Sakornia

1/1st Chase
Hero
6
AD&D
Rare

Sakornia gains 3 additional levels when using an artifact.

Edormira, Red Dragon

2/1st Chase
Monster
7
AD&D
Rare

Flyer. No monster can defend against Edormira.

Gloriana

3/1st Chase
Wizard
6
AD&D
Rare

Gloriana can cause a gust of wind to blow all flyers out of the battle; no flyers
can be played against her.

Any flyers in battle with Gloriana are immediately discarded. If Gloriana is attacking, flyers cannot defend.

Gib Ekim

4/1st Chase
Hero
5/7
AD&D
Rare

Gib can fight as either a wizard (5) or a hero (7); the player must choose at the
start of the round.

Neirgral, Green Dragon

5/1st Chase
Monster
7 AD&D
Rare

Flyer. Neirgral is so frightening that no allies of level 4 or less can be played
on either side.

Dagaronzie, Green Dragon

6/1st Chase
Monster
8
AD&D
Rare

Flyer. Dagaronzie can instantly destroy any two allies played against it in a
round of battle.

Fejyelsae

7/1st Chase
Hero
10
AD&D
Rare

If any allies are played with Fejyelsae, she drops to level 7.

Dragon Rage!

8/1st Chase
Event
Rare

All creatures fear the dragon rage! Every player must discard one champion
from his pool or hand.

Shalbaal, Red Dragon

9/1st Chase
Monster
6
AD&D
Rare

Flyer. Every time Shalbaal wins a round of battle, the player randomly draws
one card from the defeated player's hand and discards it. The player must
laugh while doing this.

Delsenora

10/1st Chase
Cleric
7
AD&D
Rare

Delsenora is also an oracle. She can cancel the effect of one event card for this
player, but must be discarded afterward.

Delsenora functions just like Calm (400/1st), negating the effect of harmful
events for the player. Delsenora can be discarded at any time, even in battle, to
"calm" an event.

Gib Evets

11/1st Chase
Monster
8
AD&D
Rare
Dragon

This creature is so magic-resistant that magical items and spells have no effect
against it; only artifacts can hurt it.

Dori the Barbarian

12/1st Chase
Hero
6
AD&D
Rare

Dori gains 2 levels when fighting a cleric or a wizard.

Gib Htimsen

13/1st Chase
Monster
9
AD&D
Rare

This nether monstrosity is immune to all spells, events, magical items, and
artifacts.

Gib Htimsen is immune to opponents spells, events, magical items, and artifacts. He may use his own events, magical items, and artifacts.

Gib Htimsen is named for TSR staffer Bruce Nesmith.

Darbee

14/1st Chase
Hero
6
AD&D
Rare

Darbee gains 4 levels when fighting a monster.

Aurum, Gold Dragon

15/1st Chase
Monster
7
AD&D
Rare

Flyer. Aurum gains 1 extra level per friendly ally (in addition to the ally's
bonus).

Halcyon

16/1st Chase
Cleric
7
AD&D
Rare

Every time Halcyon wins a round of battle, the player can return one card
from the discard pile to his hand.

If Halcyon attacks, but no champion is put forth to defend, she is still considered to have won a round of battle, and may thus retrieve a card from the discard pile. Assuming a realm was razed, the player would also get spoils of victory.

Card Combo (from Spellfire Reference Guide Volume II): Halcyon can enter battle, cast Mindkiller on the opposing champion to win the battle, and then retrieve Mindkiller from the discard pile. If the Boots of Fharlaghn is attached, Halcyon can continue attacking, repeating the cycle.

Stryck

17/1st Chase
Monster
7
AD&D
Rare
Dragon

When Stryck attacks, she gets to pick her opponent from those champions in
the defender's pool.

Alicia

18/1st Chase
Wizard
8
AD&D
Rare

Alicia's protective spells give her complete immunity against magical items;
opponents' magical items have no effect.

Alicia is the only champion immune to defensive magical items as well as
offensive magical items. The Spellfire Reference Guide incorrectly indicates
Alicia has immunity to spells.

Red Zeb

19/1st Chase
Monster
9
AD&D
Rare
Dragon

No allies of level 3 or less can be played against the horrid Zeb.

The Avatar

20/1st Chase
Event
Rare

The Avatar instantly destroys all undead champions and/or allies.

Smolder, Red Dragon

21/1st Chase
Monster
8
AD&D
Rare

Flyer. If Smolder loses a round of battle, he destroys one of his owner's
holdings for revenge.

Lovely Colleen

22/1st Chase
Hero
7
AD&D Rare

All monsters are awed by her beauty. Colleen wins the round automatically if
the opposing champion is a monster.

Card Combo (from the Sussman Zone ): If Bloodstone's Spectral Steed is cast on Colleen, only monsters can enter combat with her.

Card Combo (from the Sussman Zone ): When Colleen is defending a realm with the Pristine Tower attached, the attacking champion is automatically defeated.

Ember, the Red Dragon

23/1st Chase
Monster
9
AD&D
Rare

Flyer. If Ember is defeated, the victor can draw two spoils of victory cards (the
dragon's hoard).

Andra the Wise

24/1st Chase
Cleric
8
AD&D
Rare

Andra carries an enchanted staff that prevents any undead allies from being
played against her.

Karm, Black Dragon

25/1st Chase
Monster
10
AD&D
Rare

Flyer. Karm can cast wizard spells but is excessively proud; no allies can be
played to aid him.

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