Doomtrooper 1st Edition Basic Set
AC-40 "Justifier"
Equipment
Brotherhood
Uncommon
LIGHT MACHINE GUN WITH INTEGRATED CHAIN BAYONET. FIGHT/SHOOT WEAPON.
Warrior gains +3 to F and S.
Agent Nick Michael's
Warrior 4/4/4/4
General
Common
PERSONALITY. Agent Michael's is considered a member of all five
corporations (not the Brotherhood). He may never lose Cartel affiliation,
nor
may he ever become a Heretic.
AH/UH-19 Grapeshot Guardian
Equipment
Capitol
Rare
AIRSHIP AND VEHICLE. MAY BE GIVEN TO ANY CAPITOL DOOMTROOPER. A WARRIOR
CAN ONLY HAVE 1 VEHICLE. When flying this airship, the warrior's S, A and
V are doubled. No other weapons may be used when using the Guardian.
Airman Trevor Bartholomew
Warrior -/6/8/7
Imperial
Uncommon
PERSONALITY, CONSIDERED A RAMS AIR CAVALRY, AN AIRSHIP AND A VEHICLE. Can
only take part in Shoot combats. Can't seek cover or use equipment.
Attacks ignore opponent's fortifications. While in play, all RAMS AIR
CAVALRY gain +1 to S and A.
Alakhai the Cunning
Warrior 9/9/12/12
Dark Legion
Rare
PERSONALITY. FOLLOWER AND NEPHARITE OF ALGEROTH. IMMUNE TO THE ART.
Alakhai may have any Dark Symmetry cards, and Gifts of Algeroth may be
bestowed on him at any time for no actions. Every 1 D he spends on a Dark
Symmetry effect is worth 2 D.
Ambush
Special
General
Uncommon
PLAY DURING COMBAT. Resolve the Defender's attack first. If the Attacker
is wounded, the combat is over. If not, resolve the Attacker's attack.
This happens after playing all combat modifiers.
Animate Dead
Dark Symmetry
Dark Legion
Rare
GIFT OF DEMNOGONIS. Once per turn, as three actions, the warrior can raise
the dead. Place a warrior from any player's discard pile in your Kohort.
Halve its combat ratings (round up). If killed again, remove it
from play. It can't use Art or Dark Symmetry cards.
Archangel
Warrior 3/3/3/3
Brotherhood
Common
Archangels may conjure the Arts of Changeling and Elements. They may be
equipped with any non-warrior airship, even those allowed to certain
affiliations.
Archinquisitor Nikodemus
Warrior 8/8/8/9
Brotherhood
Rare
PERSONALITY. Nikodemus may use all Art cards and is immune to Dark
Symmetry cards. While he's in play, Doomtroopers can't voluntarily seek
cover. If he's wounded, you may spend 1 action and 5 D to heal him and
wound another of your Doomtroopers.
Assassination
Mission
General
Rare
ASSIGN TO ANY WARRIOR. This warrior must choose a healthy warrior
(one with no wounds) and kill it to complete the mission and earn points
equal to twice the Value of the assassinated warrior.
At Piece with the Art
Special
Brotherhood
Uncommon
GIVE TO ANY DOOMTROOPER AT ANY TIME. For the remainder of the game, the
affected warrior may cast any non-Combat Art spell if you first
spend 2 D for each casting.
Automatic Fire
Special
General
Common
PLAY DURING COMBAT, ON A WARRIOR USING A SUB-MACHINE GUN, LIGHT
MACHINE-GUN OR HEAVY MACHINE GUN. The bonus given by the weapon is doubled
for this combat.
TOP
Bacteria Grenade
Equipment
Dark Legion
Uncommon
GIVE TO A DARK LEGION WARRIOOR. SPECIAL WEAPON. Discard after one use. +4
to F and S. Unless opponent dies, it's diseased; during each its players
draw steps, he must either place a marker on the diseased warrior or spend
3 D. For every marker, warrior is -1 to V. If warrior drops to 0 V, it is
discarded. Additional Grenades are ignored.
Bamboozled!
Special
General
Rare
PLAY IMMEDIATELY AFTER A PLAYER EARNS PROMOTION POINTS. Spies discover the
warrior's goals and defraud the results. All Promotion Points the player
just earned are lost. Place twice the number of Destiny Points into your
pool.
Bauhaus Blitzer
Warrior 3/3/3/3
Bauhaus
Common
Hand-picked paratroopers of the Bauhaus Clan Romanov, the Bauhaus
Blitzers are used for particularly demanding sabotage and recon missions.
Bauhaus Great Infurior
Equipment
Bauhaus
Rare
YOU MAY PLACE THE INFURIOR IN YOUR SQUAD AS ONE ACTION. ARTILLERY. You
must spend 6 Destiny Points to put the Infurior into play. Every turn, as
three actions, you may discard any Fortification in play.
Bayonet
Equipment
General
Common
ATTACH TO ANY SHOOT WEAPON. The weapon may also be used as a Fight weapon,
and increases the warrior's F by +2 while it is in play. A weapon may only
have one Bayonet.
Big Bob Watts
Warrior 5/8/7/7
Capitol
Rare
PERSONALITY. CONSIDERED A FREE MARINE. While Big Bob is in play, all of
your Free Marines are immune to the effects of Dark Symmetry cards.
Billy
Warrior 4/4/4/5
Dark Legion
Common
PERSONALITY. Billy is considered a Heretic. He may have DARK
SYMMETRY GIFT cards bestowed on him as normal, and for every 5 D, Billy
may have one GIFT OF APOSTLE card bestowed on him.
Blessed Armor
Equipment
Brotherhood
Rare
ARMOR. GIVE ONLY TO A DOOMTROOPER. The warrior is immune to all
Dark Symmetry cards. A warrior may only be equipped with one suit of
armor.
Blessed Legionnaire
Warrior 2/2/1/3
Dark Legion
Common
FOLLOWER OF DEMNOGONIS. Warriors wounded by Blessed Legionnaires are
automatically killed.
Blessed Vestal Laura
Warrior 4/4/4/5
Brotherhood
Uncommon
PERSONALITY. CONSIDERED A VALKYRIE. While LAURA is in play, all
your VALKYRIE warriors may use all Disciplines of the Art and are immune
to Dark Symmetry cards.
Blindness
Dark Symmetry
Dark Legion
Common
DARK SYMMETRY GIFT. The opponents of this warrior suffer a -2 penalty to
their F and S.
Blind Fury
Special
General
Uncommon
PLAY ON ANY NON-PERSONALITY WARRIOR DURING COMBAT, BEFORE ATTACKER AND
DEFENDER IS ANNOUNCED. This warrior is blinded by a mad battle-frenzy, and
may attack any other warrior in play, regardless of affiliation. Discard
this card after the combat.
Blood Beret
Warrior 4/4/3/4
Imperial
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFT OF
APOSTLE cards.
Blood Lust
Special
General
Common
PLAY DURING YOUR TURN, BEFORE YOU PERFORM ANY ACTIONS. You may perform an
extra attack action this turn. Do not choose the Attacker or Defender of
the second attack until after the first attack is complete.
