Doomtrooper 1st Edition Basic Set

AC-40 "Justifier"
Equipment
Brotherhood
Uncommon
LIGHT MACHINE GUN WITH INTEGRATED CHAIN BAYONET. FIGHT/SHOOT WEAPON. Warrior gains +3 to F and S.

Agent Nick Michael's
Warrior 4/4/4/4
General
Common
PERSONALITY. Agent Michael's is considered a member of all five
corporations (not the Brotherhood). He may never lose Cartel affiliation, nor
may he ever become a Heretic.

AH/UH-19 Grapeshot Guardian
Equipment
Capitol
Rare
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY CAPITOL DOOMTROOPER. A WARRIOR CAN ONLY HAVE 1 VEHICLE. When flying this airship, the warrior's S, A and V are doubled. No other weapons may be used when using the Guardian.

Airman Trevor Bartholomew
Warrior -/6/8/7
Imperial
Uncommon
PERSONALITY, CONSIDERED A RAMS AIR CAVALRY, AN AIRSHIP AND A VEHICLE. Can only take part in Shoot combats. Can't seek cover or use equipment. Attacks ignore opponent's fortifications. While in play, all RAMS AIR CAVALRY gain +1 to S and A.

Alakhai the Cunning
Warrior 9/9/12/12
Dark Legion
Rare
PERSONALITY. FOLLOWER AND NEPHARITE OF ALGEROTH. IMMUNE TO THE ART. Alakhai may have any Dark Symmetry cards, and Gifts of Algeroth may be bestowed on him at any time for no actions. Every 1 D he spends on a Dark Symmetry effect is worth 2 D.

Ambush
Special
General
Uncommon
PLAY DURING COMBAT. Resolve the Defender's attack first. If the Attacker is wounded, the combat is over. If not, resolve the Attacker's attack. This happens after playing all combat modifiers.

Animate Dead
Dark Symmetry
Dark Legion
Rare
GIFT OF DEMNOGONIS. Once per turn, as three actions, the warrior can raise the dead. Place a warrior from any player's discard pile in your Kohort. Halve its combat ratings (round up). If killed again, remove it
from play. It can't use Art or Dark Symmetry cards.

Archangel
Warrior 3/3/3/3
Brotherhood
Common
Archangels may conjure the Arts of Changeling and Elements. They may be equipped with any non-warrior airship, even those allowed to certain
affiliations.

Archinquisitor Nikodemus
Warrior 8/8/8/9
Brotherhood
Rare
PERSONALITY. Nikodemus may use all Art cards and is immune to Dark
Symmetry cards. While he's in play, Doomtroopers can't voluntarily seek
cover. If he's wounded, you may spend 1 action and 5 D to heal him and wound another of your Doomtroopers.

Assassination
Mission
General
Rare
ASSIGN TO ANY WARRIOR. This warrior must choose a healthy warrior
(one with no wounds) and kill it to complete the mission and earn points
equal to twice the Value of the assassinated warrior.

At Piece with the Art
Special
Brotherhood
Uncommon
GIVE TO ANY DOOMTROOPER AT ANY TIME. For the remainder of the game, the affected warrior may cast any non-Combat Art spell if you first
spend 2 D for each casting.

Automatic Fire
Special
General
Common
PLAY DURING COMBAT, ON A WARRIOR USING A SUB-MACHINE GUN, LIGHT MACHINE-GUN OR HEAVY MACHINE GUN. The bonus given by the weapon is doubled for this combat.

TOP

Bacteria Grenade
Equipment
Dark Legion
Uncommon
GIVE TO A DARK LEGION WARRIOOR. SPECIAL WEAPON. Discard after one use. +4 to F and S. Unless opponent dies, it's diseased; during each its players draw steps, he must either place a marker on the diseased warrior or spend 3 D. For every marker, warrior is -1 to V. If warrior drops to 0 V, it is discarded. Additional Grenades are ignored.

Bamboozled!
Special
General
Rare
PLAY IMMEDIATELY AFTER A PLAYER EARNS PROMOTION POINTS. Spies discover the warrior's goals and defraud the results. All Promotion Points the player just earned are lost. Place twice the number of Destiny Points into your pool.

Bauhaus Blitzer
Warrior 3/3/3/3
Bauhaus
Common
Hand-picked paratroopers of the Bauhaus Clan Romanov, the Bauhaus
Blitzers are used for particularly demanding sabotage and recon missions.

Bauhaus Great Infurior
Equipment
Bauhaus
Rare
YOU MAY PLACE THE INFURIOR IN YOUR SQUAD AS ONE ACTION. ARTILLERY. You must spend 6 Destiny Points to put the Infurior into play. Every turn, as three actions, you may discard any Fortification in play.

Bayonet
Equipment
General
Common
ATTACH TO ANY SHOOT WEAPON. The weapon may also be used as a Fight weapon, and increases the warrior's F by +2 while it is in play. A weapon may only have one Bayonet.

Big Bob Watts
Warrior 5/8/7/7
Capitol
Rare
PERSONALITY. CONSIDERED A FREE MARINE. While Big Bob is in play, all of your Free Marines are immune to the effects of Dark Symmetry cards.

Billy
Warrior 4/4/4/5
Dark Legion
Common
PERSONALITY. Billy is considered a Heretic. He may have DARK
SYMMETRY GIFT cards bestowed on him as normal, and for every 5 D, Billy may have one GIFT OF APOSTLE card bestowed on him.

Blessed Armor
Equipment
Brotherhood
Rare
ARMOR. GIVE ONLY TO A DOOMTROOPER. The warrior is immune to all
Dark Symmetry cards. A warrior may only be equipped with one suit of armor.

Blessed Legionnaire
Warrior 2/2/1/3
Dark Legion
Common
FOLLOWER OF DEMNOGONIS. Warriors wounded by Blessed Legionnaires are automatically killed.

Blessed Vestal Laura
Warrior 4/4/4/5
Brotherhood
Uncommon
PERSONALITY. CONSIDERED A VALKYRIE. While LAURA is in play, all
your VALKYRIE warriors may use all Disciplines of the Art and are immune to Dark Symmetry cards.

Blindness
Dark Symmetry
Dark Legion
Common
DARK SYMMETRY GIFT. The opponents of this warrior suffer a -2 penalty to their F and S.

Blind Fury
Special
General
Uncommon
PLAY ON ANY NON-PERSONALITY WARRIOR DURING COMBAT, BEFORE ATTACKER AND DEFENDER IS ANNOUNCED. This warrior is blinded by a mad battle-frenzy, and may attack any other warrior in play, regardless of affiliation. Discard this card after the combat.

Blood Beret
Warrior 4/4/3/4
Imperial
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFT OF
APOSTLE cards.

Blood Lust
Special
General
Common
PLAY DURING YOUR TURN, BEFORE YOU PERFORM ANY ACTIONS. You may perform an extra attack action this turn. Do not choose the Attacker or Defender of the second attack until after the first attack is complete.

Bogged Down
Special
General
Rare
PLAY ON OPPONENT DURING YOUR TURN. The affected player misses his or her next turn. You may not play this card during a two-player game.

Born with a Silver Spoon
Special
General
Uncommon
PLAY IMMEDIATELY AFTER A NON-BROTHERHOOD DOOMTROOPER IS PLACED IN A SQUAD. The Doomtrooper that just joined the Squad jas friends in high places. You may spend 5 D and gain 3 Promotion Points, once.

Botched Orders
Special
General
Rare
PLAY AT ANY TIME. One mission, chosen by you, is discarded.



Cairath
Warrior 8/2/6/6
Dark Legion
Rare
FOLLOWER OF DEMNOGONIS. Any warrior wounded by the Cairath is
killed, and the warrior is taken out of play instead of simply discarded.

Callistonian Intruder
Warrior 4/4/6/6
Dark Legion
Uncommon
FOLLOWER OF SEMAI. If wounded, the Callistonian Intruder may heal
itself at any time by spending 6 D.

CAP 7000P
Equipment
Cybertronic
Rare
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY CYBERTRONIC DOOMTROOPER. A WARRIOR CAN ONLY HAVE 1 VEHICLE. When flying this airship, the warrior's S, A and V are doubled. No other weapons may be used when using the CAP 7000P.

Capitol Sword of Honor
Equipment
Capitol
Uncommon
MAY ONLY BE GIVEN TO A CAPITOL DOOMTROOPER. FIGHT WEAPON. The Warrior gains +1 to F.

Cardinal Dominic
Warrior 10/7/10/10
Brotherhood
Rare
PERSONALITY. May use all aspects of the Art. May only attack the
Dark Legion warrior in play with the highest V. Heretics cannot attack Dominic. All warriors wounded by him are killed. While he's in play all
Brotherhood members are immune to all Dark Symmetry cards.

Cathedral, The
Fortification
Brotherhood
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. BROTHERHOOD CITY. All of your Brotherhood members gain +2 to their A while THE CATHEDRAL is in play. You may not have two identical Cathedrals in play simultaneously.


Centurion
Warrior 4/4/4/5
Dark Legion
Uncommon
FOLLOWER OF ALGEROTH. Centurions are heretics transformed through
Dark Symmetry to become elite soldiers and commanders in Algeroth's Legions.

