during Boarding Attacks.
The Second Switch (R) [T/CS]
3 Seas Away
To Complete: Tack 2 Adventuring (1 if completed in Trade Sea).
Crew Attachment: +4 Adventuring.
ATTACHMENTS
Format: Name (Rarity) Cost [Boarding Attack/Boarding Defenses]
Advanced Swordsmanship (R) 2I [C/DS]
Crew Attachment · Swordsman 1 Knack (May only be attached to a Crew with
Swordsman)
+2 Swordsman (This Crew inflicts 2 extra Hits during Boarding Attacks.)
"But two cuts is so boring, Felipe. Wouldn't three be more interesting..."
SLASH! "...or four..." SLASH! "...or five?"
Adventuring Gally (U) 4I [C/DS]
This Sea Attachment · Ally
Any player in this Sea may discard this card by producing 3 Swashbucking or
Cannon as an action.
Act: Tack this card to attach it to a Sea adjacent to this Sea.
Act: Tack this card to complete one of your Adventures in this Sea with an
Adventuring cost of 3 or less.
Allied Warship (U) 3I [C/DS]
This Sea Attachment · Ally
Any player in this Sea may discard this card by producing 5 Swashbuckling or
Cannon as an action.
Act: Tack this card to attach it to a Sea adjacent to this Sea.
Act: Tack this card and target an Ally or Prize card in this Sea. Sink that
card.
"We need the General back here. Now."
Armed Brig (U) 6I [C/DS]
This Sea Attachment · Ally
Any player in this Sea may discard this card by producing 5 Swashbucking or
Cannon as an action.
Act: Tack this card to attach it to a Sea adjacent to this Sea.
Act: Tack this card and target a Ship in this Sea. Inflict a 4 hit Cannon
Attack on the target.
Armed Frigate (U) 8I [C/DS]
This Sea Attachment · Ally
Any player in this Sea may discard this card by producing 7 Swashbucking or
Cannon as an action.
Act: Tack this card to attach it to a Sea adjacent to this Sea.
Act: Tack this card and target a Ship in this Sea. Inflict a 5 hit Cannon
Attack on the target.
Basic Swordsmanship (C) 1I [C/DS]
Crew Attachment
This card may not be attached to a Crew which has the Swordsman trait. This
Crew gains the Swordsman +1 trait (This Crew inflicts 1 extra Hit during
Boarding Attacks.)
"Cut two this way and I'll let you use a real sword." - Felipe Jose de Granjero
"Captain" (R) 2A [C/DS]
Crew Attachment · Unique
React: Tack this card when you are paying an Adventuring cost to produce 3
Adventuring.
"You can't surrender to me; you have to surrender to the Captain..." - Jeremiah
Berek
Castillian Navy (U) 11C [C/DS]
La Boca Attachment · Unique · Control
You must be in la Boca to play this card. Any player in la Boca may discard
this card by tacking 14 Sailing as an action. While Castillian Navy is in
play, you have +10 Sailing for determining Initiative.
Act: Tack to get a Control card from your deck, show it to your opponents, and
put it in your hand. Shuffle your deck.
Cheap Cutlass (C) 3I [C/DS]
Crew Attachment · Item · Cheap
Discard Cheap Cutlass when this Crew inflicts Hits with a Boarding Attack.
This Crew inflicts 2 extra Hits.
"You ever see what rust can do to a gut wound?"
Cheap Sails (C) 3I [C/DS]
Ship Attachment · Item · Cheap
React: Discard this card when you are paying a Sailing cost to produce Sailing
equal to your Ship's move cost.
"The wind is not your friend."
Cheap Tools (C) 2I [C/DS]
Crew Attachment · Item · Cheap
Discard Cheap Tools when this Crew tacks to pay an Adeventuring cost. The Crew
produces 3 extra Adventuring.
"Our navigator stuck himself with one. His arm swelled up like an Eisen
sausage."
Coastal Patrols (U) 11I [C/DS]
Frothing Sea Attachment · Unique · Control
You must be in the Frothing Sea to play this card. Any player in the Frothing
Sea may discard this card by tacking 14 Swashbuckling as an action.
React: Tack this card when you suffer hits. You suffer 4 fewer Hits.
Act: Tack to get a Control card from your deck, show it to your opponenets,
and put it in your hand. Shuffle your deck.