Bogged Down
Special
General
Rare
PLAY ON OPPONENT DURING YOUR TURN. The affected player misses his or her
next turn. You may not play this card during a two-player game.
Born with a Silver Spoon
Special
General
Uncommon
PLAY IMMEDIATELY AFTER A NON-BROTHERHOOD DOOMTROOPER IS PLACED IN A SQUAD.
The Doomtrooper that just joined the Squad jas friends in high places. You
may spend 5 D and gain 3 Promotion Points, once.
Botched Orders
Special
General
Rare
PLAY AT ANY TIME. One mission, chosen by you, is discarded.
Cathedral, The
Fortification
Brotherhood
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. BROTHERHOOD CITY. All
of your Brotherhood members gain +2 to their A while THE CATHEDRAL is in
play. You may not have two identical Cathedrals in play simultaneously.
Centurion
Warrior 4/4/4/5
Dark Legion
Uncommon
FOLLOWER OF ALGEROTH. Centurions are heretics transformed through
Dark Symmetry to become elite soldiers and commanders in Algeroth's
Legions.
Changeling Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Changeling. If the
warrior is killed, this card is discarded.
Chasm!
Special
General
Common
PLAY AT ANY TIME. An enormous ravine stretches before the
combatants, cutting off all contact. Only Shoot combats may be made until
the beginning of your next turn. This instantly ends a Fight combat.
Chasseur
Warrior 3/4/4/4
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE cards. May never cast Art spells.
ChemiMan
Warrior 4/4/4/4
Cybertronic
Uncommon
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE cards. May never cast Art spells. Any warrior wounded by the
ChemiMan is automatically killed.
Child of Ilian
Warrior 1/3/2/2
Dark Legion
Common
FOLLOWER OF ILIAN. These diminutive servants are noted for their
twisted and deformed bodies, and their endless gibbering of meaningless
phrases.
Chosen
Special
Dark Legion
Rare
PLAY ON ANY DARK LEGION WARRIOR AT ANY TIME. This warrior may be bestowed
with Dark Symmetry Gifts from any Apostle.
Citadel of Algeroth
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of
Algeroth in your Kohort gain +2 to their A while the CITADEL OF ALGEROTH
is in play. You may not have two identical Citadels in play
simultaneously.
Citadel of Demnogonis
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of
Demnogonis in your Kohort gain +2 to their A while the CITADEL OF
DEMNOGONIS is in play. You may not have two identical Citadels in play
simultaneously.
Citadel of Ilian
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of
Ilian in your Kohort gain +2 to their A while the CITADEL OF ILIAN is in
play. You may not have two identical Citadels in play simultaneously.
Citadel of Muawijhe
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of
Muawijhe in your Kohort gain +2 to their A while CITADEL OF MUAWIJHE is in
play. You may not have two identical Citadels in play simultaneously.
Citadel of Semai
Fortification
Dark Legion
Uncommon
THIS CARD MAY BE ADDED TO YOUR KOHORT AS ONE ACTION. All Followers of
Semai in your Kohort gain +2 to their A while CITADEL OF SEMAI is in play.
You may not have two identical Citadels in play simultaneously.
Clan Infighting
Mission
Imperial
Rare
ASSIGN TO ANY IMPERIAL DOOMTROOPER. This warrior must kill an Imperial
Doomtrooper to complete the mission and earn twice the normal V. The
mission-holder may attack non-Personality Imperial Doomtroopers until
mission is fulfilled or otherwise removed.
Clansman
Warrior 4/2/3/3
Imperial
Common
Clansman gain +1 to F when attacking the Dark Legion. When defending, F is
normal.
Clansman Claymore
Equipment
Imperial
Uncommon
MAY ONLY BE GIVEN TO AN IMPERIAL DOOMTROOPER. FIGHT WEAPON. +1 to F
(always) and +1 to A (when Fighting the Dark Legion). With a Clansman, +2
to F (always) and +2 to A (when Fighting the Dark Legion) instead.
Combat Armor
Equipment
General
Common
ARMOR. Warrior gains +1 to A. A warrior may never be equipped with
more than one suit of armor.
Combat Warhead
Warrior 4/4/3/4
Mishima
Uncommon
IMMUNE TO ALL DARK SYMMETRY CARDS. Semi-intelligent and independent
constructs of awesome firepower, the combat warheads are state of the art
battle-machines.
Command
Art
Brotherhood
Uncommon
ART OF CHANGELING. CAST AS AN ATTACK ACTION. Cost 6 D. Force an opponent's
warrior to attack a warrior of your choice. If Attacker is hurt, its
controller gets D equal to twice of its V. If the defender is hurt you get
D equal to the Defender's V.
Composite Armor
Equipment
General
Rare
ARMOR. Warrior gains +4 to A. A warrior may only be equipped with
one suit of Armor.
Confuse
Dark Symmetry
Dark Legion
Rare
GIFT OF MUAWIJHE. This warrior may change the Battle Tactics of a
combat it is involved in at any time.
Control Mind
Dark Symmetry
Dark Legion
Common
GIFT OF SEMAI. Once per turn, as 3 actions, choose 1 enemy warrior and
declare that it must or must not attack during its player's next turn. If
attacking, its player chooses the Defender. It not, its player may attack
with a different warrior.
Corporate Shenanigans
Special
General
Rare
PLAY AT ANY TIME. All players lose half their Promotion Points (round
down) and all of their Destiny Points.
Corrupt Shield
Special
Dark Legion
Uncommon
PLAY ON A DARK LEGION WARRIOR AT ANY TIME. The affected warrior is immune
to the effects of Art cards. This card remains with the warrior.
Cowardice
Special
General
Uncommon
PLAY ON ANY PLAYER AT ANY TIME. All of the affected player's
warriors go into cover, and any warrior that already is in cover is
discarded, unless its player spends 5 D.
Crenshaw the Mortificator
Warrior 3/7/8/7
Brotherhood
Rare
PERSONALITY. CONSIDERED A MORTIFICATOR. Crenshaw may conjure all aspects
of the Art. While Crenshaw is in play, any warriors wounded by
Mortificators are automatically killed.
Cuirassier
Warrior 4/3/4/4
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE cards. May never cast Art spells.
Curator Sword
Equipment
Dark Legion
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT WEAPON. Warrior gains +2
to F. A CURATOR with this sword gets a +4 to F instead. A warrior wounded
by the Curator Sword is automatically killed.
Curator
Warrior 3/4/3/4
Dark Legion
Uncommon
FOLLOWER OF DEMNOGONIS. With scalpels, syringes and lethal poisons,
Curators are more than happy to give the "last aid" to any
wounded on the battlefield.
Cybercurity MP
Warrior 3/3/4/3
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE cards. May never cast Art spells.
Cybernetic Power Arm
Equipment
General
Rare
Warrior gains +4 to F. A warrior may have up to two CYBERNETIC POWER ARMS.
Cybernetic Retinas
Equipment
General
Rare
The warrior's F and S are +3, and the warrior is immune to cards which
cause blindness. A warrior may only have one Cybernetic Retinas.