Changeling Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Changeling. If the warrior is killed, this card is discarded.

Chasm!
Special
General
Common
PLAY AT ANY TIME. An enormous ravine stretches before the
combatants, cutting off all contact. Only Shoot combats may be made until the beginning of your next turn. This instantly ends a Fight combat.

Chasseur
Warrior 3/4/4/4
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF APOSTLE cards. May never cast Art spells.

ChemiMan
Warrior 4/4/4/4
Cybertronic
Uncommon
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF APOSTLE cards. May never cast Art spells. Any warrior wounded by the ChemiMan is automatically killed.

Child of Ilian
Warrior 1/3/2/2
Dark Legion
Common
FOLLOWER OF ILIAN. These diminutive servants are noted for their
twisted and deformed bodies, and their endless gibbering of meaningless phrases.

Chosen
Special
Dark Legion
Rare
PLAY ON ANY DARK LEGION WARRIOR AT ANY TIME. This warrior may be bestowed with Dark Symmetry Gifts from any Apostle.

Citadel of Algeroth
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of Algeroth in your Kohort gain +2 to their A while the CITADEL OF ALGEROTH is in play. You may not have two identical Citadels in play simultaneously.

Citadel of Demnogonis
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of Demnogonis in your Kohort gain +2 to their A while the CITADEL OF DEMNOGONIS is in play. You may not have two identical Citadels in play simultaneously.

Citadel of Ilian
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of Ilian in your Kohort gain +2 to their A while the CITADEL OF ILIAN is in play. You may not have two identical Citadels in play simultaneously.

Citadel of Muawijhe
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of Muawijhe in your Kohort gain +2 to their A while CITADEL OF MUAWIJHE is in play. You may not have two identical Citadels in play simultaneously.

Citadel of Semai
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of Semai in your Kohort gain +2 to their A while CITADEL OF SEMAI is in play. You may not have two identical Citadels in play simultaneously.

Clan Infighting
Mission
Imperial
Rare
ASSIGN TO ANY IMPERIAL DOOMTROOPER. This warrior must kill an Imperial Doomtrooper to complete the mission and earn twice the normal V. The mission-holder may attack non-Personality Imperial Doomtroopers until mission is fulfilled or otherwise removed.

Clansman
Warrior 4/2/3/3
Imperial
Common
Clansman gain +1 to F when attacking the Dark Legion. When defending, F is normal.

Clansman Claymore
Equipment
Imperial
Uncommon
MAY ONLY BE GIVEN TO AN IMPERIAL DOOMTROOPER. FIGHT WEAPON. +1 to F (always) and +1 to A (when Fighting the Dark Legion). With a Clansman, +2 to F (always) and +2 to A (when Fighting the Dark Legion) instead.

Combat Armor
Equipment
General
Common
ARMOR. Warrior gains +1 to A. A warrior may never be equipped with
more than one suit of armor.

Combat Warhead
Warrior 4/4/3/4
Mishima
Uncommon
IMMUNE TO ALL DARK SYMMETRY CARDS. Semi-intelligent and independent constructs of awesome firepower, the combat warheads are state of the art battle-machines.

Command
Art
Brotherhood
Uncommon
ART OF CHANGELING. CAST AS AN ATTACK ACTION. Cost 6 D. Force an opponent's warrior to attack a warrior of your choice. If Attacker is hurt, its controller gets D equal to twice of its V. If the defender is hurt you get
D equal to the Defender's V.

Composite Armor
Equipment
General
Rare
ARMOR. Warrior gains +4 to A. A warrior may only be equipped with
one suit of Armor.

Confuse
Dark Symmetry
Dark Legion
Rare
GIFT OF MUAWIJHE. This warrior may change the Battle Tactics of a
combat it is involved in at any time.

Control Mind
Dark Symmetry
Dark Legion
Common
GIFT OF SEMAI. Once per turn, as 3 actions, choose 1 enemy warrior and
declare that it must or must not attack during its player's next turn. If attacking, its player chooses the Defender. It not, its player may attack with a different warrior.

Corporate Shenanigans
Special
General
Rare
PLAY AT ANY TIME. All players lose half their Promotion Points (round down) and all of their Destiny Points.

Corrupt Shield
Special
Dark Legion
Uncommon
PLAY ON A DARK LEGION WARRIOR AT ANY TIME. The affected warrior is immune to the effects of Art cards. This card remains with the warrior.

Cowardice
Special
General
Uncommon
PLAY ON ANY PLAYER AT ANY TIME. All of the affected player's
warriors go into cover, and any warrior that already is in cover is discarded, unless its player spends 5 D.

Crenshaw the Mortificator
Warrior 3/7/8/7
Brotherhood
Rare
PERSONALITY. CONSIDERED A MORTIFICATOR. Crenshaw may conjure all aspects of the Art. While Crenshaw is in play, any warriors wounded by
Mortificators are automatically killed.

Cuirassier
Warrior 4/3/4/4
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF APOSTLE cards. May never cast Art spells.

Curator Sword
Equipment
Dark Legion
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT WEAPON. Warrior gains +2 to F. A CURATOR with this sword gets a +4 to F instead. A warrior wounded by the Curator Sword is automatically killed.

Curator
Warrior 3/4/3/4
Dark Legion
Uncommon
FOLLOWER OF DEMNOGONIS. With scalpels, syringes and lethal poisons, Curators are more than happy to give the "last aid" to any wounded on the battlefield.

Cybercurity MP
Warrior 3/3/4/3
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF APOSTLE cards. May never cast Art spells.

Cybernetic Power Arm
Equipment
General
Rare
Warrior gains +4 to F. A warrior may have up to two CYBERNETIC POWER ARMS.

Cybernetic Retinas
Equipment
General
Rare
The warrior's F and S are +3, and the warrior is immune to cards which
cause blindness. A warrior may only have one Cybernetic Retinas.



Dark Fire
Dark Symmetry
Dark Legion
Common
DARK SYMMETRY GIFT. Dark Fire flows over the warrior's hands, giving a
+1 to its F.

Dark Kohort
Mission
Dark Legion
Rare
ASSIGN TO ANY PLAYER. Keep at least one Follower of each of the five Dark Apostles in your Kohort for one full turn (from the end of this turn until
the end of your next turn) to complete the mission and earn 5 Promotion Points.

Dark Visitation
Special
Dark Legion
Uncommon
PLAY ON ANY DOOMTROOPER ANY TIME. This warrior is now considered a Heretic of the Dark Legion, not a Doomtrooper. All cards that affect Heretics affect this warrior as well, and DARK SYMMETRY GIFT cards may be bestowed on it.

Deathlockdrum
Equipment
General
Rare
HEAVY MACHINE GUN. SHOOT WEAPON. Warrior gains +3 to S and -2 is also applied to opponent's S.

Decay
Dark Symmetry
Dark Legion
Uncommon
GIFT OF DEMNOGONIS. By spending 10 D at any time, this warrior may
discard any one equipment card in play.

Deform
Dark Symmetry
Dark Legion
Uncommon
GIFT OF DEMNOGONIS. All combat opponents of this warrior suffer a -2
penalty to their A.

Demolition Kit
Equipment
General
Rare
If the warrior is affected by a fortification during combat, he may destroy
the fortification by discarding this card. The fortification is also discarded.

Demoted
Special
General
Uncommon
PLAY ON ANY WARRIOR AT ANY TIME. Affected warrior is permanently -2 to V. If the warrior's V becomes 0, the warrior is discarded. A warrior may be demoted any number of times.

Desperate Measures
Special
General
Rare
PLAY AT ANY TIME. All missions in play are discarded.

Destroy Kohort
Mission
General
Rare
ASSIGN TO ANY PLAYER. One of your Doomtroopers must kill a player's last Kohort member in play to complete the mission and earn an additional 5 points. Additional Kohort members may enter play later.

Destroy Squad
Mission
Dark Legion
Rare
ASSIGN TO ANY PLAYER. One of your Dark Legion warriors must kill a
player's last Squad member in play to complete the mission and earn an
additional 5 points. Additional Squad members may enter play later.

Dimensional Hole
Dark Symmetry
Dark Legion
Uncommon
GIFT OF ILIAN. Opponents wounded by this warrior are automatically
killed.

Dimensional Warp
Dark Symmetry
Dark Legion
Uncommon
GIFT OF ALGEROTH. Opponents wounded by this warrior are automatically killed.

Discern Truth
Art
Brotherhood
Uncommon
ART OF MANIPULATION. CAST ANY TIME. For every 3 D, you may ask an opponent 1 "Yes" or "No" question about his or her hand. The opponent must answer truthfully or refuse to answer for 5 D. The same question can be asked again (for 3 D).

Discovered
Special
General
Uncommon
PLAY ON ANY WARRIOR IN COVER AT ANY TIME. The affected warrior has been found and loses the effects of cover. Flip the warrior card face up.

Disrupt Power
Dark Symmetry
Dark Legion
Uncommon
GIFT OF ILIAN. This warrior is immune to the effects of Dark Symmetry and Art cards.