Corsairs Figurehead (R) 0 [C/DS]
Corsair Ship Attachment · Unique · Figurehead
Act: Tack the Figurehead while you have 3 or more completed Adventures in play
to look at the top card of your deck. You may put it back on top of your deck
or discard it.
Crescent Treasures (U) 11Sw [C/DS]
Forbidden Sea Attachment · Unique · Control
You must be in the Forbidden Sea to play this card. Any player in the
Forbidden Sea may discard this card by tacking 14 Influence as an action.
While this card is in play, your Crew absorb 1 extra Hit when they tack to
absorb Hits.
Act: Tack to get a Control card from your deck, show it to your opponents, and
put it in your hand. Shuffle your deck.
Dirk (C) 4A [C/DS]
Crew Attachment · Item
This Crew inflicts 1 extra Hit during Boarding Attacks.
"Ye don't want that little girls knife. Here, lemme get ye a real
knife..." - Angus McCloud
El Vago (R) 3I [C/DS]
Sea Attachment · Unique
You must be in la Boca and have a Brotherhood Captain to play this card.
Act: Target a Ship in this Sea and tack El Vago to inflict 2 Hits on that Ship.
Act: Tack El Vago to attach him to a different Sea.
Fine Boots (C) 3A [C/DS]
Crew Leg Attachment · Item
+1 Influence. A Crew may not have more than one Leg Attachment.
"They look better on her than the Montaigne sissy she took them from."
Good Use of Space (C) 0 [C/DS]
Target Ship Attachment
When this card enters play, target one of your Ship Attachments. While this
card is in play, that Attachment counts one less toward your Ships crew
maximum (minimum 0).
"Um, sir? I can't feel my legs."
Gosse Figurehead (R) 0 [C/DS]
Gosse Ship Attachment · Unique · Figurehead
While you have 3 or more completed Adventures in play, you have +10 Sailing
for the purposes of determining Initiative.
Herje (Ruin) (R) 0 [C/DS]
Crew Attachment - Laerdom 1 Knack (May only be attached to a Crew with Laerdom
1 or more)
Act: Discard Herje and target a Sea Attachment in this Sea. Discard that Sea
Attachment.
Kjott (Flesh) (F) 0 [C/DS]
Vesten Captain Attachment · Unique · Letter of Marque
You must have two or more Loyal Vesten Crew on your Ship to put Kjott into
play. While Kjott is attached to your Captain, all of your Vesten Crew absorb
1 extra Hit when tack to absorb Hits.
Main Gauche (C) 0 [C/DS]
Crew Attachment · Item
This Crew's Boarding Attacks that finish with a Dagger inflict 2 extra Hits.
They call the Ambrogia style dishonorable, but a second blade can mean the
difference between life and death.
Nod (Intensity) (U) 0 [C/DS]
Crew Attachment · Laerdom 1 Knack (May only be attached to a Crew with Laerdom
1 or more)
React: Tack Nod when one of your Weather cards is inflicting Hits. That card
inflicts 2 extra Hits.
"Now tast the power of a people betrayed!" - Gris Hallisdottir
Northern Allies (U) 11A [C/DS]
Trade Sea Attachment · Unique · Control
You must be in the Trade Sea to play this card. Any player in the Trade Sea
may discard this card by producing 14 Cannon as an action. While this card is
in play your hand size is increased by 1.
Act: Tack this card to get a Control card from your deck, show it to your
opponents, and put it in your hand. Shuffle your deck.
"Pack 'em In!" (U) 1I [C/DS]
Captive Crew Attachment
This Crew counts one less toward your Ship's crew maximum (minimum 0).
"Shut up an' move over! There's room fer ten more of ye in there!"
Panzerhand (C) 2I [C/DS]
Crew Attachment · Item
React: Tack Panzerhand as a Boarding Attack to reverse a Thrust or Slash
Boarding Attack played by your opponent against this Crew. This card produces
a Punch Boarding Attack. Until the end of this Boarding, this Crew's Boarding
Attacks that finish with a Punch inflict 2 extra hits.
Pocket Money (C) 3A [C/DS]
Crew Attachment · Item · Cheap
React: Discard Pocket Money when you are playing an Influence cost to produce
2 Influence.
"But that's not all! You also get two years of fresh air and exercise aboard
one of the finest ships to sail the seas!"