Essence of Virtue
Special
Brotherhood
Rare
PLAY AT ANY TIME. YOU MUST HAVE A BROTHERHOOD WARRIOR IN YOUR SQUAD. All
Followers of Algeroth in play must discard all of their Dark Symmetry
cards and are wounded.
Establish Defensive Perimeter
Mission
General
Rare
ASSIGN TO ANY PLAYER. For every differently titled fortification
card you bring into play, you earn one Promotion Point. This mission is
never completed.
Etoiles Mortant
Warrior 4/2/4/6
Bauhaus
Common
The Etoiles Mortant may only attack Dark Legion warriors during
your turn if there are any in play, even if they are in your own Kohort.
Otherwise, it can attack normally.
Evasion Training
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1 to A
for every 2 D spent during combat. This card remains with the warrior.
Evasive Action
Special
General
Common
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to A
during this combat.
Ex-Bauhaus Freelancer
Warrior 2/2/4/1
Bauhaus
Common
Points earned by the Freelancer must be made into D. The warrior may use
cards meant for Bauhaus warriors, but only if you pay 3 D when each card
is played.
Ex-Capitol Freelancer
Warrior 2/4/2/1
Capitol
Common
Points earned by the Freelancer must be made into D. The warrior may use
cards meant for Capitol warriors, but only if you pay 3 D when each card
is played.
Ex-Cybertronic Freelancer
Warrior 2/2/4/1
Cybertronic
Common
Points earned by the Freelancer must be made into D. The warrior may use
cards meant for Cybertronic warriors, but only if you pay 3 D when each
card is played.
Ex-Imperial Freelancer
Warrior 4/2/2/1
Imperial
Common
Points earned by the Freelancer must be made into D. The warrior may use
cards meant for Imperial warriors, but only if you pay 3 D when each card
is played.
Ex-Mishima Freelancer
Warrior 3/3/3/1
Mishima
Common
Points earned by the Freelancer must be made into D. The warrior
may use cards meant for Mishima warriors, but only if you pay 3 D when
each card is played.
Exonerated Ronin
Mission
Mishima
Rare
ASSIGN TO ANY MISHIMA DOOMTROOPER. This warrior must kill a Mishima
Doomtrooper to complete the mission and earn twice the normal V. The
mission-holder may attack non-Personality Mishima Doomtroopers until
mission is fulfilled or otherwise removed.
Exorcise Dark Influences
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 1 D, affected warrior is
immune to the effects of one DARK SYMMETRY GIFT card.
Exorcise Disease
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF DEMNOGONIS
card.
Exorcise Evil Thoughts
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF MUAWIJHE
card.
Exorcise Infection
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF ILIAN card.
Exorcise Poison
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF SEMAI card.
Exorcise Self
Art
Brotherhood
Uncommon
ART OF MENTALISM. CAST AT ANY TIME. The caster is unaffected by
Dark Symmetry cards until beginning of your next turn.
Exorcise Wound
Art
Brotherhood
Common
ART OF ELEMENTS. COMBAT SPELL. For every 2 D spent, affected
warriors gains +1 A or is immune to the effects of one GIFT OF ALGEROTH
card.
Exorcism Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Exorcism. If the
warrior is killed, this card is discarded.
Exorcism
Art
Brotherhood
Uncommon
ART OF CHANGELING. CAST ANY TIME. For every 5 D, one Doomtrooper
corrupted into a Heretic is redeemed and is now back to normal. Any Dark
Symmetry cards played on the warrior must first be discarded at the cost
of 3 D each.
Expedite Request
Special
General
Common
PLAY AT ANY TIME DURING YOUR TURN. Search through your draw pile,
put one card into your hand, then shuffle your draw pile.
Explosion
Art
Brotherhood
Rare
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 3 D spent, the caster's
F and S are +5.
Ezoghoul
Warrior 5/8/7/8
Dark Legion
Rare
FOLLOWER OF ALGEROTH. Wielding huge bio-technological weapons for
both ranged and close combat, Ezoghouls make formidable opponents to any
well-armed group of elites.
HQ, The
Fortification
Cybertronic
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. CYBERTRONIC CITY. All
of your Cybertronic members gain +2 to their A while THE HQ is in play.
You may not have two identical Cities in play simultaneously.
Hussar
Warrior 2/2/3/2
Bauhaus
Common
Hussars are the regular infantry of Bauhaus - well equipped, superbly
trained and highly motivated for the furthering of their corporation's
goals.
Insubordination
Special
General
Uncommon
PLAY ON ANY DOOMTROOPER ANY TIME. This warrior loses membership in 1
organization of you choice. Lose card-earned memberships first. If the
warrior loses all memberships, it's a Freelancer until it gets another.
Any points it earns become D.
Internal Affairs Crackdown
Mission
Capitol
Rare
ASSIGN TO ANY CAPITOL DOOMTROOPER. This warrior must kill a Capitol
Doomtrooper to complete the mission and earn twice the normal V. The
mission-holder may attack non-Personality Capitol Doomtroopers until
mission is fulfilled or otherwise removed.
Invoke Frenzy
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. As one action, this warrior may Invoke Frenzy on 1 of
your wounded Dark Legion warriors. Put a marker on the affected warrior.
It is healed. For each marker, the warrior's A is -1.
Invoke Pain
Dark Symmetry
Dark Legion
Uncommon
DARK SYMMETRY GIFT. INVOKE DURING AN OPPONENT'S ATTACK ACTION, BEFORE THE
ATTACKER AND DEFENDER ARE ANNOUNCED. For every 3 D, one chosen warrior may
not attack until the beginning of your next turn.
Invulnerability
Art
Brotherhood
Uncommon
ART OF MENTALISM. CAST AT ANY TIME ON CASTER. The caster may not be
wounded or killed until the beginning of your next turn. At that time,
caster may be wounded and killed as normal.
Item Vision
Art
Brotherhood
Uncommon
ART OF PREMONITION. Cast at any time. For every 4 D spent, you may
look at
an opponent's hand.
Joy of Victory
Special
General
Common
PLAY AFTER ONE OF YOUR ATTACKERS HAS SURVIVED COMBAT, EVEN IF IT WAS
WOUNDED. The battle was exact what the warrior needed to boost its morale.
5 D are added to your pool. If the warrior was wounded in combat, it is
healed.
Keeper of the Art
Warrior 3/3/5/4
Brotherhood
Rare
THE KEEPER OF THE ART MAY CONJURE ALL DISCIPLINES OF THE ART. All Personal
Combat Spells are considered Combat Spells when cast by the Keeper, and
every 1 D spent on a spell effect is actually worth 2 D toward that
effect.
Kinetic Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Kinetics. If the
warrior is killed, this card is discarded.
Knighthood
Special
Imperial
Uncommon
PLAY ON ANY NON-IMPERIAL DOOMTROOPER AT ANY TIME. The affected warrior is
now considered a member of the Imperial Corporation in addition to any
memberships it currently holds.
Kratach
Equipment
Dark Legion
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. SHOOT WEAPON. Warrior gains +3
to S. This weapon behaves like a machine gun and is affected by cards that
affect machine guns.