Distort
Dark Symmetry
Dark Legion
Uncommon
GIFT OF ALGEROTH. By spending 10 D at any time, this warrior may
choose one equipment card in play to be discarded.

Divine Inspiration
Special
General
Rare
PLAY AS THREE ACTIONS. You may search through your entire collection and put one card into your hand.

Doomed
Special
General
Uncommon
PLAY ON ANY PLAYER AT ANY TIME. The affected player loses 3 D at the beginning of his or her Draw step every turn. If the player ever has zero
D at the beginning of his or her Draw step, this card is discarded.

Dragoon
Warrior 1/3/5/3
Bauhaus
Common
Dragoons are the elite armored forces of the Bauhaus war machine. With state of the art tanks and PACs, they are a good match for any foe.

Dull Blade
Special
General
Common
PLAY ON ANY FIGHT WEAPON (NOT FIGHT/SHOOT) DURING COMBAT. The affected weapon has lost its edge and may not be used during this combat. The weapon is considered sharpened after the combat has finished.

Dutiful Service
Special
Mishima
Uncommon
PLAY ON ANY NON-MISHIMA DOOMTROOPER AT ANY TIME. The affected warrior is now considered a member of the Mishima Corporation in addition to any memberships it currently holds.



Earthquake
Special
General
Rare
PLAY AT ANY TIME. All citadels and cities in play are discarded.

Edward S. Murdoch
Warrior 7/4/7/7
Imperial
Uncommon
PERSONALITY. CONSIDERED A GOLDEN LION. While Murdoch is in play, all of your Golden Lions are immune to the effects of Dark Symmetry cards.

Efficiency Training
Special
General
Uncommon
PLAY THIS CARD AS ONE ACTION. Equipment cards may be exchanged
among all your warriors, even between your Squad and your Kohort.

Elemental Ball
Art
Brotherhood
Common
ART OF ELEMENTS. PERSONAL COMBAT SPELL. For every 2 D, caster gains +2 to F.

Elemental Bolt
Art
Brotherhood
Common
ART OF ELEMENTS. PERSONAL COMBAT SPELL. For every 2 D, caster gains +2 to S.

Elemental Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Elements. If the warrior is killed, this card is discarded.

Elemental Wall
Art
Brotherhood
Common
ART OF ELEMENTS. PERSONAL COMBAT SPELL. For every 2 D, caster gains +2 to A.

Empathy
Art
Brotherhood
Rare
ART OF CHANGELING. CAST AS ONE ACTION. For every 10 D, a player
must tell you the details of any attack plans for his or her next turn(s),
including the Attacker, Defender, battle tactic and if there will be an attack. If possible, the player must follow the plans.

Essence of Clarity
Special
Brotherhood
Rare
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All Followers of Muawijhe in play must discard all of their Dark Symmetry cards and are wounded.

Essence of Integrity
Special
Brotherhood
Rare
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All Followers of Semai in play must discard all of their Dark Symmetry cards and are wounded.

Essence of Morality
Special
Brotherhood
Rare
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All Followers of Demnogonis in play must discard all of their Dark Symmetry cards and are wounded.

Essence of Purity
Special
Brotherhood
Rare
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All Followers of Ilian in play must discard all of their Dark Symmetry cards and are wounded.

Essence of Rectitude
Special
Brotherhood
Rare
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All Heretics in play must discard all of their Dark Symmetry Gifts.

Essence of Virtue
Special
Brotherhood
Rare
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All Followers of Algeroth in play must discard all of their Dark Symmetry cards and are wounded.

Establish Defensive Perimeter
Mission
General
Rare
ASSIGN TO ANY PLAYER. For every differently titled fortification
card you bring into play, you earn one Promotion Point. This mission is
never completed.

Etoiles Mortant
Warrior 4/2/4/6
Bauhaus
Common
The Etoiles Mortant may only attack Dark Legion warriors during
your turn if there are any in play, even if they are in your own Kohort.
Otherwise, it can attack normally.

Evasion Training
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1 to A for every 2 D spent during combat. This card remains with the warrior.

Evasive Action
Special
General
Common
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to A during this combat.

Ex-Bauhaus Freelancer
Warrior 2/2/4/1
Bauhaus
Common
Points earned by the Freelancer must be made into D. The warrior may use cards meant for Bauhaus warriors, but only if you pay 3 D when each card
is played.

Ex-Capitol Freelancer
Warrior 2/4/2/1
Capitol
Common
Points earned by the Freelancer must be made into D. The warrior may use cards meant for Capitol warriors, but only if you pay 3 D when each card
is played.

Ex-Cybertronic Freelancer
Warrior 2/2/4/1
Cybertronic
Common
Points earned by the Freelancer must be made into D. The warrior may use cards meant for Cybertronic warriors, but only if you pay 3 D when each
card is played.

Ex-Imperial Freelancer
Warrior 4/2/2/1
Imperial
Common
Points earned by the Freelancer must be made into D. The warrior may use cards meant for Imperial warriors, but only if you pay 3 D when each card
is played.

Ex-Mishima Freelancer
Warrior 3/3/3/1
Mishima
Common
Points earned by the Freelancer must be made into D. The warrior
may use cards meant for Mishima warriors, but only if you pay 3 D when each card is played.

Exonerated Ronin
Mission
Mishima
Rare
ASSIGN TO ANY MISHIMA DOOMTROOPER. This warrior must kill a Mishima Doomtrooper to complete the mission and earn twice the normal V. The mission-holder may attack non-Personality Mishima Doomtroopers until mission is fulfilled or otherwise removed.

Exorcise Dark Influences
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 1 D, affected warrior is
immune to the effects of one DARK SYMMETRY GIFT card.

Exorcise Disease
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF DEMNOGONIS card.

Exorcise Evil Thoughts
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF MUAWIJHE card.

Exorcise Infection
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF ILIAN card.

Exorcise Poison
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF SEMAI card.

Exorcise Self
Art
Brotherhood
Uncommon
ART OF MENTALISM. CAST AT ANY TIME. The caster is unaffected by
Dark Symmetry cards until beginning of your next turn.

Exorcise Wound
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF ALGEROTH card.

Exorcism Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Exorcism. If the warrior is killed, this card is discarded.

Exorcism
Art
Brotherhood
Uncommon
ART OF CHANGELING. CAST ANY TIME. For every 5 D, one Doomtrooper
corrupted into a Heretic is redeemed and is now back to normal. Any Dark Symmetry cards played on the warrior must first be discarded at the cost of 3 D each.

Expedite Request
Special
General
Common
PLAY AT ANY TIME DURING YOUR TURN. Search through your draw pile,
put one card into your hand, then shuffle your draw pile.

Explosion
Art
Brotherhood
Rare
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 3 D spent, the caster's F and S are +5.

Ezoghoul
Warrior 5/8/7/8
Dark Legion
Rare
FOLLOWER OF ALGEROTH. Wielding huge bio-technological weapons for
both ranged and close combat, Ezoghouls make formidable opponents to any well-armed group of elites.



Fallen from Favor
Special
Dark Legion
Common
PLAY ON ANY DARK LEGION WARRIOR AT ANY TIME. One of the warrior's Dark Symmetry cards, chosen by you, is discarded.

Fay & Klaus
Warrior 3/3/3/5
Cybertronic
Uncommon
PERSONALITY. Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFT OF APOSTLE cards. This card is considered a single warrior. Fay & Klaus may battle as a team for 5 D. If so, F, S, A and V are +3 until the end of the combat.

Fifteen Minutes of Fame
Mission
General
Rare
ASSIGN TO ANY NON-PERSONALITY WARRIOR. This warrior must kill a
Personality to complete the mission and earn 5 additional points.

File Transfer
Special
General
Uncommon
PLAY ON ANY UNFULFILLED MISSION AT ANY TIME. You may reassign the affected mission to any other warrior in play (or any player if it is a player mission). The mission is no longer assigned to the original recipient.

First Aid Kit
Equipment
General
Common
This warrior may discard the FIRST AID KIT at any time to heal one wounded comrade (or him or herself). A Doomtrooper may not heal a Dark
Legion warrior, nor may a Dark Legion warrior heal a Doomtrooper. The FIRST AID KIT may not be used on a just-killed warrior.

Flow of Acid
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. Once per turn, as three actions, this warrior may
invoke a Flow of Acid. This counts as an attack. For every 3 D, each warrior in play takes 1 point of damage. If this is equal to or greater than a
warrior's A, it is wounded.

Flush Out the Coward
Mission
General
Rare
ASSIGN TO ANY WARRIOR. Kill a warrior in cover to complete the
mission and earn points equal to twice the slain warrior's Value.

Fly
Art
Brotherhood
Uncommon
ART OF MENTALISM. CAST AT ANY TIME ON CASTER. The caster may not be attacked until the beginning of your next turn. If the caster attacks, it
gains +2 to F, S, A and V.

Forced March
Special
General
Uncommon
PLAY ON A PLAYER AT ANY TIME. The affected player is limited to
performing one less action on his or her next turn.

Fortune of War
Special
General
Uncommon
PLAY AT ANY TIME. For the rest of the game, you do not have to discard
cards during the Discard step if you have over 7 cards in your hand.