Powder Keg Tavern (R) 2A [C/DS]
Sea Attachment · Unique
Any player in this Sea may sink this card by paying 3 Cannon as an action.
Act: Tack Powder Keg Tavern while your Ship is in this Sea to inflict 2 Hits
on all Ships in this Sea, beginning with the player on your left.
"I told him to stop drinking from the swill barrel, but oh no, he never
listened to ol' Simon."
Pulling Through (R) 0 [C/DS]
Crew Attachment · Porte 1 Knack (May only be attached to a Crew with Porte 1
or more)
React: Discard this card to target one of your Adventures up to a number of
seas away equal to this Crews Porté. You may immediately complete that
Adventure as if your Ship were in that Sea.
"I'd close my eyes first, if I were you." - Timothy le Beau
Ruby Earring (C) 4A [C/DS]
Crew Attachment · Item
+1 Swashbuckling
"Talk back to me again, and you'll lose more than just your earlobe." - The
General
Scarlet Launch (R) 3A [C/DS]
Vesten Ship Attachment · Unique
React: Tack Scarlet Launch when a Sea Attachment targets one of your cards.
Negate the effects of that Sea Attachment.
The crew of the Revensj doesn't punish their prisoners... they feed them to
the sirens.
Scary Tattoo (C) 4A [C/DS]
Crew Attachment
You may draw one card immediately before this Crew starts a Boarding Attack.
"Don't worry; the real ones are much, much worse."
Secret of the Winds (R) 11Sa [C/DS]
The Mirror Attachment · Unique · Control
You must be in the Mirror to play this card. Any player in the Mirror may
discard this card by producing 14 Adventuring as an action.
React: Tack this card when another Ship attempts a Boarding with your Ship.
The Boarding attempt is canceled.
Act: Tack this card to get a Control card from your deck, show it to your
opponents, and put it in your hand. Shuffle your deck.
Silver Earring (C) 3A [C/DS]
Crew Attachment · Item
+1 Adventuring
"Espera used to tell me that it gleamed like the fire in his heart. So I broke
his leg." -Dalia
Small Fortress (U) 3A [C/DS]
Sea Attachment
Any player in this Sea may sink Small Fortress by paying 5 Cannon as an
action.
Act: Tack to target a Ship in this Sea. Small Fortress inflicts a 3 Hit Cannon
Attack on that Ship.
Speedy Courier (U) 4I [C/DS]
This Sea Attachment · Ally
Any player in this Sea may discard this card by producing 4 Swashbucking or
Cannon as an action.
Act: Tack this card to attach it to a Sea adjacent to this Sea.
React: Tack when you are playing an Influence cost and the Courier is not in
your Sea to produce 2 Influence.
"No!" The General shouted. "We're so close!"
Stans (Calm) (U) 0 [C/DS]
Crew Attachment · Laerdom 1 Knack (May only be attached to a Crew with Laerdom
1 or more)
React: Tack Stans when your cards are targeted by a Weather card. Cancel the
effects of that card.
"Fury must be balanced by calm."
Sterk (Wholeness) (U) 0 [C/DS]
Crew Attachment - Laerdom 1 Knack (May only be attached to a Crew with Laerdom
1 or more)
React: Discard this card when you suffer Hits. You suffer 3 fewer Hits.
Styrke (Strength) (U) 0 [C/DS]
Crew Attachment - Laerdom 1 Knack (May only be attached to a Crew with Laerdom
1 or more)
While this card is in play, this Crew inflicts 2 extra Hits during Boarding
Attacks.
"Shall I pluck your limbs off like a fly? "
The Ogre (U) 0 [C/DS]
Crew Attachment - Glamour 1 Knack (May only be attached to a Crew with Glamour
1 or more)
This Crew has +1 Swashbuckling during Boardings.
The River (R) 4A [C/DS]
Frothing Sea Attachment · Unique
React: Tack The River when you are paying an Influence cost to produce 1
Influence.
It cuts through the continent like a broad blade. Control it, and you control
Théah.
Tugging the Strands (R) 0 [C/DS]
Crew Attachment - Fate 2 Knack (May only be attached to a Crew with Fate 2 or
more)
Act: The Actions phase ends. Play proceeds to the Draw phase. Sink this card.