L&A Plasma Carbine
Equipment
General
Uncommon
ASSAULT RIFLE. SHOOT WEAPON. Warrior gains +3 to S.
Lane Chung
Warrior 3/6/4/4
Capitol
Uncommon
PERSONALITY. Lane Chung likes to boast. To attack with him, you
must announce it the turn before the attack. Then Lane must attack next
turn. You do not have to signify the Defender or the battle tactic.
Legionnaire of Semai
Warrior 1/2/3/2
Dark Legion
Common
FOLLOWER OF SEMAI. The Legionnares of Semai make up the fighting force of
the Lord of Spite. They guard his citadels and under his banner charge
against the enemies of the Darkness.
Lesser Domination
Art
Brotherhood
Common
ART OF CHANGELING. CAST AT ANY TIME. For every 5 D, you may look at an
opponent's hand and discard one of his or her cards.
Lesser Hypnosis
Art
Brotherhood
Common
ART OF MANIPULATION. COMBAT SPELL. You may change the Defender of
the combat
to any other warrior in play. The Attacker must be eligible to
attack the
new Defender.
Lesser Telepathy
Art
Brotherhood
Common
ART OF PREMONITION. COMBAT SPELL. You may change the battle tactic used
for this combat.
Levitation
Art
Brotherhood
Uncommon
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster's
F,S and A increase by +1.
Longshore
Fortification
Mishima
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. MISHIMA CITY. All of
your Mishima members gain +2 to their A while LONGSHORE is in play. You
may not have two identical Cities in play simultaneously.
Lost Paperwork
Special
General
Uncommon
PLAY ON ANY PLAYER AT ANY TIME. Affected player loses 3 Promotion
Points.
Lucky Shot
Special
General
Common
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to S
during this combat.
Machinator
Warrior 3/3/3/3
Cybertronic
Common
Immune to the effects of DARK SYMMETRY GIFT cards, but not GIFTS OF
APOSTLE cards. May never cast Art spells.
Malfunction!
Special
General
Common
PLAY ON ANY WARRIOR AT ANY TIME. One of the affected warrior's
equipment cards, chosen by you, is discarded.
Manifest Destiny
Special
General
Rare
PLAY AT THE BEGINNING OF YOUR DRAW STEP. For the rest of the game, you may
draw cards during your Draw step until there are 10 cards in your hand,
but you have to discard cards during the Discard step if you have over 10
cards in your hand.
Manipulative Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Manipulation. If the
warrior is killed, this card is discarded.
Martial Training
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1 to its
F for every 2 D spent during combat. This card remains with the warrior.
Martian Banshee
Warrior 1/5/3/3
Capitol
Common
Airborne troops used on Mars, the Martian Banshee units are solely
composed of men and women who have lost friends or family to Mishima or
the Dark Legion.
Max Steiner
Warrior 4/7/9/8
Bauhaus
Rare
PERSONALITY. CONSIDERED A VENUSIAN RANGER. While Steiner is in play all of
your Venusian Rangers are immune to the effects of Dark Symmetry cards.
Mental Constitution
Special
General
Uncommon
PLAY ON ANY WARRIOR AT ANY TIME. The affected warrior is immune to the
effects of Dark Symmetry or Art cards, unless you choose otherwise. You
may deem that this warrior is affected by an Art or Dark Symmetry effect
on a case-by-case basis. This card remains with the warrior.
Mentalism Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Mentalism. If the
warrior is killed, this card is discarded.
Mind Melt
Dark Symmetry
Dark Legion
Uncommon
GIFT OF SEMAI. The warrior gains +2 to its F and S.
Mind Wall
Art
Brotherhood
Common
ART OF CHANGELING. CAST AT ANY TIME. For every 1 D, the affected warrior
is immune to the effects of any one Dark Symmetry card until the
beginning of your next turn.
Miscommunication
Special
General
Uncommon
PLAY IMMEDIATELY AFTER A PLAYER PLAYS ANY SPECIAL CARD. The card just
played has no effect on play. It is discarded. This card has no effect if
someone else plays a Miscommunication on it.
Mitch Hunter
Warrior 4/7/7/7
Capitol
Rare
PERSONALITY. CONSIDERED AN INFANTRY WARRIOR. While Hunter is in play, all
of your Infantry are immune to the effects of Dark Symmetry cards.
Mortificator
Warrior 3/3/3/3
Brotherhood
Common
The Mortificators are the Brotherhood's secret assassins. They may
conjure the Arts of Kinetics and Manipulation. They may attack any warrior
in play regardless of affiliation.
Mortis Sword
Equipment
Brotherhood
Uncommon
MAY ONLY BE GIVEN TO A BROTHERHOOD WARRIOR. FIGHT WEAPON. +1 to F. As 1
action, you can give 1 Art card that owner can cast to the sword. For
every Art card with the Sword, the Brother's F is another +1.
Mystic
Warrior 4/4/4/5
Brotherhood
Uncommon
The Mystic may conjure all Disciplines of the Art. Skilled in the
use of the Art, a Mystic's mission in life is to detect, locate and combat
the Dark Legion wherever encountered.
Mystical Training
Special
Brotherhood
Rare
PLAY ON ONE BROTHERHOOD MEMBER AS THREE ACTIONS. The affected Brother is
now able to use all disciplines of the Art. This card remains with the
warrior.
Narrow Escape!
Special
General
Uncommon
PLAY IMMEDIATELY AFTER ONE OF YOUR WARRIORS IS KILLED. The warrior is not
killed, but remains at its current status.
Necromutant Frenzy
Special
Dark Legion
Uncommon
PLAY AT ANY TIME. For the remainder of the game, all NECROMUTANTS
resolve their attacks first when Fighting (but not Shooting). If the
opponent survives, it may then attack the NECROMUTANT. This has no effect
if the opponent is another NECROMUTANT.
Necromutant
Warrior 4/4/4/4
Dark Legion
Common
FOLLOWER OF ALGEROTH. Necromutants are large, strong, cunning and
evil. They act as commanding officers of Algeroth's Undead Legionnaires.
Necrovisual Link
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. May only be bestowed on a Nepharite of any
Apostle (even non-Algeroth). As one action, you may look at another
player's hand.
Negative Karma
Special
General
Rare
PLAY ON ANY PLAYER AT ANY TIME. The affected player's Destiny Point pool
is emptied.
Nepharite Hunt
Mission
General
Rare
ASSIGN TO ANY DOOMTROOPER. Kill any Nepharite to complete the
mission and receive either four times its V in Destiny Points or twice its
V in Promotion Points.
Nepharite of Algeroth
Warrior 11/5/6/8
Dark Legion
Rare
FOLLOWER OF ALGEROTH. IMMUNE TO THE ART. Generals in the endless armies of
the Lord of Dark Technology, these are among the most feared enemies on
the battlefield.
Nepharite of Demnogonis
Warrior 4/5/2/5
Dark Legion
Rare
FOLLOWER OF DEMNOGONIS. IMMUNE TO THE ART. Every 1 D it spends on a Dark
Symmetry effect is actually worth 2 D toward that effect. If wounded, the
Nepharite can heal itself by spending 7 D.