Foxhole
Fortification
General
Uncommon
GIVE THIS CARD TO A WARRIOR AS ONE ACTION. The warrior dives into a foxhole. It gets +2 to A and -2 to F. The warrior cannot make a Fight attack but may be attacked by one. This card may be given to a different warrior as one action.

Framed!
Special
General
Uncommon
PLAY ON ANY PLAYER AT ANY TIME. Affected player loses 1 Promotion
Point for every 5D you spend. You may not cause your opponent's Promotion Point pool to drop below 0.

Free Marine
Warrior 4/6/4/5
Capitol
Common
The Free Marines are made out of highly commendated, highly decorated vets that have been court-martialled for some reason and now fight to restore their personal rep.

Fukido
Fortification
Imperial
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. IMPERIAL CITY. All of your Imperial members gain +2 to their A while FUKIDO is in play. You may not have two identical Cities in play simultaneously.

Fukimura No. 12 "Kamikaze"
Equipment
Mishima
Rare
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY MISHIMA DOOMTROOPER. A WARRIOR CAN ONLY HAVE 1 VEHICLE. When flying this airship the warrior's S, A and V are doubled. No other weapons may be used during combat when using the Kamikaze.

Fury of the Clansmen
Mission
Imperial
Rare
ASSIGN TO ANY CLANSMAN. Kill any Dark Legion warrior in play to
complete the mission and receive either four times its V in Destiny Points or twice its V in Promotion Points.



Gale Force Winds
Special
General
Rare
PLAY AT ANY TIME. All airships are discarded. This card may be kept in
play for 3 D each turn. During this time, no airships can be played.

Gaze
Art
Brotherhood
Rare
ART OF PREMONITION. CAST AT ANY TIME. For every 10 D, you may examine an opponent's playing deck. Once you have looked through the deck, the deck's owner may shuffle and cut it.

Gehenna Puker
Equipment
General
Rare
FLAME-THROWER. SHOOT WEAPON. Warrior gains +6 to S.

Gift of Fate
Special
General
Uncommon
PLAY AT ANY TIME DURING YOUR TURN. Return any one card from your discard pile to your hand. You may also spend 8 D at this time to return a
second card to your hand.

Golden Lion
Warrior 3/3/3/3
Imperial
Common
While most corporate special forces are devoted to battling the Dark Legion, the Golden Lions of Imperial Clan Murdoch are mostly used the battle the other corporations.

Greater Domination
Art
Brotherhood
Rare
ART OF MANIPULATION. CAST AT ANY TIME. For every 5 D, you may look at an opponent's hand and discard two of his or her cards.

Greater Hypnosis
Art
Brotherhood
Rare
ART OF CHANGELING. COMBAT SPELL. You may change the Defender of the combat to any other warrior in play, regardless of that warrior's affiliation with a corporation or the Dark Legion.

Greater Telepathy
Art
Brotherhood
Rare
ART OF MANIPULATION. COMBAT SPELL. The caster may change the
Attacker and Defender in the battle to any two warriors in play, even if the new Attacker would not normally be allowed to attack the new Defender. The caster may also dictate the battle tactic used.

Grenade Launcher
Equipment
General
Rare
ATTACH TO ANY SHOOT OR FIGHT/SHOOT WEAPON. Warrior gains +3 to S. A weapon may only have one Grenade Launcher.



Hand of Death
Dark Symmetry
Dark Legion
Uncommon
GIFT OF ILIAN. This warrior's F and S are +2.

Hatamoto
Warrior 4/4/4/4
Mishima
Common
Missions given to a Hatamoto must be completed before any of your other
missions. If you complete another mission first, no bonus points are earned.

Heavy Fog
Special
General
Common
PLAY AT ANY TIME. A dense fog descends upon the battlefield, practically eliminating visibility. Only Fight combats may be performed until the beginning of your next turn. This instantly ends a Shoot combat.

Heimburg
Fortification
Bauhaus
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. BAUHAUS CITY. All of your Bauhaus members gain +2 to their A wile HEIMBURG is in play. You may not have two identical Cities in play simultaneously.

Heretic
Warrior 2/2/2/3
Dark Legion
Common
You may bestow DARK SYMMETRY GIFT cards on the Heretic, but not GIFT OF APOSTLE cards.

Hidden in the Shadows
Special
General
Common
PLAY ON A WARRIOR AT ANY TIME. This card is discarded during your next Draw step. The affected warrior gains +3 to A.

HMG Mk. XIXB "Charger"
Equipment
Imperial
Rare
HEAVY MACHINE GUN. SHOOT WEAPON. Warrior gains +5 to S.

Honorary Baptism
Special
Brotherhood
Uncommon
PLAY ON ANY NON-BROTHERHOOD, NON-CYBERTRONIC DOOMTROOPER ANY TIME. The warrior is now a member of the Brotherhood in addition to any memberships it currently holds. This card does not allow the warrior to cast the Art.

HQ, The
Fortification
Cybertronic
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. CYBERTRONIC CITY. All of your Cybertronic members gain +2 to their A while THE HQ is in play. You may not have two identical Cities in play simultaneously.


Hussar
Warrior 2/2/3/2
Bauhaus
Common
Hussars are the regular infantry of Bauhaus - well equipped, superbly trained and highly motivated for the furthering of their corporation's goals.



Illusion
Dark Symmetry
Dark Legion
Uncommon
GIFT OF SEMAI. This warrior may cancel a combat it's in at any time. Any
cards played during the combat are discarded, and this warrior must
immediately go into cover. This costs 3 D, but no actions.

Immaculate Fury
Warrior 5/12/7/8
Dark Legion
Rare
FOLLOWER OF ALGEROTH. Artificial killing machines created by the Heretic Marcus, the wails and shrieks of the Immaculate Furies are enough
to strike fear into the boldest of heroes.

Imperial Doomlord
Equipment
Imperial
Rare
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY IMPERIAL DOOMTROOPER. A WARRIOR CAN ONLY HAVE 1 VEHICLE. When flying this airship, the warrior's S, A and V are doubled. No other weapons may be used during combat when using the Doomlord.

Imperial Southpaw
Equipment
Imperial
Rare
ROCKET LAUNCHER. SHOOT WEPAON. Warrior gains +4 to S. If the
opponent is an airship, or is equipped with one, this warrior gains an additional +2 to S.

Improve Self
Art
Brotherhood
Uncommon
ART OF MENTALISM. CAST AT ANY TIME ON CASTER. The caster's F, S, A and V are doubled until the beginning of your next turn.

Indigestion
Dark Symmetry
Dark Legion
Uncommon
GIFT OF ALGEROTH. All combat opponents of this warrior suffer a -2
penalty to their A.

Infantry
Warrior 2/3/2/2
Capitol
Common
The Capitol Ground Forces comprise the largest army in the Solar System, but still maintain a high level of both personal skills and equipment.

Infection
Dark Symmetry
Dark Legion
Uncommon
GIFT OF DEMNOGONIS. Opponents wounded by this warrior are automatically killed.

Infiltration
Mission
General
Rare
ASSIGN TO ANY PLAYER. Destroy any City, Cathedral or Citadel in play to complete the mission and receive 6 Promotion Points.

Influence
Special
General
Uncommon
PLAY ON ANY PLAYER AT ANY TIME. For every 1 D you spend, the
affected player loses 1 D. You may not cause the affected warrior to have less than 0 D.

Initiative
Special
General
Common
PLAY AT THE BEGINNING OF YOUR TURN, BEFORE YOU PERFORM ANY ACTIONS. You may take an extra action this turn, even an extra attack. You may not play more than one INITIATIVE per turn.

Inquisitor Majoris
Warrior 7/7/7/8
Brotherhood
Rare
THE INQUISITOR MAJORIS MAY CONJURE ALL DISCIPLINES OF THE ART.

Inquisitor
Warrior 4/4/4/4
Brotherhood
Common
Inquisitors may conjure the Arts of Exorcism and Mentalism.

Insane Dance
Dark Symmetry
Dark Legion
Uncommon
GIFT OF MUAWIJHE. This warrior's combat opponents always suffer a
-2 penalty to their F and S.

Inspire the Masses
Mission
Brotherhood
Rare
GIVE TO CARDINAL DOMINC IF THE CATHEDRAL IS IN PLAY. Use 3 actions to complete the mission. All your Doomtroopers currently in play are healed and from now on immune to all Dark Symmetry cards. All Brothers can use all Art cards. Warriors played later are not affected.

Inspired
Special
General
Common
PLAY AT ANY TIME. You may immediately take up to three non-attack
actions. If played during your turn, these are in addition to your normal
actions.

Installation
Fortification
General
Rare
GIVE THIS CARD TO A WARRIOR AS ONE ACTION. The warrior seeks the shelter of a defensive installation. It gets +3 to its A and -3 to its F. The
warrior may not make a Fight attack but may be attacked by one. This card may be given to a different warrior as one action.

Insubordination
Special
General
Uncommon
PLAY ON ANY DOOMTROOPER ANY TIME. This warrior loses membership in 1 organization of you choice. Lose card-earned memberships first. If the warrior loses all memberships, it's a Freelancer until it gets another. Any points it earns become D.