Alesio closed her eyes as the General's cannons fired. Destiny would be
changed now, or the Brotherhood would die beneath the onslaught.
Unexpected Hero (C) 3A [C/DS]
Crew Attachment
This card may only be attached to a Cew with the No Attachments trait. This
Crew no longer has the No Attachments trait.
"I-- I killed him..." - Rosamonde du Montaigne
Vesten Figurehead (R) 0 [C/DS]
Vesten Ship Attachment · Unique · Figurehead
Act: Tack the Vesten Figurehead while you have 3 or more completed Adventures
in play to target another Ship in this Sea. You inflict a 2 Hit Cannon Attack
on that Ship.
Villskap (Fury) (U) 0 [C/DS]
Crew Attachment - Laerdom 1 Knack (May only be attached to a Crew with Laerdom
1 or more)
Act: Tack this card and pay 1 Adventuring to target a Ship in this Sea.
Inflict 2 Hits on that Ship.
CAPTAINS
Format: Name (Rarity) Faction Wealth Skills
Amiral Alazais Valoix-Praisse III (F) Montaigne 8 2C 3Sa 2A 5I 3Sw
Start: Frothing Sea
Villanous - Swordsman +2
React: Tack and/or sink one of your Allies in this Sea when you are absorbing
Hits, except during Boarding. You suffer 3 fewer Hits.
Yngvild Olafssdottir (F) Vesten 9 0C 3Sa 4A 3I 3Sw
Start: Trade Sea
Heroic · Swordsman +2 · Laerdom 1
While you have three or more other Vesten Crew on your Ship, your cost to put
Weather cards into play is reduced by 3 (minimum 1).
CREW: BROTHERHOOD
Delaina Darling (C) Brotherhood 3 0C 3Sa 1A 0I 1Sw [P/CT]
Topman
While Delaine is in play, other players may not play cards with the same title
as the top card of their discard pile.
"She remembers everything she sees, and she sees more than you can
believe." - Allende
Musette Falisci (R) Brotherhood 3 0C 0Sa 3A 0I 2Sw [P/CT]
Loyal · Fate 1
Musette has -1 Adventuring for every Fate card you attach to her. You may not
attach a Fate card to Musette if her Adventuring is less than 1.
"The Three are coming, Alesio. You will atone for your sins against them by
betraying him..."
Willie Wilcox (U) Brotherhood 5 2C 0Sa 0A 1I 3Sw [P/CT]
Willie inflicts 2 extra Hits during Boarding Attacks.
"He's tougher than those bergs out there, and he'll bash anyone who lays a
finger on his brother." - Thom Brunner
CREW: CASTILLE
Augusto de Augustin (R) Castille 6 0C 0Sa 0A 1I 4Sw [P/CT]
Loyal · Villainous · Swordsman +2
You may draw two cards immediately before Augusto starts a Boarding Attack.
Botas Rojas (C) Castille 3 0C 2Sa 0A 0I 2Sw [P/CT]
When Botas tacks to absorb hits, he absorbs 2 extra hits.
"Don't scream on the way down; it's unmanly."
Santino Medrano (U) Castille 5 3C 0Sa 3A 0I 1Sw [P/CT]
Instead of performing a Boarding Attack, Santino may tack to inflict 2 Hits on
the other Ship in the Boarding.
"My father was Vodacce, but don't hold that against me."
CREW: CORSAIRS
Gustolph Hirsch (U) Corsairs 3 0C 0Sa 0A 1I 2Sw [P/CT]
Villainous
Gustolph inflicts 1 extra hit during Boarding Atacks.
React: Tack Gustolph to untack one of your Captive or Rower cards.
Lowly Captives (C) Corsairs 3 0C 2Sa 0A 0I 1Sw [P/CT]
Rower · Captive · No Attachments
Lowly Captives may not be placed on a Heroic Captain's Ship. When Lowly
Captives tack or sink to absorb Hits, they absorb 2 extra Hits.
Tarsis the Mad (R) Corsair 5 0C 0Sa 3A 0I 1Sw [P/CT]
"Bear left, and throw the meat overboard now!"
CREW: CRIMSON ROGERS
Gino Napoli (U) Rogers 3 1C 0Sa 2A 0I 1Sw [P/CT]
Villainous
When Gino tacks to produce Adventuring, you may tack another one of your Crew
to produce 2 extra Adventuring.