Nepharite of Ilian
Warrior 8/5/4/7
Dark Legion
Rare
FOLLOWER OF ILIAN. IMMUNE TO THE ART. A warrior wounded in a Fight combat
by the Nepharite of Ilian is automatically killed.
Nepharite of Muawijhe
Warrior 6/8/3/7
Dark Legion
Rare
FOLLOWER OF MUAWIJHE. IMMUNE TO THE ART. Warriors wounded by the Nepharite
are killed. If the Napharite kills a warrior, place a SCREAMING
LEGIONNAIRE from your collection into your Kohort. You still earn points
from the kill.
Nepharite of Semai
Warrior 5/4/5/6
Dark Legion
Rare
FOLLOWER OF SEMAI. IMMUNE TO THE ART. Warriors wounded by the
Nepharite are killed. If the Napharite kills a warrior, place a
LEGIONNAIRE OF SEMAI from your collection into your Kohort. You still earn
points from the kill.
Nimrod Autocannon
Equipment
Capitol
Rare
ARTILLERY. SHOOT WEAPON. +3 to S. The warrior may attack two
opponents in one attack action. Choose two targets before combat begins.
The same warrior may be attacked twice. Treat each attack separately.
Noted Efficiency
Special
Cybertronic
Uncommon
PLAY ON ANY NON-CYBERTRONIC, NON-BROTHERHOOD DOOMTROOPER AT ANY TIME. The
affected warrior is now considered a member of the Cybertronic Corporation
in addition to any memberships it currently holds.
Out of Ammo
Special
General
Common
PLAY ON AN OPPONENT'S SHOOT OF FIGHT/SHOOT WEAPON DURING COMBAT. The
affected weapon may not be used during this combat. The weapon is
considered reloaded after the combat is over.
Pam Afton
Warrior 2/5/4/4
Capitol
Uncommon
PERSONALITY. Pam Afton is Lane Chung's partner. If you have both
PAM AFTON and LANE CHUNG in play, Lane Chung does not have to
"boast" before attacking.
Personal Anti-Personnel Mines
Equipment
General
Rare
This warrior may automatically kill an opponent in combat by
discarding this card and becoming wounded. This ends the combat.
Phantasm
Art
Brotherhood
Uncommon
ART OF KINETICS. PERSONAL COMBAT SPELL. The caster appears like any
Brotherhood member in play (for 4 D), any Doomtrooper in play (for 6 D),
or any Dark Legion warrior in play (for 10 D). The caster uses the
F, S, A and V of the original.
Portable Force Shield
Equipment
General
Rare
CONSIDERED A FORTIFICATION. Warrior gains +6 to A. A warrior may
only have one Portable Force Shield.
Portal of Dark Healing
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. May only be bestowed on a Nepharite of any Apostle (even
non-Algeroth). If the Nepharite is wounded, it may heal itself as three
actions.
Portal of the Great Conqueror
Mission
Dark Legion
Rare
ASSIGN TO A NEPHARITE OF ALGEROTH IF A CITADEL OF ALGEROTH IS IN YOUR
KOHORT. The Nepharite must kill a Brother of V 3 or more to complete the
mission. No points are earned from the killed Brother. Instead, all
warriors in play lose the ability to cast the Art. Those added later are
not affected.
Portal of Undeath
Dark Symmetry
Dark Legion
Rare
GIFT OF ALGEROTH. ONLY BESTOW ON A NEPHARITE OF ALGEROTH. If the Nepharite
kills a warrior, place an UNDEAD LEGIONNAIRE from your collection into
your Kohort. You still earn points from the kill.
Portents of Victory
Special
General
Uncommon
PLAY IMMEDIATELY AFTER ONE OF YOUR WARRIORS HAS EARNED PROMOTION POINTS.
The actions of the victorious warrior inpire your army. For every
Promotion Point just earned, place 2 D into your pool.
Positive Karma
Special
General
Uncommon
PLAY AT ANY TIME. Add 10 D to your Destiny Pool.
Possess
Dark Symmetry
Dark Legion
Rare
GIFT OF SEMAI. A Doomtrooper killed by this warrior is not discarded.
Instead it becomes a Heretic of the Dark Legion. Move it to its
controller's
Kohort. DARK SYMMETRY GIFT cards may be played on the new Heretic.
Powerful Blow
Special
General
Common
PLAY ON ANY WARRIOR DURING COMBAT. The affected warrior gains +2 to F
during this combat.
Premonition Empathy
Special
Brotherhood
Common
PLAY ON ONE OF YOUR BROTHERHOOD WARRIORS AS ONE ACTION. From now on, all
Brotherhood warriors in your Squad may use the Art of Premonition. If the
warrior is killed, this card is discarded.
Premonition
Art
Brotherhood
Uncommon
ART OF PREMONITION. COMBAT SPELL. You may change the Defender in an attack
to any of your other warriors.
Presence
Art
Brotherhood
Common
ART OF PREMONITION. COMBAT SPELL. MAY ONLY CAST IF AFFECTED WARRIOR IS
FIGHTING A DARK LEGION WARRIOR. For every 1 D, the affected warrior gains
+1 to A.
Pretorian Stalker
Warrior 12/3/8/7
Dark Legion
Rare
FOLLOWER OF ALGEROTH. May not have Dark Symmetry cards. If you have two or
more Pretorian Stalkers in your Kohort, add +2 to F and S when either is
in combat.
Proficiency
Art
Brotherhood
Common
ART OF MENTALISM. CAST AT THE BEGINNING OF YOUR TURN. All spells this
caster casts this turn cost 1 D less to cast or improve (minimum of 1 D).
For instance, a spell that costs 3 D to give +1 to A would now only cost 2
D per +1.
Prove Your Valor
Mission
General
Rare
ASSIGN TO ANY WARRIOR. Choose a warrior with a V of at least twice this
warrior's. This warrior must kill that warrior and survive the combat to
complete the mission and earn points equal to three times the V or the
slain warrior.
Psycho-Scanner
Equipment
General
Rare
If this warrior is attacked, it may immediately go into cover. Flip the
warrior card face down for free. This does not end the combat.
Punisher Blade
Equipment
Cybertronic
Uncommon
FIGHT WEAPON. This warrior gains +1 to F.
Punisher Handgun
Equipment
General
Uncommon
HANDGUN. FIGHT/SHOOT WEAPON. Warrior gains +1 to F and S. A warrior may
attack using two handguns.
Purple Shark
Equipment
Capitol
Rare
AIRSHIP AND VEHICLE. A WARRIOR CAN ONLY HAVE 1 VEHICLE. While flying this
airship, the warrior's S and A are +4. For 5 D it may escape a Fight
combat. When the warrior uses the Purple Shark, flip a coin. If heads, the
warrior is wounded, and the Purple Shark is discarded.
Radar Scanner
Equipment
General
Common
This warrior may not be attacked by airships. A warrior EQUIPPED with an
airship may attack this warrior, but may not use the airship at any time
during combat.