Internal Affairs Crackdown
Mission
Capitol
Rare
ASSIGN TO ANY CAPITOL DOOMTROOPER. This warrior must kill a Capitol Doomtrooper to complete the mission and earn twice the normal V. The mission-holder may attack non-Personality Capitol Doomtroopers until mission is fulfilled or otherwise removed.

Invoke Frenzy
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. As one action, this warrior may Invoke Frenzy on 1 of your wounded Dark Legion warriors. Put a marker on the affected warrior.
It is healed. For each marker, the warrior's A is -1.

Invoke Pain
Dark Symmetry
Dark Legion
Uncommon
DARK SYMMETRY GIFT. INVOKE DURING AN OPPONENT'S ATTACK ACTION, BEFORE THE ATTACKER AND DEFENDER ARE ANNOUNCED. For every 3 D, one chosen warrior may not attack until the beginning of your next turn.

Invulnerability
Art
Brotherhood
Uncommon
ART OF MENTALISM. CAST AT ANY TIME ON CASTER. The caster may not be wounded or killed until the beginning of your next turn. At that time,
caster may be wounded and killed as normal.

Item Vision
Art
Brotherhood
Uncommon
ART OF PREMONITION. Cast at any time. For every 4 D spent, you may
look at an opponent's hand.


Joy of Victory
Special
General
Common
PLAY AFTER ONE OF YOUR ATTACKERS HAS SURVIVED COMBAT, EVEN IF IT WAS WOUNDED. The battle was exact what the warrior needed to boost its morale. 5 D are added to your pool. If the warrior was wounded in combat, it is healed.


Keeper of the Art
Warrior 3/3/5/4
Brotherhood
Rare
THE KEEPER OF THE ART MAY CONJURE ALL DISCIPLINES OF THE ART. All Personal Combat Spells are considered Combat Spells when cast by the Keeper, and every 1 D spent on a spell effect is actually worth 2 D toward that effect.

Kinetic Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Kinetics. If the warrior is killed, this card is discarded.

Knighthood
Special
Imperial
Uncommon
PLAY ON ANY NON-IMPERIAL DOOMTROOPER AT ANY TIME. The affected warrior is now considered a member of the Imperial Corporation in addition to any memberships it currently holds.

Kratach
Equipment
Dark Legion
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. SHOOT WEAPON. Warrior gains +3 to S. This weapon behaves like a machine gun and is affected by cards that affect machine guns.


L&A Plasma Carbine
Equipment
General
Uncommon
ASSAULT RIFLE. SHOOT WEAPON. Warrior gains +3 to S.

Lane Chung
Warrior 3/6/4/4
Capitol
Uncommon
PERSONALITY. Lane Chung likes to boast. To attack with him, you
must announce it the turn before the attack. Then Lane must attack next turn. You do not have to signify the Defender or the battle tactic.

Legionnaire of Semai
Warrior 1/2/3/2
Dark Legion
Common
FOLLOWER OF SEMAI. The Legionnares of Semai make up the fighting force of the Lord of Spite. They guard his citadels and under his banner charge against the enemies of the Darkness.

Lesser Domination
Art
Brotherhood
Common
ART OF CHANGELING. CAST AT ANY TIME. For every 5 D, you may look at an opponent's hand and discard one of his or her cards.

Lesser Hypnosis
Art
Brotherhood
Common
ART OF MANIPULATION. COMBAT SPELL. You may change the Defender of the combat to any other warrior in play. The Attacker must be eligible to attack the new Defender.

Lesser Telepathy
Art
Brotherhood
Common
ART OF PREMONITION. COMBAT SPELL. You may change the battle tactic used for this combat.

Levitation
Art
Brotherhood
Uncommon
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster's F,S and A increase by +1.

Longshore
Fortification
Mishima
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. MISHIMA CITY. All of your Mishima members gain +2 to their A while LONGSHORE is in play. You may not have two identical Cities in play simultaneously.

Lost Paperwork
Special
General
Uncommon
PLAY ON ANY PLAYER AT ANY TIME. Affected player loses 3 Promotion
Points.

Lucky Shot
Special
General
Common
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to S during this combat.


Machinator
Warrior 3/3/3/3
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF APOSTLE cards. May never cast Art spells.

Malfunction!
Special
General
Common
PLAY ON ANY WARRIOR AT ANY TIME. One of the affected warrior's
equipment cards, chosen by you, is discarded.

Manifest Destiny
Special
General
Rare
PLAY AT THE BEGINNING OF YOUR DRAW STEP. For the rest of the game, you may draw cards during your Draw step until there are 10 cards in your hand, but you have to discard cards during the Discard step if you have over 10 cards in your hand.

Manipulative Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Manipulation. If the warrior is killed, this card is discarded.

Martial Training
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1 to its F for every 2 D spent during combat. This card remains with the warrior.

Martian Banshee
Warrior 1/5/3/3
Capitol
Common
Airborne troops used on Mars, the Martian Banshee units are solely
composed of men and women who have lost friends or family to Mishima or the Dark Legion.

Max Steiner
Warrior 4/7/9/8
Bauhaus
Rare
PERSONALITY. CONSIDERED A VENUSIAN RANGER. While Steiner is in play all of your Venusian Rangers are immune to the effects of Dark Symmetry cards.

Mental Constitution
Special
General
Uncommon
PLAY ON ANY WARRIOR AT ANY TIME. The affected warrior is immune to the effects of Dark Symmetry or Art cards, unless you choose otherwise. You may deem that this warrior is affected by an Art or Dark Symmetry effect on a case-by-case basis. This card remains with the warrior.

Mentalism Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Mentalism. If the warrior is killed, this card is discarded.

Mind Melt
Dark Symmetry
Dark Legion
Uncommon
GIFT OF SEMAI. The warrior gains +2 to its F and S.

Mind Wall
Art
Brotherhood
Common
ART OF CHANGELING. CAST AT ANY TIME. For every 1 D, the affected warrior is immune to the effects of any one Dark Symmetry card until the
beginning of your next turn.

Miscommunication
Special
General
Uncommon
PLAY IMMEDIATELY AFTER A PLAYER PLAYS ANY SPECIAL CARD. The card just played has no effect on play. It is discarded. This card has no effect if someone else plays a Miscommunication on it.

Mitch Hunter
Warrior 4/7/7/7
Capitol
Rare
PERSONALITY. CONSIDERED AN INFANTRY WARRIOR. While Hunter is in play, all of your Infantry are immune to the effects of Dark Symmetry cards.

Mortificator
Warrior 3/3/3/3
Brotherhood
Common
The Mortificators are the Brotherhood's secret assassins. They may
conjure the Arts of Kinetics and Manipulation. They may attack any warrior
in play regardless of affiliation.

Mortis Sword
Equipment
Brotherhood
Uncommon
MAY ONLY BE GIVEN TO A BROTHERHOOD WARRIOR. FIGHT WEAPON. +1 to F. As 1 action, you can give 1 Art card that owner can cast to the sword. For every Art card with the Sword, the Brother's F is another +1.

Mystic
Warrior 4/4/4/5
Brotherhood
Uncommon
The Mystic may conjure all Disciplines of the Art. Skilled in the
use of the Art, a Mystic's mission in life is to detect, locate and combat the Dark Legion wherever encountered.

Mystical Training
Special
Brotherhood
Rare
PLAY ON ONE BROTHERHOOD MEMBER AS THREE ACTIONS. The affected Brother is now able to use all disciplines of the Art. This card remains with the warrior.


Narrow Escape!
Special
General
Uncommon
PLAY IMMEDIATELY AFTER ONE OF YOUR WARRIORS IS KILLED. The warrior is not killed, but remains at its current status.

Necromutant Frenzy
Special
Dark Legion
Uncommon
PLAY AT ANY TIME. For the remainder of the game, all NECROMUTANTS
resolve their attacks first when Fighting (but not Shooting). If the
opponent survives, it may then attack the NECROMUTANT. This has no effect if the opponent is another NECROMUTANT.

Necromutant
Warrior 4/4/4/4
Dark Legion
Common
FOLLOWER OF ALGEROTH. Necromutants are large, strong, cunning and
evil. They act as commanding officers of Algeroth's Undead Legionnaires.

Necrovisual Link
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. May only be bestowed on a Nepharite of any
Apostle (even non-Algeroth). As one action, you may look at another player's hand.

Negative Karma
Special
General
Rare
PLAY ON ANY PLAYER AT ANY TIME. The affected player's Destiny Point pool is emptied.

Nepharite Hunt
Mission
General
Rare
ASSIGN TO ANY DOOMTROOPER. Kill any Nepharite to complete the
mission and receive either four times its V in Destiny Points or twice its V in Promotion Points.

Nepharite of Algeroth
Warrior 11/5/6/8
Dark Legion
Rare
FOLLOWER OF ALGEROTH. IMMUNE TO THE ART. Generals in the endless armies of the Lord of Dark Technology, these are among the most feared enemies on the battlefield.