"I get a lot of money to dig holes; it's Reis's business what he puts in them."
Gytha Ives (C) Rogers 3 1C 3Sa 0A 0I 1Sw [P/CT]
Villainous
"She gnaws on that necklace at night like a pacifier." -Riant Gaucher
Kedish the Crescent (R) Rogers 7 4C 0Sa 0A 1I 1Sw [P/CT]
Loyal · Gunner
When Kedish tacks to produce Cannon, you may tack 1 Influence to produce 2
extra Cannon.
"A little surprise for the Avalons..."
CREW: EXPLORERS
Felix "l'Aigle" (C) Explorers 4 2C 0Sa 0A 0I 2Sw [P/CT]
Felix gains +1 Cannon for every Adventure attached to him which increases his
Swashbucking.
"Give me a sextant and a barrel of gunpowder and I'll sink any ship I can see."
Kirsten Blumfeld (U) Explorers 5 0C 0Sa 3A 2I 2Sw [P/CT]
Reduce the Influence cost of Kirsten to 2 if you have a completed Artifact
Adventure in play.
"Just becuase I'm Eisen doesn't mean I don't have style."
Ulf Karlseen (R) Explorer 4 0C 4Sa 1A 1I 1Sw [P/CT]
Loyal · Laerdom 1
Ulf has -1 Sailing for every Lærdom card you attach to him. You may not attach
a Læerdom card to Ulf if his Sailing is less than 1.
"My ancestors told me to follow McCormick. They say he leads to wonders that
the world has never seen..."
CREW: GOSSE
Connor Lynch (R) Gosse 5 2C 0Sa 0A 0I 4Sw [P/CT]
Heroic · Swordsman +1
"Sooner or later, I'm going to hit you. Better get me before I do - one tap is
all I need."
Graham Hapworth (C) Gosse 4 0C 0Sa 1A 2I 2Sw [P/CT]
Loyal · Heroic · Glamour 1
Graham has -1 Influence for every Glamour card you attach to him. You may not
attack a Glamour card to Graham if his Influence is less than 1.
Peter Silver (U) Gosse 5 2C 3Sa 0A 1I 2Sw [P/CT]
Swordsman +1
"Take some guns, Captain. The Hanged Man may be grateful for your help, but
we're still robbin' 'em, after all."
CREW: MONTAIGNE
Ambroise Praisse du Richetoisse (U) Montaigne 3 2C 0Sa 0A 0I 2Sw [P/CT]
Loyal · Swordsman +1 · Porte 1
Ambroise has -1 Cannon for every Porté card you attach to him. You may not
attach a Porté card to Ambroise if his Cannon is less than 1.
"He pulls a dozen men through at once. That can't be safe." - Gerard
Rois-et-Reines
Marcel Entour (C) Montaigne 3 0C 3Sa 0A 0I 1Sw [P/CT]
Topman
When Marcel tacks to absorb hits, he absorbs 3 extra hits, except during
Boarding.
"I see in the dark. Better that than drop a lamp and light the whole sail,
oui?"
Michél Rois et Reines (U) Montaigne 6 0C 3Sa 0A 3I 2Sw [P/CT]
Experienced · Unique
Act: Tack Michél to untack up to two of your Ally cards.
His navigational skills finally paid off - with a promotion to Le Prédateur
des Mers.
Rosamonde du Montaigne (R) Montaigne 4 0C 0Sa 1A 2I 1Sw [P/CT]
Experienced · Unique · Loyal
React: Discard one card from your hand when you bring an Ally into play. You
may attach that Ally to any Sea.
"You saved the captain's life, Rosamonde. Think on that before you judge
yourself too harshly." - Gerard Rois-et-Reines
Timothy le Beau (F) Montaigne 10 0C 0Sa 0A 2I 2Sw [P/CT]
Experienced · Unique · First Mate · Loyal · Porte 2
Act: Tack Timothy and target a Ship. Timothy inflicts 2 Hits on that Ship.
"I'm the best you'll ever see. The Portal and I, we have an understanding."