Rams Air Cavalry
Warrior -/4/6/5
Imperial
Uncommon
CONSIDERED AN AIRSHIP AND A VEHICLE. Can only take part in shoot
combats. Can't seek cover or use equipment. Attacks ignore opponent's
fortifications.
Razide
Warrior 9/2/7/7
Dark Legion
Rare
FOLLOWER OF ALGEROTH. Standing more than seven feet tall and
weighting around 600 pounds, the Razides act as heavy support units in
Algeroth's Legions.
Recalled
Mission
Cybertronic
Rare
ASSIGN TO ANY CYBERTRONIC DOOMTROOPER. This warrior must kill a
Cybertronic Doomtrooper to complete the mission and earn twice the normal
V. The mission-holder may attack non-Personality Cybertronic Doomtroopers
until mission is fulfilled or otherwise removed.
Reinforcements!
Special
General
Uncommon
PLAY ON A WARRIOR DURING COMBAT. For every 7 D, one of your
warriors assists the affected warrior this combat. The F's and S's of the
group are added together. The opponent may choose which warrior to attack.
Doomtroopers may not reinforce the Dark Legion and vice versa, nor may
reinforcements be of the same corp as the opponent.
Reinstatement
Special
General
Uncommon
PLAY ON ANY FREELANCER AS ONE ACTION. The warrior is redeemed. It is now a
member of its home corp again. It can now earn Promotion Points and has
full access to all cards specific to its home corporation. Its F, S, A and
V are +1. Keep this card with the warrior. If it loses membership again,
this card (and its effects) are discarded.
Repentance
Special
Brotherhood
Rare
PLAY AT ANY TIME. All Heretics in play are discarded.
Reputation
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +3 to its
V. This card remains with the warrior.
Resist Elements
Art
Brotherhood
Common
ART OF ELEMENTS. PERSONAL COMBAT SPELL. Caster automatically gains +1 to
A. For every 2 D, the caster gains an additional +1 to A.
Resist Pain
Dark Symmetry
Dark Legion
Common
DARK SYMMETRY GIFT. The warrior gains +1 to A.
Retraining
Special
General
Uncommon
PLAY THIS CARD AS ONE ACTION. Your earned Promotion Points and
Destiny Points may be freely exchanged in either direction at a ratio of 5
Destiny Points to 1 Promotion Point.
Retreat!
Special
General
Common
PLAY DURING COMBAT. Your warrior withdraws from the battle. Being
partially victorious, your opponent receives Promotion Points equal to
half
of the V (round up) of your warrior.
Revelation
Special
Brotherhood
Uncommon
PLAY ON ANY DOOMTROOPER AT ANY TIME. The affected warrior may
immediately cast any Art spell. You must immediately play the Art card
that the warrior is casting. You must still pay any costs listed on the
Art card.
Reverberating Sharpener
Equipment
General
Common
ATTACH TO ANY FIGHT WEAPON, BUT NOT A FIGHT/SHOOT WEAPON. Warrior gains +1
to F.
Reversal of Fortune
Special
General
Rare
PLAY AT ANY TIME. You may switch the Destiny Points in your pool
with the Destiny Points in another player's pool.
Revisor
Warrior 3/3/3/3
Brotherhood
Common
Revisors may conjure the Arts of Manipulation and Mentalism.
Rogue
Warrior 5/3/4/4
Imperial
Uncommon
You may not add the Rouge to your squad if you have other Imperial
warriors there already, and Imperial warriors may not be added to your
squad if the Rogue is already there.
Ruthless Efficiency
Special
General
Rare
PLAY AT THE END OF YOUR TURN. You may immediately take another
turn. You may not play this card during a two-player game.
Sabotage!
Special
General
Rare
PLAY AT ANY TIME. Choose one of the five Corporations, the
Brotherhood or the Dark Legion. All the members of that organization in
play must discard all of their equipment cards.
Sacred Warrior
Warrior 3/3/3/3
Brotherhood
Common
Sacred Warriors may conjure the Arts of Premonition and Exorcism.
Samurai
Warrior 3/3/3/3
Mishima
Common
The Samurai of the Mishima Corporation are elite soldiers forming the
personal bodyguards of the Lord Heirs and their liege.
San Dorado
Fortification
Capitol
Uncommon
THIS CARD MAY BE ADDED TO YOUR SQUAD AS ONE ACTION. CAPITOL CITY. All of
your Capitol members gain +2 to their A while SAN DORADO is in play. You
may not have two identical Cities in play simultaneously.
Scalper
Equipment
Mishima
Uncommon
MAY ONLY BE GIVEN TO A MISHIMA DOOMTROOPER. FIGHT WEAPON. The warrior
gains +1 to its F, and -1 is applied to its opponent's F in combat due to
the horrific nature of this weapon.
Screaming Legionnaire
Warrior 3/2/1/3
Dark Legion
Common
FOLLOWER OF MUAWIJHE. If any of your warriors invokes the Dark
Symmetry WIND OF INSANITY, each of your SCREAMING LEGIONNAIRES causes an
additional +1 to the damage inflicted.
Scythe of Semai
Equipment
Dark Legion
Rare
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT/SHOOT WEAPON. Warrior
gains +4 to F and S. Warriors wounded by the Scythe of Semai are
automatically killed. If given to a PRETORIAN STALKER, that warrior gains
+8 to S instead of +4.
Sea Lion
Warrior 3/4/4/4
Capitol
Common
The Sea Lions are the pride of the Capitol Navy; an elite amphibious
strikeforce currently used in the Graveton Archipelago on Venus.
Sean Gallagher
Warrior 10/3/8/8
Imperial
Rare
PERSONALITY. CONSIDERED A CLANSMAN. If you attack with Gallagher, you must
attack a Dark Legion warrior if there is one available. While Gallagher is
in play, all of your Clansmen warriors are immune to the effects of Dark
Symmetry cards.
Secret HQ
Fortification
General
Rare
ADD TO EITHER YOUR SQUAD OR YOUR KOHORT AS ONE ACTION. Gives +1 to all
warriors in your Squad OR your Kohort. The Secret HQ can never be
destroyed or otherwise discarded. Your Squad and Kohort may only have one
Secret HQ each.
Secret Mission
Special
General
Rare
You may conduct a secret mission. When the mission is done, play
its card and this card. You must be able to prove that you completed the
mission fairly and legally. You gain all of the benefits of the completed
mission.
Send Dreams
Dark Symmetry
Dark Legion
Uncommon
GIFT OF MUAWIJHE. By spending 5 D at any time during combat, this
warrior may send horrific dreams to any enemy warrior, causing it to go
into cover. Flip the affected warrior face down.
Sgt. McBride
Warrior 5/5/4/5
Imperial
Uncommon
PERSONALITY. CONSIDERED A BLOOD BERET. While McBride is in play, all Blood
Berets (but not McBride himself) gain +1 to F and S.
Sharpshooter
Special
General
Rare
PLAY ON ANY WARRIOR AS THREE ACTIONS. The affected warrior gains +1 to its
S for every 2 D spent during combat. This card remains with the warrior.
Sherman .74 Model 13 "Bolter"
Equipment
Capitol
Uncommon
HANDGUN. FIGHT/SHOOT WEAPON. Warrior gains +2 to F and S. A warrior may
attack using two handguns.