Nepharite of Demnogonis
Warrior 4/5/2/5
Dark Legion
Rare
FOLLOWER OF DEMNOGONIS. IMMUNE TO THE ART. Every 1 D it spends on a Dark Symmetry effect is actually worth 2 D toward that effect. If wounded, the Nepharite can heal itself by spending 7 D.

Nepharite of Ilian
Warrior 8/5/4/7
Dark Legion
Rare
FOLLOWER OF ILIAN. IMMUNE TO THE ART. A warrior wounded in a Fight combat by the Nepharite of Ilian is automatically killed.

Nepharite of Muawijhe
Warrior 6/8/3/7
Dark Legion
Rare
FOLLOWER OF MUAWIJHE. IMMUNE TO THE ART. Warriors wounded by the Nepharite are killed. If the Napharite kills a warrior, place a SCREAMING LEGIONNAIRE from your collection into your Kohort. You still earn points from the kill.

Nepharite of Semai
Warrior 5/4/5/6
Dark Legion
Rare
FOLLOWER OF SEMAI. IMMUNE TO THE ART. Warriors wounded by the
Nepharite are killed. If the Napharite kills a warrior, place a LEGIONNAIRE OF SEMAI from your collection into your Kohort. You still earn points from the kill.

Nimrod Autocannon
Equipment
Capitol
Rare
ARTILLERY. SHOOT WEAPON. +3 to S. The warrior may attack two
opponents in one attack action. Choose two targets before combat begins. The same warrior may be attacked twice. Treat each attack separately.

Noted Efficiency
Special
Cybertronic
Uncommon
PLAY ON ANY NON-CYBERTRONIC, NON-BROTHERHOOD DOOMTROOPER AT ANY TIME. The affected warrior is now considered a member of the Cybertronic Corporation in addition to any memberships it currently holds.


Out of Ammo
Special
General
Common
PLAY ON AN OPPONENT'S SHOOT OF FIGHT/SHOOT WEAPON DURING COMBAT. The affected weapon may not be used during this combat. The weapon is considered reloaded after the combat is over.


Pam Afton
Warrior 2/5/4/4
Capitol
Uncommon
PERSONALITY. Pam Afton is Lane Chung's partner. If you have both
PAM AFTON and LANE CHUNG in play, Lane Chung does not have to "boast" before attacking.

Personal Anti-Personnel Mines
Equipment
General
Rare
This warrior may automatically kill an opponent in combat by
discarding this card and becoming wounded. This ends the combat.

Phantasm
Art
Brotherhood
Uncommon
ART OF KINETICS. PERSONAL COMBAT SPELL. The caster appears like any Brotherhood member in play (for 4 D), any Doomtrooper in play (for 6 D), or any Dark Legion warrior in play (for 10 D). The caster uses the
F, S, A and V of the original.

Portable Force Shield
Equipment
General
Rare
CONSIDERED A FORTIFICATION. Warrior gains +6 to A. A warrior may
only have one Portable Force Shield.

Portal of Dark Healing
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. May only be bestowed on a Nepharite of any Apostle (even non-Algeroth). If the Nepharite is wounded, it may heal itself as three actions.

Portal of the Great Conqueror
Mission
Dark Legion
Rare
ASSIGN TO A NEPHARITE OF ALGEROTH IF A CITADEL OF ALGEROTH IS IN YOUR KOHORT. The Nepharite must kill a Brother of V 3 or more to complete the mission. No points are earned from the killed Brother. Instead, all warriors in play lose the ability to cast the Art. Those added later are not affected.

Portal of Undeath
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. ONLY BESTOW ON A NEPHARITE OF ALGEROTH. If the Nepharite kills a warrior, place an UNDEAD LEGIONNAIRE from your collection into your Kohort. You still earn points from the kill.

Portents of Victory
Special
General
Uncommon
PLAY IMMEDIATELY AFTER ONE OF YOUR WARRIORS HAS EARNED PROMOTION POINTS. The actions of the victorious warrior inpire your army. For every Promotion Point just earned, place 2 D into your pool.

Positive Karma
Special
General
Uncommon
PLAY AT ANY TIME. Add 10 D to your Destiny Pool.

Possess
Dark Symmetry
Dark Legion
Rare
GIFT OF SEMAI. A Doomtrooper killed by this warrior is not discarded.
Instead it becomes a Heretic of the Dark Legion. Move it to its controller's
Kohort. DARK SYMMETRY GIFT cards may be played on the new Heretic.

Powerful Blow
Special
General
Common
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to F during this combat.

Premonition Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all Brotherhood warriors in your Squad may use the Art of Premonition. If the warrior is killed, this card is discarded.

Premonition
Art
Brotherhood
Uncommon
ART OF PREMONITION. COMBAT SPELL. You may change the Defender in an attack to any of your other warriors.

Presence
Art
Brotherhood
Common
ART OF PREMONITION. COMBAT SPELL. MAY ONLY CAST IF AFFECTED WARRIOR IS FIGHTING A DARK LEGION WARRIOR. For every 1 D, the affected warrior gains +1 to A.

Pretorian Stalker
Warrior 12/3/8/7
Dark Legion
Rare
FOLLOWER OF ALGEROTH. May not have Dark Symmetry cards. If you have two or more Pretorian Stalkers in your Kohort, add +2 to F and S when either is in combat.

Proficiency
Art
Brotherhood
Common
ART OF MENTALISM. CAST AT THE BEGINNING OF YOUR TURN. All spells this caster casts this turn cost 1 D less to cast or improve (minimum of 1 D). For instance, a spell that costs 3 D to give +1 to A would now only cost 2 D per +1.

Prove Your Valor
Mission
General
Rare
ASSIGN TO ANY WARRIOR. Choose a warrior with a V of at least twice this warrior's. This warrior must kill that warrior and survive the combat to
complete the mission and earn points equal to three times the V or the
slain warrior.

Psycho-Scanner
Equipment
General
Rare
If this warrior is attacked, it may immediately go into cover. Flip the
warrior card face down for free. This does not end the combat.

Punisher Blade
Equipment
Cybertronic
Uncommon
FIGHT WEAPON. This warrior gains +1 to F.

Punisher Handgun
Equipment
General
Uncommon
HANDGUN. FIGHT/SHOOT WEAPON. Warrior gains +1 to F and S. A warrior may attack using two handguns.


Purple Shark
Equipment
Capitol
Rare
AIRSHIP AND VEHICLE. A WARRIOR CAN ONLY HAVE 1 VEHICLE. While flying this airship, the warrior's S and A are +4. For 5 D it may escape a Fight combat. When the warrior uses the Purple Shark, flip a coin. If heads, the warrior is wounded, and the Purple Shark is discarded.


Radar Scanner
Equipment
General
Common
This warrior may not be attacked by airships. A warrior EQUIPPED with an
airship may attack this warrior, but may not use the airship at any time
during combat.

Rams Air Cavalry
Warrior -/4/6/5
Imperial
Uncommon
CONSIDERED AN AIRSHIP AND A VEHICLE. Can only take part in shoot
combats. Can't seek cover or use equipment. Attacks ignore opponent's
fortifications.

Razide
Warrior 9/2/7/7
Dark Legion
Rare
FOLLOWER OF ALGEROTH. Standing more than seven feet tall and
weighting around 600 pounds, the Razides act as heavy support units in Algeroth's Legions.

Recalled
Mission
Cybertronic
Rare
ASSIGN TO ANY CYBERTRONIC DOOMTROOPER. This warrior must kill a Cybertronic Doomtrooper to complete the mission and earn twice the normal V. The mission-holder may attack non-Personality Cybertronic Doomtroopers until mission is fulfilled or otherwise removed.

Reinforcements!
Special
General
Uncommon
PLAY ON A WARRIOR DURING COMBAT. For every 7 D, one of your
warriors assists the affected warrior this combat. The F's and S's of the group are added together. The opponent may choose which warrior to attack. Doomtroopers may not reinforce the Dark Legion and vice versa, nor may reinforcements be of the same corp as the opponent.

Reinstatement
Special
General
Uncommon
PLAY ON ANY FREELANCER AS ONE ACTION. The warrior is redeemed. It is now a member of its home corp again. It can now earn Promotion Points and has full access to all cards specific to its home corporation. Its F, S, A and V are +1. Keep this card with the warrior. If it loses membership again, this card (and its effects) are discarded.

Repentance
Special
Brotherhood
Rare
PLAY AT ANY TIME. All Heretics in play are discarded.

Reputation
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +3 to its V. This card remains with the warrior.

Resist Elements
Art
Brotherhood
Common
ART OF ELEMENTS. PERSONAL COMBAT SPELL. Caster automatically gains +1 to A. For every 2 D, the caster gains an additional +1 to A.

Resist Pain
Dark Symmetry
Dark Legion
Common
DARK SYMMETRY GIFT. The warrior gains +1 to A.

Retraining
Special
General
Uncommon
PLAY THIS CARD AS ONE ACTION. Your earned Promotion Points and
Destiny Points may be freely exchanged in either direction at a ratio of 5 Destiny Points to 1 Promotion Point.

Retreat!
Special
General
Common
PLAY DURING COMBAT. Your warrior withdraws from the battle. Being
partially victorious, your opponent receives Promotion Points equal to half
of the V (round up) of your warrior.