Vivianna Etalon du Toille (C) Montaigne 4 0C 3Sa 0A 0I 2Sw [P/CT]
Holy · Swordsman +2
If Vivianne's opponent in a Boarding Attacks is Holy, Vivianne's Boarding
Attack inflicts 2 extra Hits.
"I love my country, as the Castillians love theirs. We shall see whose love
proves stronger."
CREW: SEA DOGS
Alister McGurk (C) Sea Dogs 3 2C 0Sa 0A 0I 1Sw [P/CT]
Gunner
Tack Alister when you are paying the Sailing cost to begin a Boarding. Alister
produces Sailing equal to your Ship's move cost.
"McGurk! McGurk! It's Highland, ye wine-slurpin' chum monkey!"
"Brother" Mattias Brewer (U) Sea Dogs 4 0C 0Sa 3A 1I 2Sw [P/CT]
Heroic
Mattais gains +2 Adventuring when tacking to produce Adventuring to complete
an Artifact Adventure.
"As the First Book of the Prophet says, 'Beer is Good.' Well, it doesn't say
that, but it really should. Perhaps the text can be amended..."
"Long Tall" Harry (R) Sea Dogs 6 0C 3Sa 1A 1I 1Sw [P/CT]
Unique · Loyal · Topman
When Harry tacks to pay Sailing to attempt a Boarding, the cancel cost of the
Boarding is increased by 2.
"It's Syrneth all right. I wonder what it would do if we nailed it to the
crow's nest?"
CREW: UNALIGNED
Billy "Bilge Rat" Bones (R) Unaligned 3 0C 0Sa 2A 0I 1Sw [P/CT]
Unique · No Attachments
Billy does not count toward your crew maximum. Sink all Billy Bones cards
attached to your Ship when this card enters play. You may put this card into
play at no cost if you have one or more Billy Bones cards attached to your
ship.
Cutthroats (C) Unaligned 1 0C 0Sa 0A 0I 1Sw [P/CT]
No Attachments
React: When Cutthroats sink to absorb Hits, they absorb 5 extra hits.
"Look on the bright side - ye got a great story to tell yer misses!"
Jaques Renault (R) Unaligned 4 0C 1Sa 2A 1I 2Sw [P/CT]
Unique · Holy · Heroic · Swordsman +1
React: Tack Jaques when one of your other Crew inflicts Hits with a Boarding
Attack. That Crew inflicts 2 extra Hits.
Leila (U) Unaligned 6 0C 0Sa 2A 1I 3Sw [P/CT]
Unique · Swordsman +2
When Leila tacks to produce Influence when you are hiring a Crew, she produces
2 extra Influence.
"It's two years on ship, certainly, but it's two years with her." - Jacques
Renault
Oar Team (C) Unaligned 2 0C 2Sa 0A 0I 1Sw [P/CT]
Rower · No Attachments
"At least we're making good time."
Red the Adventurer (U) Unaligned 4 0C 0Sa 3A 1I 2Sw [P/CT]
Red gains +1 Adventuring for each Attachment card attached to her.
"I collect things that's all. Trouble is, all the best things take a lot to
get a hold of."
Scurvy Dogs (C) Unaligned 1 0C 0Sa 0A 0I 1Sw [P/CT]
No Attachments
The Scurvy Dogs count as two Crew against your crew maximum. When Scurvy Dogs
tack to absorb Hits, they absorb 5 extra Hits.
"Hey You! C'mere, you gotta see this! Harvey does the greatest thing with his
knife..."
The Gullet (U) Unaligned 2 0C 0Sa 1A 0I 2Sw [P/CT]
Act: Tack The Gullet and target a Pet in this Sea. Sink the Pet.
"Birdie taste... like chicken."
The Kire (R) Unaligned 6 0C 0Sa 2A 1I 4Sw [P/CT]
Unique · First Mate · Heroic
When The Kire tacks to aborb Hits, he absorbs 2 extra hits. When The Kire
tacks to produce Influence for hiring an Unaligned Crew, he produces 2 extra
Influence.
CREW: VESTEN
Arnlaug Rijs Bragison (C) Vesten 4 3C 0Sa 0A 0I 2Sw [P/CT]
Gunner
React: Tack Arnlaug instead of performing a Boarding Attack. Discard the top
card of your deck. If the Boarding Attack on the discard is a Thrust or
Dagger, Arnlaug inflicts 3 Hits on the other Ship in the Boarding.