Shield
Art
Brotherhood
Common
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster
gains +1 to A.
Shrieketh
Equipment
Rare
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. SHOOT WEAPON. +1 to S. If this
warrior kills a warrior with the Shrieketh, place a HERETIC from your
collection into your Kohort. You still earn points from the kill.
Shroud
Dark Symmetry
Dark Legion
Rare
GIFT OF SEMAI. As one action, this warrior may cast a swirling fog
throughout the battlefield. No combat may take place until the begining
of your next turn.
Siege of the Citadel
Mission
General
Rare
ASSIGN TO ANY PLAYER.Kill a warrior protected by a Citadel to earn twice
its normal V.
Sleep
Dark Symmetry
Dark Legion
Rare
GIFT OF MUAWIJHE. As one action, this warrior may put any warrior
to sleep. The affected warrior may not attack or be attacked until the
begining of your next turn.
SMG Mk. III "Interceptor"
Equipment
Imperial
Uncommon
SUB-MACHINE GUN. SHOOT WEAPON. Warrior gains +2 to S.
Smoke Bomb
Equipment
General
Uncommon
A warrior may detonate a smoke bomb during combat by discarding
this card. The warrior may retreat from a combat before it begins, ending
the attack action.
Snub the Cardinal
Mission
Dark Legion
Rare
ASSIGN TO ANY PLAYER. Kill a Brotherhood warrior to complete the
mission and earn 3 extra Promotion Points. Alternatively, turn a
Brotherhood member into a Heretic and earn 10 Promotion Points.
Special Commendation
Special
General
Uncommon
PLAY ON ANY NON-CAPITOL DOOMTROOPER AT ANY TIME. The affected warrior is
now considered a member of the Capitol Corporation in addition to any
memberships it currently holds.
Speed
Art
Brotherhood
Uncommon
ART OF MENTALISM. PERSONAL COMBAT SPELL. The caster strikes at its
opponent first. If the caster wounds the opponent, the combat is over. If
not, then check if the caster is wounded. This all happens after playing
all
combat modifiers.
Spiked Barricade
Fortification
General
Common
GIVE THIS CARD TO A WARRIOR AS ONE ACTION. The warrior is protected by a
spike-covered wall and gains +1 to A. The warrior can not make a Fight
attack but may be attacked by one. You can give this card to a different
warrior as one action.
Spoke in the Cog
Special
General
Uncommon
PLAY ON ANY NON-BAUHAUS DOOMTROOPER AT ANY TIME. The affected warrior is
now considered a member of the Bauhaus Corporation in addition to any
memberships it currently holds.
Spy in the Ranks
Special
General
Rare
PLAY WHEN AN OPPONENT'S WARRIOR COMPLETES A MISSION. The warrior who
completed the mission was your spy. You gain all the points the warrior
earned, and its controller receives nothing. Also, the warrior is
discarded.
Stigmata
Special
Dark Legion
Rare
PLAY ANY TIME ON A HERETIC WITH AT LEAST 1 DARK SYMMETRY GIFT. The Dark
Symmetry mutates the Heretic. It is forever a member of the Dark Legion
and may receive any Dark Symmetry Gift from any Dark Apostle at any time
at no action cost.
Strategic Restructuring
Special
General
Uncommon
PLAY AT ANY TIME DURING YOUR TURN, EXCEPT DURING COMBAT. You may return
one of your cards in play to your hand.
Strength of Will
Special
General
Common
PLAY AT ANY TIME. Your warriors are not affected by Dark Symmetry
cards until the begining of your next turn. Your Dark Legion warriors may
still use their Dark Symmetry gifts as normal.
Strike
Art
Brotherhood
Common
ART OF KINETICS. PERSONAL COMBAT SPELL. For every 1 D spent, the caster
gains +1 to S.
Suggestion
Art
Brotherhood
Uncommon
ART OF MANIPULATION. Cast during an opponent's attack action, before the
Attacker is announced. Tell the affected player which of his or her
warriors is the Attacker for this combat. That warrior must attack, but
its
player picks the Defender.
Suicide Mission
Mission
General
Rare
ASSIGN TO ANY WARRIOR. If this warrior is killed, the mission is
completed. The player controlling the warrior earns Promotion Points equal
to warrior's V, and 3 more if the warrior killed another warrior in its
final battle.
Suicide Warhead
Warrior 10/0/0/3
Mishima
Uncommon
IMMUNE TO ALL DARK SYMMETRY CARDS. May not use equipment. The Suicide
Warhead is killed if it becomes wounded.
Sunset Striker
Warrior 3/3/3/3
Capitol
Common
Deployed on Mercury, the Sunset Strikers act as Capitol's special
commando unit for fighting Mishima troops on their own home planet.
Surprise Attack
Special
General
Uncommon
PLAY DURING COMBAT. The combat is not simultaneous. Resolve the
Attacker's attack first. If the Defender is wounded, the combat is over.
If
not, resolve the Defender's attack. This all happens after playing all
combat
modifiers.
Surprise Invasion!
Special
General
Rare
PLAY AS ONE ACTION. Discard any fortification in play.
Sworn Vengeance
Special
Mishima
Uncommon
PLAY IMMEDIATELY AFTER ANY MISHIMA WARRIOR IS KILLED IN COMBAT. The
warrior who killed the Mishima warrior receives a wound. If it is killed,
you earn the Value points. If more than one Sworn Vengeance card is
played, only the first one played takes effect.
T-32 "Wolfclaw" JBT
Equipment
Bauhaus
Rare
MAY BE GIVEN TO ANY BAUHAUS DOOMTROOPER. TANK AND VEHICLE. A WARRIOR CAN
ONLY HAVE 1 VEHICLE. A warrior can have only 1 tank. With this tank, the
warrior's F,S,A and V are doubled. No other weapons may be used when using
the Wolfclaw.
Tactical Advantage
Special
General
Common
PLAY DURING COMBAT. You may change the battle tactics for this combat.
Tainted Conjurer
Special
Dark Legion
Uncommon
GIVE TO ANY HERETIC ANY TIME. For the remainder of the game, the
affected Heretic may cast any Art spell if you first spend 3 D for each
casting.
Tainted!
Special
Dark Legion
Uncommon
PLAY ANY TIME ON ANY DOOMTROOPER. This warrior is now a Dark Legion spy.
It keeps all Doomtrooper memberships, but it is also considered a Heretic
of the Dark Legion. DARK SYMMETRY GIFT cards can be played on it.
Take Aim
Special
General
Common
PLAY DURING COMBAT. Warrior gains +1 to F and S.
Take Cover
Special
General
Common
PLAY ON YOUR WARRIOR DURING COMBAT IF IT IS THE DEFENDER. Your warrior
hastily finds cover. Flip its card over. The hasty cover only gives a +2
to A. After the combat, the warrior remains in cover, and the cover
becomes normal.
Tatsu
Warrior 6/6/7/7
Mishima
Rare
PERSONALITY. CONSIDERED A SAMURAI. While Tatsu is in play, all of
your Samurai are immune to the effects of Dark Symmetry cards.