Revelation
Special
Brotherhood
Uncommon
PLAY ON ANY DOOMTROOPER AT ANY TIME. The affected warrior may
immediately cast any Art spell. You must immediately play the Art card that the warrior is casting. You must still pay any costs listed on the Art card.

Reverberating Sharpener
Equipment
General
Common
ATTACH TO ANY FIGHT WEAPON, BUT NOT A FIGHT/SHOOT WEAPON. Warrior gains +1 to F.

Reversal of Fortune
Special
General
Rare
PLAY AT ANY TIME. You may switch the Destiny Points in your pool
with the Destiny Points in another player's pool.

Revisor
Warrior 3/3/3/3
Brotherhood
Common
Revisors may conjure the Arts of Manipulation and Mentalism.

Rogue
Warrior 5/3/4/4
Imperial
Uncommon
You may not add the Rouge to your squad if you have other Imperial
warriors there already, and Imperial warriors may not be added to your squad if the Rogue is already there.

Ruthless Efficiency
Special
General
Rare
PLAY AT THE END OF YOUR TURN. You may immediately take another
turn. You may not play this card during a two-player game.


Sabotage!
Special
General
Rare
PLAY AT ANY TIME. Choose one of the five Corporations, the
Brotherhood or the Dark Legion. All the members of that organization in play must discard all of their equipment cards.

Sacred Warrior
Warrior 3/3/3/3
Brotherhood
Common
Sacred Warriors may conjure the Arts of Premonition and Exorcism.

Samurai
Warrior 3/3/3/3
Mishima
Common
The Samurai of the Mishima Corporation are elite soldiers forming the personal bodyguards of the Lord Heirs and their liege.

San Dorado
Fortification
Capitol
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. CAPITOL CITY. All of your Capitol members gain +2 to their A while SAN DORADO is in play. You may not have two identical Cities in play simultaneously.

Scalper
Equipment
Mishima
Uncommon
MAY ONLY BE GIVEN TO A MISHIMA DOOMTROOPER. FIGHT WEAPON. The warrior gains +1 to its F, and -1 is applied to its opponent's F in combat due to the horrific nature of this weapon.

Screaming Legionnaire
Warrior 3/2/1/3
Dark Legion
Common
FOLLOWER OF MUAWIJHE. If any of your warriors invokes the Dark
Symmetry WIND OF INSANITY, each of your SCREAMING LEGIONNAIRES causes an additional +1 to the damage inflicted.

Scythe of Semai
Equipment
Dark Legion
Rare
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT/SHOOT WEAPON. Warrior gains +4 to F and S. Warriors wounded by the Scythe of Semai are automatically killed. If given to a PRETORIAN STALKER, that warrior gains +8 to S instead of +4.

Sea Lion
Warrior 3/4/4/4
Capitol
Common
The Sea Lions are the pride of the Capitol Navy; an elite amphibious strikeforce currently used in the Graveton Archipelago on Venus.

Sean Gallagher
Warrior 10/3/8/8
Imperial
Rare
PERSONALITY. CONSIDERED A CLANSMAN. If you attack with Gallagher, you must attack a Dark Legion warrior if there is one available. While Gallagher is in play, all of your Clansmen warriors are immune to the effects of Dark Symmetry cards.

Secret HQ
Fortification
General
Rare
ADD TO EITHER YOUR SQUAD OR YOUR KOHORT AS ONE ACTION. Gives +1 to all warriors in your Squad OR your Kohort. The Secret HQ can never be destroyed or otherwise discarded. Your Squad and Kohort may only have one Secret HQ each.

Secret Mission
Special
General
Rare
You may conduct a secret mission. When the mission is done, play
its card and this card. You must be able to prove that you completed the mission fairly and legally. You gain all of the benefits of the completed
mission.

Send Dreams
Dark Symmetry
Dark Legion
Uncommon
GIFT OF MUAWIJHE. By spending 5 D at any time during combat, this
warrior may send horrific dreams to any enemy warrior, causing it to go
into cover. Flip the affected warrior face down.

Sgt. McBride
Warrior 5/5/4/5
Imperial
Uncommon
PERSONALITY. CONSIDERED A BLOOD BERET. While McBride is in play, all Blood Berets (but not McBride himself) gain +1 to F and S.

Sharpshooter
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1 to its S for every 2 D spent during combat. This card remains with the warrior.

Sherman .74 Model 13 "Bolter"
Equipment
Capitol
Uncommon
HANDGUN. FIGHT/SHOOT WEAPON. Warrior gains +2 to F and S. A warrior may attack using two handguns.

Shield
Art
Brotherhood
Common
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster gains +1 to A.

Shrieketh
Equipment
Rare
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. SHOOT WEAPON. +1 to S. If this warrior kills a warrior with the Shrieketh, place a HERETIC from your collection into your Kohort. You still earn points from the kill.

Shroud
Dark Symmetry
Dark Legion
Rare
GIFT OF SEMAI. As one action, this warrior may cast a swirling fog
throughout the battlefield. No combat may take place until the begining
of your next turn.

Siege of the Citadel
Mission
General
Rare
ASSIGN TO ANY PLAYER.Kill a warrior protected by a Citadel to earn twice its normal V.

Sleep
Dark Symmetry
Dark Legion
Rare
GIFT OF MUAWIJHE. As one action, this warrior may put any warrior
to sleep. The affected warrior may not attack or be attacked until the begining of your next turn.

SMG Mk. III "Interceptor"
Equipment
Imperial
Uncommon
SUB-MACHINE GUN. SHOOT WEAPON. Warrior gains +2 to S.

Smoke Bomb
Equipment
General
Uncommon
A warrior may detonate a smoke bomb during combat by discarding
this card. The warrior may retreat from a combat before it begins, ending the attack action.

Snub the Cardinal
Mission
Dark Legion
Rare
ASSIGN TO ANY PLAYER. Kill a Brotherhood warrior to complete the
mission and earn 3 extra Promotion Points. Alternatively, turn a Brotherhood member into a Heretic and earn 10 Promotion Points.

Special Commendation
Special
General
Uncommon
PLAY ON ANY NON-CAPITOL DOOMTROOPER AT ANY TIME. The affected warrior is now considered a member of the Capitol Corporation in addition to any memberships it currently holds.

Speed
Art
Brotherhood
Uncommon
ART OF MENTALISM. PERSONAL COMBAT SPELL. The caster strikes at its opponent first. If the caster wounds the opponent, the combat is over. If not, then check if the caster is wounded. This all happens after playing all
combat modifiers.

Spiked Barricade
Fortification
General
Common
GIVE THIS CARD TO A WARRIOR AS ONE ACTION. The warrior is protected by a spike-covered wall and gains +1 to A. The warrior can not make a Fight attack but may be attacked by one. You can give this card to a different warrior as one action.

Spoke in the Cog
Special
General
Uncommon
PLAY ON ANY NON-BAUHAUS DOOMTROOPER AT ANY TIME. The affected warrior is now considered a member of the Bauhaus Corporation in addition to any memberships it currently holds.

Spy in the Ranks
Special
General
Rare
PLAY WHEN AN OPPONENT'S WARRIOR COMPLETES A MISSION. The warrior who completed the mission was your spy. You gain all the points the warrior earned, and its controller receives nothing. Also, the warrior is discarded.

Stigmata
Special
Dark Legion
Rare
PLAY ANY TIME ON A HERETIC WITH AT LEAST 1 DARK SYMMETRY GIFT. The Dark Symmetry mutates the Heretic. It is forever a member of the Dark Legion and may receive any Dark Symmetry Gift from any Dark Apostle at any time at no action cost.

Strategic Restructuring
Special
General
Uncommon
PLAY AT ANY TIME DURING YOUR TURN, EXCEPT DURING COMBAT. You may return one of your cards in play to your hand.

Strength of Will
Special
General
Common
PLAY AT ANY TIME. Your warriors are not affected by Dark Symmetry
cards until the begining of your next turn. Your Dark Legion warriors may still use their Dark Symmetry gifts as normal.

Strike
Art
Brotherhood
Common
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster gains +1 to S.

Suggestion
Art
Brotherhood
Uncommon
ART OF MANIPULATION. Cast during an opponent's attack action, before the Attacker is announced. Tell the affected player which of his or her
warriors is the Attacker for this combat. That warrior must attack, but its
player picks the Defender.

Suicide Mission
Mission
General
Rare
ASSIGN TO ANY WARRIOR. If this warrior is killed, the mission is
completed. The player controlling the warrior earns Promotion Points equal to warrior's V, and 3 more if the warrior killed another warrior in its final battle.

Suicide Warhead
Warrior 10/0/0/3
Mishima
Uncommon
IMMUNE TO ALL DARK SYMMETRY CARDS. May not use equipment. The Suicide Warhead is killed if it becomes wounded.

Sunset Striker
Warrior 3/3/3/3
Capitol
Common
Deployed on Mercury, the Sunset Strikers act as Capitol's special
commando unit for fighting Mishima troops on their own home planet.