Brawny Rowers (C) Vesten 3 0C 3Sa 0A 0I 2Sw [P/CT]
Rower · No Attachments
When Brawny Rowers tack to absorb Hits, they absorb 1 extra Hit.
"It's a good thing they can't see how close those cannon shells are
coming." - Rognvald Brandson
Egil Bergljot Larrson (U) Vesten 5 3C 0Sa 0A 0I 2Sw [P/CT]
When Egil is producing Cannon, you may pay your Ship's move cost in Sailing to
produce 3 extra Cannon.
He's the voice of an angry ship. Even in the fiercest storms, his howls still
rise above the din.
Fid Blue-Eye (R) Vesten 4 0C 0Sa 2A 1I 2Sw [P/CT]
Unique
Fid gains +2 to all skills if he has an Eye Attachment.
The knife he carries once took out his eye. It grew back, different than it
was before. Late at night, he wonders what would happen if he put the other
eye out with it.
Gris Hallisdottir (U) Vesten 4 0C 0Sa 1A 2I 1Sw [P/CT]
Loyal · Laerdom 1
"Yngvild saved me from the brink of despair. If she wants my magic, it's hers
to take."
Hoskuld Hardrada (R) Vesten 6 0C 3Sa 2A 2I 3Sw [P/CT]
Unique · Loyal · Heroic · Swordsman +1
Act: Discard a Weather card from your hand to give Hoskuld +2 Swashbuckling
for the remainder of the turn.
Jorund Guttormson (U) Vesten 3 0C 0Sa 2A 2I 4Sw [P/CT]
Villainous
Any player may produce 6 Influence as an action to target and discard Jorund.
The Vendel placed him on board with a sack of gold and a single command -
"Betray Yngvild Olafssdottir."
"Lucky" Vandrad Hallvardson (C) Vesten 3 0C 3Sa 0A 0I 1Sw [P/CT]
Topman
When Vandrad tacks to absorb hits, he absorbs 2 extra hits.
He's never fallen from the rigging. Not once. Not ever.
Orm Greybeard (U) Vesten 5 0C 0Sa 2A 1I 4Sw [P/CT]
Swordsman +1
When Orm tacks or sinks to absorb Hits, he absorbs 1 extra Hit.
"I watched my daughter die before my eyes, and could do nothing to stop it. Do
not ask me again why I am here."
Red Thorfild (R) Vesten 8 1C 3Sa 3A 2I 3Sw [P/CT]
Unique · First Mate · Loyal · Villainous · Swordsman +2
React: Target the other Ship when Red tacks to absorbs Hits during Boarding.
Inflict 3 Hits to that ship.
Rognvald Brandson (R) Vesten 3 0C 0Sa 1A 0I 1Sw [P/CT]
Unique · Heroic
Rognvald gains +1 Influence for every completed Adventure you have in play.
"Once, long ago, in the land of snow and ice, a pretty maid was held prisoner
by the King of the Giants...."
Sigvaldi Sveinson (R) Vesten 5 0C 3Sa 0A 1I 3Sw [P/CT]
Unique
React: Tack Sigvaldi when you push him forward to start a Boarding Attack. If
Sigvaldi inflicts Hits with the Boarding Attack, he inflicts 3 extra Hits.
Thordis Bjerregaard (U) Vesten 6 0C 3Sa 1A 0I 2Sw [P/CT]
Topman · Rower
React: Untack Thordis after your Ship enters a Boarding that is not canceled.
Thordis may perform this reaction once per turn.
Valkyries (C) Vesten 3 0C 0Sa 1A 0I 2Sw [P/CT]
Loyal · No Attachments
When Valkyries tack to absorb hits, they absorb 2 extra Hits. Valkyries
inflict 1 extra hit during Boarding Attacks.
"For Vestenmannavnjar! For the glory of our ancestors!"
SHIPS
Format: Name (Rarity) Faction Crew Maximum/Movement Cost
Le Prédateur des Mers (F) Montaigne 8/3
Act: Tack this card to attach one or more of your Allies in play to this Sea.
React: Tack before performing an action, to move to an adjacent Sea.
The Revensj (F) Vesten 9/3
When you start a Boarding that is not canceled, draw 2 cards.
React: Tack before performing an action, to move to an adjacent Sea.