Telepathic Message
Art
Brotherhood
Uncommon
ART OF MANIPULATION. Cast at any time. You may tell an opponent
that he or she must attack a specific warrior during his or her next turn.
That player gets to choose which of his or her warriors to attack with.
Teleportation
Art
Brotherhood
Common
ART OF KINETICS. CAST AT ANY TIME. For every 1 D spent, you may transfer
any one equipment card from any Doomtrooper to any other Doomtrooper in
play in the same squad. Your equipment cards may also be teleported back
into your hand.
Telescopic Sight
Equipment
General
Commmon
ATTACH TO ANY SHOOT WEAPON OR FIGHT/SHOOT WEAPON. Warrior gains +1 to S.
Weapon may only have one Telescopic Sight.
Templar
Warrior 4/7/5/6
Dark Legion
Uncommon
FOLLOWER OF ILIAN. The Ilian Temple Guards are extremely powerful alien
warriors guarding the Citadels of Ilian, the Mistress of the Void.
Terror
Dark Symmetry
Dark Legion
Common
DARK SYMMETRY GIFT. Opponents of this warrior are stricken with nearly
paralyzing fear which causes -1 to their A.
Ticker
Equipment
Cybertronic
Common
GIVE TO A NON-BROTHERHOOD DOOMTROOPER. The warrior may take Ticker during
combat by discarding this card. Once taken, the warrior's F and S are +2,
and it may not be wounded or killed. After the combat, Ticker wears off,
and the warrior automatically receives one wound.
Time Death
Dark Symmetry
Dark Legion
Rare
GIFT OF ILIAN. This warrior always gets the upper hand in battle.
Resolve its attack first. If it wounds its opponent, the combat is over.
If not,
then resolve the opponent's attack. This all happens after playing all
combat modifiers.
Time Rot
Dark Symmetry
Dark Legion
Rare
GIFT OF DEMNOGONIS. As one action, this warrior may age an enemy
warrior. Place a marker on the affected warrior. For every 3 age markers,
that warrior suffers a -1 F, S, A and V. If the warrior's V reaches zero,
discard the warrior.
Traitor Discovered
Mission
Bauhaus
Rare
ASSIGN TO ANY BAUHAUS DOOMTROOPER. This warrior must kill a Bauhaus
Doomtrooper to complete the mission and earn earn twice the normal V. The
mission-holder may attack non-Personality Imperial Doomtroopers until
mission is fulfilled or otherwise removed.
Trencher
Warrior 3/2/2/3
Imperial
Common
The Trencher may dig a FOXHOLE as three actions. If this is done, take a
foxhole card from your collection and place it with this warrior. The
Trencher
is then in the FOXHOLE.
True Gate
Dark Symmetry
Dark Legion
Rare
GIFT OF ILIAN. For every 10 D, this warrior may call a
reinforcement from your Kohort to assist in a battle it is involved in.
Your warriors add their attack ratings together. The Defender chooses
which warrior to attack.
True Path
Art
Brotherhood
Common
ART OF PREMONITION. CAST DURING YOUR DRAW STEP, BEFORE DRAWING CARDS. For
every 3 D, draw 1 extra card. Keep 1 of the extra cards and discard the
rest. Before drawing, decide how many extra cards to draw.
Twist of Fate
Special
General
Uncommon
PLAY AT ANY TIME YOU HAVE 5 PROMOTION POINTS OR MORE. Flip a coin. If the
result is heads, you gain 20 D. If the result is tails, you lose 5
Promotion Points.
Twitcher
Warrior 2/2/2/2
Cybertronic
Common
If the Twitcher is equiped with TICKER, its F and S ratings increase by +1
in addition to the effects of TICKER. Twitcher is not wounded by TICKER.
Undead Legionnaire
Warrior 3/1/2/2
Dark Legion
Common
FOLLOWER OF ALGEROTH. Undead Legionnaired are zombies; humans
killed in battle and reanimated with the help of the Dark Symmetry.
Undercover Agents
Special
General
Rare
PLAY AS ONE ACTION. For every 3 D, one Mission or Special card in
play, chosen by you, is discarded.
Valerie Duval
Warrior 8/4/8/8
Bauhaus
Rare
PERSONALITY. CONSIDERED A MEMBER OF THE ETOILES MORTANT. While Valerie
Duval is in play, all your Etoiles Mortant are immune to the effects of
Dark Symmetry cards.
Valkyrie
Warrior 3/3/3/3
Brotherhood
Common
Valkyries may conjure the Arts of Changeling and Premonition.
Vassht
Equipment
Dark Legion
Uncommon
MAY ONLY BE GIVEN TO A DARK LEGION WARRIOR. FIGHT WEAPON. Once equipped,
the Vassht may never be given to another warrior, and this warrior may
never own another Fight or Fight/Shoot weapon. It gives the warrior +2 to
its F.
Venusian Ranger
Warrior 4/3/4/4
Bauhaus
Common
Venusian Rangers are immune to the effects of all DARK SYMMETRY
GIFT cards, but not GIFT OF APOSTLE cards.
Violator Sword
Equipment
Bauhaus
Uncommon
MAY ONLY BE GIVEN TO A BAUHAUS DOOMTROOPER. FIGHT WEAPON. The warrior
gains +2 to F.
Well-Rounded Squad
Mission
General
Rare
ASSIGN TO ANY PLAYER. Keep at least one warrior from each of the five
Corporations and the Brotherhood in your squad for one full turn (from the
end of this turn until the beginning of your next turn) to complete the
mission and earn 10 Promotion Points.
Whispers of Heresy
Mission
Brotherhood
Rare
ASSIGN TO ANY MORTIFICATOR. This warrior must kill a Brotherhood
warrior to complete mission and earn twice the normal V. The attacked
warrior may not be a Personality.
Wind of Insanity
Dark Symmetry
Dark Legion
Uncommon
GIFT OF MUAWIJHE. Once per turn, as 1 action, this warrior may
invoke Winds of Insantiy. For every 5 D, each warrior in play takes 1
point of damage. If this is equal to or greater than a warrior's A, it is
wounded.
Warriors killed this way earn points. This doesn't count as an attack.
Wolfbane Light Cavalry
Warrior 5/4/4/5
Imperial
Uncommon
Opponents of the Wolfbane Cavalry suffer a -3 to A unless the
opponent is protected by a fortification, in which case their A is
increased by +3.
Yojimbo
Warrior 7/5/7/7
Mishima
Rare
PERSONALITY. CONSIDERED A HATAMOTO. While Yojimbo is in play, all of your
Hatamoto are immune to the effects of Dark Symmetry cards.
Young Guard
Warrior 2/4/3/3
Imperial
Common
Young Guards may never voluntarily seek cover, and they refuse to
gain the benefits of fortifications.
Zenithian Soulslayer
Warrior 7/2/6/6
Dark Legion
Uncommon
FOLLOWER OF MUAWIJHE. Three meters or taller, Soulslayers tower behind
endless ranks of Screaming Legionnaires, whipping them into an unstoppable
battle-frenzy.