1/1st Chase
Hero
6
AD&D
Rare
Sakornia gains 3 additional levels when using an artifact.
2/1st Chase
Monster
7
AD&D
Rare
Flyer. No monster can defend against Edormira.
3/1st Chase
Wizard
6
AD&D
Rare
Gloriana can cause a gust of wind to blow all flyers out of the
battle; no flyers
can be played against her.
Any flyers in battle with Gloriana are immediately discarded. If Gloriana is attacking, flyers cannot defend.
4/1st Chase
Hero
5/7
AD&D
Rare
Gib can fight as either a wizard (5) or a hero (7); the player
must choose at the
start of the round.
5/1st Chase
Monster
7 AD&D
Rare
Flyer. Neirgral is so frightening that no allies of level 4 or
less can be played
on either side.
6/1st Chase
Monster
8
AD&D
Rare
Flyer. Dagaronzie can instantly destroy any two allies played
against it in a
round of battle.
7/1st Chase
Hero
10
AD&D
Rare
If any allies are played with Fejyelsae, she drops to level 7.
8/1st Chase
Event
Rare
All creatures fear the dragon rage! Every player must discard
one champion
from his pool or hand.
9/1st Chase
Monster
6
AD&D
Rare
Flyer. Every time Shalbaal wins a round of battle, the player
randomly draws
one card from the defeated player's hand and discards it. The player
must
laugh while doing this.
10/1st Chase
Cleric
7
AD&D
Rare
Delsenora is also an oracle. She can cancel the effect of one
event card for this
player, but must be discarded afterward.
Delsenora functions just like Calm (400/1st), negating the effect
of harmful
events for the player. Delsenora can be discarded at any time, even
in battle, to
"calm" an event.
11/1st Chase
Monster
8
AD&D
Rare
Dragon
This creature is so magic-resistant that magical items and
spells have no effect
against it; only artifacts can hurt it.
12/1st Chase
Hero
6
AD&D
Rare
Dori gains 2 levels when fighting a cleric or a wizard.
13/1st Chase
Monster
9
AD&D
Rare
This nether monstrosity is immune to all spells, events,
magical items, and
artifacts.
Gib Htimsen is immune to opponents spells, events, magical items, and artifacts. He may use his own events, magical items, and artifacts.
Gib Htimsen is named for TSR staffer Bruce Nesmith.
14/1st Chase
Hero
6
AD&D
Rare
Darbee gains 4 levels when fighting a monster.
15/1st Chase
Monster
7
AD&D
Rare
Flyer. Aurum gains 1 extra level per friendly ally (in addition
to the ally's
bonus).
16/1st Chase
Cleric
7
AD&D
Rare
Every time Halcyon wins a round of battle, the player can
return one card
from the discard pile to his hand.
If Halcyon attacks, but no champion is put forth to defend, she is still considered to have won a round of battle, and may thus retrieve a card from the discard pile. Assuming a realm was razed, the player would also get spoils of victory.
Card Combo (from Spellfire Reference Guide Volume II): Halcyon can enter battle, cast Mindkiller on the opposing champion to win the battle, and then retrieve Mindkiller from the discard pile. If the Boots of Fharlaghn is attached, Halcyon can continue attacking, repeating the cycle.
17/1st Chase
Monster
7
AD&D
Rare
Dragon
When Stryck attacks, she gets to pick her opponent from those
champions in
the defender's pool.
18/1st Chase
Wizard
8
AD&D
Rare
Alicia's protective spells give her complete immunity against
magical items;
opponents' magical items have no effect.
Alicia is the only champion immune to defensive magical items as
well as
offensive magical items. The Spellfire Reference Guide
incorrectly indicates
Alicia has immunity to spells.
19/1st Chase
Monster
9
AD&D
Rare
Dragon
No allies of level 3 or less can be played against the horrid Zeb.
20/1st Chase
Event
Rare
The Avatar instantly destroys all undead champions and/or allies.
21/1st Chase
Monster
8
AD&D
Rare
Flyer. If Smolder loses a round of battle, he destroys one of
his owner's
holdings for revenge.
22/1st Chase
Hero
7
AD&D Rare
All monsters are awed by her beauty. Colleen wins the round
automatically if
the opposing champion is a monster.
Card Combo (from the Sussman Zone ): If Bloodstone's Spectral Steed is cast on Colleen, only monsters can enter combat with her.
Card Combo (from the Sussman Zone ): When Colleen is defending a realm with the Pristine Tower attached, the attacking champion is automatically defeated.
23/1st Chase
Monster
9
AD&D
Rare
Flyer. If Ember is defeated, the victor can draw two spoils of
victory cards (the
dragon's hoard).
24/1st Chase
Cleric
8
AD&D
Rare
Andra carries an enchanted staff that prevents any undead
allies from being
played against her.
25/1st Chase
Monster
10
AD&D
Rare
Flyer. Karm can cast wizard spells but is excessively proud; no
allies can be
played to aid him.