Surprise Attack
Special
General
Uncommon
PLAY DURING COMBAT. The combat is not simultaneous. Resolve the
Attacker's attack first. If the Defender is wounded, the combat is over. If
not, resolve the Defender's attack. This all happens after playing all combat
modifiers.

Surprise Invasion!
Special
General
Rare
PLAY AS ONE ACTION. Discard any fortification in play.

Sworn Vengeance
Special
Mishima
Uncommon
PLAY IMMEDIATELY AFTER ANY MISHIMA WARRIOR IS KILLED IN COMBAT. The warrior who killed the Mishima warrior receives a wound. If it is killed, you earn the Value points. If more than one Sworn Vengeance card is played, only the first one played takes effect.


T-32 "Wolfclaw" JBT
Equipment
Bauhaus
Rare
MAY BE GIVEN TO ANY BAUHAUS DOOMTROOPER. TANK AND VEHICLE. A WARRIOR CAN ONLY HAVE 1 VEHICLE. A warrior can have only 1 tank. With this tank, the warrior's F,S,A and V are doubled. No other weapons may be used when using the Wolfclaw.

Tactical Advantage
Special
General
Common
PLAY DURING COMBAT. You may change the battle tactics for this combat.

Tainted Conjurer
Special
Dark Legion
Uncommon
GIVE TO ANY HERETIC ANY TIME. For the remainder of the game, the
affected Heretic may cast any Art spell if you first spend 3 D for each casting.

Tainted!
Special
Dark Legion
Uncommon
PLAY ANY TIME ON ANY DOOMTROOPER. This warrior is now a Dark Legion spy. It keeps all Doomtrooper memberships, but it is also considered a Heretic of the Dark Legion. DARK SYMMETRY GIFT cards can be played on it.

Take Aim
Special
General
Common
PLAY DURING COMBAT. Warrior gains +1 to F and S.

Take Cover
Special
General
Common
PLAY ON YOUR WARRIOR DURING COMBAT IF IT IS THE DEFENDER. Your warrior hastily finds cover. Flip its card over. The hasty cover only gives a +2 to A. After the combat, the warrior remains in cover, and the cover becomes normal.

Tatsu
Warrior 6/6/7/7
Mishima
Rare
PERSONALITY. CONSIDERED A SAMURAI. While Tatsu is in play, all of
your Samurai are immune to the effects of Dark Symmetry cards.

Telepathic Message
Art
Brotherhood
Uncommon
ART OF MANIPULATION. Cast at any time. You may tell an opponent
that he or she must attack a specific warrior during his or her next turn.
That player gets to choose which of his or her warriors to attack with.

Teleportation
Art
Brotherhood
Common
ART OF KINETICS. CAST AT ANY TIME. For every 1 D spent, you may transfer any one equipment card from any Doomtrooper to any other Doomtrooper in play in the same squad. Your equipment cards may also be teleported back into your hand.

Telescopic Sight
Equipment
General
Commmon
ATTACH TO ANY SHOOT WEAPON OR FIGHT/SHOOT WEAPON. Warrior gains +1 to S. Weapon may only have one Telescopic Sight.

Templar
Warrior 4/7/5/6
Dark Legion
Uncommon
FOLLOWER OF ILIAN. The Ilian Temple Guards are extremely powerful alien warriors guarding the Citadels of Ilian, the Mistress of the Void.

Terror
Dark Symmetry
Dark Legion
Common
DARK SYMMETRY GIFT. Opponents of this warrior are stricken with nearly paralyzing fear which causes -1 to their A.

Ticker
Equipment
Cybertronic
Common
GIVE TO A NON-BROTHERHOOD DOOMTROOPER. The warrior may take Ticker during combat by discarding this card. Once taken, the warrior's F and S are +2, and it may not be wounded or killed. After the combat, Ticker wears off, and the warrior automatically receives one wound.

Time Death
Dark Symmetry
Dark Legion
Rare
GIFT OF ILIAN. This warrior always gets the upper hand in battle.
Resolve its attack first. If it wounds its opponent, the combat is over. If not,
then resolve the opponent's attack. This all happens after playing all combat modifiers.

Time Rot
Dark Symmetry
Dark Legion
Rare
GIFT OF DEMNOGONIS. As one action, this warrior may age an enemy
warrior. Place a marker on the affected warrior. For every 3 age markers, that warrior suffers a -1 F, S, A and V. If the warrior's V reaches zero,
discard the warrior.

Traitor Discovered
Mission
Bauhaus
Rare
ASSIGN TO ANY BAUHAUS DOOMTROOPER. This warrior must kill a Bauhaus Doomtrooper to complete the mission and earn earn twice the normal V. The mission-holder may attack non-Personality Imperial Doomtroopers until mission is fulfilled or otherwise removed.

Trencher
Warrior 3/2/2/3
Imperial
Common
The Trencher may dig a FOXHOLE as three actions. If this is done, take a
foxhole card from your collection and place it with this warrior. The Trencher
is then in the FOXHOLE.

True Gate
Dark Symmetry
Dark Legion
Rare
GIFT OF ILIAN. For every 10 D, this warrior may call a
reinforcement from your Kohort to assist in a battle it is involved in. Your warriors add their attack ratings together. The Defender chooses which warrior to attack.

True Path
Art
Brotherhood
Common
ART OF PREMONITION. CAST DURING YOUR DRAW STEP, BEFORE DRAWING CARDS. For every 3 D, draw 1 extra card. Keep 1 of the extra cards and discard the rest. Before drawing, decide how many extra cards to draw.

Twist of Fate
Special
General
Uncommon
PLAY AT ANY TIME YOU HAVE 5 PROMOTION POINTS OR MORE. Flip a coin. If the result is heads, you gain 20 D. If the result is tails, you lose 5
Promotion Points.

Twitcher
Warrior 2/2/2/2
Cybertronic
Common
If the Twitcher is equiped with TICKER, its F and S ratings increase by +1 in addition to the effects of TICKER. Twitcher is not wounded by TICKER.


Undead Legionnaire
Warrior 3/1/2/2
Dark Legion
Common
FOLLOWER OF ALGEROTH. Undead Legionnaired are zombies; humans
killed in battle and reanimated with the help of the Dark Symmetry.

Undercover Agents
Special
General
Rare
PLAY AS ONE ACTION. For every 3 D, one Mission or Special card in
play, chosen by you, is discarded.


Valerie Duval
Warrior 8/4/8/8
Bauhaus
Rare
PERSONALITY. CONSIDERED A MEMBER OF THE ETOILES MORTANT. While Valerie Duval is in play, all your Etoiles Mortant are immune to the effects of Dark Symmetry cards.

Valkyrie
Warrior 3/3/3/3
Brotherhood
Common
Valkyries may conjure the Arts of Changeling and Premonition.

Vassht
Equipment
Dark Legion
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT WEAPON. Once equipped, the Vassht may never be given to another warrior, and this warrior may never own another Fight or Fight/Shoot weapon. It gives the warrior +2 to its F.

Venusian Ranger
Warrior 4/3/4/4
Bauhaus
Common
Venusian Rangers are immune to the effects of all DARK SYMMETRY
GIFT cards, but not GIFT OF APOSTLE cards.

Violator Sword
Equipment
Bauhaus
Uncommon
MAY ONLY BE GIVEN TO A BAUHAUS DOOMTROOPER. FIGHT WEAPON. The warrior gains +2 to F.


Well-Rounded Squad
Mission
General
Rare
ASSIGN TO ANY PLAYER. Keep at least one warrior from each of the five
Corporations and the Brotherhood in your squad for one full turn (from the
end of this turn until the beginning of your next turn) to complete the mission and earn 10 Promotion Points.

Whispers of Heresy
Mission
Brotherhood
Rare
ASSIGN TO ANY MORTIFICATOR. This warrior must kill a Brotherhood
warrior to complete mission and earn twice the normal V. The attacked warrior may not be a Personality.

Wind of Insanity
Dark Symmetry
Dark Legion
Uncommon
GIFT OF MUAWIJHE. Once per turn, as 1 action, this warrior may
invoke Winds of Insantiy. For every 5 D, each warrior in play takes 1 point of damage. If this is equal to or greater than a warrior's A, it is wounded.
Warriors killed this way earn points. This doesn't count as an attack.

Wolfbane Light Cavalry
Warrior 5/4/4/5
Imperial
Uncommon
Opponents of the Wolfbane Cavalry suffer a -3 to A unless the
opponent is protected by a fortification, in which case their A is increased by +3.


Yojimbo
Warrior 7/5/7/7
Mishima
Rare
PERSONALITY. CONSIDERED A HATAMOTO. While Yojimbo is in play, all of your Hatamoto are immune to the effects of Dark Symmetry cards.

Young Guard
Warrior 2/4/3/3
Imperial
Common
Young Guards may never voluntarily seek cover, and they refuse to
gain the benefits of fortifications.

Zenithian Soulslayer
Warrior 7/2/6/6
Dark Legion
Uncommon
FOLLOWER OF MUAWIJHE. Three meters or taller, Soulslayers tower behind endless ranks of Screaming Legionnaires, whipping them into an unstoppable battle-frenzy.

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